Rules
B5P2 Weakmons
Pokemon: 2v2
Format: Doubles
DQ: 72h~
Items: Training
Abilities: All
Substitutions: Two
Mega Evolutions: One
Chills/Recovers: 5/2 Respectively.
Gale's Team~
Charlie | Charmander (F)
_______________________________
Charlie is the daughter of Charla the Charizard, who lives in the Charicific Valley in Johto and Trains with her Trainer, Liza.
When Fletchner visited the Charicific Valley, Liza saw great potential in him, to be a charizard trainer, and gave Charla's last born child to him as a present.
Fletchner promised that he would one day return to the Charicfic Valley with Charlie and show everyone how powerful she had become.
[Nature]
Lonely (+Atk, -Def)
[Type]
Fire
[Abilities]
Blaze / Solar Power (Locked)
[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[Counters]
EC: 3 | 9
AC: 3 | 5
MC: 0
KOC: 0
[Attacks] [20/x]
Level Up ( 14 / x )
Scratch | Growl | Ember | Leer | Metal Claw | Smokescreen | Rage | Dragon Rage | Scary Face | Fire Fang | Flamethrower | Fire Spin | Flame Burst | Inferno
Egg / Prev Gen TM / HM / Tutor / Event ( 13 / x )
Counter | Ancient Power | Dragon Dance | Dragon Rush | Crunch | Endure | Acrobatics | Quick Attack | Mud-Slap | Bide | Reflect | Skull Bash | Outrage |
Gen 6 TM/HM/Tutor ( 17 / x )
Protect | Double Team | Toxic | Substitute | Fire Blast | Rock Tomb | Dig | Iron Tail | Thunder Punch | Brick Break | Flame Charge | Rock Slide | Hone Claws | Focus Punch | Fire Punch | Rest | Sleep Talk |
Rambo | Rhydon (M)
_______________________________
Fletchner had watched Rambo and was returning from the theater when he saw an outbreak from a Museum of Natural History. He couldn't believe what he was seeing, ancient and extinct animals walking alive on the streets. Fletcher decided to help the Museum guard to get all the Museum' beasts in control and he rode the Rhyhorn to do so. After a grueling battle with a T-Rex skeleton, Rhyhorn took a lot of beating but still stood firm on his ground. This gained him a lot of respect in the eyes of Fletchner who did the same to save Rhyhorn from the T-Rex. This mutual respect grew into a great bond and after Day-Break, the Museum guard used a magical amulet to let Rhyhorn free, so he could ride on, with Fletcher. Fletchner, seeing Rhyhorn's never give up attitude, named him after his idol's screen name. Rambo!
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Ground / Rock
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
[Abilities]
Lightningrod / Rock Head
Lightningrod
(Passive, MoldBreaker affects - Yes)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Reckless (Locked)
(Passive, MoldBreaker affects - No)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
[Counters]
EC: 4 | 9
AC: 4 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 13 / 15 )
Horn Attack (7,5) | Stomp (9+us-ts,7) | Tail Whip(4) | Fury Attack(2*h,4) | Scary Face (6) | Rock Blast (3*h +3 ,6) | Smack Down (8,3) | Bulldoze (9,4) | Chip Away (7,5) | Earthquake (13,6) | Megahorn (12,8) | Horn Drill (25,16) | Stone Edge (13,6) |
Egg ( 5 / 15 )
Counter (P*1.5,6+p/2) | Metal Burst(D*1.25, 5 + D/3) | Skull Bash(13,8) | Curse(6) | Reversal(23,12)
Prev Gens (Tutor / TM / HM) ( 3 / 11 )
Endure (15) | Double-Edge (14,8) | Ancient Power(9,3) |
Gen 6 TM/HM/Tutor ( 15 / x )
Substitute(11) | Protect(7+D/2.5) | Rest(15) | Dig(11,9) | Payback(10,7) | Blizzard (11,8) | Endeavor (Diff/2, 6+D/1.5) | Earth Power (12,6) | Icy Wind (6,5) | Aqua Tail (9,7) | Thunder (11,8) | Fire Blast (11,8) | Stealth Rock (11) | Poison Jab (8,6) | Sleep Talk (3+m) |
Gurdurr [] (M)
NATURE: Adamant
TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 3/5
ATTACKS (18/68)
PHYSICAL
Bide
Chip Away
Counter (Egg)
Dig (TM)
Drain Punch (Tutor)
Low Kick
Mach Punch (Egg)
Ice Punch (Tutor)
Payback (TM)
Poison Jab (TM)
Pound
Sleep Talk (TM)
Substitute (TM)
Rock Slide
Rock Throw
Wake-Up Slap
Fire Punch (Tutor)
Knock Off (Tutor)
Thunder Punch (Tutor)
Focus Punch
Smack Down (TM)
Brick Break (TM)
SPECIAL
None
OTHER
Detect (Egg)
Endure (Egg)
Focus Energy
Leer
Scary Face
Taunt (TM)
Wide Guard (Egg)
Rest (TM)
Onix [Dick] (M)
NATURE: Brave (-10% Evasion)
TYPE: Rock / Ground
ABILITIES: Rock Head / Sturdy / Weak Armor (H)
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 18
EC: 0/6
MC: 0
AC: 0/5
ATTACKS
Level Up
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Slam
Screech
Sandstorm
Rock Slide
Dig
Stone Edge
Double-Edge
Egg / Prev Gen (6/X)
Heavy Slam
Defense Curl
Flail
Rock Blast
Rototiller
Endure
TM/HM (5/x)
Protect
Substitute
Taunt
Toxic
Roar
Earthquake
Double Team
Torment
Facade
Explosion
Rest
Sleep Talk
Tutor
Gardevoir [Jenny] [M]
NATURE: Bold (+1 Def, -1 Atk)
TYPE: Psychic / Fairy
ABILITIES: Synchronize / Trace / Telepathy (H) / Pixilate (M)
STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank total: 21
Stats (Mega):
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (40/101)
<Level-Up Moves> [14, 2]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
<Egg Moves> [5]
Disable
Encore
Shadow Sneak
Skill Swap
Destiny Bond
<Tutor Moves> [4]
Hyper Voice
Icy Wind
Magic Coat
Pain Split
<Prev Gen TM Moves> [1]
Endure
<TM Moves> [14]
Thunderbolt
Thunder Wave
Substitute
Will-O-Wisp
Torment
Shadow Ball
Protect
Trick Room
Hidden Power[Fire]
Hyper Beam
Grass Knot
Rest
Sleep Talk
Taunt
B5P2 Weakmons
Pokemon: 2v2
Format: Doubles
DQ: 72h~
Items: Training
Abilities: All
Substitutions: Two
Mega Evolutions: One
Chills/Recovers: 5/2 Respectively.
Gale's Team~

