Approved by Eevee General and The Immortal
Live from Other Metagames, on the Smogon forums, this is Pokemon's...Got...Talent! Here's your host, nv!
Thank you, thank you! Welcome to "Got Talent?" a unique metagame where the (contest) conditions of moves now determine the stat a move uses for damage calculation. What this means is each condition happens to correlate with a stat, allowing for some crazy, fresh new strategies that can win over or surprise the opponent!
Mechanic: Moves are now separated into their contest conditions. Each move now uses the stat correlating with its contest condition for damage calculation.
Clauses: OU Clauses
Bans: OU Banlist with the following bans:
Shuckle
Speed Boost
Unbans:
Aegislash
Hoopa-Unbound
Strategy:
There are 5 contest conditions (Cool, Tough, Beautiful, Clever, and Cute) and every move happens to be classified into these 5 groups. Each condition also happens to correlate with a specific stat (minus HP), meaning Cool = Attack, Tough = Defense, Beautiful = Special Attack, Clever = Special Defense, and Cute = Speed.
Q&A:
Q: How does damage calculation work?
A: Scald, a Tough move, coming from Slowbro now uses its invested base 110 Defense stat, rather than its uninvested base 100 Special Attack stat for damage calculation.
Q: Are status moves affected by this new mechanic?
A: No as they don't cause any damage to the opponent in the "attacking" sense lol.
Q: What about setup moves?
A: Setup moves will work as normal; however, setup moves such as Iron Defense and Amnesia will boost Tough and Clever moves respectively, allowing for a plethora of new setup options, giving even more creativity.
Q: Does the Physical/Special split stay intact?
A: Yes. Even if a special move uses the Pokemon's Attack stat (Dark Pulse or Vacuum Wave for example), it will still hit the opponent's Pokemon on its Special Defense stat.
Q: How does Foul Play work with it being a Clever move?
A: The mechanic doesn't change as the description of the move itself is "The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power."
Q: How does Unaware work? Does it still block the offensive boosts from the new boosting moves?
A: Unfortunately, no. Unaware only ignores the boosts to Cool or Beautiful moves while only ignoring the defensive boosts to a Pokemon's Defense or Special Defense, meaning that the most common boosters can power through Unaware Pokemon.
Q: Where can I play this?
A: Thanks to urkerab, it is playable on the ROM server!
Resources:
Move List:
Notable moves are bolded.
Unreleased moves are underlined.
(Attack)
(no change)
Fell Stinger, Fury Cutter, Megahorn, Pin Missile, Twineedle, X-Scissor
Darkest Lariat, Night Slash, Punishment
Dragon Claw, Outrage
Fusion Bolt, Spark, Thunder Fang, Thunder Punch, Volt Tackle, Zing Zap
Brick Break, Circle Throw, Cross Chop, Double Kick, Dynamic Punch, Force Palm, High Jump Kick, Jump Kick, Mach Punch, Reversal, Rolling Kick, Sacred Sword, Sky Uppercut, Storm Throw, Submission, Triple Kick, Vital Throw
Blaze Kick, Fire Fang, Flame Charge, Flare Blitz, V-Create
Acrobatics, Aerial Ace, Brave Bird, Drill Peck, Peck, Sky Attack, Wing Attack
Phantom Force, Shadow Bone, Shadow Claw, Shadow Force, Spectral Thief
Bullet Seed, Leaf Blade, Razor Leaf, Solar Blade, Vine Whip
Precipice Blades
Ice Fang
Crush Claw, Cut, Double Hit, Extreme Speed, False Swipe, Fury Attack, Hold Back, Horn Attack, Hyper Fang, Mega Kick, Quick Attack, Rapid Spin, Retaliate, Slash, Spike Cannon
Cross Poison
Psycho Cut
Accelrock
Gyro Ball, Iron Tail, Magnet Bomb, Metal Claw, Meteor Mash, Smart Strike, Steel Wing, Sunsteel Strike
Aqua Jet, Liquidation, Razor Shell
Aeroblast, Air Cutter, Air Slash, Oblivion Wing
Dark Pulse, Night Daze
Dragon Breath, Twister
Electro Ball, Shock Wave, Thunder, Thunderbolt, Thundershock, Volt Switch, Zap Cannon
Focus Blast, Vacuum Wave
Searing Shot
Moongeist Beam
Leaf Tornado, Solar Beam
