etern
NU Leader
[OVERVIEW]
Garbodor is the most consistent Spiker in NU thanks to its bulk and typing which allow it to set up Spikes reliably throughout the match A mono-Poison typing gives it great resistances to Bug, Poison, Grass, and Fighting, allowing it to check common threats such as Scyther, Skuntank, Hariyama, Hitmonchan, Lilligant, and Primeape. Garbodor is one of the very few defensive pokemon in the tier able to beat standard Mega Audino variants. With its all-around natural bulk, Garbodor easily survives repeated hits while chipping away at the foe's health via Rocky Helmet damage. It also has a great ability in Aftermath, which can severely weaken or take out physical attackers such as Tauros, Kangaskhan, Zangoose, Samurott, Klinklang, and Liepard if they knock Garbodor out with a contact move. Garbodor also has a diverse movepool, including moves such as Focus Blast, Thunderbolt, Seed Bomb, and Psychic, which can allow it to surprise various checks such as Steelix, Aggron, Pelipper, Rhydon, Piloswine, Weezing, and Gastrodon. Unfortunately its typing also gives it vulnerability to common Ground-type coverage, as well as a weakness to Psychic. A lack of reliable recovery means Garbodor can get worn down really quickly, often leaving it unable to do its job of checking physical attackers.
[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Seed Bomb / Drain Punch
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
Moves
========
Spikes wears down grounded Pokemon with residual damage very quickly. Toxic Spikes helps wear down bulky, defensive teams much faster, as they usually have a method of recovery to mitigate the damage of Spikes alone. Gunk Shot hits anything that does not resist it relatively hard, is boosted by STAB, and has a chance to poison Xatu, preventing it from repeatedly switching in and bouncing back the entry hazards that Garbodor tries to set. Seed Bomb targets common Pokemon that resist Gunk Shot, including Gastrodon, Claydol, Rhydon, Omastar, and Kabutops Drain Punch is an option that can help give Garbodor some passive recovery as well as a method of hitting Steel-types such as Klinklang, Ferroseed, Aggron, and Steelix; however, it is quite weak, especially against the latter. Focus Blast is an alternative option that lets Garbodor hit Steelix and Aggron significantly harder while maintaining coverage on Rock-, Steel-, and Ice-types by hitting them on their often weaker Special Defense stat. Rock Blast is another option to deal with Scyther much more easily while also hitting Xatu and other Flying-types reliably on the switch.
Set Details
========
56 Speed EVs let Garbodor outrun maximum Speed Mega Audino, Aggron, and Jolly Rhydon. Alternatively, 96 Speed EVs can be used to outpace neutral-natured fully invested base 55 Speed Pokemon, such as Cacturne, Exeggutor, and Omastar. Maximum HP investment increases Garbodor's overall bulk. The remaining EVs are put into Defense with an Impish nature to maintain Garbodor's high physical bulk and punish users of physical contact moves, such as Samurott, Scyther, and Hitmonchan. Aftermath helps Garbodor check physical attackers that rely on contact moves. Rocky Helmet inflicts chip damage, which discourages spinners from removing entry hazards unless they want to take a lot of recoil damage and chips away at physical attackers in general. Black Sludge can be used instead to give Garbodor some passive recovery and increase its longevity.
Usage Tips
========
Garbodor should set either entry hazard depending on the opposing team. If the team relies on their bulk to check Pokemon, Spikes can wear them down quickly; however, teams that have no way to get rid of status or a team without a Poison-type will hate Toxic Spikes, as it wears the opposing Pokemon down with consistent passive damage. Only use Drain Punch on frail threats such as Liepard, as bulky Rock-, and Steel-types such as Steelix, Regirock, and Rhydon can easily take it and setting a layer of Spikes or Toxic Spikes is more beneficial against them. Similarly, it is much more constructive for Garbodor to be setting down Spikes rather than using Seed Bomb on bulky targets such as Aurorus and Regirock most of the time. Garbodor can pivot into contact moves such as Kangaskhan's Fake Out, Hariyama's Bullet Punch, and Hitmonchan's Drain Punch in order to rack up Rocky Helmet damage; however, be wary, as many physical attackers carry Earthquake as coverage to hit Garbodor while also avoiding Rocky Helmet and Aftermath recoil. Use Gunk Shot on predicted switches to entry hazard removers such as Xatu, Pelipper, and Mantine, as it is Garbodor's strongest move against them. Finally, if Garbodor's HP is low and it has done its job, you can sacrifice it to a Pokemon using a contact move, such as a weakened spinner, to deal massive recoil via Rocky Helmet and Aftermath to the attacker and prevent the entry hazards from being removed if the spinner faints.
