UU Gastrodon

Bouff

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Overview
########

After spending nearly an entire generation in OU thanks to being one of the best answers to the prominent Drizzle playstyle, Gastrodon has lost quite a bit of viability due to the weather nerf. It still has a marginal niche in the UU metagame, however, as it is one of the metagame's best answers to common Water-types, such as Slowbro and Swampert. This niche is due to Gastrodon's ability, Storm Drain, which not only lets it switch in on most Water-types, but also gives it a Special Attack boost, which can make it much more annoying to face. It also has a large number of resistances in addition to an immunity to Electric-type attacks. It even has reliable recovery to prevent it from being worn down quickly, a problem some walls have in UU.

However, Gastrodon is not without its flaws. Grass-types such as Shaymin and Celebi can all switch into Gastrodon with little cost and can easily KO it with their STAB Grass-type moves. Gastrodon also has pitiful Speed, making it rely on its bulk more than it would like to if it wants to stay alive. All in all, however, Gastrodon is a great fit for many bulky teams and should not be overlooked.


Physically Defensive
########
name: Physically Defensive
move 1: Scald
move 2: Earthquake / Earth Power
move 3: Toxic / Ice Beam
move 4: Recover
ability: Storm Drain
item: Leftovers
evs: 216 HP / 252 Def / 40 SpD
nature: Relaxed / Bold

Moves
========
Earth Power is Gastrodon's most reliable STAB move, as it can be taken advantage of with the Storm Drain boost and can hit quite hard at +1, even without investment. However, Earthquake can be used instead to hit Pokemon like Raikou, Tentacruel, and Specially Defensive or CM variants of Jirachi for more damage. Scald is Gastrodon's other reliable STAB move, as it can cripple a lot of physical attackers, patching up Gastrodon's lackluster physical defense to make it more difficult to KO as an overall mixed wall. Toxic is a great utility move, as it can cripple common switch-ins, such as Jellicent and Swampert, that don't really care about Gastrodon's other moves. Ice Beam hits Dragon-types that it can switch in on with relative ease, such as Flygon, as well as Grass-types like Chesnaught. Recover is necessary, as without it, Gastrodon will not last as long.

Set Details
========

The EVs, along with a Bold or Relaxed nature, are to maximize Gastrodon's physical bulk, which is quite medicore when uninvested, and makes Gastrodon a great mixed wall thanks to its high HP stat and good Special Defense stat. A Relaxed nature should be used if running Earthquake, as Gastrodon can afford to run both physical and special attacks due to its horrific speed. The HP EVs are to maximize Gastrodon's Leftovers recovery. Leftovers gives Gastrodon residual recovery each turn and can make it a pain to deal with, especially when coupled with Recover.

Usage Tips
========

This set takes advantage of Gastrodon's great mixed bulk, as even with 68 Base Defense, it can still be very annoying for a good portion of physical attackers due to its access to Scald and its massive HP stat. Gastrodon also has the advantage of being able to switch into a very large portion of the Water-types in the tier, and can force some of them out with Scald and/or Toxic.


Team Options
========

Fire-types, such as Victini, Darmanitan, and Mega Houndoom, who can force out a large portion of Grass-types are good partners for Gastrodon, and they can also bait Water-type attacks for Gastrodon to receive a Storm Drain boost. As Gastrodon is very susceptible to Will-O-Wisp and Toxic, a cleric can be used to increase its walling capabilities. Pokemon that have good defensive synergy with Gastrodon, such as Crobat, pair well with it. Crobat works especially well because it resists Grass-types, can break through Fighting-types such Heracross and Mienshao, and can clear entry hazards that Gastrodon hates, mainly Toxic Spikes. Pokemon that can set up on Blissey and Florges, such as Toxicroak and Jirachi, are also great partners for Gastrodon.


Other Options
########

An offensive set with Mystic Water or Life Orb can be used, as Gastrodon makes for a very potent tank when coupled with a Storm Drain boost. However, Gastrodon is somewhat outclassed at this role, even at +1, by attackers like Mega Blastoise. A specially defensive set can be used, though you're better off investing in Gastrodon's rather low physical defense, as it already has high natural Special Defense. Curse can be used, as it increases Gastrodon's bulk and power while decreasing its already terrible speed; however, you don't get to take advantage of the Storm Drain boost. Counter and Mirror Coat can be used, because they can net surprise kills on a lot of Pokemon, but as Gastrodon doesn't get OHKOed very often, it's very situational. Sticky Hold can be used to make Gastrodon a decent Knock Off absorber; however, this is usually obscenely inferior to Storm Drain.