Hyper Beam, Hyper Voice, Razor Wind, Swift, Techno Blast, Trump Card
Extrasensory, Prismatic Laser, Psystrike
Water Shuriken
(Defense)
Steamroller
Bite, Brutal Swing, Crunch, Hyperspace Fury, Payback, Thief
Dragon Hammer, Dragon Rush, Dragon Tail, Dual Chop
Wild Charge
Arm Thrust, Close Combat, Drain Punch, Focus Punch, Hammer Arm, Karate Chop, Low Kick, Power-Up Punch, Revenge, Rock Smash, Superpower, Wake-Up Slap
Fire Punch, Heat Crash
Beak Blast, Flying Press, Sky Drop
Spirit Shackle
Leafage, Horn Leech, Power Whip, Seed Bomb, Wood Hammer
Bone, Club, Bone Rush, Bonemerang, Bulldoze, Dig, Drill Run, Earthquake, High Horsepower, Magnitude, Stomping Tantrum, Thousand Waves
Ice Hammer
Bind, Body Slam, Chip Away, Comet Punch, Constrict, Crush Grip, Double-Edge, Fury Swipes, Giga Impact, Head Charge, Headbutt, Mega Punch, Multi-Attack, Pound, Rage, Rock Climb, Scratch, Skull Bash, Slam, Smelling Salts, Stomp, Strength, Tackle, Take Down, Thrash, Vice Grip, Wrap
Gunk Shot, Poison Jab
Head Smash, Rock Blast, Rock Slide, Rock Throw, Rock Wrecker, Smack Down, Stone Edge
Anchor Shot, Bullet Punch, Heavy Slam, Iron Head
Clamp, Crabhammer, Waterfall
Snarl
Clanging Scales, Core Enforcer
Incinerate, Lava Plume, Magma Storm, Shell Trap
Hurricane
Mud Shot
Boomburst, Spit Up, Wring Out
Belch, Sludge, Sludge Bomb, Sludge Wave, Smog
Ancient Power
Brine, Muddy Water, Octazooka, Scald, Sparkling Aria
(Special Attack)
Bolt Strike
Flame Wheel, Sacred Fire
Dragon Ascent
Petal Blizzard
Land's Wrath, Thousand Arrows
Avalanche, Freeze Shock, Ice Ball, Ice Punch, Ice Shard, Icicle Crash, Icicle Spear
Explosion, Self-Destruct
Diamond Storm
Aqua Tail, Dive
(no change)
Bug Buzz, Signal Beam, Silver Wind
Draco Meteor, Dragon Pulse, Roar of Time, Spacial Rend
Charge Beam, Discharge, Electroweb
Dazzling Gleam, Fairy Wind, Fleur Cannon, Light of Ruin, Moonblast
Aura Sphere, Secret Sword
Blast Burn, Blue Flare, Eruption, Fiery Dance, Fire Blast, Fire Pledge, Fire Spin, Flame Burst, Flamethrower, Fusion Flare, Heat Wave, Inferno, Mystical Fire, Overheat
Ominous Wind
Energy Ball, Grass Pledge, Leaf Storm, Magical Leaf, Petal Dance, Seed Flare
Earth Power
Aurora Beam, Blizzard, Freeze-Dry, Frost Breath, Glaciate, Ice Beam, Ice Burn, Icy Wind, Powder Snow
Echoed Voice, Judgement, Nature Power, Relic Song, Revelation Dance, Round, Tri Attack, Weather Ball
Acid Spray, Clear Smog, Venoshock
Psybeam, Psyshock
Power Gem
Doom Desire, Flash Cannon, Mirror Shot
Bubble Beam, Hydro Cannon, Hydro Pump, Origin Pulse, Steam Eruption, Surf, Water Pledge, Water Pulse, Water Spout, Whirlpool
(Special Defense)
Attack Order
Assurance, Beat Up, Feint Attack, Foul Play, Knock Off, Power Trip, Pursuit, Sucker Punch, Throat Chop
Low Sweep
Fly
Shadow Punch, Shadow Sneak
Needle Arm
Sand Tomb
Feint, Natural Gift, Pay Day, Secret Power
Poison Fang, Poison Sting, Poison Tail
Psychic Fangs, Zen Headbutt
Rock Tomb
Gear Grind
Leech Life
Parabolic Charge
Burn Up
Gust
Hex, Shadow Ball
Absorb, Giga Drain, Mega Drain
Hidden Power
Acid
Confusion, Dream Eater, Future Sight, Hyperspace Hole, Luster Purge, Mist Ball, Psychic, Psycho Boost, Stored Power, Synchronoise
(Speed)
Bug Bite, First Impression, Lunge, U-turn
Fling
Nuzzle
Play Rough
Fire Lash
Bounce, Pluck
Astonish, Lick
Trop Kick
Barrage, Covet, Dizzy Punch, Double Slap, Egg Bomb, Facade, Fake Out, Flail, Frustration, Last Resort, Present, Return, Tail Slap
Heart Stamp
Rollout
Infestation, Pollen Puff, Struggle Bug
Disarming Voice, Draining Kiss
Ember
Chatter
Grass Knot
Mud Bomb, Mud Slap
Snore, Uproar
Bubble, Water Gun
Credits to Serebii's AttackDex for the up-to-date organizing of moves into their Contest conditions and to Asumi for gathering moves I missed
Useful Posts:
The Got Talent? Playbook: Pokemon's Stats and Moves organized by Conditions by Jajoken
Got Talent? Frameworks by PinkDragonTamer
Live from Other Metagames, on the Smogon forums, this is Pokemon's...Got...Talent! Here's your host, nv!