Team Options
========
Steelix is a great partner, as it completes an entry hazard setting core, with Steelix being able to shut down Psychic-types that trouble Garbodor, particularly Mesprit and Musharna, and Garbodor switching in on Fighting-type attacks aimed at Steelix. Ghost-types are good partners, as they can spinblock. Rotom can provide momentum with Volt Switch, and Mismagius can prevent Defog as well thanks to Taunt, while they can both switch into Ground-type attacks for Garbodor. Dark-types, such as Liepard, can take on the Ghost- and Psychic-types that resist Garbodor's attacks. Liepard is a particularly good partner with its ability to Pursuit trap Xatu, allowing Garbodor to have an easier time setting up entry hazards. Liepard also appreciates a bulky Pokemon that resists Fighting-type moves to fall back on. Water-types such as Samurott, Floatzel, and Poliwrath can destroy the Rock- and Ground-types that can stop Garbodor, while Garbodor can handle some Grass-types such as Lilligant, Shiftry, and Cacturne. Psychic-types such as Musharna, Mesprit, and Xatu can force Poison-types out.
[SET]
name: Offensive
move 1: Spikes
move 2: Gunk Shot
move 3: Drain Punch / Focus Blast
move 4: Seed Bomb / Explosion
item: Rocky Helmet / Life Orb
ability: Aftermath
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Spikes wears down grounded Pokemon, which is nice because Garbodor can force a lot of switches. Gunk Shot hits really hard with investment in Attack, always getting the 2HKO on Pokemon such as bulky Xatu, Hitmonchan, Mantine, and Mega Audino. Drain Punch allows Garbodor to some Steel-types, such as Klinklang and Pawniard, while gaining a decent amount of HP. However, Focus Blast, while less reliable, hits Steelix, Ferroseed, Aggron, and Regirock much harder. Seed Bomb, with the investment, can secure 2HKOs on Gastrodon and Rhydon while denting Claydol significantly, which otherwise can force Garbodor out with their Ground-type STAB moves. Explosion is useful to block Rapid Spin and Defog and can hit spinners such as Claydol extremely hard. Toxic Spikes is also a nice option to pressure more defensively oriented teams.
Set Details
========
Maximum Speed EVs allow Garbodor to outspeed neutral-natured base 70 Speed Pokemon, such as Samurott and Ludicolo, as well as Hasty Abomasnow. An Adamant nature with maximum Attack investment allows Garbodor to hit Pokemon such as Xatu and Rhydon extremely hard. Alternatively, a Jolly nature lets Garbodor outspeed defensive Xatu, which is extremely useful, as it can 2HKO with Gunk Shot and proceed to get hazards up. This nature also lets Garbodor outspeed Magmortar, Modest Mesprit, Adamant Kabutops and Lonely Shiftry. Aftermath allows Garbodor to check physical attackers, such as Klinklang and Hariyama. Rocky Helmet inflicts chip damage to punish physical attackers. Life Orb is an option to significantly increase damage output, letting Garbodor force many switches. A Toxic Plate can be used to avoid Life Orb's recoil while still dealing huge amounts of damage with Gunk Shot. Alternatively, Garbodor can utilize a specially offensive set consisting of moves including Gunk Shot, Giga Drain, Focus Blast, Thunderbolt, and Psychic to lure in specific checks and eliminate them with its wide coverage.
