[Ghost] Leader Zarator vs. Challenger Jayy in: Fight fire with fire!

Zarator

094.png
gengar-mega.png

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Shadow Mend (Raid only)
y9r5H.png

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 2
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psychic
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp(*)
Yawn
Revenankh_Front.png

Revenankh (Myrkul) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4 (+)
SpD Rank 4
Spe 56 (-)
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (94/94 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out
302.png
sableye-mega.png

Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster (Mega: Magic Bounce)

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

Stats (Mega):

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Evasion reduced by 10%
Base Rank total: 18

EC: N/A
MC: 0
AC: 5/5

Attacks (112/112 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt
623.png

Golurk (Grumbar) (-)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Abilities: Iron Fist, Klutz, (HA) No Guard

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (76/76 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Phantom Force
Power-Up Punch
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Shadow Punch
Shock Wave
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt
477.png

Dusknoir (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Abilities: Pressure, (HA) Frisk

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 moves):

Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Dynamicpunch
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Jayy

greninja.png

Greninja [M] [The Artist]
Nature: Hasty
Type: Water / Dark

[Abilities]
Torrent (Passive)
Protean (Toggle) (H) (Unlocked)
[Stats]
HP: 100
Atk: 3
Def: 2-
SpA: 4
SpD: 3
Spe: 141+
+23% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​

EC: 9/9
MC: Maxxxed!
AC: 5/5

[Moves] [74|74] [+4 CC]
PHYSICAL
Acrobatics
Aerial Ace
Bounce
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall

SPECIAL
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse

OTHER
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport​
sableye.png
sableye-mega.png

Sableye [M] [Alambar]
Nature: Brave
Type: Dark / Ghost

[Abilities]
Keen Eye (Passive)
Stall (Passive)
Prankster (Passive) (H) (Unlocked)
Magic Bounce (Passive) (Mega)
[Stats]
HP: 90
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 16​

[Mega Stats]
HP: 90
Atk: 4+
Def: 5
SpA: 3
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 1
Weight Class: 5
Base Rank Total: 18​

EC: N/A
MC: 0
AC: 5/5

[Moves] [94|112]
PHYSICAL
Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Dig
Double-Edge
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Ice Punch
Knock Off
Low Kick
Low Sweep
Metal Burst
Natural Gift
Payback
Poison Jab
Power-Up Punch
Punishment
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

SPECIAL
Dark Pulse
Dazzling Gleam
Dream Eater
Hidden Power [Steel]
Icy Wind
Incinerate
Night Shade
Octazooka
Power Gem
Psychic
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore

OTHER
Calm Mind
Confuse Ray
Detect
Double Team
Embargo
Endure
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room​
necturna.png

Necturna [F] [Maleficent]
Nature: Jolly
Type: Grass / Ghost

[Abilities]
Forewarn (Passive)
Telepathy (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 5
Def: 4
SpA: 2-
SpD: 5
Spe: 94+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 23​

EC: 6/6
MC: Maxxxed!
AC: 5/5

[Moves] [73|73] [+4 CC]
PHYSICAL
Bind
Bonemerang (Sketched)
Covet
Cut
Facade
Frustration
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Natural Gift
Payback
Poison Fang
Power Whip
Return
Secret Power
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thief
Thunder Fang
Vine Whip

SPECIAL
Absorb
Dream Eater
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power [Rock]
Hyper Beam
Infestation
Leaf Storm
Ominous Wind
Psychic
Round
Shadow Ball
Snore
Solar Beam
Swift

OTHER
Attract
Calm Mind
Confide
Curse
Double Team
Flash
Forest's Curse
Gravity
Ingrain
Leer
Nature Power
Nightmare
Pain Split
Protect
Psych Up
Rest
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Torment
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Worry Seed​

3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
2 days DQ
Arena: Forlorn Graveyard
Switch = OK
Items = ON
Abilities = One
Substitute Orders: 2
No Mega Evolutions
Sending order is randomly decided.

