approved by op
[OVERVIEW]
Geodude is a decent Stealth Rock user, as its Sturdy ability in conjunction with a Berry Juice usually guarantees that it will set up Stealth Rock. However, it is largely outclassed by Onix in this role, as its superior Speed stat, unpredictability in ability options, and access to more utility moves like Taunt and Roar make it function much better as an entry hazard lead. Geodude does boast a far greater Attack stat and a nice movepool, though, containing Sucker Punch as a priority option, a very powerful Explosion, Counter to smack physical attacking foes back, and great STAB moves to take advantage of Geodude's amazing offensive typing, all of which give it a good offensive presence and make it function as a better suicide lead for offense teams. Like Onix, Geodude suffers with a bad Special Defense stat and mediocre HP stat, which coupled by its terrible defensive typing that gives it a 4x weakness to Water and Grass as well as other weaknesses to common types like Fighting and Ground, makes it mediocre defensively, though Sturdy does mitigate this hindrance.
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Sucker Punch / Explosion / Counter
item: Berry Juice
ability: Sturdy
nature: Adamant
evs: 36 HP / 196 Atk / 116 Def / 36 SpD / 116 Spe
[SET COMMENTS]
Moves
========
Stealth Rock is an incredible move that pressures the opposing team, dealing chip damage every time a foe switches in. Rock Blast is a STAB move that benefits from LC's multi-hit damage rolls and is used to break Sturdy, Substitute, and Focus Sash from Pokemon such as Dwebble and Surskit, which are common leads, along with hitting Flying- and Fire-types such as Doduo and Larvesta. Earthquake is a secondary STAB move that provides amazing neutral coverage with Rock Blast, hitting Steel-types like Pawniard and Magnemite super effectively, which resist Rock Blast. It also hits other Rock-, Electric-, and Poison-types such as Onix, Croagunk, and Elekid while hitting Fire-types more consistently. Sucker Punch bypasses Geodude's poor Speed stat to hit faster Pokemon such as Abra and Gastly, as well as weakened foes. Explosion acts as a suicide nuke after Geodude has done its role, and with its high Attack stat, Geodude usually either wipes out a Pokemon from the battle or weakens it enough to be revenge killed by a teammate while providing momentum. Counter returns twice the damage Geodude takes to physically attacking foes such as Mienfoo, Timburr, and Corphish after they attack Geodude and synergizes well with Sturdy and Berry Juice.
Set Details
========
Sturdy allows Geodude to live most attacks at full HP, and 36 HP EVs bring Geodude to 21 HP, guaranteeing it will be at full health after consuming Berry Juice. Maximum Attack investment and an Adamant nature make Geodude hit as hard as possible. The Speed EVs given are used to outspeed Spritzee and most variants of Alolan Grimer, while the remaining EVs are put into Geodude's defenses to provide more bulk.
Usage Tips
========
Geodude best functions as a lead and should use Stealth Rock as early as possible to pressure the opposing team with entry hazards up. Be careful of Ferroseed and Mienfoo when leading with Geodude, as the former outright beats it with Bullet Seed, while the latter can remove Geodude's Berry Juice and proceed to KO it with Fighting-type moves or simply Taunt it, preventing it from setting Stealth Rock. Geodude can also be saved for late-game once spinners and Defoggers have been cleared, allowing it to keep Stealth Rock up; it should switch in if it gets a free switch, such as via VoltTurn, to avoid damage and keep Sturdy intact, or on attacks it resists from the likes of Doduo and Elekid, though it should be careful of coverage these Pokemon carry. Be cautious of Drilbur, as it is able to remove Geodude's Stealth Rock and set up its own while also being able to OHKO it, as Mold Breaker ignores Sturdy. Faster Pokemon such as Abra, Gastly, and weakened foes are prime targets for Sucker Punch, but be sure that they'll opt to attack instead of using a status move like Substitute, as mispredicting can be detrimental to Geodude. Explosion should only be used once Geodude has fulfilled its role of having Stealth Rock up, usually with spinners gone as well, and can be used to avoid being setup bait and to gain momentum for Geodude's team. However, watch out for Ghost-types, as they are immune to Explosion and will cause Geodude to faint without damaging them. Counter should be used against physical attackers Geodude cannot KO with its other moves, like Mienfoo and Timburr at full HP, and when it is at full health to ensure that Sturdy activates.