Charlie | Charmander (F)
_______________________________
Charlie is the daughter of Charla the Charizard, who lives in the Charicific Valley in Johto and Trains with her Trainer, Liza.
When Fletchner visited the Charicific Valley, Liza saw great potential in him, to be a charizard trainer, and gave Charla's last born child to him as a present.
Fletchner promised that he would one day return to the Charicfic Valley with Charlie and show everyone how powerful she had become.
[Nature]
Lonely (+Atk, -Def)
[Type]
Fire
[Abilities]
Blaze / Solar Power (Locked)
[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[Counters]
EC: 3 | 9
AC: 3 | 5
MC: 0
KOC: 0
[Attacks] [20/x]
Level Up ( 14 / x )
Scratch | Growl | Ember | Leer | Metal Claw | Smokescreen | Rage | Dragon Rage | Scary Face | Fire Fang | Flamethrower | Fire Spin | Flame Burst | Inferno
Egg / Prev Gen TM / HM / Tutor / Event ( 13 / x )
Counter | Ancient Power | Dragon Dance | Dragon Rush | Crunch | Endure | Acrobatics | Quick Attack | Mud-Slap | Bide | Reflect | Skull Bash | Outrage |
Gen 6 TM/HM/Tutor ( 17 / x )
Protect | Double Team | Toxic | Substitute | Fire Blast | Rock Tomb | Dig | Iron Tail | Thunder Punch | Brick Break | Flame Charge | Rock Slide | Hone Claws | Focus Punch | Fire Punch | Rest | Sleep Talk |

