Indeed. In fact, if you apply this to M-Gengar, all of the negative points just vanish into the air.One more thing I'd like to add to this topic. Everyone, direct your attention to Gothitelle's 5th Gen Analysis. More specifically, look at the Checks and Counters section.
Yes, it's last gen. However, it does put in some very good points relating to Shadow Tag. In terms of Gothitelle, Shadow Tag allowed it to revenge decently well. I say "decently," because as noted in the analysis, Gothitelle has pretty mediocre stats, and won't be powering through everything, relying on whatever it's trying to take out to be either weakened or unable to deal a lot of damage to Gothitelle.
MGengar has much, much better stats and a better movepool. Now consider the discussion about Gothitelle's Checks and Counters, and put it in relation to MGengar. Basically, imagine that Gothitelle suddenly got better stats, movepool and typing. Now, what were the weaknesses again?
Funny story about U-Turn, incidentally.Nonetheless, Gothitelle's weakness to U-turn is hard to ignore.
All of these are things, a M-Gengar can potentially trap and kill. M-Gengar certainly doesn't have trouble powering through threats at all!Gothitelle has a hard time powering through threats without appropriate coverage moves or Special Attack boosts. For instance, without Hidden Power Fighting, he generally struggles against Heatran and Dark-types, especially Tyranitar and Hydreigon. Without Hidden Power Fire, he can't KO Ferrothorn, Scizor, Forretress, and Skarmory without being damaged, statused, or phazed out in the process. Among most special walls, Latias and Celebi can also take most attacks comfortably save Signal Beam or, in Celebi's case, a boosted Hidden Power Fire. Other walls can also be crippled by obtaining a Choice item via Trick. Generally speaking, Gothitelle's lack of good resistances and recovery make him easy to batter around with entry hazards and attacks. Gothitelle can be taken down with continual pressure, and because he is played as a support Pokemon, players often do not need to pack dedicated checks and counters to fend him off.
I wasn't saying Gengar is similar to Keldeo, just the arguments but if it makes it any better here's a repost:Also about Keldeo, guess what, Keldeo didnt make it so you couldnt switch. I assure you if it did he would have been banned, but thats besides the point. out of all of those matchups i posted, theres an immense amount of: Thunderbolt, Shadow Ball, Focus Blast, Sludge Wave. If you wanna remove the mons that lose to the perish song set, do it, you still get a number like 65 / 99 mons fucked by these 4 moves. All perish song set and destiny bond and what not do is give Gengar EVEN MORE options to fuck shit up.
Trust me, if a moderator didn't go ahead and edit your posts for clear insults then all is left is for other users to insult your intelligence and mock you, you did yourself a favor, not me. As you wish, here's a another Mega evolution, Kangaskhan and the pokemon he destroys. As you posted no calcs and never highlighted the situations where SR or a hit on the switch is required (2HKOs), I'm just gonna plain and list them without detailed calcs. As you can see, these are all without boosts as with a single +1 boost if we assume a Ghost switch in and the user doesn't Megaevolve immediately, this list will expand considerably:done, since you decided to cry about it, i editted them out.
now you can post the list, we really want to see what youve got to say about other megas and how they can do more than mega gengar.
your turn
Nitpick, but it isn't safe to play otherwise until Gengar reveals what it has. If you assume that Gengar has Shadow Ball / Focus Blast / Sludge Wave / Destiny Bond, that's great if it works, but the only way you'll find out if it has Taunt is when it ends up in on Blissey, but its too late then, the damage has already been done, and your Blissey is pretty much toast. Also, still worth noting that Gengar is going to go after those weak pokemon that can't fight back, so saying that all the calcs and such are unfair is completely true, but also irrelevant given that Gengar doesn't care at all.X5Dragon said:Gengar has always the right moves and the right items and switch in situations at the right times while the opponent is always exposed and has nothing to switch to and the opponent has neither priority, status, abilities or pokemon that can stop it's sweep or check it/counter.
I wasn't saying Gengar is similar to Keldeo, just the arguments but if it makes it any better here's a repost:
"Gengar has always the right moves and the right items and switch in situations at the right times while the opponent is always exposed and has nothing to switch to and the opponent has neither priority, status, abilities or pokemon that can stop it's sweep or check it/counter.