Usage Tips
========
Garbodor can be more lenient with its choice of moves because, with the Attack investment, it can surprise common checks such as Rhydon and Gastrodon. Garbodor can lure in and beat the common Pokemon that can either spin away or block entry hazards, such as Xatu, Mantine, and Pelipper, more reliably with the offensive investment. 252 Speed EVs allow Garbodor to outspeed a lot more Pokemon, giving it the ability to set up Spikes on more targets. This set can be a useful pivot on offensively-oriented teams, as it has solid natural bulk, a good defensive typing, and power to hit spinners and Defoggers that may give offensive teams trouble, particularly Xatu. Common physical attackers that Garbodor gets chip damage on, such as Kangaskhan and Hariyama, may opt to use Earthquake, bypassing Aftermath and Rocky Helmet; however, offensive Garbodor can 2HKO both. If Garbodor is low on health and it has done its job, this set still works as an emergency check to a powerful physical attacker, inflicting around 41% of the opponent's health away with Rocky Helmet and Aftermath damage. Garbodor should use Explosion against Pokemon such as Pelipper, Mantine, Prinplup, and Skuntank to block their Defog.
Team Options
========
This set is more useful on bulky offense teams, as it can keep up the offensive pressure while still laying down entry hazards effectively. Pokemon such as Kangaskhan, Floatzel, Tauros, and Archeops appreciate their checks being worn down so that they can continue to pressure the opponent. Volt Switch and U-turn users, such as Scyther, Mesprit, and Manectric, appreciate the entry hazards, as they tend to force a lot of switches and can keep up offensive pressure while their own checks get worn down. Pokemon with Defiant, such as Primeape, can deter Defoggers from getting rid of your entry hazards, while Malamar can actually increase its evasion thanks to Contrary. Spinblockers such as Rotom and Mismagius can also keep entry hazards up as well as provide a Ground immunity for Garbodor and threaten out Psychic-types. Furthermore, these Ghost-types can take advantage of the Toxic Spikes Garbodor spreads to launch full-powered Hexes straight away.
[STRATEGY COMMENTS]
Other Options
=============
Garbodor has a wide special movepool with moves such as Thunderbolt to punish Pelipper and Mantine; Giga Drain to have recovery while doing hefty damage to Water- and Ground-types; Psychic for coverage against Poison-types such as Vileplume, Weezing, and opposing Garbodor; and Focus Blast to hit Ferroseed and Steelix harder. Haze is an option that allows Garbodor to reset the boosts of setup sweepers, as well as Steel-types such as Klinklang and even Pokemon behind a Substitute. Rock Polish can allow Garbodor to set up and sweep, as it has decent Attack and Speed stats. It also has plenty of coverage to pick what it can beat, which can make it a surprisingly solid late-game cleaner. With a Shuca Berry, Garbodor can lure in Pokemon such as Rhydon and Steelix and hit them with Giga Drain and Focus Blast, respectively.
Checks and Counters
===================
**Xatu**: Xatu is the bane of Garbodor, reflecting back any entry hazards it might attempt to set with Magic Bounce. Xatu can also comfortably switch into defensive Garbodor, fearing nothing besides the potential to be afflicted with poison from Gunk Shot. However, Xatu must be wary of switching into offensive Garbodor, which can cleanly 2HKO it with Gunk Shot.
**Psychic-types**: Pokemon such as Mesprit, Musharna, and Jynx threaten to KO or heavily damage Garbodor with a STAB Psychic. Mesprit and Musharna have the bulk to take a hit or two if necessary, but Jynx can only revenge kill Garbodor or put it to sleep with Lovely Kiss.
**Bulky Ground-types**: Steelix is able to switch into all of Garbodor's moves bar Focus Blast with little issue and is not affected by Toxic Spikes. While most bulky Ground-types such as Rhydon, Sandslash, Gastrodon, and Camerupt can switch into Garbodor quite easily, all of them except Camerupt are hit hard by Seed Bomb, and none of them appreciate being poisoned.
**Offensive Pressure**: Pokemon such as Magmortar, Pyroar and Samurott can threaten Garbodor out with a powerful STAB move, leaving it very weak for the rest of the match. However, none of them can switch into offensive Garbodor, as Garbodor 2HKOes Samurott while outspeeding it and can OHKO Magmortar and Pyroar after Stealth Rock damage.
**Taunt Users**: Pokemon such as Archeops, Mismagius, and Haunter all outspeed any variant of Garbodor and prevent it from setting up Spikes while resisting its STAB move. Haunter also doesn't fear being poisoned by Gunk Shot.