Thank you, thank you! Welcome to "Got Talent?" a unique metagame where the (contest) conditions of moves now determine the stat a move uses for damage calculation. What this means is each condition happens to correlate with a stat, allowing for some crazy, fresh new strategies that can win over or surprise the opponent!
Rules:Mechanic: Moves are now separated into their contest conditions. Each move now uses the stat correlating with its contest condition for damage calculation.
Clauses: OU Clauses
Bans: OU Banlist with the following bans:


Unbans:


Strategy:
There are 5 contest conditions (Cool, Tough, Beautiful, Clever, and Cute) and every move happens to be classified into these 5 groups. Each condition also happens to correlate with a specific stat (minus HP), meaning Cool = Attack, Tough = Defense, Beautiful = Special Attack, Clever = Special Defense, and Cute = Speed.
Q&A:
Q: How does damage calculation work?
A: Scald, a Tough move, coming from Slowbro now uses its invested base 110 Defense stat, rather than its uninvested base 100 Special Attack stat for damage calculation.
Q: Are status moves affected by this new mechanic?
A: No as they don't cause any damage to the opponent in the "attacking" sense lol.
Q: What about setup moves?
A: Setup moves will work as normal; however, setup moves such as Iron Defense and Amnesia will boost Tough and Clever moves respectively, allowing for a plethora of new setup options, giving even more creativity.
Q: Does the Physical/Special split stay intact?
A: Yes. Even if a special move uses the Pokemon's Attack stat (Dark Pulse or Vacuum Wave for example), it will still hit the opponent's Pokemon on its Special Defense stat.
Q: How does Foul Play work with it being a Clever move?
A: The mechanic doesn't change as the description of the move itself is "The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power."
Q: How does Unaware work? Does it still block the offensive boosts from the new boosting moves?
A: Unfortunately, no. Unaware only ignores the boosts to Cool or Beautiful moves while only ignoring the defensive boosts to a Pokemon's Defense or Special Defense, meaning that the most common boosters can power through Unaware Pokemon.
Q: Where can I play this?
A: Thanks to urkerab, it is playable on the ROM server!
Resources:
Move List:
Notable moves are bolded.
Unreleased moves are underlined.



Fell Stinger, Fury Cutter, Megahorn, Pin Missile, Twineedle, X-Scissor

Darkest Lariat, Night Slash, Punishment

Dragon Claw, Outrage

Fusion Bolt, Spark, Thunder Fang, Thunder Punch, Volt Tackle, Zing Zap

Brick Break, Circle Throw, Cross Chop, Double Kick, Dynamic Punch, Force Palm, High Jump Kick, Jump Kick, Mach Punch, Reversal, Rolling Kick, Sacred Sword, Sky Uppercut, Storm Throw, Submission, Triple Kick, Vital Throw

Blaze Kick, Fire Fang, Flame Charge, Flare Blitz, V-Create

Acrobatics, Aerial Ace, Brave Bird, Drill Peck, Peck, Sky Attack, Wing Attack

Phantom Force, Shadow Bone, Shadow Claw, Shadow Force, Spectral Thief

Bullet Seed, Leaf Blade, Razor Leaf, Solar Blade, Vine Whip

Precipice Blades

Ice Fang

Crush Claw, Cut, Double Hit, Extreme Speed, False Swipe, Fury Attack, Hold Back, Horn Attack, Hyper Fang, Mega Kick, Quick Attack, Rapid Spin, Retaliate, Slash, Spike Cannon

Cross Poison

Psycho Cut

Accelrock

Gyro Ball, Iron Tail, Magnet Bomb, Metal Claw, Meteor Mash, Smart Strike, Steel Wing, Sunsteel Strike

Aqua Jet, Liquidation, Razor Shell


Aeroblast, Air Cutter, Air Slash, Oblivion Wing

Dark Pulse, Night Daze

Dragon Breath, Twister

Electro Ball, Shock Wave, Thunder, Thunderbolt, Thundershock, Volt Switch, Zap Cannon

Focus Blast, Vacuum Wave

Searing Shot

Moongeist Beam

Leaf Tornado, Solar Beam

Hyper Beam, Hyper Voice, Razor Wind, Swift, Techno Blast, Trump Card

Extrasensory, Prismatic Laser, Psystrike

Water Shuriken



Steamroller

Bite, Brutal Swing, Crunch, Hyperspace Fury, Payback, Thief

Dragon Hammer, Dragon Rush, Dragon Tail, Dual Chop

Wild Charge

Arm Thrust, Close Combat, Drain Punch, Focus Punch, Hammer Arm, Karate Chop, Low Kick, Power-Up Punch, Revenge, Rock Smash, Superpower, Wake-Up Slap