Checks & Counters
########

**Grass-types** Celebi and Shaymin don't care about Scald burns and can easily threaten Gastrodon out with their STAB moves or set up on it, respectively.

**Toxic users** Pokemon that carry Toxic, such as Blissey, can easily wear down Gastrodon while Gastrodon can do nothing back, as Blissey tanks all of Gastrodon's moves with ease.

**Offensive Pressure** Strong attackers like Heracross, Hydreigon, and Kyurem are good answers to Gastrodon as they can take its hits with ease and can hit it for a large amount of damage, sometimes even OHKOing it.

**Lures** A lot of pokemon that Gastrodon usually switches into, like Jirachi, Starmie, and Chandelure, can run Energy Ball or Grass Knot as a lure, making it much harder for Gastrodon to switch in.
 
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strong attackers that dont take much damage from its attacks are usually good answers such as heracross kyurem hydreigon

curse in oo

counter and mirror coat in oo they can be good to grab surprise kills on stuff since gastro doesn't get ohkoed very often but its obviously very situational

mention somewhere that its main selling point over swampert is the water immunity and recover but doesn't get sr

qc 1/3
 
idk how long this has been hanging for but i wrote this up. i think most bases have been covered but im usually wrong sooo
 
hi
Overview
########

After spending nearly an entire generation in OU duethanks to being one of the best answers to the prominent Drizzle playstyle, Gastrodon has lost quite a bit of viability due to the weather nerf. It still has a marginal niche in the UU metagame, however, due to beingas it is one of the best answers to common Water-types in the metagame, such as Slowbro and Swampert. This niche is due to Gastrodon's ability, Storm Drain, which not only lets it switch in on most Water-types, but nabgives it a Special Attack boost, which can make it much more annoying to face. It also has a large amount of resistances, such as Fire, and also has a great immunity in Electric. It even has reliable recovery to prevent it from being worn down quickly, a problem some walls have in the metaUU.

However, Gastrodon is not without its flaws. Grass types such as Shaymin and Celebi can all switch into Gastrodon with little cost and can easily threatenKO it with its STAB Grass moves. Gastrodon also has a pitiful sSpeed, making it rely on its bulk more than it would like to if it wants to stay alive. All in all, however, Gastrodon is a great fit for many bulky teams and should not be overlooked.


Physically Defensive
########
name: Physically Defensive
move 1: Scald
move 2: Earthquake / Earth Power
move 3: Toxic / Ice Beam
move 4: Recover
ability: Storm Drain
item: Leftovers
evs: 216 HP / 252 Def / 40 SpD
nature: Relaxed / Bold

Moves
========
Earth Power is Gastrodon's most reliable STAB move, as it can be taken advantage of with the Storm Drain boost and can hit prettyquite hard at +1, even without investment. However, Earthquake can be used instead to hit Pokemon like Raikou, Tentacruel, and Specially Defensive or CM variants of Jirachi for more damage. Scald is Gastrodon's other reliable STAB move, as it can cripple a lot of physical attackers, patching up Gastrodon's lackluster physical defense to make it more difficult to killKO as an overall mixed wall. Toxic is a great utility move, as it can cripple common switch -ins that don't really care about Gastrodon's other moves, likesuch as Jellicent and Swampert. Ice Beam hits Dragon-types that it can switch on with relative ease, such as Flygon, as well as Grass-types like Chesnaught. Recover is necessary, asince without it, Gastrodon will last much less longer.

Set Details
========

The EVs, along with a Bold or Relaxed Nnature are to maximize Gastrodon's physical bulk, which, is quite medicore when uninvested, and makes Gastrodon a great mixed wall duethanks to its high HP stat and good Special Defense stat. A Relaxed nature should be used if running Earthquake, as Gastrodon can afford to run attacks on both physides of thecal and spectrumial attacks due to its horrific speed. The HP EVs are to maximize Gastrodon's Leftovers recovery.
Leftovers sergives Gastrodon residual recovery each turn, and can make Gastrodonit a pain to deal with, especially when coupled with Recover.

Usage Tips
========

This set takes advantage of Gastrodon's great mixed bulk, as even with 68 Base Defense, it can still be very annoying for a good portion of physical attackers due to its STAB access to Scald along withnd its massive HP stat. Gastrodon also has the advantage of being to switch into a very large portion of the wWater -types in the tier, and can force some of them out due to its access towith Scald and / or Toxic, which can potentially burn or badly poison them, respectively.