Garbodor is the most consistent Spiker in NU thanks to its bulk and typing which allow it to set up Spikes reliably throughout the match A mono-Poison typing gives it great resistances to Bug, Poison, Grass, and Fighting, allowing it to check common threats such as Scyther, Skuntank, Hariyama, Hitmonchan, Lilligant, and Primeape. Garbodor is one of the very few defensive pokemon in the tier able to beat standard Mega Audino variants. With its all-around natural bulk, Garbodor easily survives repeated hits while chipping away at the foe's health via Rocky Helmet damage. It also has a great ability in Aftermath, which can severely weaken or take out physical attackers such as Tauros, Kangaskhan, Zangoose, Samurott, Klinklang, and Liepard if they knock Garbodor out with a contact move. Garbodor also has a diverse movepool, including moves such as Focus Blast, Thunderbolt, Seed Bomb, and Psychic, which can allow it to surprise various checks such as Steelix, Aggron, Pelipper, Rhydon, Piloswine, Weezing, and Gastrodon. Unfortunately its typing also gives it vulnerability to common Ground-type coverage, as well as a weakness to Psychic. A lack of reliable recovery means Garbodor can get worn down really quickly, often leaving it unable to do its job of checking physical attackers.
[SET]
name: Defensive Spikes
move 1: Spikes
move 2: Toxic Spikes
move 3: Gunk Shot
move 4: Seed Bomb / Drain Punch
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
Moves
========
Spikes wears down grounded Pokemon with residual damage very quickly. Toxic Spikes helps wear down bulky, defensive teams much faster, as they usually have a method of recovery to mitigate the damage of Spikes alone. Gunk Shot hits anything that does not resist it relatively hard, is boosted by STAB, and has a chance to poison Xatu, preventing it from repeatedly switching in and bouncing back the entry hazards that Garbodor tries to set. Seed Bomb targets common Pokemon that resist Gunk Shot, including Gastrodon, Claydol, Rhydon, Omastar, and Kabutops Drain Punch is an option that can help give Garbodor some passive recovery as well as a method of hitting Steel-types such as Klinklang, Ferroseed, Aggron, and Steelix; however, it is quite weak, especially against the latter. Focus Blast is an alternative option that lets Garbodor hit Steelix and Aggron significantly harder while maintaining coverage on Rock-, Steel-, and Ice-types by hitting them on their often weaker Special Defense stat. Rock Blast is another option to deal with Scyther much more easily while also hitting Xatu and other Flying-types reliably on the switch.
Set Details
========
56 Speed EVs let Garbodor outrun maximum Speed Mega Audino, Aggron, and Jolly Rhydon. Alternatively, 96 Speed EVs can be used to outpace neutral-natured fully invested base 55 Speed Pokemon, such as Cacturne, Exeggutor, and Omastar. Maximum HP investment increases Garbodor's overall bulk. The remaining EVs are put into Defense with an Impish nature to maintain Garbodor's high physical bulk and punish users of physical contact moves, such as Samurott, Scyther, and Hitmonchan. Aftermath helps Garbodor check physical attackers that rely on contact moves. Rocky Helmet inflicts chip damage, which discourages spinners from removing entry hazards unless they want to take a lot of recoil damage and chips away at physical attackers in general. Black Sludge can be used instead to give Garbodor some passive recovery and increase its longevity.
Usage Tips
========
Garbodor should set either entry hazard depending on the opposing team. If the team relies on their bulk to check Pokemon, Spikes can wear them down quickly; however, teams that have no way to get rid of status or a team without a Poison-type will hate Toxic Spikes, as it wears the opposing Pokemon down with consistent passive damage. Only use Drain Punch on frail threats such as Liepard, as bulky Rock-, and Steel-types such as Steelix, Regirock, and Rhydon can easily take it and setting a layer of Spikes or Toxic Spikes is more beneficial against them. Similarly, it is much more constructive for Garbodor to be setting down Spikes rather than using Seed Bomb on bulky targets such as Aurorus and Regirock most of the time. Garbodor can pivot into contact moves such as Kangaskhan's Fake Out, Hariyama's Bullet Punch, and Hitmonchan's Drain Punch in order to rack up Rocky Helmet damage; however, be wary, as many physical attackers carry Earthquake as coverage to hit Garbodor while also avoiding Rocky Helmet and Aftermath recoil. Use Gunk Shot on predicted switches to entry hazard removers such as Xatu, Pelipper, and Mantine, as it is Garbodor's strongest move against them. Finally, if Garbodor's HP is low and it has done its job, you can sacrifice it to a Pokemon using a contact move, such as a weakened spinner, to deal massive recoil via Rocky Helmet and Aftermath to the attacker and prevent the entry hazards from being removed if the spinner faints.
