Geodude6 vs. Jayelt413! The War of the Mummies!

♫Prologue

Once upon a time, about 4500 years ago, there lived a mighty pharaoh. You won't find him in conventional records of ancient Egypt; Much like King Tut some 1200 years later, he is largely believed to have been unpersoned following his death. What little is known about him stems from hieroglyphs in his tomb, which was discovered about five months ago.

His name was Hotekh. He was a giant of a man, a warrior king who cut down countless armies with overwhelming might. Unfortunately, Hotekh was just as brutal to his subjects as he was to his enemies, and before long, the people revolted. Hotekh being Hotekh, they got crushed pretty quickly at first, but then the rebels found themselves a savior - Hotekh's nephew, Atem.

Little is known about this Atem, though he appears to have been a practitioner of some kind of sorcery, as the glyphs depict him apparently conjuring portals and placing some kind of cursed branding on his uncle's chest that eventually killed him. Atem himself took the throne afterwards as a hero of the people. However...well, you know the saying "Meet the new boss, same as the old boss?" Well, that's what happened.

Atem's powers also had an unwanted side effect. Some months after Hotekh's interral, A massive portal opened up in front of the Pharaoh's palace, one similar to the ones Atem had conjured during his revolt, and from its inky depths, came a monstrous Revenankh. One bearing a certain mark on his chest. The brand that slew Hotekh not only resurrected him, but made him capable of the very magic that killed him.

And the first thing he intended to do with it was tear his nephew limb from limb.

To combat his raging uncle, Atem used his dark magic to turn himself into a colossal abomination resembling what we now know as a Mega Banette. The battle that ensued rocked the very foundations of the earth. Had both not been sealed away in a pair of staves, Egypt - and indeed, the world at large - would look nothing like it does today.

This is what Musharraf Al-Azab had managed to glean from the legend of Hotekh. Although he had heard little following the pharaoh's awakening and subsequent theft, the professor had thrown himself into investigating the matter following a call from his protege a little over a week ago. Hotekh had apparently been stolen by a criminal syndicate in America, and had gone on a rampage in Poketopia.

And of course, the idiot tried to put a stop to it. His passion for preserving the past, endemic to any archaeologist, could not be denied, but sticking his nose into a mob war? Not even his father had ever been this reckless! But as furious as the professor was, this was all still on the other end of the world. All he could hope to do was muster every bit of knowledge on Hotekh that he could, speculate what this 'Prosopida' intends to do with the pharaoh...and pray to Allah that the damned fool didn't get himself killed in the meantime.

Speaking of which...he'd probably have a heart attack if he knew that the son of the late Rico Lad was currently present for part two of Hotekh and Atem's cataclysmic battle.

Specifically, laying face-down on broken pavement, unconscious, and about to get brutally murdered by a certain Dusknoir.

*cue OP*
Good evening, ladies and gentlemen.​
Da Rules said:
6v6 FE Doubles
2 day DQ
2 recoveries / 5 chills
Abilities = All
Megas = NO
Items = OK
Switch = OK
ASB arena
Tonight's warriors are...​
Geodude6:
e3g4.png

Birchman [Pyroak] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Acc)
Type:
fire.gif
grass.gif

fire.gif
: Fire STAB; immune to burn status. Brighten Command.
grass.gif
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (HA unlocked, Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(89/15) = 5 CC

Attacks:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Amnesia
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragon Breath
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Petal Blizzard
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Rock Tomb
Façade
Flame Charge
Rest
Attract
Low Sweep
Round
Overheat
Energy Ball
Endure
Incinerate
Giga Impact
Will-O-Wisp
Flash
Swords Dance
Bulldoze
Rock Slide
Grass Knot
Dragon Tail
Swagger
Nature Power
Substitute
Flash Cannon
Secret Power
Confide
Strength
Rock Smash
Rock Climb

Ancient Power
Block
Earth Power
Headbutt
Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Worry Seed
479.gif

Meltdown [Rotom] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type:
electric.gif
ghost.gif

electric.gif
: Electric STAB; immune to paralysis status.
ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 2
Weight Class: 3
Base Rank Total: 20

(Rotom-A)
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

MAX MOVEPOOL - FLOOR(54/15) = 3 CC

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Electro Ball
Charge
Discharge
Hex

