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LC Geodude

rineko

lunatic+
is a Smogon Discord Contributor Alumnusis a Contributor Alumnus
approved by op
just a dude from earth
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QC: Hilomilo / Thunderboy(Xayah) / Nineage
GP: DBW / Fireflame​

[OVERVIEW]

Geodude is a decent Stealth Rock user, as its Sturdy ability in conjunction with a Berry Juice usually guarantees that it will set up Stealth Rock. However, it is largely outclassed by Onix in this role, as its superior Speed stat, unpredictability in ability options, and access to more utility moves like Taunt and Roar make it function much better as an entry hazard lead. Geodude does boast a far greater Attack stat and a nice movepool, though, containing Sucker Punch as a priority option, a very powerful Explosion, Counter to smack physical attacking foes back, and great STAB moves to take advantage of Geodude's amazing offensive typing, all of which give it a good offensive presence and make it function as a better suicide lead for offense teams. Like Onix, Geodude suffers with a bad Special Defense stat and mediocre HP stat, which coupled by its terrible defensive typing that gives it a 4x weakness to Water and Grass as well as other weaknesses to common types like Fighting and Ground, makes it mediocre defensively, though Sturdy does mitigate this hindrance.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Sucker Punch / Explosion / Counter
item: Berry Juice
ability: Sturdy
nature: Adamant
evs: 36 HP / 196 Atk / 116 Def / 36 SpD / 116 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is an incredible move that pressures the opposing team, dealing chip damage every time a foe switches in. Rock Blast is a STAB move that benefits from LC's multi-hit damage rolls and is used to break Sturdy, Substitute, and Focus Sash from Pokemon such as Dwebble and Surskit, which are common leads, along with hitting Flying- and Fire-types such as Doduo and Larvesta. Earthquake is a secondary STAB move that provides amazing neutral coverage with Rock Blast, hitting Steel-types like Pawniard and Magnemite super effectively, which resist Rock Blast. It also hits other Rock-, Electric-, and Poison-types such as Onix, Croagunk, and Elekid while hitting Fire-types more consistently. Sucker Punch bypasses Geodude's poor Speed stat to hit faster Pokemon such as Abra and Gastly, as well as weakened foes. Explosion acts as a suicide nuke after Geodude has done its role, and with its high Attack stat, Geodude usually either wipes out a Pokemon from the battle or weakens it enough to be revenge killed by a teammate while providing momentum. Counter returns twice the damage Geodude takes to physically attacking foes such as Mienfoo, Timburr, and Corphish after they attack Geodude and synergizes well with Sturdy and Berry Juice.

Set Details
========

Sturdy allows Geodude to live most attacks at full HP, and 36 HP EVs bring Geodude to 21 HP, guaranteeing it will be at full health after consuming Berry Juice. Maximum Attack investment and an Adamant nature make Geodude hit as hard as possible. The Speed EVs given are used to outspeed Spritzee and most variants of Alolan Grimer, while the remaining EVs are put into Geodude's defenses to provide more bulk.

Usage Tips
========

Geodude best functions as a lead and should use Stealth Rock as early as possible to pressure the opposing team with entry hazards up. Be careful of Ferroseed and Mienfoo when leading with Geodude, as the former outright beats it with Bullet Seed, while the latter can remove Geodude's Berry Juice and proceed to KO it with Fighting-type moves or simply Taunt it, preventing it from setting Stealth Rock. Geodude can also be saved for late-game once spinners and Defoggers have been cleared, allowing it to keep Stealth Rock up; it should switch in if it gets a free switch, such as via VoltTurn, to avoid damage and keep Sturdy intact, or on attacks it resists from the likes of Doduo and Elekid, though it should be careful of coverage these Pokemon carry. Be cautious of Drilbur, as it is able to remove Geodude's Stealth Rock and set up its own while also being able to OHKO it, as Mold Breaker ignores Sturdy. Faster Pokemon such as Abra, Gastly, and weakened foes are prime targets for Sucker Punch, but be sure that they'll opt to attack instead of using a status move like Substitute, as mispredicting can be detrimental to Geodude. Explosion should only be used once Geodude has fulfilled its role of having Stealth Rock up, usually with spinners gone as well, and can be used to avoid being setup bait and to gain momentum for Geodude's team. However, watch out for Ghost-types, as they are immune to Explosion and will cause Geodude to faint without damaging them. Counter should be used against physical attackers Geodude cannot KO with its other moves, like Mienfoo and Timburr at full HP, and when it is at full health to ensure that Sturdy activates.

