Nog Blog #19: My 10 to 15 Games of DNU
Hello everyone, former spl champion and Modern Generation 2 the Sequel, Just the Birds tier leader here for yet another NOG BLOG. For those of you wondering about my credentials on the tier, do not worry. I have just finished obtaining my reqs, and I have additionally amassed a 2-0 record against
Jumpheart (pinged for added disrespect) in DNU Randbats, 2-0 record in DNU OU, and 1-0 record in MG2 DNU. I have additionally been rated as the greatest DNU player of all time by council member
Zpice (pinged because I have a crush on them). I am also just now realizing it is spelled Zpice and not Zspice which is why my attempted ping didn't work and when I tried to search for them it also didn't work.
As DNU is the largest and most successful solomod, I didn't want to dilute a prestigious thread with a new player's perspectives and ramblings, even if I am known for my ability to condense my ideas into a short passage. I made sure to ask my good friend and tier leader Jumpheart if she was fine with me posting my thoughts in the DNU thread to which she responded with a resounding "yes" as you can see from the image below.
On a genuine note, I do want to express my support and approval for the tier because, I'll be honest, solomods/petmods suck for the most part, and this is one of the few ones that has actual support given to it. It's also one of the only ones that follows the "standard" in terms of tiering action with suspect tests, though that's largely unique to DNU among solomods not so much out of attitude but out of playerbase sizes, and the lack thereof. In addition to thanking Jump for creating said tier and giving me free wins, I would also like to thank the DNU council, as well as R8 who has not only played a role in developing DNU as a metagame, but also introducing me to Jump, who I now consider a good friend. Without R8 and Jump, I would not have been able to get the requirements for this suspect test. I would also like to thank my other opponents, Natalie, and Anna, for tolerating my frequent outbursts of rage and reminding me that abilities in fact DO exist in this generation and trading toxics against a magic guard Pokemon is in fact
not optimal.
Now, to bash the tier...
The Team