This right here is one of the main reasons, and something i missed in my post. MGengar, when played right, forces over-specialization and controls your opponents playing style. due to the sheer number of pokemon it can counter, and the small number of checks it has, it forces players to have to build their team from the ground up around beating him. he doesnt even have to ever enter play. just the fact that he is on the team, waiting to snipe that one key pokemon impacts play styles as it prevents you from using members of your team. need to get that wall out to shut down the sweeper? oh wait, you cant as hencan simply swap to MGengar and kill it.Finally, as for priority, status and abilities that stop Mega Gengar, these are fairly irrelevant unless you have them on your whole team, in which case your team would probably be reaaaaally weak to other threats and just generally restricted and not very good. Yes, there are Pokemon that beat Mega Gengar using various methods. Not the point. Mega Gengar just switches out of these Pokemon, but the Pokemon it beats can't switch out of it.
thats not even an issue until pokebank comes out, which you did mention. granted it did play a big role in the early discussions, but he doesnt even need perish song to shut down so many things.One issue, in my opinion, with Megagar, is the way he renders Baton Pass unviable. You can't run Baton Pass in Pokebank without being absolutely murdered in 20% of your games by Perish Song.
Actually, in some situations I can understand what you explained being good for the metagame. Why? Because im one of those guys that think Dugtrio / Maggy in ADV is great and a very important part of the metagame that adds a ton of skill. Here lets do a little backstory:As I've said countless times before, think about which pokemon would be your opponent interested in taking out to plow a hole and open a sweep. Then after Gengar has Megavolved and switched out the first time, predict when MGar will come in and double switch to keep it at bay while you neuter your real check. With any kind of hazards or sticky web it will finally take care of either of them. Not mentioning that every time the Scarfed ghost counter switches in to take out MGar, it takes damage.
Except you ignored the part when I posted a specific set that I used for my list, with the exception of like 3 mons. So learn to read holy shit.I wasn't saying Gengar is similar to Keldeo, just the arguments but if it makes it any better here's a repost:
"Gengar has always the right moves and the right items and switch in situations at the right times while the opponent is always exposed and has nothing to switch to and the opponent has neither priority, status, abilities or pokemon that can stop it's sweep or check it/counter.
I can also say Mega Gengar is weak if I use a team full of shit that cant be trapped. But guess what, that means you cant use 70 mons in that list. Also did you know no priority move but Sucker Punches can OHKO him? So im glad your Azumarill weakened my Mega Gengar in exchange of its life, now my Talonflame or w/e can sweep with impunity. I chose Azumarill out of all the mons in your team to kill with Mega Gengar, and I set up a sweep accordingly. On the same vein if I was doing a say, DD Tyranitar sweep, id trap and Destiny Bond the Scizor. Or if I wanted a Dragon sweep, id trap your Mamoswine. I get to pick what im going to sweep you with and theres nothing you can do about it but never bringing the mon in question in, lest it risks being killed by Mega Gengar after I sac something.Unfortunately I have only played two styles in the current pokebank and OU metas, and either were A more defensively inclined team with a pursuit trapper for gengar, or offensive teams with focus on priority, not defense to check sweepers.
And have something else eat a Dark Pulse to the face, do that every time and you'll be killing the other team in no time!Switch out of Mega Blastoise. Why are you even staying in.
Have something that can beat DD Dragonite, it's not that hard. And you're not staying in on Dragonite anyways.
Specs is irrelevant against Mega Gengar, and a lot of Scarfmons force it out, like Chandelure, Noivern, etc. It can't switch in until Mega Gengar kills something.
I'd like to see your Houndoom take a Focus Blast. Also I always Sub if the opponent has a Pursuiter when I Mega. Or Focus Blast to get rid of set Pursuiter.
Perish Song isn't even the best set IMO, and it's a horrible waste of MegaGar's power. It works well though.
No one in their right mind switches a Ghost into Mega Gengar, and a lot of those pivots are heavily damaged by Mega Gengar.
Baton Pass is pretty dead nowadays, and it beats VoltTurn by simply smacking the mons before they can pivot out.
I don't know what kind of opponents you've been playing against but those people should be pulled from PS and be forced to enroll in a common sense class.
thats the thing. as MGengar is the only pokemon who currently has both shadow tag and perish song, or will be once pokebank opens, it will not get banned. combinations like that only get banned if multiple pokemon are able to utilize it efficiently.I think the biggest reason for the quickban of Mega-Gengar is the fact that it renders defensive teams (especially full stall) completely unviable. I've been pairing it with banded Scizor and it puts teams who rely on their walls in impossible situations. Say someone's defensive core is skarmbliss, if i bring my scizor in on the blissey i'm in a win/win situation after using u-turn. If he stays in, the bliss will take a huge chunk of damage from the u-turn, if he switches to his swarm to check the scizor that dies as well to the megagar. Obviously this is unlikely situation but the concept remains the same against any team lacking a physically defensive ghost type.