Team Options
========

Sweepers and cleaners such as Shellder, Carvanha, and Mienfoo appreciate the Stealth Rock support that Geodude provides, as it makes it easier for them to secure KOs. Grass-types like Foongus and Pumpkaboo are resistant to the Water- and Grass-type moves that Geodude is immensely weak to. Additionally, Pumpkaboo's Ghost typing allows it to spinblock, which prevents Geodude's Stealth Rock from being cleared, while being resistant to Ground making it a great Drilbur counter, with an added bonus of having a Fighting immunity. Other Ghost-types like Gastly and Frillish also help Geodude with their ability to spinblock. Pawniard makes for a good teammate, as its ability Defiant discourages the foe from using Defog against it, and it can remove Ghost-types for Geodude to safely use Explosion. Flying-types like Doduo, Vullaby, and Rufflet are able to check Grass- and Fighting-types that Geodude is weak to. Spinners such as Staryu and Kabuto are able to remove any entry hazard, which helps Geodude preserve its Sturdy, making it much more efficient in the battle by making it easier for it to set up Stealth Rock or check Flying- and Electric-types. Electric-types such as Chinchou and Magnemite are able to pressure Water-types that Geodude is extremely weak to, making it easier for Geodude to perform its role later.

[STRATEGY COMMENTS]
Other Options
=============

Rock Polish doubles Geodude's Speed, allowing it to function as a sweeper, but a set with it is generally outclassed by other Pokemon such as Shell Smash users. Fire Punch is able to OHKO Ferroseed, which Geodude otherwise struggles against, but the coverage doesn't help in many other cases. Stone Edge and Rock Slide are other Rock-type moves that deal more consistent damage, with the latter being able to flinch the foe, but Rock Blast usually deals more damage than both of those moves in LC and is able to break Sturdy and Focus Sash from Pokemon like Dwebble and Abra, as well as better take advantage of Weak Armor Pokemon like Vullaby. Curse provides bulk and power, bolstering Geodude's Attack and Defense while lowering its already abysmal Speed, but with a low Special Defense stat it is hard to make good use of.

Checks and Counters
===================

**Grass-types**: Pumpkaboo, Cottonee, and Foongus are able to OHKO Geodude with Giga Drain if its Sturdy is broken and heal any lost HP. Snivy can use Geodude to gain Special Attack boosts by using Leaf Storm against it. Ferroseed is especially bothersome, as it is bulky enough to take a neutral Earthquake, can set up entry hazards on Geodude, and can use Bullet Seed to break Sturdy and OHKO Geodude.

**Water-types**: Almost all Water-types are able to OHKO Geodude with their STAB moves if Sturdy is broken. Corphish and Carvanha have priority in Aqua Jet to quickly get rid of Geodude. Staryu and Kabuto are able to remove Stealth Rock with Rapid Spin while KOing Geodude with their Water-type moves, though Kabuto must be careful of Earthquake. Shellder is able to set up on Geodude, being able to tank its moves with its high Defense stat and OHKO with Icicle Spear.

**Fighting-types**: Many Fighting-types such as Timburr and Scraggy are able to remove Geodude's Berry Juice with Knock Off, making it lose out on recovery, and then hit Geodude super effectively with Drain Punch, restoring HP in the process. Mienfoo is especially problematic, as it is one of the most common leads, being able to do all of the above as well as deal chip damage with U-turn to then pivot into a check. Timburr and Croagunk can quickly dispose of Geodude with their selection of priority moves, though Croagunk must be careful of Earthquake.

**Ground-types**: Mudbray and Hippopotas are very bulky, allowing them to sponge Geodude's attacks, with Mudbray being able to increase its Defense stat with Stamina upon being damaged and retaliate back with Earthquake. Diglett is able to trap Geodude and dispose of it with a powerful Earthquake, though it is unable to switch in, and Geodude's Sturdy must be broken in order to get rid of it. Drilbur is one of the best counters to Geodude, as it can clear Geodude's Stealth Rock with Rapid Spin while setting up its own and can OHKO Geodude with Earthquake thanks to its Mold Breaker ability ignoring Sturdy.