Arena: The Forlorn Graveyard
Restrictions: None

People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones. A still lake formed in a fissure in the ground, however the dark water makes it impossible to see what lies in its depths

The odd aura of this graveyard has several effects in battle:
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).
graveyard.jpg


zXX9z66.gif


Welcome to the Forlorn Graveyard. Shauntal's waiting for your challenge. Make sure that you're aware of the rules before you begin, you'll need them. And the special effects. Nevermind the spirits following us, they're passive (enough) to leave us alone. Perhaps they'll even perform for you if you're clever enough to draw in on their power.

I see you're gonna try to beat her at her own game? Good luck, sir. It's gonna be a doozy to beat an onslaught of spirits, commanded by a member of the Elite Four.

And here we are. While you two get acquainted...

Ping!
(Gym leader is heads.)

obverse.jpg


zarator sends out and equips
jayelt413 sends out, equips, and orders
zarator orders
 
150px-Black_White_Shauntal.png

Beginnings are important, whether in a good novel or a good battle!

sableye.png
Spr_BW_Shauntal.png


Gym Leader Shauntal sends out Ibrandul (Sableye M)!
Ibrandul has Prankster!
Ibrandul holds Everstone!
 
9869ffac89.png

"Very well said. Let's begin the first chapter of this battle!"
greninja.gif

Greninja (M) @ Rare Candy w/ Protean

Hydro Pump | Surf | Hydro Pump
IF Sableye is to use a Damaging Electric Move AND you have Protean, THEN Dig the first instance, Mud Sport the second instance, Dig the third instance, pushing back each instance.
IF you do not have Protean when you are to act, THEN Role Play and push back​
 
Last edited:
sableye.gif
@ Everstone
Prankster
90 HP | 100 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

greninja.gif
@ Rare Candy
Protean
90 HP | 100 EN
3/2/5/3/141 (+23% Acc)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Greninja feels its life force numbing... Reduced to 90 HP

A1

Greninja uses Hydro Pump! (No crit)
Protean: Water!
CRIT: NO (6772>625)
11 + 4 + 3 = 18 DMG
-7 EN


Sableye uses Knock Off! (No crit)
CRIT: NO (3564>625)
10 + 4 + 6 = 20 DMG
-6 EN


A2

Greninja uses Surf! (No crit)
CRIT: NO (6983>625)
9 + 3 + 1.5 = 13.5 DMG
-6 EN


Sableye uses Payback! (No crit)
CRIT: NO (3290>625)
10 + 4 + 6 = 20 DMG
-6 EN


A3

Greninja uses Hydro Pump! (No crit)
CRIT: NO (6772>625)
11 + 3 + 1.5 = 15.5 DMG
-7 EN


Sableye uses Payback! (No crit)
CRIT: NO (7284>625)
10 + 4 + 6 = 20 DMG
-10 EN


Greninja: -60 HP, -20 EN
Sableye: -47 HP, -22 EN

zXX9z66.gif


Artist goes for an all-out water assault, spewing Hydro Pumps at full force. Ibrandul, however, goes for a more precise and powerful approach; remove the opponent's item and then go for the kill. Greninja takes an ass whooping, although the Sableye is not far behind. Shauntal has an early lead.

sableye.gif
@ Everstone
Prankster
43 HP | 78 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

greninja.gif

Protean
30 HP | 80 EN
3/2/4/3/141 (+23% Acc)
STATUS: Water-typed

zarator orders
jayelt413 orders
 
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VSShauntal.png


"That was a good beginning, but beware early plot twists!"