Team Options
========

Fire types, such as Victini, Darmanitan, and Mega Houndoom, who can force out a large portion of Grass-types are good partners for Gastrodon, andthey can also bait Water-type attacks for Gastrodon to recieive a Storm Drain boost. SinceAs Gastrodon is very susceptible to Will-oO-Wisp and Toxic, a cleric can be used to increase its walling capabilities, such as Florges or Umbreon. Pokemon that have good defensive synergy with Gastrodon, such as Crobat, pair well with Gastrodon. Crobat works especially well because it resists Grass-types, can break through fFighting-types likesuch Heracross and Mienshao, and can clear entry hazards that Gastrodon hates, mainly Toxic Spikes. Pokemon that can set up on Blissey and Florges, such as Toxicroak and Jirachi, are also great partners for Ggastrodon, such as Toxicroak and Jirachi.



Other Options
########

An offensive set can be used with Mystic Water or Life Orb can be used, as Gastrodon makes for a very potent tank when coupled with a Storm Drain boost. However, Gastrodon is somewhat outclassed at this role, even at +1 by attackers like Mega Blastoise. A specially defensive set can be used, thoweverugh you're better off investing in Gastrodon's rather low physical defense, as it already has high natural Special Defense. Curse can be used, as it increases Gastrodon's bulk and power while decreasing its already terrible speed, however, you don't get to take advantage of the Storm Drain boost. Counter and Mirror Coat can be used, since they can net surprise kills on a lot of Pokemon, but as Gastrodon doesn't get OHKO'ed very often, however, it's very situational. Sticky Hold can be used to make Gastrodon a decent Knock Off absorber, however, this is usually obscenely inferior to Storm Drain.


Checks & Counters
########

**Grass -types** Celebi and Shaymin, who don't care about Scald burns and can easily threaten itGastrodon out with their STAB moves or set up on it, respectively.

**Toxic users** Pokemon that carry Toxic, such as Blissey, can easily wear down Gastrodon while Gastrodon can do nothing back, as Blissey tanks all of Gastrodon's moves with ease.

**Offensive Pressure** Strong attackers like Heracross, Hydreigon, and Kyurem are good answers to Gastrodon as they can take its hits with ease and can hit it for a large amount of damage, sometimes even OHKOing it.

**Lures** A lot of pokemon that Gastrodon usually switches into, like Jirachi, Starmie, and Chandelure, can run Energy Ball or Grass Knot as a lure, making it much harder for Gastrodon to switch in.
Overview
########

After spending nearly an entire generation in OU thanks to being one of the best answers to the prominent Drizzle playstyle, Gastrodon has lost quite a bit of viability due to the weather nerf. It still has a marginal niche in the UU metagame, however, as it is one of the best answers to common Water-types in the metagame, such as Slowbro and Swampert. This niche is due to Gastrodon's ability, Storm Drain, which not only lets it switch in on most Water-types, but gives it a Special Attack boost, which can make it much more annoying to face. It also has a large amount of resistances, such as Fire, and also has a great immunity in Electric. It even has reliable recovery to prevent it from being worn down quickly, a problem some walls have in UU.

However, Gastrodon is not without its flaws. Grass types such as Shaymin and Celebi can all switch into Gastrodon with little cost and can easily KO it with its STAB Grass moves. Gastrodon also has pitiful Speed, making it rely on its bulk more than it would like to if it wants to stay alive. All in all, however, Gastrodon is a great fit for many bulky teams and should not be overlooked.


Physically Defensive
########
name: Physically Defensive
move 1: Scald
move 2: Earthquake / Earth Power
move 3: Toxic / Ice Beam
move 4: Recover
ability: Storm Drain
item: Leftovers
evs: 216 HP / 252 Def / 40 SpD
nature: Relaxed / Bold

Moves
========
Earth Power is Gastrodon's most reliable STAB move, as it can be taken advantage of with the Storm Drain boost and can hit quite hard at +1, even without investment. However, Earthquake can be used instead to hit Pokemon like Raikou, Tentacruel, and Specially Defensive or CM variants of Jirachi for more damage. Scald is Gastrodon's other reliable STAB move, as it can cripple a lot of physical attackers, patching up Gastrodon's lackluster physical defense to make it more difficult to KO as an overall mixed wall. Toxic is a great utility move, as it can cripple common switch-ins that don't really care about Gastrodon's other moves, such as Jellicent and Swampert. Ice Beam hits Dragon-types that it can switch on with relative ease, such as Flygon, as well as Grass-types like Chesnaught. Recover is necessary, as without it, Gastrodon will last much less longer.