**Residual Damage**: Opposing entry hazards break Sturdy, which makes Geodude significantly less useful, though it can tank physical hits due to its good Defense stat. Burns are especially annoying, as they halve Geodude's Attack stat on top of dealing residual damage, severely reducing its effectiveness.
 
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Overview
* This looks really good for the most part, but I think that you should say something here about Explosion, since it's much stronger than Onix's and is part of why Geodude can at times justify use. Just add it in with your mentions on Sucker Punch and Counter, and say that it's extremely strong and useful for weakening even the bulkiest of threats.
* I'd also add when talking about Onix that it also has a wider variety of utility moves, like Taunt and Roar.
* Say something about Geodude's weakness to common priority attacks, and give examples (standard fighting-type priority and Aqua Jet work, be sure to give examples of Pokemon with these moves).

Set
name: Stealth Rock
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Sucker Punch / Explosion / Counter
item: Berry Juice
ability: Sturdy
nature: Adamant
evs: 36 HP / 196 Atk / 36 Def / 196 SpD / 36 Spe

Very minor change here, I just think that Counter is good enough to warrant a slash considering Geodude's ability to use it while still recovering to full health with Berry Juice.

Moves
* I'm honestly not digging your Earthquake line. I don't think it's necessary to talk everything it hits super effectively, especially since Fire-types are also hit by Rock Blast. Just say that it hits Steel-types that resist Rock Blast (give examples), as well as bulky Poison- and Rock-types (also give examples) for super effective damage, since none of the aforementioned kinds of Pokemon really mind Rock Blast.
* On the flip side, I dig your Explosion line, but you do need to modify it now lol. Say that it's really powerful coming off of Geodude's high attack and weakens most foes into range of a revenge kill from a teammate.
* Give examples of physical attackers in your Counter line.

Set Details
* Give some examples of special attacks that you say Geodude can tank better with the given investment.

Usage Tips
* Not sure how I feel about your line regarding switching into Electric- and Flying-types. Most Flying-types carry Fighting-type coverage while all Electrics carry coverage to bop Geodude with. I guess you can keep it as long as you say something about being wary of super effective coverage from Pokmeon of these types.
* Say something about Sucker Punch here. I think what's best is touching on when to use it, such as when Pokemon like Abra or Gastly attempt revenge killing Geodude.

Team Options
* Add a section about other Ghost-types here, since Pumpkaboo isn't the only one that can spinblock for Geodude. Make sure to give relevant examples of Ghost-types!
* Add Electric-types to this section, give examples, and say that they can pressure the Water-types that force Geodude out and help to preserve its Berry Juice.
* Entry hazard removers should be added here as well, as their ability to remove entry hazards can help Geodude to preserve Sturdy and check Electric- and Flying-types later on in a match more reliably. Make sure to give some relevant examples.

Other Options
* Something's off with the end of your Fire Punch line, so make sure to clean that up a little.
* Add Stone Edge and Rock Slide here as options to more consistently damage foes and in Rock Slide's case, even have a chance to flinch. Mention the drawbacks in their lack of the ability to break past Focus Sash and Sturdy and damage Weak Armor Pokemon as sufficiently.

Checks and Counters
* Ferroseed mention looks good, but I think that it's also important to add that it takes only neutral damage from Earthquake as a Steel-type.
* Also mention that burns chip Geodude down in the Residual Damage section.
* I'd also add that Drilbur can remove Geodude's Stealth Rock with Rapid Spin in the Ground-type section.
* You should give examples of carriers of strong STAB priority in both your Water- and Fighting-type sections.

Good work as usual, make sure this is all implemented, then give yourself 1/3
2og7dZq.gif
 
amcheck
Overview
List Explosion before Counter, as that's the order in the set
Mention Sucker Punch as its Attack stat being higher than Onix, as they give it a slight niche over it.
Note Geodude's pitiful Special Defense and HP that keep it from being a good bulky mon

Set
fine

Moves
EQ hits Fire-types too, no need to mention Rock Blast doing so

Set Details
good

Usage Tips
I love the second bullet. No change. I just like the phrasing
Say "using a status move or Substitute" as a mispredict with Sucker could accidentally end a game
In the Explosion bullet, be sure to also say remove hazard removers as they can undo Geodude's main function easily.
Make sure to mention being wary of Drilbur as it can OHKO it after Rapid Spin