Toxic
Hidden Power [Ice]
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Rest
Thief
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Natural Gift
Dream Eater
Secret Power
Confide

Dark Pulse
Electroweb
Foul Play
Mud Slap
Pain Split
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Sucker Punch
Swift
430.gif

Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
dark.gif
flying.gif

dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
flying.gif
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves: (??/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind

Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister

Beat Up
NecturnaFront_zps56fe0a35.png

Nanamorpha [Necturna] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
grass.gif
ghost.gif

grass.gif
: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 5
Spe: 69-
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves:
Poison Fang
Super Fang
Thunder Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Natural Gift
Shadow Ball
Pain Split
Forest's Curse
Power Whip

Ingrain
Gravity
Future Sight
Leaf Blade
Leaf Storm
Soak (Sketch)

Hidden Power [Fire]
Protect
Solarbeam
Infestation
Grass Knot
Nature Power

Giga Drain
Skill Swap
PlasmantaFront_zpsd85b9bce.png

OHMAGOD [Plasmanta] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:
electric.gif
poison.gif

electric.gif
: Electric STAB; immune to paralysis status.
poison.gif
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 5
SpA: Rank 5
SpD: Rank 5+
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Ion Deluge
Parabolic Charge
Psywave
Discharge
Swagger
Thunder

Haze
Shock Wave
Signal Beam
Splash
Wide Guard

Psyshock
Toxic
Venoshock
Taunt
Hidden Power [Grass]
Hyper Beam
Protect
Thunderbolt
Psychic
Double Team
Sludge Wave
Sludge Bomb
Rest
Giga Impact
Sleep Talk
Substitute
Flash Cannon
Dazzling Gleam

Aqua Tail
Block
Electroweb
Gastro Acid
Gunk Shot
Water Pulse
351.gif
351-sunny.gif
351-rainy.gif
351-snowy.gif

Dexter [Castform] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
normal.gif

normal.gif
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Forecast: (Passive) Changes Weather Ball's type based on weather, and changes its form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
AC: N/A

Moves:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast

Amnesia
Clear Smog
Disable
Hex
Ominous Wind

Ice Beam
Blizzard
Protect
Solarbeam
Thunder
Return
Shadow Ball
Flamethrower
Sandstorm
Thief
Energy Ball
Scald
Endure
Thunder Wave
Substitute

Icy Wind
Mimic
Ominous Wind
Swift
Tailwind
VS.
jayelt413:
468.gif
Togetic [F] [Bae]
Types: Fairy/Flying

Abilities::
Hustle / Serene Grace / Super Luck (H) (Unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks [38|117]:
After You
Air Slash
Ancient Power
Aura Sphere
Bestow
Charm
Dazzling Gleam
Encore
Endeavor
Extreme Speed
Fairy Wind
Flamethrower
Follow Me
Future Sight
Grass Knot
Growl
Heat Wave
Hyper Voice
Magical Leaf
Metronome
Nasty Plot
Protect
Psychic
Psycho Shift
Roost
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Stored Power
Substitute
Sweet Kiss
Thunder Wave
Wish
Yawn
gardevoir.gif

Gardevoir [M] [Arturo]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H) (Unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

282-mega.gif

Gardevoir-Mega [M] [Arturo]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy / Pixilate

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 8 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks [45|101]:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Shock Wave
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wish
VolkrakenFront_zps2e599d39.png

Volkraken [M] [Aqua Flare]
Types: Water/Fire

Abilities::
Analytic / Infiltrator / Pressure (H)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 110
Atk: 1(-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 2/5

Attacks:
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Heat Wave
Hydro Pump
Dive

Egg
Aqua Jet
Water Pulse
Assurance
Captivate
Tickle

TM/HM
Surf
Protect
Substitute
Fire Blast
Flash Cannon
kitsunoh-male.png

Kitsunoh [M] [The Box]
Types: Ghost/Steel

Abilities::
Frisk / Limber / Cursed Body (H) (Unlocked)