Team Options
========
Steelix is a great partner, as it completes an entry hazard setting core, with Steelix being able to shut down Psychic-types that trouble Garbodor, particularly Mesprit and Musharna, and Garbodor switching in on Fighting-type attacks aimed at Steelix. Ghost-types are good partners, as they can spinblock. Rotom can provide momentum with Volt Switch, and Mismagius can prevent Defog as well thanks to Taunt, while they can both switch into Ground-type attacks for Garbodor. Dark-types, such as Liepard, can take on the Ghost- and Psychic-types that resist Garbodor's attacks. Liepard is a particularly good partner with its ability to Pursuit trap Xatu, allowing Garbodor to have an easier time setting up entry hazards. Liepard also appreciates a bulky Pokemon that resists Fighting-type moves to fall back on. Water-types such as Samurott, Floatzel, and Poliwrath can destroy the Rock- and Ground-types that can stop Garbodor, while Garbodor can handle some Grass-types such as Lilligant, Shiftry, and Cacturne. Psychic-types such as Musharna, Mesprit, and Xatu can force Poison-types out.
[SET]
name: Offensive
move 1: Spikes
move 2: Gunk Shot
move 3: Drain Punch / Focus Blast
move 4: Seed Bomb / Explosion
item: Rocky Helmet / Life Orb
ability: Aftermath
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Spikes wears down grounded Pokemon, which is nice because Garbodor can force a lot of switches. Gunk Shot hits really hard with investment in Attack, always getting the 2HKO on Pokemon such as bulky Xatu, Hitmonchan, Mantine, and Mega Audino. Drain Punch allows Garbodor to some Steel-types, such as Klinklang and Pawniard, while gaining a decent amount of HP. However, Focus Blast, while less reliable, hits Steelix, Ferroseed, Aggron, and Regirock much harder. Seed Bomb, with the investment, can secure 2HKOs on Gastrodon and Rhydon while denting Claydol significantly, which otherwise can force Garbodor out with their Ground-type STAB moves. Explosion is useful to block Rapid Spin and Defog and can hit spinners such as Claydol extremely hard. Toxic Spikes is also a nice option to pressure more defensively oriented teams.
Set Details
========
Maximum Speed EVs allow Garbodor to outspeed neutral-natured base 70 Speed Pokemon, such as Samurott and Ludicolo, as well as Hasty Abomasnow. An Adamant nature with maximum Attack investment allows Garbodor to hit Pokemon such as Xatu and Rhydon extremely hard. Alternatively, a Jolly nature lets Garbodor outspeed defensive Xatu, which is extremely useful, as it can 2HKO with Gunk Shot and proceed to get hazards up. This nature also lets Garbodor outspeed Magmortar, Modest Mesprit, Adamant Kabutops and Lonely Shiftry. Aftermath allows Garbodor to check physical attackers, such as Klinklang and Hariyama. Rocky Helmet inflicts chip damage to punish physical attackers. Life Orb is an option to significantly increase damage output, letting Garbodor force many switches. A Toxic Plate can be used to avoid Life Orb's recoil while still dealing huge amounts of damage with Gunk Shot. Alternatively, Garbodor can utilize a specially offensive set consisting of moves including Gunk Shot, Giga Drain, Focus Blast, Thunderbolt, and Psychic to lure in specific checks and eliminate them with its wide coverage.
