Battle Rules
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
Team ZhengTann:
Team JJayyfeather:
Vikavolt [F] [-----]
Nature: Quiet
Type: Bug/Electric
[Abilities]
[Counters]
[Moves] [40|X]
Dhelmise [-] [-----]
Nature: Quiet
Type: Ghost/Grass
[Abilities]
[Counters]
[Moves] [40|X]
Marowak-A [M] [-----]
Nature: Adamant
Type: Fire/Ghost
[Abilities]
[Counters]
[Moves] [40|X]
Let's flip the Aggron for sendout!
Heads (Front sprite): Jayy
Tails (Back sprite): Zt
Jayy to send out first!
Order of operations:
JJayyFeather sends out and equips
ZhengTann sends out, equips, and orders
JJayyFeather orders
Ref
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
Team ZhengTann:
Yamarashi (Alolan-Golem) (M)
Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard

Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Alolan Master Race (Alolan-Muk) (M)
lore if claimed after tournament
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Accuracy)
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities:
Ability 1: Poison Touch
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Power of Alchemy
Type: Trigger
When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen 1 for six (6) actions. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for 6 actions.
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 2
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Mean Look
Imprison
Shadow Sneak
Pursuit
Clear Smog
Toxic
Venoshock
Protect
Taunt
Brick Break
Knock Off
Gunk Shot
Acid Armour
Hidden Power Water
Hyper Beam
Sludge Wave
Flamethrower
Fire Blast
Torment
Frustration
Rest
Thief
Focus Blast
Payback
Stone Edge
Rock Slide
Infestation
Poison Jab
Sleep Talk
Snarl
Dark Pulse

lore if claimed after tournament
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Accuracy)
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities:
Ability 1: Poison Touch
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Power of Alchemy
Type: Trigger
When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen 1 for six (6) actions. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for 6 actions.
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 2
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Mean Look
Imprison
Shadow Sneak
Pursuit
Clear Smog
Toxic
Venoshock
Protect
Taunt
Brick Break
Knock Off
Gunk Shot
Acid Armour
Hidden Power Water
Hyper Beam
Sludge Wave
Flamethrower
Fire Blast
Torment
Frustration
Rest
Thief
Focus Blast
Payback
Stone Edge
Rock Slide
Infestation
Poison Jab
Sleep Talk
Snarl
Dark Pulse
Alolan Sky Marshal - Toucannon (M)
lore if claimed after tour.
Nature: Jolly (+15% Speed, +5% Accuracy, -1 Special Attack)
Type:
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Keen Eye
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Ability 2: Skill Link
Type: Passive
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Ability 2: Sheer Force (unlocked)
Type: Toggle
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 69 (+5%)
Size Class: 2
Weight Class: 3
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Beak Blast
Rock Blast
Peck
Growl
Echoed Voice
Rock Smash
Supersonic
Pluck
Roost
Fury Attack
Screech
Boomburst
Brave Bird
Mirror Move
Tailwind
Uproar
Hidden Power Ground
Toxic
Sunny Day
Protect
Double Team
Smack Down
Brick Break
Aerial Ace
Flame Charge
Thief
Overheat
Steel Wing
Fly
U-turn
Sleep Talk
Flash Cannon
Substitute
Drill Peck
Bullet Seed
Hyper Voice
Work Up
Rest
Return
Frustration

lore if claimed after tour.
Nature: Jolly (+15% Speed, +5% Accuracy, -1 Special Attack)
Type:
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Keen Eye
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Ability 2: Skill Link
Type: Passive
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Ability 2: Sheer Force (unlocked)
Type: Toggle
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 69 (+5%)
Size Class: 2
Weight Class: 3
BRT: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Beak Blast
Rock Blast
Peck
Growl
Echoed Voice
Rock Smash
Supersonic
Pluck
Roost
Fury Attack
Screech
Boomburst
Brave Bird
Mirror Move
Tailwind
Uproar
Hidden Power Ground
Toxic
Sunny Day
Protect
Double Team
Smack Down
Brick Break
Aerial Ace
Flame Charge
Thief
Overheat
Steel Wing
Fly
U-turn
Sleep Talk
Flash Cannon
Substitute
Drill Peck
Bullet Seed
Hyper Voice
Work Up
Rest
Return
Frustration