Once perish song gets released, the problem becomes far worse, allowing you to ohko all defensive threats, regardless of which side they can take hits from. If you don't think it's broken in its current state i can understand that side of the argument but once it perish song becomes available, i can't imagine any argument that will keep, at least that combination of moves, banned.
Nothing anymore is going to get a retype (poor Cresselia). What's left are new abilities and/or moves, and the Maison hasn't hinted at much, at least for now.A simple retype, new ability, or new move can really make a big difference.
Boomburst Exploud is (much) weaker than Facade Zangoose, which has been a thing in NU since at least two gens.Exploud is just now seeing the light of day with it's new Boomburst move.
They are the only two unreleased Mega Evos in XY. At least, according to any hacker to put their hands on the game.That's not even counting new Mega Pokemon (Latios and Latias are confirmed to get Mega Evos) that might be lurking in the game code waiting to be unleashed when pokebank is released.
We won't. They removed Shadow Tag from Chandelure, why do you think they'd give it to something better than Gengar? Unless there's some hidden mechanic to get new Hidden Abilities, there's nothing aside from... Darkrai...? that could get Shadow Tag and hasn't been found yet.For all we know we could get a better shadow trapper that completely outclasses Gengar
I know this was a hyperbole, but it's impossible. Gengar has ways to circumvent Tyranitar's Pursuits, arguably the strongest in the game. What else would get it and not have been found out already? Mawile? Oh wait it's slower and dies to Focus Blast.or some ridiculous pursuit user that makes Gengar about as useful as Dugtrio. We don't know and so we may as well wait a couple weeks to find out.
We know. Oh, we know. Unless Game Freak will release some crazy update patch in December 27th, there will be nothing revolutionary that could nerf MegaGengar. No unavailable Ghost- or Psychic-type would be better than Gengar; no unavailable Dark-type would be better than Tyranitar at Pursuiting; no pokémon will suddenly get a move/ability that kills Gengar even when the pokémon's not on the field. The only way they could nerf MegaGengar would be removing Perish Song from its Egg movelist and delete it from any movesets upon transferring through PokéBank... but Perish Song has been an Egg move since GSC. And we're talking about Megas here. Whatever Game Freak could have done to balance this Mega, they have already.I agree that Mega Gengar will most likely still be broken then but the problem is we just don't know.
Good Lord, rey, you don't even know me but I love youRAGE
Lee hits the nail on the head by saying that we feel Gengarite would be banned in a suspect test. We see little point in suspect testing something that will almost certainly get banned, and this right here is the core reason behind a quickban. How do we know that Mega Gengar will be obviously banned in a suspect test? Well, two reasons. Firstly, you only have to see it in the hands of a half decent player to see how effective it is. The reasons why have been brought up many times in this thread, and I'll link a couple of posts explaining them well later. Secondly, players who have qualified for multiple suspect tests in the past have expressed their opinion (in this poll and elsewhere) on Gengarite, and the majority stance has been that of a ban.Can people stop advocating a suspect test on the grounds that we 'may as well' or 'just in case.' A quickban is not done solely because a Pokemon is so overwhelmingly powerful that it needs to be removed from the metagame with immediate effect.
It's done because the powers-that-be are utterly confident that a suspect test would only give the exact same result. Trust me when I say that suspect tests require an immense amount of time, effort, energy and man-hours and cause considerable disruption across the whole community.
I've actively participated in or closely followed (as a moderator) almost every suspect test that Smogon has ever organised and I can say from the reactions in this thread that the writing is most certainly on the wall; a suspect test at this stage will end in a Mega-Gengar ban. I imagine the Council, in their infinite wisdom, are similarly sure and would rather not go through the hassle of a tedious suspect test unless they absolutely have to. Don't advocate a test 'just because.'
Just did a dexsearch on pursuit in OU. The viable ones are bold.You can switch out from gengar before it goes mega, then pursuit it to death.
I don't see why you'd ban MGengar if you aren't going to ban shadow tag in general.
It's true that Mega Gengar has no counters, but the way you wrote out that logic is really flawed and circular. Your conclusion is already one of the initial terms, so of course it will be true. This means that line 2 is useless, since if line 1 is true, of course the conclusion (which is exactly the same) is true.No Ps are Gc
All C is Ps
.*. No Ps are Gc
EAE-1 (Celarent), valid argument. Variables defined from Ps (Pokemon that can switch in) C (counters) and Gc (Gengar counters). Just a little verification that reyscarface is correct in his own image (though second/first line had to be switched)
tl:dr, it's logic.