NEO built this for solopl 2 and used it week 1 against shreyashhy and won, linked
here. Though I won't be giving a review of this game because I don't know what I'm talking about, I do think turn 1 of the game is very funny. I also think it's dumb that (soon to be discussed about mon) Budew eats non-specs Kirlia!
252+ SpA Kirlia Psychic vs. 0 HP / 0 SpD Eviolite Budew: 186-218 (84.1 - 98.6%) -- guaranteed 2HKO
Anyway, I think that the team is pretty cool. I initially tried another NEO spl team as well but that one kinda sucked imo and NEO said pretty much the same thing and said to just use the specs kirlia team. One of my issues with this tier is somewhat evident on this team: every non-HO team NEEDS to have Budew or you're throwing, and every team NEEDS to have either Nacli or Roggenrola. I don't have so much an issue with needing Nacli/Roggen because while they're extremely good Pokemon, they're not as strong as budew, AND they can be situationally better than each other. I also went into this overestimating how good Bramblin was because I remember it used to be the best mon in the tier and it definitely didn't feel like that. With all due respect to the DNU community, just recently coming up with itemless Pokemon to check poltergeist seems crazy to me, and then deciding to do so on Litwick out of all Pokemon (a mon that really wants boots! and also dies to literally any other set lol) I also don't understand at all.
The Games
I'm not going to link the games because I only saved the games I won and only posting them feels a) disrespectful and b) doesn't show all the games I made incredibly embarrassing plays. I still have no idea how much any of my attacks are going to do at any point. One thing that I do like about this tier is how important EVs are. Maybe my favorite thing about micrometas and drafts are how creative you can get with EV optimization, and I think that's something that, just because how the tier works, DNU really benefits from. But, at the same time, it really led to me making some boneheaded plays. Part of it is also just I don't know what anything is running in terms of EVs, items, moves, and I don't know the base stats of mons. I'm watching super effective brave bird do 60% to my Budew and then watching my Nymble take 70% from resisted stuff.
I mentioned earlier how I frequently had fits of rage and most of that was just due to learning the tier and my frustrations trying to figure out how to check/switchin to certain mons and, SPOILER ALERT, SOME OF THEM I STILL DO NOT KNOW!!!! I spent all of solopl 2 hearing about how broken Budew was and I thought "ok Budew is probably good" and I was watching all of the games and thought "yeah Budew is good" but then I load in and I'm like "Budew isn't that good, right?" I brought the venipede (ICBB) sample and thought wow I have (itemless) Litwick to check Budew, I'm perfectly fine in this matchup. I switchin one time, force it out, and think I have the meta solved. The next time I try to switchin, I learn that Budew learns shadow ball which I still don't understand why it learns that to begin with, but that was a great revelation for me that litwick, in fact, does not check budew. Certain stuff like that was mildly annoying, but this is also 100% all my fault for not utilizing the readily available and updated tier resources! Now I am starting to understand why outside players are annoyed during PMPL when half the tiers actually don't have any resources!
Metagame Complaints
My main issue is the over-centralization of Budew on the tier. I think you better have a really good reason for not bringing it, and I think it's just so obnoxious trying to deal with defensively unless you have one of the very few options for it on fat teams.
I mentioned it earlier as well, and it's not so much a complaint as just an observation, but it also does feel like one of the two rock types needs to be on your team.
My other biggest gripe that seems to "plague" the tier as a whole is how everyone just cheats on speed evs. I've already ranted about this to two separate people and didn't get the attention that I craved so this entire post is just a ploy in order to have this conversation. Why is it that every single offensive Pokemon refuses to run 252 timid/jolly on Pokemon? I understand NOT running 252+ in speed on every single Pokemon, but I'm serious, it seems like no Pokemon actually runs 252+ EXCEPT for the LITERAL fastest Pokmeon in the tier, Luvdisc. If anyone should be cheating on speed evs or running non-speed boosting natures, it should be luvdisc, and yet, for whatever reason, it seems like that's the one Pokemon that everyone IS running 252+ on. There's a reason that 90% of offensive Pokemon in other tiers run 252+ for speed. Winning speed ties, and actually outspeeding other offensive Pokemon
that you should be outspeeding is very important! Earlier I said how I really like and respect EV optimization, but this is the one caveat that I have in DNU. I really don't understand dropping speed EVs and dropping speed boosting natures as much as it happens. Something like Nymble? Sure, absolutely, run adamant no speed, you have a priority move. Quick feet zigzagoone-galar? Yeah, run adamant, you're super fast without it. Taillow? Yeah, if you're just trying to break with it, absolutely, run adamant/modest, you're already super fast as well. But then I look at other Pokemon running 144 modest or something and I don't get it. Every single Pokemon is running adamant to the point where, the first Pokemon to actually run a 252+ speed nature, is 100% going to just dominate. My first few games I was genuinely terrified and confused because I'm looking at my adamant (sample team!) arrokuda's speed, and it says it's slower than max speed Bramblin and I think that's it, I lose the game. But no, because the Bramblin is also not running + speed. It feels like offense is so worried about being able to break through balance and fat teams that they're afraid they cannot do it without running adamant/modest. But then I just think about how easy of a matchup it is in offense v offense if I'm running timid/jolly on everything, and my opponent is running adamant/modest on everything, right? Like yes, your Arrokuda is dealing 5% more to my Pokemon, but now my rockruff is outspeeding it anyway and OHKOing it anyway so does it even matter? You can show me 15 relevant calcs where Rockruff needs adamant instead of jolly, and I will show you the one relevant calc of my jolly rockruff outrunning and still OHKOing your
faster mon that you're not running max speed on.
I know that's a somewhat long rant, and I know that I'm new to the tier and I don't know the rolls and stuff, and I'm sure that there's plenty of stuff that really wants the attack boosting nature in order to secure 2HKOs and stuff, but all I'm saying is, right now, every single offense team looks like it loses to any offense team that just runs 6 speed nature Pokemon. Now, whether or not that speed nature team will ever beat stall? I don't know for sure. But I also keep hearing about how offense is already the "best" playstyle in the tier (which also seems to be the reason that venipede is getting suspect tested) so I'm not sure how much you need to worry about your opponent bringing stall in the first place, and if they do, how difficult it is to actually deal with anyway.
Not a complaint but actually a compliment, I do LOVE how there's not a bunch of regenerator mons because they're just obnoxious in every tier.
General Thoughts on Pokemon (that I saw)