Team options
I think that you shouldn't mention Defoggers, as they make Geodude essentially worthless. Stick with just Rapin Spinnners as teammates
PAWNIRAD NEEDS A MENTION! It's ability to deter Defog makes it invaluable to Geodude

Other Options
great

Checks and Counters
Also mention that Ferroseed sets up hazards on Geodude quite easily.
196+ Atk Geodude Earthquake vs. 36 HP / 0 Def Diglett: 22-27 (122.2 - 150%) -- guaranteed OHKO (Diglett isn't a great way to start off the Ground-types section, as it needs Geodude to have a broken Sturdy to survive
I think Drilbur deserves its own section, as it can Rapid Spin, KO through Sturdy, and set up opposing SR, making it certainly Geodude's best counter.
 
Implement Drew's check except for:
I think Drilbur deserves its own section, as it can Rapid Spin, KO through Sturdy, and set up opposing SR, making it certainly Geodude's best counter.
Not relevant enough or good enough of a counter to get its own section outside of the Ground-type section

Also do the following:

Moves
  • Mention Abra > Surskit
  • 'ignores' is a weird word choice
Set Details
  • Mention outspeeding Spritz
Usage Tips
  • Examples! Specifically of Flying- and Electric-types
Team Options
  • Either clarify why Foongus and Pumpkaboo are especially good or say Grass-types like...
Other Options
  • Examples of Weak Armor Pokemon (mainly Vullaby)
Checks and Counters
  • Just say Hail, not weather. Geodude is immune to sand and other weathers don't do damage (except Shadow Sky but this is not Pokemon XD (would be cool tbh))
QC 2/3, write me up Scotty
5CQXWqX.gif
 
I've realized Geodude is adorable

Overview:
Emphasize a bit more when talking about what it has over Onix that its Attack stat allows it to be less passive, and to dent things more as it sets up rocks
Mention that it makes a better straight up suicide lead than Onix as well, but that it comes at the expense of some defensive utility

Moves:
Mention that sturdy pokemon are common leads, as is Geodude, making Rock Blast particularly useful in the point about that move
Replace Surskit > Abra, idk what Thunderboy is thinking but surskit is a much more common target for the move

Usage Tips:
Mention that Foo sometimes runs Taunt as well
Talk more specifically about preserving Geodude to continue to set up rocks
Talk about clicking Explosion vs mons that are setting up also

Checks/Counters:
Mention that Geodude is still physically bulky enough to take some attacks with its sturdy broken in the residual damage point

Good work, almost nothing to say, 3/3
 
add remove comments
[OVERVIEW]

Geodude is a decent Stealth Rock user, (AC) as its Sturdy ability Sturdy ability in conjunction with a Berry Juice usually guarantee guarantees that it will set up Stealth Rock. However, it is largely outclassed by Onix in this role though, as its superior Speed stat, unpredictability in ability options, and access to more utility moves like Taunt and Roar make it function much better as an entry hazard lead compared to Geodude (the reader already knows you're comparing it to Geodude from "outclassed by Onix"). It Geodude (it's otherwise unclear whether this is about geodude or onix) does boast a far greater Attack stat and a nice movepool though, containing Sucker Punch as a priority option, a very powerful Explosion, Counter to smack physical attacking foes back, (AC) and great STAB moves to take advantage of Geodude's amazing offensive typing, all of which give it a good offensive presence and make it function as a better suicide lead for offense teams. Like Onix, Geodude suffers with a bad Special Defense stat and mediocre HP stat, which coupled by its terrible defensive typing, that (this doesn't work because Geodude's bad special defense and HP stats dont give it weaknesses) gives it a 4x weakness to Water and Grass as well as other weaknesses to common types like Fighting and Ground, making makes it mediocre defensively, though Sturdy does mitigate this hindrance.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Sucker Punch / Explosion / Counter
item: Berry Juice
ability: Sturdy
nature: Adamant
evs: 36 HP / 196 Atk / 116 Def / 36 SpD / 116 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is an incredible move that pressures the opposing team with entry hazards, dealing chip damage every time one of their Pokemon switches in. Rock Blast is a STAB move that benefits from LC's multi-hit damage rolls, (RC) and is used to break Sturdy, Substitute, and Focus Sash of from Pokemon such as Dwebble and Surskit, which are common leads, along with hitting Flying- and Fire-types such as Doduo and Larvesta. Earthquake is a secondary STAB move that provides amazing neutral coverage with Rock Blast, hitting Steel-types like Pawniard and Magnemite super effectively, which who otherwise resist Rock Blast. It also hits as well as (split this sentence because it was long and confusing) other Rock-, Electric-, (AC) and Poison-types such as Onix, Croagunk, and Elekid while hitting Fire-types more consistently. Sucker Punch bypasses Geodude's poor Speed stat to hit faster Pokemon such as Abra and Gastly, as well as weakened foes. Explosion acts as a suicide nuke after its Geodude has done its role, and with a its high Attack stat, Geodude usually either wipes out a Pokemon from the battle or weakens it down enough to be revenge killed by a teammate while providing momentum. Counter deals returns twice the (otherwise this sounds like the foes attack geodude and deal twice the damage) damage to physically attacking foes such as Mienfoo, Timburr, and Corphish after they attack Geodude at twice the damage, and synergizes well with Sturdy and Berry Juice.