Nature: Jolly (+15% Spe, +19% Accuracy, -1 SpA)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+) (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks [37|102]:
Copycat
Curse
Dig
Earthquake
Endure
Fake Out
Feint Attack
Foul Play
Hex
Ice Punch
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Metal Burst
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Phantom Force
Protect
Psycho Shift
Rock Slide
Scratch
Shadow Claw
Shadow Sneak
Shadowstrike
Substitute
Sucker Punch
Super Fang
Thunder Punch
Toxic
Trick
Will-o-Wisp
conkeldurr.png

Conkeldurr [F] [Cindersmasher]
Types: Fighting

Abilities::
Guts / Sheer Force / Iron Fist (H) (Unlocked)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 110
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks [26|71]:
Bide
Bulldoze
Chip Away
Detect
Dig
Drain Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Foresight
Ice Punch
Knock Off
Leer
Low Kick
Mach Punch
Poison Jab
Pound
Reversal
Rock Slide
Rock Throw
Stone Edge
Substitute
Thunder Punch
Wake-Up Slap
NecturnaFront_zps56fe0a35.png

Necturna [F] [Maleficent]
Types: Grass/Ghost

Abilities::
Forewarn / Telepathy (H)

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 2
AC: 4/5

Attacks [21|73]:
Absorb
Calm Mind
Future Sight
Giga Drain
Hex
Ingrain
Leaf Blade
Leer
Ominous Wind
Poison Fang
Protect
Psychic
Shadow Ball
Shadow Sneak
Sketch (Fire Blast)
Substitute
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-o-Wisp
And since the ref started this match, we'll flip a bronzor, heads going to Geo...
bronzor.png

It's tails! Jay sends out first!

How this shit is going to go down:
Jay sends out 2 mons + items
Geo does the same + orders
Jay orders
It's go time​
 
Last edited:
096.gif

"Let's soar high above the skies and the competition!"

kitsunoh-male.png
468.gif

The Box (Kitsunoh) @ Rare Candy
Bae
(Togekiss) @ Scope Lens
 
4jxqpy.png

"...looks like I have my work cut out for me."

Plasmanta @ Focus Sash
Rotom-S @ Leftovers


Plasmanta: Thunder Togekiss~Thunderbolt Togekiss~Thunder Togekiss
IF Togekiss is under the effects of a p/e action THEN redirect to Kitsunoh.
IF Togekiss has fainted THEN redirect to Kitsunoh.

Rotom: Thunder Togekiss~Thunderbolt Togekiss~Thunder Togekiss
IF Togekiss is under the effects of a p/e action THEN redirect to Kitsunoh.
IF Togekiss has fainted THEN redirect to Kitsunoh.
 
096.gif

"Let's show them how we do things!"

kitsunoh-male.png
468.gif

The Box (Kitsunoh) @ Rare Candy
Bae
(Togekiss) @ Scope Lens
------
Kitsunoh: Super Fang (Plasmanta) | Ice Punch (Rotom-S) | Fake Out (Rotom-S)

IF you are fully paralyzed, Dig (Plasmanta) next action and push back [Non-Consecutive]
IF Plasmanta is KO'd when you are to target it, THEN Ice Punch (Rotom-S)

Togekiss: Psychic (Plasmanta) | Psychic + Psychic (Psychic) (Plasmanta) | Cooldown (Psychic) (Plasmanta)
IF you are fully paralyzed, Protect next action and push back [Non-Consecutive]
IF Plasmanta is KO'd when you are to target it, THEN redirect to Rotom-S
 
Last edited:
Geodude6:
OAOOAO
479-s.png
|
PlasmantaFront_zpsd85b9bce.png

Meltdown | OHMAGOD
Leftovers | Focus Sash
HP: 90 | HP: 90
EN: 100 | EN: 100
Stats: 2/4/5/4/86/2/3 | Stats: 1/5/5/5/100/7/9
Levitate | Storm Drain
Nothing | Vital Spirit
Nothing | Telepathy
No ailments | No ailments
0/0/0/0/0/0/0 | 0/0/0/0/0/0/0
No other | No other

jayelt413:
AOOAOO
468.gif
|
kitsunoh-male.png

Bae | The Box
Scope Lens | Rare Candy
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 1/3/6/4/80/3/3 | Stats: 4/3/1/3/127/3/4
Hustle (OFF) | Frisk
Serene Grace | Limber
Super Luck | Cursed Body
No ailments | No ailments
0/0/0/0/0/0/0 | 0/0/0/0/0/0(+19)/0
No other | No other