Team Options
========
Sweepers and cleaners such as Shellder, Carvanha, and Mienfoo appreciate the Stealth Rock support that Geodude provides, as it makes it easier for them to secure KOs. Grass-types like Foongus and Pumpkaboo are resistant to the Water- and Grass-type moves that Geodude is immensely weak to. Additionally, Pumpkaboo's Ghost typing allows it to spinblock, which prevents Geodude's Stealth Rock from being cleared, while being resistant to Ground making it a great Drilbur counter, with an added bonus of having a Fighting immunity. Other Ghost-types like Gastly and Frillish also help Geodude with their ability to spinblock. Pawniard makes for a good teammate, as its ability Defiant discourages the foe from using Defog against it, and it can remove Ghost-types for Geodude to safely use Explosion. Flying-types like Doduo, Vullaby, and Rufflet are able to check Grass- and Fighting-types that Geodude is weak to. Spinners such as Staryu and Kabuto are able to remove any entry hazard, which helps Geodude preserve its Sturdy, making it much more efficient in the battle by making it easier for it to set up Stealth Rock or check Flying- and Electric-types. Electric-types such as Chinchou and Magnemite are able to pressure Water-types that Geodude is extremely weak to, making it easier for Geodude to perform its role later.
[STRATEGY COMMENTS]
Other Options
=============
Rock Polish doubles Geodude's Speed, allowing it to function as a sweeper, but a set with it is generally outclassed by other Pokemon such as Shell Smash users. Fire Punch is able to OHKO Ferroseed, which Geodude otherwise struggles against, but the coverage doesn't help in many other cases. Stone Edge and Rock Slide are other Rock-type moves that deal more consistent damage, with the latter being able to flinch the foe, but Rock Blast usually deals more damage than both of those moves in LC and is able to break Sturdy and Focus Sash from Pokemon like Dwebble and Abra, as well as better take advantage of Weak Armor Pokemon like Vullaby. Curse provides bulk and power, bolstering Geodude's Attack and Defense while lowering its already abysmal Speed, but with a low Special Defense stat it is hard to make good use of.
Checks and Counters
===================
**Grass-types**: Pumpkaboo, Cottonee, and Foongus are able to OHKO Geodude with Giga Drain if its Sturdy is broken and heal any lost HP. Snivy can use Geodude to gain Special Attack boosts by using Leaf Storm against it. Ferroseed is especially bothersome, as it is bulky enough to take a neutral Earthquake, can set up entry hazards on Geodude, and can use Bullet Seed to break Sturdy and OHKO Geodude.
**Water-types**: Almost all Water-types are able to OHKO Geodude with their STAB moves if Sturdy is broken. Corphish and Carvanha have priority in Aqua Jet to quickly get rid of Geodude. Staryu and Kabuto are able to remove Stealth Rock with Rapid Spin while KOing Geodude with their Water-type moves, though Kabuto must be careful of Earthquake. Shellder is able to set up on Geodude, being able to tank its moves with its high Defense stat and OHKO with Icicle Spear.
**Fighting-types**: Many Fighting-types such as Timburr and Scraggy are able to remove Geodude's Berry Juice with Knock Off, making it lose out on recovery, and then hit Geodude super effectively with Drain Punch, restoring HP in the process. Mienfoo is especially problematic, as it is one of the most common leads, being able to do all of the above as well as deal chip damage with U-turn to then pivot into a check. Timburr and Croagunk can quickly dispose of Geodude with their selection of priority moves, though Croagunk must be careful of Earthquake.
**Ground-types**: Mudbray and Hippopotas are very bulky, allowing them to sponge Geodude's attacks, with Mudbray being able to increase its Defense stat with Stamina upon being damaged and retaliate back with Earthquake. Diglett is able to trap Geodude and dispose of it with a powerful Earthquake, though it is unable to switch in, and Geodude's Sturdy must be broken in order to get rid of it. Drilbur is one of the best counters to Geodude, as it can clear Geodude's Stealth Rock with Rapid Spin while setting up its own and can OHKO Geodude with Earthquake thanks to its Mold Breaker ability ignoring Sturdy.