Fire Punch, Heat Crash

Beak Blast, Flying Press, Sky Drop

Spirit Shackle

Leafage, Horn Leech, Power Whip, Seed Bomb, Wood Hammer

Bone, Club, Bone Rush, Bonemerang, Bulldoze, Dig, Drill Run, Earthquake, High Horsepower, Magnitude, Stomping Tantrum, Thousand Waves

Ice Hammer

Bind, Body Slam, Chip Away, Comet Punch, Constrict, Crush Grip, Double-Edge, Fury Swipes, Giga Impact, Head Charge, Headbutt, Mega Punch, Multi-Attack, Pound, Rage, Rock Climb, Scratch, Skull Bash, Slam, Smelling Salts, Stomp, Strength, Tackle, Take Down, Thrash, Vice Grip, Wrap

Gunk Shot, Poison Jab

Head Smash, Rock Blast, Rock Slide, Rock Throw, Rock Wrecker, Smack Down, Stone Edge

Anchor Shot, Bullet Punch, Heavy Slam, Iron Head

Clamp, Crabhammer, Waterfall


Snarl

Clanging Scales, Core Enforcer

Incinerate, Lava Plume, Magma Storm, Shell Trap

Hurricane

Mud Shot

Boomburst, Spit Up, Wring Out

Belch, Sludge, Sludge Bomb, Sludge Wave, Smog

Ancient Power

Brine, Muddy Water, Octazooka, Scald, Sparkling Aria



Bolt Strike

Flame Wheel, Sacred Fire

Dragon Ascent

Petal Blizzard

Land's Wrath, Thousand Arrows

Avalanche, Freeze Shock, Ice Ball, Ice Punch, Ice Shard, Icicle Crash, Icicle Spear

Explosion, Self-Destruct

Diamond Storm

Aqua Tail, Dive


Bug Buzz, Signal Beam, Silver Wind

Draco Meteor, Dragon Pulse, Roar of Time, Spacial Rend

Charge Beam, Discharge, Electroweb

Dazzling Gleam, Fairy Wind, Fleur Cannon, Light of Ruin, Moonblast

Aura Sphere, Secret Sword

Blast Burn, Blue Flare, Eruption, Fiery Dance, Fire Blast, Fire Pledge, Fire Spin, Flame Burst, Flamethrower, Fusion Flare, Heat Wave, Inferno, Mystical Fire, Overheat

Ominous Wind

Energy Ball, Grass Pledge, Leaf Storm, Magical Leaf, Petal Dance, Seed Flare

Earth Power

Aurora Beam, Blizzard, Freeze-Dry, Frost Breath, Glaciate, Ice Beam, Ice Burn, Icy Wind, Powder Snow

Echoed Voice, Judgement, Nature Power, Relic Song, Revelation Dance, Round, Tri Attack, Weather Ball

Acid Spray, Clear Smog, Venoshock

Psybeam, Psyshock

Power Gem

Doom Desire, Flash Cannon, Mirror Shot

Bubble Beam, Hydro Cannon, Hydro Pump, Origin Pulse, Steam Eruption, Surf, Water Pledge, Water Pulse, Water Spout, Whirlpool



Attack Order

Assurance, Beat Up, Feint Attack, Foul Play, Knock Off, Power Trip, Pursuit, Sucker Punch, Throat Chop

Low Sweep

Fly

Shadow Punch, Shadow Sneak

Needle Arm

Sand Tomb

Feint, Natural Gift, Pay Day, Secret Power

Poison Fang, Poison Sting, Poison Tail

Psychic Fangs, Zen Headbutt

Rock Tomb

Gear Grind


Leech Life

Parabolic Charge

Burn Up

Gust

Hex, Shadow Ball

Absorb, Giga Drain, Mega Drain

Hidden Power

Acid

Confusion, Dream Eater, Future Sight, Hyperspace Hole, Luster Purge, Mist Ball, Psychic, Psycho Boost, Stored Power, Synchronoise



Bug Bite, First Impression, Lunge, U-turn

Fling

Nuzzle

Play Rough

Fire Lash

Bounce, Pluck

Astonish, Lick

Trop Kick

Barrage, Covet, Dizzy Punch, Double Slap, Egg Bomb, Facade, Fake Out, Flail, Frustration, Last Resort, Present, Return, Tail Slap

Heart Stamp

Rollout


Infestation, Pollen Puff, Struggle Bug

Disarming Voice, Draining Kiss

Ember

Chatter

Grass Knot

Mud Bomb, Mud Slap

Snore, Uproar

Bubble, Water Gun
Useful Posts:








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