Geodude used Flash! Gerard's accuracy is reduced!

How a geodude learned flash, we shall never know.
Standard lc flashie stuff.

Team Geodude6:
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Murkrow (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
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flying.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
flying.gif
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. LOCKED

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/6
MC: 0
AC: 4/5

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Torment
Foul Play
Sucker Punch
Taunt

Brave Bird
Drill Peck
Perish Song
Psycho Shift
Sky Attack

Protect
Roost
Psychic
Shadow Ball
Double Team
Thunder Wave
Substitute
Dark Pulse
Fly

Team Gerard:
Wisselberry (Necturine) {}
DFEel.png
Nature: Impish (+1 Def, -1 SpA)
Type: Grass / Ghost

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Anticipation / Telepathy (H)
  • Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 2
Def: 3 (+)
SpA: 1 (-)
SpD: 3
Spe: 51
SC: 1
WC: 1
BRT: 13

EC: 2/6
MC: 0
AC: 2/5

Attacks (18/---)

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Absorb
Pain Split
Forest Curse
Shadow Ball
Power Whip

Soak
Ingrain
Gravity
Leaf Blade
Leaf Storm
Giga Drain

Psychic
Double Team
Payback
Frustration
SolarBeam
Torment

Gaia (Flabébé) {♀}
669-orange.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Fairy

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Flower Veil / Symbiosis (H)
  • Flower Veil: (Passive) This Pokemon takes great care of all Grass-types, emanating a mystical barrier preventing its own and their stats from being lowered by opponents in battle.
  • Symbiosis: (Toggle) By default, this Pokemon will immediately act to give an allied Pokemon its held item if they consume theirs, without using up an action. When toggled, this Pokemon will automatically pick up any stray item on the field and take it as its own if it does not have an item.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 42
SC: 1
WC: 1
BRT: 14

EC: 1/9
MC: 0
AC: 1/5

Attacks (18/---)

Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Wish
Magical Leaf
Grassy Terrain
Aromatherapy
Moonblast

Captivate
Copycat
Camouflage

Dazzling Gleam
Energy Ball
SolarBeam
Protect
Double Team
Psychic
Hidden Power Ground
Sunny Day
Rain Dance
Nature Power
Diabola (Fennekin) {♀}
653.png
Nature: Modest (+1 SpA, -Atk)
Type: Poison / Water

  • Fire STAB; Immune to burn status. Brighten Command.
Abilities: Blaze / Magician (H)
  • Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its contact attacks if it does not have one of its own.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 60
SC: 1
WC: 1
BRT: 13


EC: 0/9
MC: 0
AC: 0/5


Attacks (29/---)

Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant

Heat Wave
Hypnosis
Magic Coat
Wish

Solarbeam
Grass Knot
Protect
Double Team
Incinerate
Toxic

Geodude sends
Gerard sends and orders
Geodude orders
etc.
 
Go Diabola! [Exp. Share]

Diabola: Heat Wave - Flame Charge - Heat Wave
* If Murkrow uses Sucker Punch & you're Not Taunted then use Toxic (the first time), Chill (the second) & Hypnosis (the third)
* If Murkrow uses a Damaging Evasive move & you don't have clones up & you're Not Taunted then use Double Team (2) & push actions
 
Last edited:
Pre-round 1
Team Geodude:
198.gif

90
100
Fine

Team Gerard:
653.png

90
100
Fine

Murkrow is cloaked in a harsh light! -9 en
Fennekin used Heat Wave! (2487, 6796) -6 en, -(10+3+3)=16 hp Murkrow
Murkrow used Sky Attack! (2255, 1315) -(14+3)=17 hp Fennekin

Murkrow is cloaked in a harsh light! -13 en
Fennekin used Flame Charge! (4847) -3 en, -(5+3-1.5)=6.5 hp Murkrow, +1 Spe Fennekin
Murkrow used Sky Attack! (7297, 5563) -(14+3)=17 hp Fennekin

Murkrow is cloaked in a harsh light! -17 en
Fennekin used Heat Wave! (1659, 3853) -6 en, -(10+3+3)=16 hp Murkrow
Murkrow used Sky Attack! (3179, 5596) -(14+3)=17 hp Fennekin

Post-round 1
Team Geodude:
198.gif

51
61
Fine

Team Gerard:
653.png

39
85
+1 Spe​
 
Dark Pulse~Sky Attack~Dark Pulse
IF you are burned when you would use Sky Attack THEN use Shadow Ball.
IF Fennekin uses Double Team THEN use Pursuit and push actions back.
 
Pre-round 2
Team Geodude:
198.gif

51
61
Fine

Team Gerard:
653.png

39
85
+1 Spe

Fennekin used Heat Wave! (4273, 4219) -10 en, -(10+3+3)=16 hp Murkrow
Murkrow used Dark Pulse! (504 crit) -5 en, -(8+3+3+3)=17 hp Fennekin

Murkrow is cloaked in a harsh light! -9 en
Fennekin used Heat Wave! (8999, 9282) -14 en, -(10+3+3)=16 hp Murkrow
Murkrow used Sky Attack! (4107, 5565) -(14+3)=17 hp Fennekin

Fennekin used Heat Wave! (8379, 8537) -18 en, -(10+3+3)=16 hp Murkrow
Murkrow used Dark Pulse! (2012) -5 en, -(8+3+3)=14 hp Fennekin, RIP Fennekin

Geodude wins!
Rewards:
3 UC for me
1 CC for the battlers
1 AC, 1 EC, 3 MC for the mons
Murkrow gets a KOC​
 
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