Glacier Knight:
Hester Grimsbane [F] Misdreavus
Nature: Timid (+15% Speed & +22% Accuracy, -1 Attack)
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
Levitate [Passive]: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 3
SPD: 3
SPE: 98 (+22% Acc)
SC/WC: 1/1
BRT: 15
90/1/2/3/3/98 | 1/1
Moves [25]:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Shadow Ball
Perish Song
Power Gem
Destiny Bond
Shadow Sneak
Imprison
Me First
Ominous Wind
Foul Play
Magic Coat
Skill Swap
Taunt
Protect
Psychic
Torment
Will-O-Wisp
Geodude6:
Beast [Growlithe] (M)
Nature: Hasty (+15% Spe, +11% Acc, -1 Def)
Type:
: Fire STAB, immune to burn status. Brighten Command.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified:(Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage). LOCKED
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Flamethrower
Outrage
Flare Blitz
Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash
Protect
Dig
Fire Blast
Will-O-Wisp
Wild Charge
Geodude equips and orders
Glacier equips and orders
I ref
Hester Grimsbane [F] Misdreavus
Nature: Timid (+15% Speed & +22% Accuracy, -1 Attack)
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
Levitate [Passive]: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 3
SPD: 3
SPE: 98 (+22% Acc)
SC/WC: 1/1
BRT: 15
90/1/2/3/3/98 | 1/1
Moves [25]:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Shadow Ball
Perish Song
Power Gem
Destiny Bond
Shadow Sneak
Imprison
Me First
Ominous Wind
Foul Play
Magic Coat
Skill Swap
Taunt
Protect
Psychic
Torment
Will-O-Wisp
Geodude6:
Beast [Growlithe] (M)
Nature: Hasty (+15% Spe, +11% Acc, -1 Def)
Type:
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified:
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Flamethrower
Outrage
Flare Blitz
Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash
Protect
Dig
Fire Blast
Will-O-Wisp
Wild Charge
Geodude equips and orders
Glacier equips and orders
I ref