Field:
Nothing
Round 1: Fairy-types are not Psychic-types

Good evening, ladies and gentlemen. Despite the fact that there are battles still running in ASB arena, this particular battle will be reffed by a disembodied voice, as Moe is off today, Butch has gone off somewhere, Robo-ref is currently charging his batteries, and a freak accident last episode caused Al and Ted to drop off the face of the earth.

alphonse.png
83.png

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA... *gasp* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
Anyway! Tonight's match will be a double battle between one gentleman by the name of Nathaniel who is also a total edgelord, and Skyla, gym leader of Unova's Mistralton city who is really just some guy masquerading as his waifu. Who is shit. Hex maniac is best girl and you fucking know it. Having won the Bronzor flip, Skyla sends out her mons first - a Kitsunoh known simply as "The Box," and an attempt to be trendy called Bae. The other guy sends out a gigantic plasmanta called OHMAGOD and Meltdown, the Rotom who assumes a complete waste of Levitate.

Not Snake opens up the battle by taking a big bite out of the swear ray using means I'm not privy to figuring out. Seriously, how do you bite using a mask, anyway? I don't get it. What I do get, is OHMAGOD and Meltdown concentrating their big bolts of thunder on Bae for massive damage...well, one of them, anyway - Meltdown fucked up and missed. But of course, the fashion-conscious Togekiss won't stand for this, right? Of course she wouldn't! Naturally, she attempts to prey on the Plasmanta's weaknesses and sling him around with wrathful telekinesis...

...which does fuck all, because Bae's not psychic-type and OHMAGOD is too heavy for her.

And naturally, this causes her to struggle like an idiot, leaving The Box to carry Skyla's weight - no, not that weight, dumbass - and drop an icy punch on Meltdown...I'm assuming it's done in the form of some kind of headbutt, as I kind of doubt those paws could "punch" very well. In any case, Captain Nothing-personnel-kid keeps up with the offensive, shocking Bae over and over again like some kind of lightning rod.

Meltdown screws up its Thunder once again, but this time, it's not actually his fault, as The Box decides to fuck with it and launch a fierce attack on its face that does no real damage at all - but it does make the floating fan flinch. Heh, alliteration. OHMAGOD, on the other hand, not only connects his own Thunder attack, but also paralyzes Skyla's Togekiss. Bae is pretty wrecked, but not quite down yet.

She still flails pathetically, though.

Anyway, that's all for this round. While we're waiting on orders, how about you enjoy an egotistical asshole's side story?
El.png

BEN!

All Elise really wanted today was to get the key stone pitch over with, get the last bit of funding, and hopefully find some way in it all to show up that prick from Devon. Instead, her life was turned upside down, fucked up beyond all recognition, and in very real danger of ending tonight.

Easter had been caught up with that fight between the gigantic Revenankh and the equally gigantic Banette, along with that detective and the masked man. The carnage in the distance was wreathed with glowy purple...stuff that seemed to warp the space around it. To make matters worse, she couldn't do anything to help him, because of a more immediate threat...namely, that Dusknoir that had just knocked Ben out cold. The blow was bad enough, but the fact that he seemed to have already taken some kind of trauma (from last night, no doubt) terrified her. Rico wasn't around, so she couldn't understand what the ghost was saying, but he appeared to be gloating like the villain of some crappy action movie.

He also looked like he was going to turn his wrath on her, more an afterthought than any real intent. How insulting.

Elise summoned what was left of her pokemon. She had no idea what Prosopida or that Dusknoir or whoever meant to gain from all this, but those questions could be answered later. Right now, there were more pressing issues.

El.png

I don't care what your reasons are...

And as the proverb says, Hell hath no fury.