**Residual Damage**: Opposing entry hazards break Sturdy, which makes Geodude significantly less useful, though it can tank physical hits due to its good Defense stat. Burns are especially annoying, as they halve Geodude's Attack stat on top of dealing residual damage, severely reducing its effectiveness.
just a dude from earth
QC: Hilomilo / Thunderboy(Xayah) / Nineage
GP: DBW / Fireflame

QC: Hilomilo / Thunderboy(Xayah) / Nineage
GP: DBW / Fireflame
[OVERVIEW]
Geodude is a decent Stealth Rock user, as its Sturdy ability in conjunction with a Berry Juice usually guarantees that it will set up Stealth Rock. However, it is largely outclassed by Onix in this role, as its superior Speed stat, unpredictability in ability options, and access to more utility moves like Taunt and Roar make it function much better as an entry hazard lead. Geodude does boast a far greater Attack stat and a nice movepool, though, containing Sucker Punch as a priority option, a very powerful Explosion, Counter to smack physical attacking foes back, and great STAB moves to take advantage of Geodude's amazing offensive typing, all of which give it a good offensive presence and make it function as a better suicide lead for offense teams. Like Onix, Geodude suffers with a bad Special Defense stat and mediocre HP stat, which coupled by its terrible defensive typing that gives it a 4x weakness to Water and Grass as well as other weaknesses to common types like Fighting and Ground, makes it mediocre defensively, though Sturdy does mitigate this hindrance.
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Rock Blast
move 3: Earthquake
move 4: Sucker Punch / Explosion / Counter
item: Berry Juice
ability: Sturdy
nature: Adamant
evs: 36 HP / 196 Atk / 116 Def / 36 SpD / 116 Spe
[SET COMMENTS]
Moves
========
Stealth Rock is an incredible move that pressures the opposing team, dealing chip damage every time a foe switches in. Rock Blast is a STAB move that benefits from LC's multi-hit damage rolls and is used to break Sturdy, Substitute, and Focus Sash from Pokemon such as Dwebble and Surskit, which are common leads, along with hitting Flying- and Fire-types such as Doduo and Larvesta. Earthquake is a secondary STAB move that provides amazing neutral coverage with Rock Blast, hitting Steel-types like Pawniard and Magnemite super effectively, which resist Rock Blast. It also hits other Rock-, Electric-, and Poison-types such as Onix, Croagunk, and Elekid while hitting Fire-types more consistently. Sucker Punch bypasses Geodude's poor Speed stat to hit faster Pokemon such as Abra and Gastly, as well as weakened foes. Explosion acts as a suicide nuke after Geodude has done its role, and with its high Attack stat, Geodude usually either wipes out a Pokemon from the battle or weakens it enough to be revenge killed by a teammate while providing momentum. Counter returns twice the damage Geodude takes to physically attacking foes such as Mienfoo, Timburr, and Corphish after they attack Geodude and synergizes well with Sturdy and Berry Juice.
Set Details
========
Sturdy allows Geodude to live most attacks at full HP, and 36 HP EVs bring Geodude to 21 HP, guaranteeing it will be at full health after consuming Berry Juice. Maximum Attack investment and an Adamant nature make Geodude hit as hard as possible. The Speed EVs given are used to outspeed Spritzee and most variants of Alolan Grimer, while the remaining EVs are put into Geodude's defenses to provide more bulk.
Usage Tips
========
Geodude best functions as a lead and should use Stealth Rock as early as possible to pressure the opposing team with entry hazards up. Be careful of Ferroseed and Mienfoo when leading with Geodude, as the former outright beats it with Bullet Seed, while the latter can remove Geodude's Berry Juice and proceed to KO it with Fighting-type moves or simply Taunt it, preventing it from setting Stealth Rock. Geodude can also be saved for late-game once spinners and Defoggers have been cleared, allowing it to keep Stealth Rock up; it should switch in if it gets a free switch, such as via VoltTurn, to avoid damage and keep Sturdy intact, or on attacks it resists from the likes of Doduo and Elekid, though it should be careful of coverage these Pokemon carry. Be cautious of Drilbur, as it is able to remove Geodude's Stealth Rock and set up its own while also being able to OHKO it, as Mold Breaker ignores Sturdy. Faster Pokemon such as Abra, Gastly, and weakened foes are prime targets for Sucker Punch, but be sure that they'll opt to attack instead of using a status move like Substitute, as mispredicting can be detrimental to Geodude. Explosion should only be used once Geodude has fulfilled its role of having Stealth Rock up, usually with spinners gone as well, and can be used to avoid being setup bait and to gain momentum for Geodude's team. However, watch out for Ghost-types, as they are immune to Explosion and will cause Geodude to faint without damaging them. Counter should be used against physical attackers Geodude cannot KO with its other moves, like Mienfoo and Timburr at full HP, and when it is at full health to ensure that Sturdy activates.