Feint Attack - Payback - Feint Attack
If Greninja uses an evasive damaging move, replace your respective action with Sucker Punch (the first time) or Recover (any further time)
If Greninja is a Fairy-type Pokemon when you would act, replace your respective action with Poison Jab and push your actions back
 
9869ffac89.png

"I believe it's time we wrapped up this first chapter."
greninja.gif

Greninja (M) @ Nothing w/ Protean

Dark Pulse | Dark Pulse | Hydro Cannon
 
sableye.gif
@ Everstone
Prankster
43 HP | 78 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

--------------------VS.--------------------

greninja.gif

Protean
30 HP | 80 EN
3/2/4/3/141 (+23% Acc)
STATUS: Water-typed

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Greninja uses Dark Pulse! (No crit or flinch)
Protean: Dark!
CRIT: NO (993>625)
EFFECT: NO (2676>2000)
8 + 3 + 1.5 = 12.5 DMG
-5 EN


Sableye uses Feint Attack! (No crit)
CRIT: NO (9867>625)
(6 + 3 + 4) x 0.67 = 8.67 DMG
-3 EN


A2

Greninja uses Dark Pulse! (Sableye flinched)
CRIT: NO (942>625)
EFFECT: YES (436<2000)
8 + 3 + 1.5 = 12.5 DMG
-9 EN


Sableye flinched!

A3

Greninja uses Hydro Cannon!
Protean: Water!
15 + 3 + 1.5 = 19.5 DMG
-9 EN


Sableye fainted!

Sableye: -45 HP, -3 EN
Greninja: -9 HP, -23 EN

zXX9z66.gif


The Artist takes back the lead, hitting the Sableye's weak spot, making it flinch in pain. With a swift Hydro Cannon, the gremlin is put down, giving the edge back to the challenger.

Chapter 1 is over, but the story is far from done!


sableye.gif
@ Everstone
Prankster
HPKO | 75 EN
6/5/3/3/43 (-10% Eva)
STATUS: RIP

--------------------VS.--------------------

greninja.gif

Protean
21 HP | 57 EN
3/2/4/3/141 (+23% Acc)
STATUS: Water-typed, Sluggish

zarator sends out a new Pokemon and equips
jayelt413 orders
 
VSShauntal.png

Let us begin a new chapter!

y9r5H.png
Spr_BW_Shauntal.png


Gym Leader Shauntal sends out Mask (Kitsunoh M)!
Mask has Frisk!
Mask holds Spell Tag!
 
9869ffac89.png

"Every chapter needs a good hook!"
sableye.gif

Switching to Sableye @ Everstone % Prankster, would you like to counterswitch?
 
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9869ffac89.png

"This transitition should work just fine..."
sableye.gif

Sableye @ Everstone % Prankster

Imprison [Taunt, Knock Off, Imprison] | Knock Off | Foul Play

IF Kitsunoh is to use a Damaging Evasive Move outside of a combination AND you are not to use a Damaging Dark Move, THEN Sucker Punch and push back
IF Kitsunoh is to use a Protective/Evasive Move AND you are to use a Damaging Dark Move, THEN Double Team [2] the first instance, Chill the second instance, pushing back on each instance. Do not activate this substitution on consecutive actions.​
 
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@ Spell Tag
Frisk
90 HP | 100 EN
4/3/1/3/127 (+19% Acc)
STATUS: OK

--------------------VS.--------------------

sableye.gif
@ Everstone
Prankster
90 HP | 100 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Kitsunoh uses Snatch!
-4 EN


Sableye's Imprison is stolen by Kitsunoh!
Mask emits a pulse that stops attacks!
-8 EN
-8 EN


A2

Kitsunoh uses Shadow Strike! (No crit or debuff)
CRIT: NO (1951>625)
EFFECT: NO (8170>5000)
8 + 3 - 1.5 + 4 = 13.5 DMG
-5 EN


Sableye uses Struggle! (No crit)
CRIT: NO (3526>625)
5 + 4.5 = 9.5 DMG
RECOIL: 3.8 DMG
-5 EN


A3

Kitsunoh vanishes!
-6 EN

Sableye uses Foul Play!