Vikavolt [F] [-----]
Nature: Quiet
Type: Bug/Electric
[Abilities]
Levitate (Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[Stats]This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: 3
Def: 3
SpA: 7+
SpD: 3
Spe: 37-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Atk: 3
Def: 3
SpA: 7+
SpD: 3
Spe: 37-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 0
AC: N/A
MC: 0
AC: N/A
[Moves] [40|X]
Thunderbolt
Air Slash
Charge
Vice Grip
String Shot
Mud-Slap
Bite
Bug Bite
Spark
Acrobatics
Guillotine
Crunch
X-Scissor
Electroweb
Endure
Harden
Mud Shot
Volt Switch
Solar Beam
Poison Jab
Thunder
Protect
Substitute
Agility
Bug Buzz
Dig
Discharge
Double Team
Energy Ball
Flash Cannon
Giga Impact
Hidden Power (Water)
Hyper Beam
Light Screen
Rain Dance
Rest
Roost
Sleep Talk
Thunder Wave
Toxic
Air Slash
Charge
Vice Grip
String Shot
Mud-Slap
Bite
Bug Bite
Spark
Acrobatics
Guillotine
Crunch
X-Scissor
Electroweb
Endure
Harden
Mud Shot
Volt Switch
Solar Beam
Poison Jab
Thunder
Protect
Substitute
Agility
Bug Buzz
Dig
Discharge
Double Team
Energy Ball
Flash Cannon
Giga Impact
Hidden Power (Water)
Hyper Beam
Light Screen
Rain Dance
Rest
Roost
Sleep Talk
Thunder Wave
Toxic

Dhelmise [-] [-----]
Nature: Quiet
Type: Ghost/Grass
[Abilities]
Steelworker (Passive)
This Pokémon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by three (3) and lowering the EN Cost of all Steel-type moves by one (1).
[Stats]This Pokémon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by three (3) and lowering the EN Cost of all Steel-type moves by one (1).
HP: 100
Atk: 5
Def: 4
SpA: 4+
SpD: 3
Spe: 34-
-10% Evasion
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Atk: 5
Def: 4
SpA: 4+
SpD: 3
Spe: 34-
-10% Evasion
Size Class: 6
Weight Class: 6
Base Rank Total: 20
[Counters]
EC: N/A
MC: 0
AC: N/A
MC: 0
AC: N/A
[Moves] [40|X]
Switcheroo
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Metal Sound
Giga Drain
Energy Ball
Flash Cannon
Grass Knot
Protect
Rain Dance
Shadow Ball
Shadow Claw
Sludge Wave
Solar Beam
Substitute
Aerial Ace
Anchor Shot
Brick Break
Brutal Swing
Bulldoze
Double Team
Earthquake
Giga Impact
Heavy Slam
Hyper Beam
Payback
Phantom Force
Power Whip
Rest
Rock Slide
Slam
Sleep Talk
Surf
Toxic
Whirlpool
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Metal Sound
Giga Drain
Energy Ball
Flash Cannon
Grass Knot
Protect
Rain Dance
Shadow Ball
Shadow Claw
Sludge Wave
Solar Beam
Substitute
Aerial Ace
Anchor Shot
Brick Break
Brutal Swing
Bulldoze
Double Team
Earthquake
Giga Impact
Heavy Slam
Hyper Beam
Payback
Phantom Force
Power Whip
Rest
Rock Slide
Slam
Sleep Talk
Surf
Toxic
Whirlpool

Marowak-A [M] [-----]
Nature: Adamant
Type: Fire/Ghost
[Abilities]
Cursed Body (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Lightningrod (Passive)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Rock Head (Passive) [Hidden]
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
[Stats]When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Lightningrod (Passive)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Rock Head (Passive) [Hidden]
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
HP: 90
Atk: 4+
Def: 4
SpA: 1-
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Atk: 4+
Def: 4
SpA: 1-
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [40|X]
Growl
Tail Whip
Bone Club
Flame Wheel
Leer
Hex
Bonemerang
Will-o-Wisp
Headbutt
Focus Energy
Rage
Belly Drum
Endure
Iron Head
Perish Song
Skull Bash
Earthquake
Protect
Rock Slide
Smack Down
Substitute
Bide
Bone Rush
Counter
Endeavor
Fire Blast
Fire Punch
Flamethrower
Flare Blitz
Giga Impact
Knock off
Low Kick
Rest
Shadow Bone
Sleep Talk
Stealth Rock
Sunny Day
Thief
Thunder Punch
Toxic
Tail Whip
Bone Club
Flame Wheel
Leer
Hex
Bonemerang
Will-o-Wisp
Headbutt
Focus Energy
Rage
Belly Drum
Endure
Iron Head
Perish Song
Skull Bash
Earthquake
Protect
Rock Slide
Smack Down
Substitute
Bide
Bone Rush
Counter
Endeavor
Fire Blast
Fire Punch
Flamethrower
Flare Blitz
Giga Impact
Knock off
Low Kick
Rest
Shadow Bone
Sleep Talk
Stealth Rock
Sunny Day
Thief
Thunder Punch
Toxic
Let's flip the Aggron for sendout!
Heads (Front sprite): Jayy
Tails (Back sprite): Zt

Jayy to send out first!
Order of operations:
JJayyFeather sends out and equips
ZhengTann sends out, equips, and orders
JJayyFeather orders
Ref