gamma squadron






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| introduction
It's been like two years since I last made a RMT, so I felt like putting a goofy one together with one of my favorite teams to use recently. It was built as a really trollish team at first, but after I built it and played a few matches I really loved the synergy that I had going on, so I continued with it and it became really enjoyable to play with. gamma squadron definitely has a lot of weaknesses, especially to other solid well-built teams, but it's fun enough that I don't even care.
I'm currently like 1521 or something on the ladder with this; I was climbing to jump Punchshroom earlier but I keep fucking losing to people running clones of his team, since my team has a very difficult matchup to overcome (and I swear to god the amount of those matches I've lost to Durant misses...). The highest I got was ~1553 with second place. Ladder peaks are kinda meaningless though!! This team was just super fun, and I want to share it. n_n
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| in-depth

α (Swellow) (M) @ Choice Specs
Ability: Scrappy
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Boomburst
- Defog
- U-turn
- Air Slash
Swellow is the crusher of worlds. Gimmicky as it may seem, I honestly greatly prefer Specs Swellow for this team rather than the standard bird because of Boomburst's ability to bypass Substitutes (it's come in handy far, far more often than you'd imagine) and because it lures literally everything that scares Durant / Fletchinder and chunks it. It does upwards of 40% to Doublade, Steelix, opposing Durant, etc, as well as OHKOing Qwilfish and Weezing given slight prior damage.
Boomburst is the only move you need to click. Defog if you -must-, but you usually don't want to get locked into that. Exceptions are: if you need to clear SR for Fletchinder, or if you need to rid yourself of Sticky Web. You should only be U-turning out of 4x resists, or in situations where you need to pressure something out but don't want to be locked into Boomburst. Air Slash is literally only for the flinch chance + guaranteed OHKO on Virizion.

β (Lilligant) (F) @ Choice Scarf
Ability: Own Tempo
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
- Petal Dance
- Sleep Powder
- Healing Wish
- Giga Drain
Lilligant is my catch-all and occasional lategame cleaner. If I can get up SR and pressure the opposing team's Grass-type resists, Lilligant can usually just spam Petal Dance and win the game. If not, it's an incredibly valuable support Pokemon. Sleep Powder can essentially nullify a particularly obnoxious threat, and Healing Wish can bring Swellow, Doublade, Durant, or Fletchinder back into the game, and nobody wants to fight down any of those Pokemon twice. HP Rock is literally filler; I've used it maybe twice in many many matches. I used to have Mesprit here, but given the fact that I was super weak to Omastar, I replaced it with Lilligant and haven't looked back.
edit: I changed my last move to Giga Drain. As dumb as having mono-Grass coverage is, HP Rock is just pitiful and Giga Drain at least has -some- utility (letting me revenge stuff without being locked into Petal Dance). If I'm facing a Pokemon with Sap Sipper like Bouff, Miltank, or Sawsbuck, I lose anyway unless it's at like 2%.

γ (Doublade) (M) @ Eviolite
Ability: No Guard
EVs: 4 Spd / 252 Atk / 252 HP
Adamant Nature
- Swords Dance
- Shadow Claw
- Iron Head
- Shadow Sneak
Standard Doublade, and checks a plethora of stuff. I creep more than this, but I don't want to reveal my creeps so yeah. I've heard of people running Gyro Ball and -Spe for stuff like Zangoose, but I don't think I want to roll with that. I might also try Sacred Sword on here maybe, but honestly being able to hit other Doublade harder is far more important to me right now.
I really like running Doublade and Durant together for whatever reason; probably because it feels like they break apart each other's checks really well. There's not a lot else to say on Doublade.

δ (Archeops) (M) @ Life Orb
Ability: Defeatist
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Stone Edge
- Heat Wave
- Hidden Power [Grass]
- Taunt
This used to be a CB Durant and then after that it was a LO Durant but now it's a LO Archeops. Archeops helps me significantly with my weakness to Fire-type spam, while also simultaneously helping punch through walls for me. I'm not sure that this is the ideal set quite yet (though I really do like it), but I'll work out the kinks as I go along. I -love- Taunt Archeops, so if you recommend I don't use it I'm just gonna slap you. >:(
In all seriousness, Taunt lets me leverage my Archeops to keep my momentum; whether I'm Taunting a Pokemon trying to recover, or a Weezing trying to get a burn, or anything like that, I'm better off than I was without Taunt. HW checks opposing Durant and weakens Steelix, and HP Grass bops Seismitoad / Rhydon that think they can get free hazards on me. I like it better than any other move, since Virizion is really a non-issue for my team.