Budew: Seems quite obviously the best Pokemon in the tier. Not super sure why veni is getting suspected before budew because not only is budew better, but if budew does get banned, that presumably changes the landscape of the tier and might make veni more manageable for teams. I don't know. Feels like there's no checks to its dual STABs other than Zubat (who I will talk about more later). I was also informed that budew can run extrasensory to beat zubat and, even if that's fake, that's still annoying! The set that I used most was just STABs + spikes + synthesis which does seem like the best on balance teams for sure. I'm not sure how much the ability to break stuff really matters on fatter teams, but getting to run shadow ball on offense, or growth, does seem very, very strong. Especially because for whatever reason people like itemless litwick. I'm still not sure what I'm supposed to go into when the enemy budew has comes in, and it seems that often times they also do not know what they're supposed to do, because every single game felt like it had several budew mirror turns. Also, this mon has really solid bulk and I feel like eviolite doesn't even help it that much. Obviously I'd say still run it but my knocked Budew was taking absolutely nothing from some things so... yeah. Broken mon. Also natural cure is definitely good, I was surprised that everyone is running poison point because you surely have enough poison distribution as is with sludge bomb. I suppose that there's not much twave usage in the tier which I guess helps, but I definitely think natural cure is good, even if it's not
as good.

Nacli: The second best mon in the tier. I originally thought it was #1 before I played any games, and yeah, it's still really good. Not bringing a rock type means you lose to 1/3 of the tier, so you should bring Nacli (or roggen!) No 32pp recover made me sad, but it's probably for the best. Unfortunately, even though I think Nacli is super broken, I think there's no way you can realistically ban it because the tier becomes unplayable without it. I also didn't go against curse sets but that seems super good as well, and will 100% be better if budew ever gets banned.

Jigglypuff: Ok, full disclosure, I know small sample size, but I was not that impressed by puff for a mon that's supposed to be a top 3 mon in the tier. Yes it's good, but I think the abundance of Budew makes it significantly easier to deal with. It might be super stupid though if budew does ever gets banned, so that's annoying!

Zubat: I'm definitely NOT doing this in any particular order because Zubat is not my 4th best Pokemon, but I did want to say that I think this is a really solid Pokemon on fat at least right now. You check some scary physical attackers and more importantly wall Budew forever, AND zubat is a defogger so. So that's nice.

Bramblin: I thought this guy was broken but it's really not. I was using special bramblin because now people like their itemless so much, and special is so mediocre. It's fast which is nice, but I really don't think it's that good. It's like the only spinner in the tier and you don't really want to switch into opposing bramblin obviously to spinblock so I feel like it doesn't accomplish anything in that regard.

Litwick: I'm sure if you try running not itemless Litwick and also don't get boned by shadow ball Budew, Litwick can actually be good. Trick room seems neat and you do kinda just get to click your fire moves which is super nice, but I think just bringing boots HAS to be better than itemless. If they go into their bramblin, I will simply switch out? I don't need it to check bramblin. I would much rather not be OHKOd by rocks.

Rattata-Alolan: Ok this guy is actually so broken. I'd seen it do damage in solopl and didn't really pay attention to it's speed so I thought "ah it must be a slower wallbreaker" but no it's actually just one of the fastest Pokemon in the tier. People should be running + speed on their other mons for THIS GUY RIGHT HERE. YOU. ARROKUDA AND PIKIPEK USER. YES YOU. RUN + SPEED FOR THIS GUY. Yes I know it has sucker or whatever but they think everyone is running adamant as well so you outspeed and they die. A-Rat is actually so stupid, it feels like nothing really checks it. Band seems almost excessive because, again, nothing REALLY checks this guy and you 2HKO everything without CB as long as you get your reads right. The main counterplay felt like I was hoping they were banded and I would just guess right and then I know if I can go into my dark resist (jigglypuff) or my normal resist (nacli.) And even then, they can realistically make a safe double and I'm screwed. I would much sooner ban this stupid guy from the tier than venipede! One of the issues is now you're kinda restricted on dark types to zigzagoon-galar or uu mon impidimp which might suck for the tier, but I'm probably not playing it again so that seems like problem for all of you. This guy is also just so fast anyway it lets it click free CB pursuit on every psychic type and you die unless they miss. That doesn't seem super healthy for the tier.