Set Details
========

The EVs, along with a Bold or Relaxed nature are to maximize Gastrodon's physical bulk, which is quite medicore when uninvested, and makes Gastrodon a great mixed wall thanks to its high HP stat and good Special Defense stat. A Relaxed nature should be used if running Earthquake, as Gastrodon can afford to run both physical and special attacks due to its horrific speed. The HP EVs are to maximize Gastrodon's Leftovers recovery.
Leftovers gives Gastrodon residual recovery each turn, and can make it a pain to deal with, especially when coupled with Recover.

Usage Tips
========

This set takes advantage of Gastrodon's great mixed bulk, as even with 68 Base Defense, it can still be very annoying for a good portion of physical attackers due to its access to Scald and its massive HP stat. Gastrodon also has the advantage of being to switch into a very large portion of the Water-types in the tier, and can force some of them out with Scald and/or Toxic, which can potentially burn or badly poison them, respectively.


Team Options
========

Fire types, such as Victini, Darmanitan, and Mega Houndoom, who can force out a large portion of Grass-types are good partners for Gastrodon, they can also bait Water-type attacks for Gastrodon to receive a Storm Drain boost. As Gastrodon is very susceptible to Will-O-Wisp and Toxic, a cleric can be used to increase its walling capabilities, such as Florges or Umbreon. Pokemon that have good defensive synergy with Gastrodon, such as Crobat, pair well with Gastrodon. Crobat works especially well because it resists Grass-types, can break through Fighting-types such Heracross and Mienshao, and can clear entry hazards that Gastrodon hates, mainly Toxic Spikes. Pokemon that can set up on Blissey and Florges, such as Toxicroak and Jirachi, are also great partners for gastrodon.


Other Options
########

An offensive set with Mystic Water or Life Orb can be used, as Gastrodon makes for a very potent tank when coupled with a Storm Drain boost. However, Gastrodon is somewhat outclassed at this role, even at +1 by attackers like Mega Blastoise. A specially defensive set can be used, though you're better off investing in Gastrodon's rather low physical defense, as it already has high natural Special Defense. Curse can be used, as it increases Gastrodon's bulk and power while decreasing its already terrible speed, however, you don't get to take advantage of the Storm Drain boost. Counter and Mirror Coat can be used, since they can net surprise kills on a lot of Pokemon, but as Gastrodon doesn't get OHKOed very often, it's very situational. Sticky Hold can be used to make Gastrodon a decent Knock Off absorber, however, this is usually obscenely inferior to Storm Drain.


Checks & Counters
########

**Grass-types** Celebi and Shaymin, who don't care about Scald burns and can easily threaten Gastrodon out with their STAB moves or set up on it, respectively.

**Toxic users** Pokemon that carry Toxic, such as Blissey, can easily wear down Gastrodon while Gastrodon can do nothing back, as Blissey tanks all of Gastrodon's moves with ease.

**Offensive Pressure** Strong attackers like Heracross, Hydreigon, and Kyurem are good answers to Gastrodon as they can take its hits with ease and can hit it for a large amount of damage, sometimes even OHKOing it.

**Lures** A lot of pokemon that Gastrodon usually switches into, like Jirachi, Starmie, and Chandelure, can run Energy Ball or Grass Knot as a lure, making it much harder for Gastrodon to switch in.
cZmwEDg.gif
gp 1/2
 
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GP 2/2

Done over fleur's copy/paste version.

Overview
########

After spending nearly an entire generation in OU thanks to being one of the best answers to the prominent Drizzle playstyle, Gastrodon has lost quite a bit of viability due to the weather nerf. It still has a marginal niche in the UU metagame, however, as it is one of the metagame's best answers to common Water-types in the metagame, such as Slowbro and Swampert. This niche is due to Gastrodon's ability, Storm Drain, which not only lets it switch in on most Water-types, but also gives it a Special Attack boost, which can make it much more annoying to face. It also has a large number amount of resistances, such as Fire, and also has a great immunity in in addition to an immunity to Electric-type attacks. It even has reliable recovery to prevent it from being worn down quickly, a problem some walls have in UU.

However, Gastrodon is not without its flaws. Grass-types such as Shaymin and Celebi can all switch into Gastrodon with little cost and can easily KO it with their its STAB Grass-type moves. Gastrodon also has pitiful Speed, making it rely on its bulk more than it would like to if it wants to stay alive. All in all, however, Gastrodon is a great fit for many bulky teams and should not be overlooked.