But it missed!
-6 EN

Kitsunoh uses Phantom Force! (No crit)

CRIT: NO (7988>625)
9 + 3 - 1.5 + 4 = 14.5 DMG
-5 EN


Kitsunoh: -10 HP, -28 EN
Sableye: -32 HP, -19 EN
zXX9z66.gif


Mask primes itself for action, and steals an attack done by Alambar, and then sits and chuckles as the ghost flails wildly! After striking it with ghostly blows, and avoiding Sableye's Foul Play, Kitsunoh sits comfy with its position, blocking out Sableye's best moves.

y9r5H.png
@ Spell Tag
Frisk
80 HP | 72 EN
4/3/1/3/127 (+19% Acc)
STATUS: Imprisoning (Taunt, Knock Off, Imprison, 3a)

--------------------VS.--------------------

sableye.gif
@ Everstone
Prankster
58 HP | 81 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

Zarator
302.png
KO'ed

Jayy
658.png
HP / EN: 21 / 57

zarator orders
jayelt413 orders
 
Last edited:
Exclaimer: Jayy's sub says "IF Kitsunoh is to use a Damaging Evasive Move outside of a combination AND you are not to use a Damaging Dark Move, THEN Sucker Punch and push back"

Given that he was to use a Dark-type move (Foul Play), I don't see why the substitution would activate
 
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"Then again, sometimes even I can be caught off guard by these"

Knock Off - Shadowstrike - Shadow Claw
If Sableye uses Will-O-Wisp and is not burned, replace your respective action with Psycho Shift and push your actions back
If Sableye uses Sucker Punch, replace your respective action with Feather Dance and push your actions back
 
y9r5H.png
@ Spell Tag
Frisk
80 HP | 72 EN
4/3/1/3/127 (+19% Acc)
STATUS: Imprisoning (Taunt, Knock Off, Imprison, 3a)

--------------------VS.--------------------

sableye.gif
@ Everstone
Prankster
58 HP | 81 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Sableye uses Trick!
Items are exchanged!
-7 EN

Kitsunoh uses Knock Off! (No crit)
CRIT: NO (4119>625)
10 + 1.5 = 11.5 DMG
-7 EN


Sableye's Spell Tag vanishes!

A2

Kitsunoh uses Shadow Strike! (No crit or debuff)
CRIT: NO (8245>625)
EFFECT: NO (8892>5000)
8 + 3 + 1.5 = 12.5 DMG
-5 EN


Sableye uses Thief! (No crit)
CRIT: NO (8866>625)
(6 + 3 + 1.5) x 1.5 = 15.75 DMG
-3 EN


Sableye snatches Kitsunoh's Everstone!

A3

Sableye uses Pain Split!
+15.125 HP
15.125 DMG
-19.125 EN


Kitsunoh uses Shadow Claw! (No crit)
CRIT: NO (5144>1250)
7 + 3 - 1.5 = 8.5 DMG
-4 EN


Kitsunoh: -31 HP, -16 EN
Sableye: -17 HP, -29 EN

zXX9z66.gif


The two ghosts continue duking it out, slowly but steadily. Mask leaps in and attempts to knock off the Sableye's item, but the gem-lin had changed items while it was unaware! After, Alambar thieves its item back violently, and then saps away Mask's life. The battlers are now pretty even.

y9r5H.png

Frisk
49 HP | 56 EN
4/3/1/3/127 (+19% Acc)
STATUS: OK

--------------------VS.--------------------

sableye.gif
@ Everstone
Prankster
41 HP | 52 EN
6/5/3/3/43 (-10% Eva)
STATUS: OK

Zarator
302.png
KO'ed

Jayy
658.png
HP / EN: 21 / 57

jayelt413 orders
zarator orders
 
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"Good job Alambar! The Artist, I think it's time to change the course a little bit..."
greninja.gif

Switching to Greninja @ Nothing % Protean! Would you like to counterswitch?
 
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"Alright, this can't be too difficult. Right?"
greninja.gif

Greninja @ Nothing % Protean

Dark Pulse | Hydro Cannon | Night Slash

IF Kitsunoh is to use a Damaging Evasive Move without suspension AND Kitsunoh would move first by speed order, THEN Dive and push back.
[Non-Consecutive] IF Kitsunoh is to use a Protective/Evasive Move, THEN Spikes and push back.​
 
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