Rambo | Rhydon (M)
_______________________________
Fletchner had watched Rambo and was returning from the theater when he saw an outbreak from a Museum of Natural History. He couldn't believe what he was seeing, ancient and extinct animals walking alive on the streets. Fletcher decided to help the Museum guard to get all the Museum' beasts in control and he rode the Rhyhorn to do so. After a grueling battle with a T-Rex skeleton, Rhyhorn took a lot of beating but still stood firm on his ground. This gained him a lot of respect in the eyes of Fletchner who did the same to save Rhyhorn from the T-Rex. This mutual respect grew into a great bond and after Day-Break, the Museum guard used a magical amulet to let Rhyhorn free, so he could ride on, with Fletcher. Fletchner, seeing Rhyhorn's never give up attitude, named him after his idol's screen name. Rambo!
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Ground / Rock
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
[Abilities]
Lightningrod / Rock Head
Lightningrod
(Passive, MoldBreaker affects - Yes)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Reckless (Locked)
(Passive, MoldBreaker affects - No)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
[Counters]
EC: 4 | 9
AC: 4 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 13 / 15 )
Horn Attack (7,5) | Stomp (9+us-ts,7) | Tail Whip(4) | Fury Attack(2*h,4) | Scary Face (6) | Rock Blast (3*h +3 ,6) | Smack Down (8,3) | Bulldoze (9,4) | Chip Away (7,5) | Earthquake (13,6) | Megahorn (12,8) | Horn Drill (25,16) | Stone Edge (13,6) |
Egg ( 5 / 15 )
Counter (P*1.5,6+p/2) | Metal Burst(D*1.25, 5 + D/3) | Skull Bash(13,8) | Curse(6) | Reversal(23,12)
Prev Gens (Tutor / TM / HM) ( 3 / 11 )
Endure (15) | Double-Edge (14,8) | Ancient Power(9,3) |
Gen 6 TM/HM/Tutor ( 15 / x )
Substitute(11) | Protect(7+D/2.5) | Rest(15) | Dig(11,9) | Payback(10,7) | Blizzard (11,8) | Endeavor (Diff/2, 6+D/1.5) | Earth Power (12,6) | Icy Wind (6,5) | Aqua Tail (9,7) | Thunder (11,8) | Fire Blast (11,8) | Stealth Rock (11) | Poison Jab (8,6) | Sleep Talk (3+m) |

NATURE: Adamant
TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 3/5
ATTACKS (18/68)
PHYSICAL
Bide
Chip Away
Counter (Egg)
Dig (TM)
Drain Punch (Tutor)
Low Kick
Mach Punch (Egg)
Ice Punch (Tutor)
Payback (TM)
Poison Jab (TM)
Pound
Sleep Talk (TM)
Substitute (TM)
Rock Slide
Rock Throw
Wake-Up Slap
Fire Punch (Tutor)
Knock Off (Tutor)
Thunder Punch (Tutor)
Focus Punch
Smack Down (TM)
Brick Break (TM)
SPECIAL
None
OTHER
Detect (Egg)
Endure (Egg)
Focus Energy
Leer
Scary Face
Taunt (TM)
Wide Guard (Egg)
Rest (TM)