Usage Tips
========
Garbodor can be more lenient with its choice of moves because, with the Attack investment, it can surprise common checks such as Rhydon and Gastrodon. Garbodor can lure in and beat the common Pokemon that can either spin away or block entry hazards, such as Xatu, Mantine, and Pelipper, more reliably with the offensive investment. 252 Speed EVs allow Garbodor to outspeed a lot more Pokemon, giving it the ability to set up Spikes on more targets. This set can be a useful pivot on offensively-oriented teams, as it has solid natural bulk, a good defensive typing, and power to hit spinners and Defoggers that may give offensive teams trouble, particularly Xatu. Common physical attackers that Garbodor gets chip damage on, such as Kangaskhan and Hariyama, may opt to use Earthquake, bypassing Aftermath and Rocky Helmet; however, offensive Garbodor can 2HKO both. If Garbodor is low on health and it has done its job, this set still works as an emergency check to a powerful physical attacker, inflicting around 41% of the opponent's health away with Rocky Helmet and Aftermath damage. Garbodor should use Explosion against Pokemon such as Pelipper, Mantine, Prinplup, and Skuntank to block their Defog.
Team Options
========
This set is more useful on bulky offense teams, as it can keep up the offensive pressure while still laying down entry hazards effectively. Pokemon such as Kangaskhan, Floatzel, Tauros, and Archeops appreciate their checks being worn down so that they can continue to pressure the opponent. Volt Switch and U-turn users, such as Scyther, Mesprit, and Manectric, appreciate the entry hazards, as they tend to force a lot of switches and can keep up offensive pressure while their own checks get worn down. Pokemon with Defiant, such as Primeape, can deter Defoggers from getting rid of your entry hazards, while Malamar can actually increase its evasion thanks to Contrary. Spinblockers such as Rotom and Mismagius can also keep entry hazards up as well as provide a Ground immunity for Garbodor and threaten out Psychic-types. Furthermore, these Ghost-types can take advantage of the Toxic Spikes Garbodor spreads to launch full-powered Hexes straight away.
[STRATEGY COMMENTS]
Other Options
=============
Garbodor has a wide special movepool with moves such as Thunderbolt to punish Pelipper and Mantine; Giga Drain to have recovery while doing hefty damage to Water- and Ground-types; Psychic for coverage against Poison-types such as Vileplume, Weezing, and opposing Garbodor; and Focus Blast to hit Ferroseed and Steelix harder. Haze is an option that allows Garbodor to reset the boosts of setup sweepers, as well as Steel-types such as Klinklang and even Pokemon behind a Substitute. Rock Polish can allow Garbodor to set up and sweep, as it has decent Attack and Speed stats. It also has plenty of coverage to pick what it can beat, which can make it a surprisingly solid late-game cleaner. With a Shuca Berry, Garbodor can lure in Pokemon such as Rhydon and Steelix and hit them with Giga Drain and Focus Blast, respectively.
Checks and Counters
===================
**Xatu**: Xatu is the bane of Garbodor, reflecting back any entry hazards it might attempt to set with Magic Bounce. Xatu can also comfortably switch into defensive Garbodor, fearing nothing besides the potential to be afflicted with poison from Gunk Shot. However, Xatu must be wary of switching into offensive Garbodor, which can cleanly 2HKO it with Gunk Shot.
**Psychic-types**: Pokemon such as Mesprit, Musharna, and Jynx threaten to KO or heavily damage Garbodor with a STAB Psychic. Mesprit and Musharna have the bulk to take a hit or two if necessary, but Jynx can only revenge kill Garbodor or put it to sleep with Lovely Kiss.
**Bulky Ground-types**: Steelix is able to switch into all of Garbodor's moves bar Focus Blast with little issue and is not affected by Toxic Spikes. While most bulky Ground-types such as Rhydon, Sandslash, Gastrodon, and Camerupt can switch into Garbodor quite easily, all of them except Camerupt are hit hard by Seed Bomb, and none of them appreciate being poisoned.
**Offensive Pressure**: Pokemon such as Magmortar, Pyroar and Samurott can threaten Garbodor out with a powerful STAB move, leaving it very weak for the rest of the match. However, none of them can switch into offensive Garbodor, as Garbodor 2HKOes Samurott while outspeeding it and can OHKO Magmortar and Pyroar after Stealth Rock damage.
**Taunt Users**: Pokemon such as Archeops, Mismagius, and Haunter all outspeed any variant of Garbodor and prevent it from setting up Spikes while resisting its STAB move. Haunter also doesn't fear being poisoned by Gunk Shot.
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