Set Details
========

Sturdy usually (redundant with "most") allows Geodude to live most attacks when at full HP and with 36 HP EVs, they bring Geodude to 21 HP, guaranteeing Geodude to it will be at full health after consuming Berry Juice. Maximum Attack investment and an Adamant nature make Geodude hit as hard as possible. The Speed EVs given are used to outspeed Spritzee and most variants of Alolan Grimer while outpacing Spritzee, while the remaining EVs are put forward into its Geodude's defenses to provide more bulk.

Usage Tips
========

Geodude best functions as a Stealth Rock lead, (RC) and should use Stealth Rock as early as possible to pressure the opposing team earlier with entry hazards up. Though be Be careful of Ferroseed and Mienfoo when leading with Geodude, as the former outright beats it with Bullet Seed, (AC) while the latter can remove Geodude's Berry Juice and then proceed to remove Geodude KO it with Fighting-type moves or simply Taunt it, preventing it from setting Stealth Rock. Geodude can also be saved later in the game for the late-game once spinners and Defoggers have been cleared, allowing it to keep Stealth Rock up, and; it should switch in on free switches if it gets a free switch, such as via like VoltTurn, (AC) to avoid damage and keep sturdy Sturdy intact, or on attacks it resists from the likes of Doduo and Elekid, though it should be careful of coverage these Pokemon carry. Be cautious of Drilbur, (AC) as it is able to remove Geodude's Stealth Rock and set up its own, (RC) while also being able to OHKO it, (AC) as Mold Breaker ignores Sturdy. Faster Pokemon such as Abra, Gastly, and weakened foes are prime targets for Sucker Punch, but just be sure that they'll opt to attack instead of use a status move like Substitute, as mispredicting can be detrimental to Geodude. Explosion should only be used once Geodude has fulfilled its role of having Stealth Rock up, usually with spinners gone as well, and can be used to avoid being setup bait and to gain momentum for its Geodude's team. However, watch out for Ghost-types, as they are immune to Explosion and will cause Geodude to faint without damaging them. Counter should be used when Geodude is at full health to ensure that Sturdy activates, and against Pokemon like Corphish, Timburr, and Mienfoo, where it is is unable to get rid of a physically attacking foe with its other moves, and will take a lot of damage (this doesn't really make sense, are you trying to say that Geodude will take a lot of damage from those Pokemon if it doesn't use Counter? you should change "and" to "without" if so.).