El.png

...you fucked with the wrong woman.
Order: Kitsunoh, Plasmanta, Rotom-S, Togekiss

Action 1
The Box used Super Fang! (Target: Plasmanta)
-Damage: 90 / 5 = 18 damage
-Energy cost: (18 / 2) + 3 = 12 EN
OHMAGOD used Thunder! (Target: Togekiss)
-Hit chance (Hit <= 7000): 4462 = Hit
-Crit chance (Crit <= 625) unless stated otherwise): 767 = OHHHHHHHHHHHHHHHHH...
-Damage: (11 + 3 + 7.5 - 6) * 1.5 = 23.25 damage!
-Effect chance (Paralysis <= 3000): 8482 = NOPE.
Meltdown used Thunder! (Target: Togekiss)
-Hit chance (Hit <= 7000): 9359 = NOPE.
Bae used Psychi-NO.
Numbers:
-Rotom-S: -7 EN
-Plasmanta: -18 HP, -7 EN
-Togekiss: -23.25(!) HP
-Kitsunoh: -12 EN

Action 2
The Box used Ice Punch! (Target: Rotom-S)
-Crit chance: 3907 = NOPE.
-Damage: (8 + 7.5 - 6) * 1.5 = 14.25 damage
OHMAGOD used Thunderbolt! (Target: Togekiss)
-Crit chance: 7547 = NOPE.
-Damage: (9 + 3 + 7.5 - 6) * 1.5 = 20.25 damage!
Meltdown used Thunderbolt! (Target: Togekiss)
-Crit chance: 3756 = NOPE.
-Damage: (9 + 3 + 7.5 - 6) * 1.5 = 20.25 damage!
Bae used Struggle! (Target: Plasmanta)
-Damage: 5 + 1.5 - 7.5 - 2 = 1 damage
-Recoil: 1 * .4 = 1 damage
Meltdown ate some of his leftovers! (+2 HP)
Numbers:
-Rotom-S: -12.25 HP, -6 EN
-Plasmanta: -1 HP, -6 EN
-Togekiss: -41.5(Holy shit!) HP, -5 EN
-Kitsunoh: -6 EN

Action 3
The Box used Fake Out! (Target: Rotom-S)
-Crit chance: 2953 = NOPE.
-Damage: 4 + 7.5 - 6 = 5.5 damage
OHMAGOD used Thunder! (Target: Togekiss)
-Hit chance (Hit <= 7000): 4684 = Hit
-Crit chance: 8909 = NOPE.
-Damage: (11 + 3 + 7.5 - 6) * 1.5 = 23.25 damage!
-Effect chance (Paralysis <= 3000): 894 = EEEEEEEEEEEEEEEEEYUP.
Bae was paralyzed! (20%)
Meltdown flinched and couldn't move!
-Move chance (Paralyzed <= 2000): 3339 = Move
Bae used Struggle! (Target: Plasmanta)
-Damage: 5 + 1.5 - 7.5 - 2 = 1 damage
-Recoil: 1 * .4 = 1 damage
Meltdown ate some of his leftovers! (+2 HP)
Numbers:
-Rotom-S: -3.5 HP
-Plasmanta: -1 HP, -7 EN
-Togekiss: -23.25(!) HP, -9 EN
-Kitsunoh: -4 EN

Final Numbers:
-Rotom-S: -16 (15.75) HP, -13 EN
-Plasmanta: -20 HP, -20 EN
-Togekiss: -88 HP, -14 EN
-Kitsunoh: -22 EN
Geodude6:
OAOOAO
479-s.png
|
PlasmantaFront_zpsd85b9bce.png

Meltdown | OHMAGOD
Leftovers | Focus Sash
HP: 74 | HP: 70
EN: 87 | EN: 80
Stats: 2/4/5/4/86/2/3 | Stats: 1/5/5/5/100/7/9
Levitate | Storm Drain
Nothing | Vital Spirit
Nothing | Telepathy
No ailments | No ailments
0/0/0/0/0/0/0 | 0/0/0/0/0/0/0
No other | No other

jayelt413:
AOOAOO
468.gif
|
kitsunoh-male.png

Bae | The Box
Scope Lens | Rare Candy
HP: 12 | HP: 100
EN: 86 | EN: 78
Stats: 1/3/6/4/80(20)/3/3 | Stats: 4/3/1/3/127/3/4
Hustle (OFF) | Frisk
Serene Grace | Limber
Super Luck | Cursed Body
Paralysis (15%) | No ailments
0/0/0/0/0/0/0 | 0/0/0/0/0/0(+19)/0
No other | No other

Field:
Nothing
What do, jay?​
 
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