Physically Defensive
########
name: Physically Defensive
move 1: Scald
move 2: Earthquake / Earth Power
move 3: Toxic / Ice Beam
move 4: Recover
ability: Storm Drain
item: Leftovers
evs: 216 HP / 252 Def / 40 SpD
nature: Relaxed / Bold

Moves
========
Earth Power is Gastrodon's most reliable STAB move, as it can be taken advantage of with the Storm Drain boost and can hit quite hard at +1, even without investment. However, Earthquake can be used instead to hit Pokemon like Raikou, Tentacruel, and Specially Defensive or CM variants of Jirachi for more damage. Scald is Gastrodon's other reliable STAB move, as it can cripple a lot of physical attackers, patching up Gastrodon's lackluster physical defense to make it more difficult to KO as an overall mixed wall. Toxic is a great utility move, as it can cripple common switch-ins, such as Jellicent and Swampert, that don't really care about Gastrodon's other moves, such as Jellicent and Swampert. Ice Beam hits Dragon-types that it can switch in on with relative ease, such as Flygon, as well as Grass-types like Chesnaught. Recover is necessary, as without it, Gastrodon will not last as long. much less longer.

Set Details
========

The EVs, along with a Bold or Relaxed nature, [comma] are to maximize Gastrodon's physical bulk, which is quite medicore when uninvested, and makes Gastrodon a great mixed wall thanks to its high HP stat and good Special Defense stat. A Relaxed nature should be used if running Earthquake, as Gastrodon can afford to run both physical and special attacks due to its horrific speed. The HP EVs are to maximize Gastrodon's Leftovers recovery. [brought up a line] Leftovers gives Gastrodon residual recovery each turn [removed ,] and can make it a pain to deal with, especially when coupled with Recover.

Usage Tips
========

This set takes advantage of Gastrodon's great mixed bulk, as even with 68 Base Defense, it can still be very annoying for a good portion of physical attackers due to its access to Scald and its massive HP stat. Gastrodon also has the advantage of being able to switch into a very large portion of the Water-types in the tier, and it can force some of them out with Scald and/or Toxic, which can potentially burn or badly poison them, respectively.


Team Options
========

Fire-types, such as Victini, Darmanitan, and Mega Houndoom, who can force out a large portion of Grass-types are good partners for Gastrodon, and they can also bait Water-type attacks for Gastrodon to receive a Storm Drain boost. As Gastrodon is very susceptible to Will-O-Wisp and Toxic, a cleric such as Florges or Umbreon can be used to increase its walling capabilities, such as Florges or Umbreon. Pokemon that have good defensive synergy with Gastrodon, such as Crobat, pair well with it Gastrodon. Crobat works especially well because it resists Grass-types, can break through Fighting-types such Heracross and Mienshao, and can clear entry hazards that Gastrodon hates, mainly Toxic Spikes. Pokemon that can set up on Blissey and Florges, such as Toxicroak and Jirachi, are also great partners for Gastrodon.


Other Options
########

An offensive set with Mystic Water or Life Orb can be used, as Gastrodon makes for a very potent tank when coupled with a Storm Drain boost. However, Gastrodon is somewhat outclassed at this role, even at +1, [comma] by attackers like Mega Blastoise. A specially defensive set can be used, though you're better off investing in Gastrodon's rather low physical defense, as it already has high natural Special Defense. Curse can be used, as it increases Gastrodon's bulk and power while decreasing its already terrible Speed; [, to ;] however, you don't get to take advantage of the Storm Drain boost. Counter and Mirror Coat can be used, since because they can net surprise kills on a lot of Pokemon, but as Gastrodon doesn't get OHKOed very often, it's very situational. Sticky Hold can be used to make Gastrodon a decent Knock Off absorber; [, to ;] however, this is usually obscenely inferior to Storm Drain.


Checks & Counters
########

**Grass-types** Celebi and Shaymin [removed ,] who don't care about Scald burns and can easily threaten Gastrodon out with their STAB moves or set up on it, respectively.

**Toxic users** Pokemon that carry Toxic, such as Blissey, can easily wear down Gastrodon while Gastrodon can do nothing back, as Blissey tanks all of Gastrodon's moves with ease.

**Offensive Pressure** Strong attackers like Heracross, Hydreigon, and Kyurem are good answers to Gastrodon, [comma] as they can take its hits with ease and can hit it for a large amount of damage, sometimes even OHKOing it, in return.

**Lures** A lot of pokemon that Gastrodon usually switches into, like Jirachi, Starmie, and Chandelure, can run Energy Ball or Grass Knot as a lure, making it much harder for Gastrodon to switch in.
 
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