Team Options
========

Sweepers and cleaners such as Shellder, Carvanha, and Mienfoo appreciate the Stealth Rock support that Geodude provides, (AC) as it makes it easier for them to secure KOs. Grass-types like Foongus and Pumpkaboo are resistant to the (Geodude is weak to all water and grass type moves) Water- and Grass-type moves that Geodude is immensely weak to. Additionally, Pumpkaboo's Ghost-typing Ghost typing allow it to spinblock, (AC) which prevent Geodude's Stealth Rock from being cleared, and being resistant to Ground makes it a great Drilbur counter, with an added bonus of having a Fighting immunity. Other Ghost-types like Gastly and Frillish also help Geodude with their ability to spinblock. Pawniard makes for a good teammate, (AC) as its ability Defiant discourages the foe from using Defog against it, (RC) and it can remove Ghost-types for Geodude to safely use Explosion. Flying-types like Doduo, Vullaby, and Rufflet are able to check Grass- and Fighting-types that Geodude is weak to. Spinners such as Staryu and Kabuto are able to remove any entry hazard, (AC) which helps Geodude preserve its Sturdy, making it much more efficient in the battle significantly by making it easier for it to set up Stealth Rock or to check Flying- and Electric-types. Electric-types such as Chinchou and Magnemite are able to pressure Water-types that Geodude is extremely weak to, making it easier for Geodude to perform its role later.

[STRATEGY COMMENTS]
Other Options
=============

Rock Polish doubles Geodude's Speed, (AC) allowing it to function as a sweeper, but a set with it is generally outclassed by other Pokemon such as Shell Smash users. Fire Punch is able to OHKO Ferroseed, who which Geodude otherwise struggles against, but the coverage doesn't help in many other cases. Stone Edge and Rock Slide are other Rock-type moves that deal more consistent damage, with the latter being able to flinch the foe, but Rock Blast usually deals more damage than both of those moves in LC and is able to break Sturdy and Focus Sash from Pokemon like Dwebble and Abra, as well as better exploit take advantage of Weak Armor Pokemon like Vullaby. Curse provides bulk and power, (AC) as it bolsters Geodude's Attack and Defense while lowering its already abysmal Speed, but with a low Special Defense stat it is hard to make good use of.

Checks and Counters
===================

**Grass-types**: Pumpkaboo, Cottonee, and Foongus are able to OHKO Geodude with Giga Drain if its Sturdy is broken and heal any lost HP. Snivy can use Geodude to gain Special Attack boosts by using Leaf Storm against it. Ferroseed is especially bothersome, as it is bulky enough to take a neutrally hitting neutral Earthquake, can set up entry hazards on Geodude, and uses can use Bullet Seed to break Sturdy and OHKO Geodude.

**Water-types**: Almost all Water-types are able to OHKO Geodude with their STAB moves if Sturdy is broken. Corphish and Carvanha have priority in Aqua Jet to quickly get rid of Geodude. Additionally, Staryu and Kabuto are able to spin away remove Stealth Rock with Rapid Spin from Geodude while KOing Geodude with their Water-type moves, though Kabuto must be careful of Earthquake. Shellder is able to set up on Geodude, being able to tank its moves with a its high Defense stat, (RC) and can OHKO with Icicle Spear.

**Fighting-types**: Many Fighting-types such as Timburr and Scraggy are able to Knock Off remove Geodude's Berry Juice with Knock Off (try not to use moves as a verb), making it lose out on recovery, and then hit Geodude super effectively with Drain Punch, restoring HP in the process. Mienfoo is especially problematic, as it is one of the most common leads, being able to do all of the above as well as deal chip damage with U-turn to then pivot into a check. Timburr and Croagunk can quickly dispose of Geodude with their selection of priority moves, though Croagunk must be careful of Earthquake.

**Ground-types**: Mudbray and Hippopotas are very bulky, (AC) allowing them to sponge Geodude's attacks, with Mudbray being able to increase its Defense stat with Stamina, to upon being damaged and retaliate back with Earthquake. Diglett is able to trap Geodude and dispose of it with a powerful Earthquake, though it is unable to switch in and Geodude's Sturdy must be broken in order to get rid of Geodude it. Drilbur is one of the best counters to Geodude, as it can clear Geodude's Stealth Rock with Rapid Spin while setting up its own, with and its ability Mold Breaker ignores ignoring Geodude's Sturdy, allowing it to OHKO Geodude with Earthquake.

**Residual damage**: Opposing entry hazards break Sturdy, (AC) which makes Geodude significantly less useful, though it can tank physical hits due to its good Defense stat. Burns are especially annoying as they halve Geodude's Attack stat on top of dealing residual damage, severely reducing its effectiveness.
good writing overall!