Team Options
========
Sweepers and cleaners such as Shellder, Carvanha, and Mienfoo appreciate the Stealth Rock support that Geodude provides, as it makes it easier for them to secure KOs. Grass-types like Foongus and Pumpkaboo are resistant to the Water- and Grass-type moves that Geodude is immensely weak to. Additionally, Pumpkaboo's Ghost typing allows it to spinblock, which prevents Geodude's Stealth Rock from being cleared, while being resistant to Ground making it a great Drilbur counter, with an added bonus of having a Fighting immunity. Other Ghost-types like Gastly and Frillish also help Geodude with their ability to spinblock. Pawniard makes for a good teammate, as its ability Defiant discourages the foe from using Defog against it, and it can remove Ghost-types for Geodude to safely use Explosion. Flying-types like Doduo, Vullaby, and Rufflet are able to check Grass- and Fighting-types that Geodude is weak to. Spinners such as Staryu and Kabuto are able to remove any entry hazard, which helps Geodude preserve its Sturdy, making it much more efficient in the battle by making it easier for it to set up Stealth Rock or check Flying- and Electric-types. Electric-types such as Chinchou and Magnemite are able to pressure Water-types that Geodude is extremely weak to, making it easier for Geodude to perform its role later.
[STRATEGY COMMENTS]
Other Options
=============
Rock Polish doubles Geodude's Speed, allowing it to function as a sweeper, but a set with it is generally outclassed by other Pokemon such as Shell Smash users. Fire Punch is able to OHKO Ferroseed, which Geodude otherwise struggles against, but the coverage doesn't help in many other cases. Stone Edge and Rock Slide are other Rock-type moves that deal more consistent damage, with the latter being able to flinch the foe, but Rock Blast usually deals more damage than both of those moves in LC and is able to break Sturdy and Focus Sash from Pokemon like Dwebble and Abra, as well as better take advantage of Weak Armor Pokemon like Vullaby. Curse provides bulk and power, bolstering Geodude's Attack and Defense while lowering its already abysmal Speed, but with a low Special Defense stat it is hard to make good use of.
Checks and Counters
===================
**Grass-types**: Pumpkaboo, Cottonee, and Foongus are able to OHKO Geodude with Giga Drain if its Sturdy is broken and heal any lost HP. Snivy can use Geodude to gain Special Attack boosts by using Leaf Storm against it. Ferroseed is especially bothersome, as it is bulky enough to take a neutral Earthquake, can set up entry hazards on Geodude, and can use Bullet Seed to break Sturdy and OHKO Geodude.
**Water-types**: Almost all Water-types are able to OHKO Geodude with their STAB moves if Sturdy is broken. Corphish and Carvanha have priority in Aqua Jet to quickly get rid of Geodude. Staryu and Kabuto are able to remove Stealth Rock with Rapid Spin while KOing Geodude with their Water-type moves, though Kabuto must be careful of Earthquake. Shellder is able to set up on Geodude, being able to tank its moves with its high Defense stat and OHKO with Icicle Spear.
**Fighting-types**: Many Fighting-types such as Timburr and Scraggy are able to remove Geodude's Berry Juice with Knock Off, making it lose out on recovery, and then hit Geodude super effectively with Drain Punch, restoring HP in the process. Mienfoo is especially problematic, as it is one of the most common leads, being able to do all of the above as well as deal chip damage with U-turn to then pivot into a check. Timburr and Croagunk can quickly dispose of Geodude with their selection of priority moves, though Croagunk must be careful of Earthquake.
**Ground-types**: Mudbray and Hippopotas are very bulky, allowing them to sponge Geodude's attacks, with Mudbray being able to increase its Defense stat with Stamina upon being damaged and retaliate back with Earthquake. Diglett is able to trap Geodude and dispose of it with a powerful Earthquake, though it is unable to switch in, and Geodude's Sturdy must be broken in order to get rid of it. Drilbur is one of the best counters to Geodude, as it can clear Geodude's Stealth Rock with Rapid Spin while setting up its own and can OHKO Geodude with Earthquake thanks to its Mold Breaker ability ignoring Sturdy.
**Residual Damage**: Opposing entry hazards break Sturdy, which makes Geodude significantly less useful, though it can tank physical hits due to its good Defense stat. Burns are especially annoying, as they halve Geodude's Attack stat on top of dealing residual damage, severely reducing its effectiveness.
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