ε (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Stealth Rock
- Earth Power
- Scald
- Toxic
Standard AF. Seismitoad is important to check so many Pokemon like Feraligatr and Doublade, but ugh I really wish I could switch it out for something. Many of the problems my team has revolve around momentum issues and the fact that Seismitoad is a sitting duck for a lot of threatening Pokemon. For example, on Punchshroom's team Seismitoad is literally -always- a free switch for Vileplume which I have no reasonable switch-in for. It forces me to play riskier than I should sometimes by having to double out of Seismitoad or do other similar stuff. It's great and all, but if there's anything I should replace or otherwise deal with it should probably be this guy.

Ω (Liepard) (F) @ Dread Plate
Ability: Prankster
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Sucker Punch
- Knock Off
- Thunder Wave
- Encore
The NEW omega. Hooooly shit do I love using this guy (especially in lieu of baby Talonflame / Kangaskhan). I don't think any other Pokemon punishes people for being silly and trying to boost as much as Liepard does; if I play it well, I can beat literally anything with it thanks to Thunder Wave + Encore. I predicted a Bulk Up lategame from some guy's Gurdurr and used Knock Off, then Encored it into Bulk Up (since Prankster lets it outspeed Mach Punch) and proceeded to sweep with Swellow.
It's a far better "catch-all" than anything else I've used before. My only possible change would be to maybe run U-turn over something so I can be more than just a soft check to Shiftry, but honestly all four moves are more important than whatever U-turn can bring me. I'm also not running Jolly because there's nothing with priority that I want to hit that I outrun with Jolly and not Adamant. If something like Mismagius sets up a Substitute when I try to Sucker it to death, then I can Encore it and spam Knock Off, etc.
δ (Durant) (M) @ Life Orb
Ability: Hustle
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Iron Head
- Crunch
- X-Scissor
- Superpower
&
Ω (Fletchinder) (M)
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost
Ability: Hustle
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Iron Head
- Crunch
- X-Scissor
- Superpower
&
Ω (Fletchinder) (M)
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost
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| threatlist
DANGER DANGER STRANGER DANGER
Scarfed Fire-types: URGH these are super super challenging to deal with, especially with Xatu or Defog support. I have no reasonable way to pressure them since they OHKO Swellow, Durant, Lilligant, and Doublade with their STABs, Seismitoad is easily worn down, and Fletchling literally cannot switch into anything barring people trying to be sneaky with HP Grass. Teams with bulky Xatu switch into Seismitoad with impunity, and Shiftry is super fucking threatening and I have no reasonable way to punish it with Seismitoad except by double switching. Seriously, these are the most threatening Pokemon to this team by far.Barbaracle: Jolly White Herb variants can run me over easily if Seismitoad + Doublade are even slightly weakened. It outruns Lilligant after the smash and OHKOes Durant, Swellow, Lilligant, and (obviously) Fletchling, while 2HKOing the other two. Basically, I need to play flawlessly around it and hope it doesn't get to set up on Durant's miss, since I never seem to actually hit this when it matters.
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| conclusion
So there's that. There are probably other scary threats that I neglected to mention and it's definitely far from a flawless team, but having built a solid team with Specs Swellow has been fun in and of itself. It was nice to have a short RMT for once. n_n
plz rate, like & subscribe and i will love u all
α (Swellow) (M) @ Choice Specs
Ability: Scrappy
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Boomburst
- U-turn
- Defog
- Air Slash
β (Lilligant) (F) @ Choice Scarf
Ability: Own Tempo
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
- Petal Dance
- Sleep Powder
- Healing Wish
- Giga Drain
γ (Doublade) (M) @ Eviolite
Ability: No Guard
EVs: 4 Spd / 252 Atk / 252 HP
Adamant Nature
- Swords Dance
- Shadow Claw
- Iron Head
- Shadow Sneak
δ (Archeops) (M) @ Life Orb
Ability: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Heat Wave
- Hidden Power [Grass]
- Taunt
ε (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Stealth Rock
- Earth Power
- Scald
- Toxic
Ω (Liepard) (F) @ Dread Plate
Ability: Prankster
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Thunder Wave
- Encore
Ability: Scrappy
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Boomburst
- U-turn
- Defog
- Air Slash
β (Lilligant) (F) @ Choice Scarf
Ability: Own Tempo
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
- Petal Dance
- Sleep Powder
- Healing Wish
- Giga Drain
γ (Doublade) (M) @ Eviolite
Ability: No Guard
EVs: 4 Spd / 252 Atk / 252 HP
Adamant Nature
- Swords Dance
- Shadow Claw
- Iron Head
- Shadow Sneak
δ (Archeops) (M) @ Life Orb
Ability: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Heat Wave
- Hidden Power [Grass]
- Taunt
ε (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Stealth Rock
- Earth Power
- Scald
- Toxic
Ω (Liepard) (F) @ Dread Plate
Ability: Prankster
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Thunder Wave
- Encore
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