I think that there's significant harm to rushing ahead, as we cannot yet be certain what the effect of banning a Mega Stone will have on the metagame. I'm aware that arguments similar to "don't ban broken threat A because it keeps broken threat B from dominating" are flawed and shouldn't be taken into consideration. But the limitation of one Mega per team means that teambuilding is arguably far more affected by banning a Mega stone than banning a Pokémon. Despite the harm to defensive teams, I think that being able to take an actual look at the consequences of such a ban in a suspect test is enough benefit to offset the month-or-two delay. After all, if banning Gengarite really makes Kangaskhanite all that broken, then sure, Kangaskhanite can be banned as well. But at least then we'll have a better understanding of the effect Mega stones have on the metagame, and thus such things can be taken into account in future decisions. It definitely seems worth the time to fully analyze a brand new game mechanic rather than simply rushing into a ban to speed things up, just for the sake of being faster with a brand-new metagame we don't fully understand.Still, why don't we wait until Suspect Round 1 to test it? Surely it's harmless, right? Well, it isn't. For me personally, Mega Gengar is almost single handedly to blame for the drop in defensive teams. Note, I'm not saying stall, but slower, defensive teams (think Hippowdon, SDef Heatran etc) that are still prone to having its team members picked off one by one by Mega Gengar via Perish Song sets, or just by being trapped when they're on low-to-middle health and being KOing with the appropriate move. Until Mega Gengar is banned, defensive teams can't develop at all in this metagame, and if they do, they'll be able to deal with Mega Gengar and little else, so we're left with half-baked defensive teams and offensive teams only. So, if we wait until the first suspect round to test this thing, we've effectively wasted an entire month or two delaying the inevitable, and in the meantime, defensive teams hasn't been allowed to develop at all. Can sometime tell me the positives here?
Just to be clear, the ban of MGengar won't make MKangaskhan more broken in any way. Mega Kangaskhan, Mega Lucario, etc will just be the next best thing if/once MGengar leaves OU. Heck regular Gengar checks Mega Kangaskhan better since it is immune to EQ (although more and more people runs Fire Punch/Crunch, but that's a different story). I am sure the council will decide to assess them in due time, but in no way does the ban of MGengar make MKangaskhan more powerful/broken than it currently is.After all, if banning Gengarite really makes Kangaskhanite all that broken, then sure, Kangaskhanite can be banned as well. But at least then we'll have a better understanding of the effect Mega stones have on the metagame, and thus such things can be taken into account in future decisions. It definitely seems worth the time to fully analyze a brand new game mechanic rather than simply rushing into a ban to speed things up, just for the sake of being faster with a brand-new metagame we don't fully understand.
Not trying to advocate Gengar in OU as I'm all for the ban, but you argument isn't that good for the simple reason that Gengar needs a free turn to mega-evolve before it can trap anything.We all know what Mega Gengar does once it's on the field, but I'm going to focus on the fact that, thanks to team preview, it can even accomplish a lot of this without even setting foot in battle. A good player, upon seeing Gengar in team preview (let's face it, there's probably a 99% chance it's going to be someone's mega; it's just that good), has their options severely limited for the rest of the match. I'm not talking about limited in the traditional sense of every other threat, where they must keep their counter/check alive to take on the thing it is supposed to counter/check, I'm talking about limited in the sense that it pretty much can't switch in, and certainly can't kill anything else, for fear of being trapped, revenge killed, and then swept by the thing it was supposed to stop. As to the supposed argument of 4 moveslots, it doesn't even figure into this argument because a good player will assume that another good player will run the moves necessary to beat [counter] for [sweeper also available in team preview].
In my history of pokemon battling (which runs back to Gen 1), I cannot think of anything which has, or could have, the same disruptive effect on a battle simply by showing itself in team preview. Forgive me for not staying up on the competitive Gen 5 scene (when did Landorus-I get banned, anyways?) but not even Gen 4 Deo-E or Garchomp come close. Sure, you had to keep your counter or check alive throughout the match, but if you would gain momentum or utility by bringing them in at another point, you were certainly welcome to do so without the risk of an instant revenge kill. Mega Gengar severely limits one's ability to even bring certain pokemon into battle for fear of being picked off and opening up a sweep by something else in a way that nothing else in the history of competitive pokemon has ever done. For the above reasons, it is unhealthy for the development of the metagame under the support clause, and warrants a quick ban.