GP 1/2
 
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Geodude is a decent Stealth Rock user, as its Sturdy ability in conjunction with a Berry Juice usually guarantees that it will set up Stealth Rock. However, it is largely outclassed by Onix in this role, as its superior Speed stat, unpredictability in ability options, and access to more utility moves like Taunt and Roar make it function much better as an entry hazard lead. Geodude does boast a far greater Attack stat and a nice movepool,(AC) though, containing Sucker Punch as a priority option, a very powerful Explosion, Counter to smack physical attacking foes back, and great STAB moves to take advantage of Geodude's amazing offensive typing, all of which give it a good offensive presence and make it function as a better suicide lead for offense teams. Like Onix, Geodude suffers with a bad Special Defense stat and mediocre HP stat, which coupled by its terrible defensive typing that gives it a 4x weakness to Water and Grass as well as other weaknesses to common types like Fighting and Ground, makes it mediocre defensively, though Sturdy does mitigate this hindrance.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Sucker Punch / Explosion / Counter
item: Berry Juice
ability: Sturdy
nature: Adamant
evs: 36 HP / 196 Atk / 116 Def / 36 SpD / 116 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is an incredible move that pressures the opposing team, dealing chip damage every time one of their Pokemon a foe switches in. Rock Blast is a STAB move that benefits from LC's multi-hit damage rolls and is used to break Sturdy, Substitute, and Focus Sash from Pokemon such as Dwebble and Surskit, which are common leads, along with hitting Flying- and Fire-types such as Doduo and Larvesta. Earthquake is a secondary STAB move that provides amazing neutral coverage with Rock Blast, hitting Steel-types like Pawniard and Magnemite super effectively, which resist Rock Blast. It also hits other Rock-, Electric-, and Poison-types such as Onix, Croagunk, and Elekid while hitting Fire-types more consistently. Sucker Punch bypasses Geodude's poor Speed stat to hit faster Pokemon such as Abra and Gastly, as well as weakened foes. Explosion acts as a suicide nuke after Geodude has done its role, and with its high Attack stat, Geodude usually either wipes out a Pokemon from the battle or weakens it enough to be revenge killed by a teammate while providing momentum. Counter returns twice the damage Geodude takes to physically attacking foes such as Mienfoo, Timburr, and Corphish after they attack Geodude and synergizes well with Sturdy and Berry Juice.

Set Details
========

Sturdy allows Geodude to live most attacks at full HP,(AC) and 36 HP EVs bring Geodude to 21 HP, guaranteeing it will be at full health after consuming Berry Juice. Maximum Attack investment and an Adamant nature make Geodude hit as hard as possible. The Speed EVs given are used to outspeed Spritzee and most variants of Alolan Grimer,(AC) while the remaining EVs are put forward into Geodude's defenses to provide more bulk.

Usage Tips
========

Geodude best functions as a Stealth Rock lead and should use Stealth Rock as early as possible to pressure the opposing team with entry hazards up. Be careful of Ferroseed and Mienfoo when leading with Geodude, as the former outright beats it with Bullet Seed, while the latter can remove Geodude's Berry Juice and proceed to KO it with Fighting-type moves or simply Taunt it, preventing it from setting Stealth Rock. Geodude can also be saved for the late-game once spinners and Defoggers have been cleared, allowing it to keep Stealth Rock up; it should switch in if it gets a free switch, such as via VoltTurn, to avoid damage and keep Sturdy intact, or on attacks it resists from the likes of Doduo and Elekid, though it should be careful of coverage these Pokemon carry. Be cautious of Drilbur, as it is able to remove Geodude's Stealth Rock and set up its own while also being able to OHKO it, as Mold Breaker ignores Sturdy. Faster Pokemon such as Abra, Gastly, and weakened foes are prime targets for Sucker Punch, but be sure that they'll opt to attack instead of use using a status move like Substitute, as mispredicting can be detrimental to Geodude. Explosion should only be used once Geodude has fulfilled its role of having Stealth Rock up, usually with spinners gone as well, and can be used to avoid being setup bait and to gain momentum for Geodude's team. However, watch out for Ghost-types, as they are immune to Explosion and will cause Geodude to faint without damaging them. Counter should be used against physical attackers Geodude cannot KO with its other moves, like Mienfoo and Timburr at full HP, and when it is at full health to ensure that Sturdy activates.

