RULES! said:3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
Silver_Lucario42

Mudsdale (M) **Steelhead
Abilities: Own Tempo, Stamina, Inner Focus
Type: Ground -- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 6/6 | AC: 5/5
Size: 4 | Weight: 11
Stats:
110 HP
Atk: 5
Def: 4
SpA: 1-
SpD: 4+
Spe: 35
BRT: 20
Careful Nature (+SpD, -SpA)
Moves:
[Physical]
Bide
Body Slam
Bulldoze
Close Combat
Counter
Double-Edge
Double Kick
Earthquake
Facade
Frustration
Giga Impact
Heavy Slam
High Horsepower
Low Sweep
Magnitude
Mega Kick
Payback
Return
Rock Slide
Rock Tomb
Stomp
Superpower
[Special]
Focus Blast
Hidden Power [Grass]
Mud Bomb
Mud-Slap
Round
[Status]
Attract
Confide
Double Team
Iron Defense
Mud Sport
Protect
Rest
Rototiller
Sandstorm
Sleep Talk
Substitute
Swagger
Toxic

Vikavolt (M) **Styler
Abilities: Levitate
Type: Bug/Electric -- Bug STAB, gets an extra hit when using multi-hit moves (up to 5); Electric STAB, immune to paralysis
MC: 0 | EC: 9/9 | AC: --
Size: 2 | Weight: 3
Stats:
100 HP
Atk: 3
Def: 4+
SpA: 6
SpD: 3
Spe: 37-
-10% Evasion
BRT: 20
Relaxed Nature (+Def, -Spe, -Eva)
Moves:
[Physical]
Acrobatics
Bite
Bug Bite
Crunch
Dig
Guillotine
Spark
Vice Grip
X-Scissor
[Special]
Air Slash
Bug Buzz
Discharge
Electroweb
Energy Ball
Flash Cannon
Hidden Power [Ice]
Hyper Beam
Mud Shot
Mud-Slap
Solar Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon
[Status]
Agility
Charge
Double Team
Endure
Harden
Iron Defense
Light Screen
Protect
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Thunder Wave
Toxic

Silvally **High Quality
Abilities: RKS System
Type: Normal -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks
MC: 0 | EC: 6/6 | AC: --
Size: 4 | Weight: 5
Stats:
100 HP
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 82-
-10% Evasion
BRT: 18
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Aerial Ace
Bite
Crunch
Crush Claw
Double-Edge
Explosion
Fire Fang
Giga Impact
Ice Fang
Iron Head
Multi-Attack
Poison Fang
Pursuit
Rage
Rock Slide
Tackle
Thunder Fang
U-Turn
[Special]
Air Slash
Draco Meteor
Flamethrower
Flash Cannon
Hidden Power [Fairy]
Hyper Beam
Ice Beam
Razor Wind
Shadow Ball
Surf
Tri Attack
[Status]
Double Team
Hail
Heal Block
Imprison
Parting Shot
Protect
Rest
Roar
Sleep Talk
Substitute
Thunder Wave

Toucannon [M] [Sora]
Nature: Adamant
Type: Normal/Flying
[Abilities]
Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Skill Link (Passive)
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
[Stats]This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Skill Link (Passive)
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves]
Beak Blast
Screech
Rock Blast
Peck
Growl
Echoed Voice
Rock Smash
Supersonic
Pluck
Roost
Fury Attack
Drill Peck
Bullet Seed
Feather Dance
Hyper Voice
Brave Bird
Boomburst
Mirror Move
Tailwind
Uproar
Toxic
Protect
Frustration
Brick Break
Steel Wing
Fly
Rest
Sleep Talk
U-Turn
Sunny Day
Return
Smack Down
Flame Charge
Thief
Overheat
Swords Dance
Substitute
Attract
Double Team
Swagger

Tsareena [F] [Kairi]
Nature: Adamant
Type: Grass
[Abilities]
Leaf Guard (Passive)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Queenly Majesty (Passive)
This Pokémon can use its regal status to stun enemies trying to get the jump on it, making all moves from opponents (targeting its team) with a priority (after adjustments) of one (1) or greater fail against it. Pursuit and moves that target the field bypass this.
Sweet Veil (Passive) [Hidden]
This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
[Stats]In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Queenly Majesty (Passive)
This Pokémon can use its regal status to stun enemies trying to get the jump on it, making all moves from opponents (targeting its team) with a priority (after adjustments) of one (1) or greater fail against it. Pursuit and moves that target the field bypass this.
Sweet Veil (Passive) [Hidden]
This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
HP: 100
Atk: 6+
Def: 4
SpA: 1-
SpD: 4
Spe: 72
Size Class: 2
Weight Class: 2
Base Rank Total: 21
Atk: 6+
Def: 4
SpA: 1-
SpD: 4
Spe: 72
Size Class: 2
Weight Class: 2
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves]
Trop Kick
Play Nice
Double Slap
Splash
Swagger
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance
High Jump Kick
Stomp
Aromatherapy
Grass Whistle
Synthesis
Play Rough
Feint
Charm
Toxic
Light Screen
Protect
Safeguard
Frustration
Solar Beam
Double Team
Reflect
Facade
Rest
Sleep Talk
Attract
Low Sweep
Fling
Acrobatics
Giga Impact
Grass Knot
U-Turn
Substitute
Flail
Payback
Nature Power

Golem-A [M] [Terra]
Nature: Adamant
Type: Rock/Electric
[Abilities]
Magnet Pull (Trigger)
Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them. Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Sturdy (Passive)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Galvanize (Toggle) [Hidden]
By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
[Stats]Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them. Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Sturdy (Passive)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Galvanize (Toggle) [Hidden]
By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 6+
Def: 5
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 20
Atk: 6+
Def: 5
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves]
Heavy Slam
Tackle
Defense Curl
Charge
Rollout
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Stealth Rock
Rock Blast
Explosion
Double-Edge
Stone Edge
Flail
Endure
Magnet Rise
Counter
Block
Roar
Toxic
Protect
Frustration
Earthquake
Return
Brick Break
Double Team
Sandstorm
Rest
Fling
Giga Impact
Rock Polish
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Wild Charge
Sleep Talk
HEADS: Silver | TAILS: Smash
HEADS
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HEADS
LET'S GET THIS PARTY STARTED
Silver_Lucario42 Send out and Equip
smashlloyd20 Send out and Orders
Silver_Lucario42 Orders
PTPlatinum Refs