Luvdisc: This is one that I'm super confused by because offensive seems good and defensive seems not good. I really don't understand why this mon would ever run max speed. I asked NEO and they said because there's a bunch of scarfers in the tier (I only remember facing one scarfer to be completely honest) but even then, meh! If you're scarf, you're scarf. That item has a pretty exploitable downside to it! The next closest OU mon is taillow, a full 12 base speed lower than you. I'm not looking at the speed tiers in front of me, but surely THIS is the one we can run modest on, right? Unfortunately you're 1 point too slow to run modest on it, but you can just run 160+ to still outspeed + speed taillow and now congrats you have 92 evs you can throw on HP.

Nymble: This guy was on the team I kept using and it felt so awful. I mean, I didn't have a horrible time keeping rocks down so running life orb wasn't that bad for that reason, but it has literally no bulk so even switching into resisted stuff was crazy. I initially thought that it was my Budew switchin (I'm sure all the DNU players are laughing while reading that) and I'm watching my 252 adamant life orb first impression do significantly less than 0 investment budew sludge bomb. No natural bulk + life orb seems pretty bad (It's literally just clicking bug moves, I feel like insect plate is surely just better for longevity). Even boots seems relatively good on it as well. Choice band seems meh because I do like the idea of fip + uturn on switches into something like nacli, but this guy really seems not great in general. The only time I really felt like it did something was when they had a-rat in and I could force it out.
Abbreviated Thoughts on Other Mons: Swinub seems really scary and if it were 1 speed point higher it could run jolly and literally 6-0 every offensive team. Swablu seemingly has very little usage but it's ranked A- which is funny. While I didn't play against it, it seems super good in theory. Zigzagoon-G seems really good too, taking toxic chip sucks but on HO it's not a huge deal and it's also now the fastest mon in the tier, congrats. Taillow I thought was broken initially and didn't really go against it but it's probably super good vs offense but just walled forever by Nacli so meh. Rockruff seems really strong and if people keep running adamant and you run jolly rockruff then it probably also 6-0s every offensive team (because apparently rock doesn't resist rock? I still don't get it.) Pikipek I didn't play against but I saw exactly 1 game of it and it seemed broken in that because of bullet seed (hits nacli!) Only Kirlia set I used was specs and that seemed cool and I really enjoyed it as a wallbreaker and it helped me basically have an unlosable matchup in two separate games. Hat I don't even remember if I played against it. I played with it two or three times at the beginning when I really had no idea what I was doing during this time instead of near the end when I just had also still no idea what I was doing. Hm. But in those few games I used hat, it didn't feel particularly overwhelming. No recovery move so it didn't feel bulky, and it has to run eviolite, so your only way of gaining health is with non STAB dkiss which is obviously not super great.
Everything else that I didn't mention I either didn't play against, didn't play against enough to really formulate an idea on it, or though it sucked. I'll let you guess which mons fall into which category. Category 4 is that I forgot to mention a mon which is equally likely.
Tiering Decisions
First of all, I'm not sure why I wasn't given immediate voting permissions for this suspect test? I've read thousands of lines of DNU metagame discussion during both solopls, though I think it's safe to say from my games that I retained none of it.
Second, I am voting DO NOT BAN on venipede. This mon really doesn't seem that strong to me. Yes, it's annoying with endeavor, I understand that, but at the same time, this is a tier with defog and stuff. It seems like more of an attack on hyper offense as a playstyle than anything else. I'm not really sure what other sets that it runs other than pjab, end, spikes, tect, but I feel like there's surely some great ways to exploit that, or at least minimize its effectiveness. Suicide leads are LITERALLY giving you a free mon for just a little bit of chip. If veni got taunt, I would understand banning it, but veni literally just finds itself on HO which doesn't really seem to have any hazard removal on it, so you can literally just trade hazards and not be threatened by it. Also, I'm sure there's some usable mons/sets that can deal with it. I only used it once or twice and lead matchup feels like they have to go rock type to 2hko or else I get 3 spikes, OR I go into rock type abuser t1 like arro and can double/pivot move into veni or something.
There's so many better Pokemon in the tier, and in particular, I think there's two that I would have 100% looked at before venipede: budew and arat. I mean, this is a mon that's currently ranked 10th on the vr.
Conclusion
All in all, I think DNU is a fine tier. It's probably not one that I'm going to play again, even though I didn't dislike it. I will say that, in it's current state, I did not enjoy the existence of Budew. Other than that, I think DNU is still one of the better solomods on the site, as low of a bar as that is.