Team Options
========

Sweepers and cleaners such as Shellder, Carvanha, and Mienfoo appreciate the Stealth Rock support that Geodude provides, as it makes it easier for them to secure KOs. Grass-types like Foongus and Pumpkaboo are resistant to the Water- and Grass-type moves that Geodude is immensely weak to. Additionally, Pumpkaboo's Ghost typing allow it to spinblock, which prevent prevents Geodude's Stealth Rock from being cleared, and being resistant to Ground makes it a great Drilbur counter, with an added bonus of having a Fighting immunity. Other Ghost-types like Gastly and Frillish also help Geodude with their ability to spinblock. Pawniard makes for a good teammate, (space) as its ability Defiant discourages the foe from using Defog against it,(AC) and it can remove Ghost-types for Geodude to safely use Explosion. Flying-types like Doduo, Vullaby, and Rufflet are able to check Grass- and Fighting-types that Geodude is weak to. Spinners such as Staryu and Kabuto are able to remove any entry hazard, which helps Geodude preserve its Sturdy, making it much more efficient in the battle by making it easier for it to set up Stealth Rock or check Flying- and Electric-types. Electric-types such as Chinchou and Magnemite are able to pressure Water-types that Geodude is extremely weak to, making it easier for Geodude to perform its role later.

[STRATEGY COMMENTS]
Other Options
=============

Rock Polish doubles Geodude's Speed, allowing it to function as a sweeper, but a set with it is generally outclassed by other Pokemon such as Shell Smash users. Fire Punch is able to OHKO Ferroseed, which Geodude otherwise struggles against, but the coverage doesn't help in many other cases. Stone Edge and Rock Slide are other Rock-type moves that deal more consistent damage, with the latter being able to flinch the foe, but Rock Blast usually deals more damage than both of those moves in LC and is able to break Sturdy and Focus Sash from Pokemon like Dwebble and Abra, as well as better take advantage of Weak Armor Pokemon like Vullaby. Curse provides bulk and power, as it bolsters bolstering Geodude's Attack and Defense while lowering its already abysmal Speed, but with a low Special Defense stat it is hard to make good use of.

Checks and Counters
===================

**Grass-types**: Pumpkaboo, Cottonee, and Foongus are able to OHKO Geodude with Giga Drain if its Sturdy is broken and heal any lost HP. Snivy can use Geodude to gain Special Attack boosts by using Leaf Storm against it. Ferroseed is especially bothersome, as it is bulky enough to take a neutral Earthquake, can set up entry hazards on Geodude, and can use Bullet Seed to break Sturdy and OHKO Geodude.

**Water-types**: Almost all Water-types are able to OHKO Geodude with their STAB moves if Sturdy is broken. Corphish and Carvanha have priority in Aqua Jet to quickly get rid of Geodude. Staryu and Kabuto are able to remove Stealth Rock with Rapid Spin while KOing Geodude with their Water-type moves, though Kabuto must be careful of Earthquake. Shellder is able to set up on Geodude, being able to tank its moves with its high Defense stat and OHKO with Icicle Spear.

**Fighting-types**: Many Fighting-types such as Timburr and Scraggy are able to remove Geodude's Berry Juice with Knock Off, making it lose out on recovery, and then hit Geodude super effectively with Drain Punch, restoring HP in the process. Mienfoo is especially problematic, as it is one of the most common leads, being able to do all of the above as well as deal chip damage with U-turn to then pivot into a check. Timburr and Croagunk can quickly dispose of Geodude with their selection of priority moves, though Croagunk must be careful of Earthquake.

**Ground-types**: Mudbray and Hippopotas are very bulky, allowing them to sponge Geodude's attacks, with Mudbray being able to increase its Defense stat with Stamina upon being damaged and retaliate back with Earthquake. Diglett is able to trap Geodude and dispose of it with a powerful Earthquake, though it is unable to switch in,(AC) and Geodude's Sturdy must be broken in order to get rid of it. Drilbur is one of the best counters to Geodude, as it can clear Geodude's Stealth Rock with Rapid Spin while setting up its own,(RC) and can OHKO Geodude with Earthquake thanks to its Mold Breaker ability ignoring Sturdy.

**Residual Damage**: Opposing entry hazards break Sturdy, which makes Geodude significantly less useful, though it can tank physical hits due to its good Defense stat. Burns are especially annoying,(AC) as they halve Geodude's Attack stat on top of dealing residual damage, severely reducing its effectiveness.
GP 2/2
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