Onix [Dick] (M)
NATURE: Brave (-10% Evasion)
TYPE: Rock / Ground
ABILITIES: Rock Head / Sturdy / Weak Armor (H)
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 18
EC: 0/6
MC: 0
AC: 0/5
ATTACKS
Level Up
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Slam
Screech
Sandstorm
Rock Slide
Dig
Stone Edge
Double-Edge
Egg / Prev Gen (6/X)
Heavy Slam
Defense Curl
Flail
Rock Blast
Rototiller
Endure
TM/HM (5/x)
Protect
Substitute
Taunt
Toxic
Roar
Earthquake
Double Team
Torment
Facade
Explosion
Rest
Sleep Talk
Tutor

NATURE: Bold (+1 Def, -1 Atk)
TYPE: Psychic / Fairy
ABILITIES: Synchronize / Trace / Telepathy (H) / Pixilate (M)
STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank total: 21
Stats (Mega):
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (40/101)
<Level-Up Moves> [14, 2]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
<Egg Moves> [5]
Disable
Encore
Shadow Sneak
Skill Swap
Destiny Bond
<Tutor Moves> [4]
Hyper Voice
Icy Wind
Magic Coat
Pain Split
<Prev Gen TM Moves> [1]
Endure
<TM Moves> [14]
Thunderbolt
Thunder Wave
Substitute
Will-O-Wisp
Torment
Shadow Ball
Protect
Trick Room
Hidden Power[Fire]
Hyper Beam
Grass Knot
Rest
Sleep Talk
Taunt
vs
Lucy's Team~
Gengar [♂] [Magnus Bane]
Type: Ghost/Poison
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+)(+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: NaN
Attacks (44/111):
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dream Eater
Destiny Bond
Hex
Nightmare
Egg
Disable
Grudge
Haze
Perish Song
Reflect Type
Will-o-Wisp
TM/HM
Dazzling Gleam
Endure
Focus Blast
Protect
Psychic
Shadow Ball
Sludge Bomb
Substitute
Taunt
Thunderbolt
Toxic
Venoshock
Zap Cannon
Move Tutor
Bide
Counter
Foul Play
Giga Drain
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Skill Swap
Snatch
Trick
Marie Juana [♀][Cannabis]
Type: Fire/Grass
Fire - Immune to burn status, Brighten Command.
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
‽Chlorophyll (HA): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg
Aromatherapy
Blaze Kick
Counter
Petal Blizzard
Seed Bomb
TM/HM
Flamethrower
Protect
Rock Tomb
Substitute
Will-o-Wisp
Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A
Brimstone [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
‽Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Hidden Power [Ice]
Taunt
Protect
Shadow Ball
Fire Blast
Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Torment
Will-o-Wisp

Gengar [♂] [Magnus Bane]
Type: Ghost/Poison
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+)(+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: NaN

Type: Ghost/Poison
Ability: Shadow Tag
Shadow Tag: (Passive) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+)(+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Ability: Shadow Tag
Shadow Tag: (Passive) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+)(+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Attacks (44/111):
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dream Eater
Destiny Bond
Hex
Nightmare
Egg
Disable
Grudge
Haze
Perish Song
Reflect Type
Will-o-Wisp
TM/HM
Dazzling Gleam
Endure
Focus Blast
Protect
Psychic
Shadow Ball
Sludge Bomb
Substitute
Taunt
Thunderbolt
Toxic
Venoshock
Zap Cannon
Move Tutor
Bide
Counter
Foul Play
Giga Drain
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Skill Swap
Snatch
Trick

Marie Juana [♀][Cannabis]
Type: Fire/Grass
Fire - Immune to burn status, Brighten Command.
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
‽Chlorophyll (HA): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg
Aromatherapy
Blaze Kick
Counter
Petal Blizzard
Seed Bomb
TM/HM
Flamethrower
Protect
Rock Tomb
Substitute
Will-o-Wisp

Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A

Brimstone [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
‽Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Hidden Power [Ice]
Taunt
Protect
Shadow Ball
Fire Blast

Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Torment
Will-o-Wisp
Gale Wing Srock sends out and equips.
Iggy Azalea sends out, equips and orders.
Gale Wing Srock orders.
Iggy Azalea sends out, equips and orders.
Gale Wing Srock orders.