Gothitelle [QC 3/3] [GP 2/2]

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Yoda2798

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[OVERVIEW]

+ One of two viable Shadow Tag users, alongside Mega Gengar, with Gothitelle boasting better defensive stats, typing, immediate trapping ability, and that it can be used with another mega.
+ Great ability to provide setup opportunities for teammates through it's ability to trap opposing Pokemon and wide range of useful support moves.
+ Fills the role of bulky Psychic-type Trick Room setter and bulky support, getting great moves such as Heal Pulse and Helping Hand.
- Faces competition in these roles from other Psychic-types such as Cresselia, which boasts far better bulk and more reliable recovery with Moonlight.
- Particularly weak to Pokemon which greatly threaten Trick Room teams such as strong Dark-types, for example Hoopa-U and Bisharp, as well as Heatran and Aegislash, due to Gothitelle's pure Psychic-typing.
- Gothitelle therefore also faces competition from other Trick Room setters such as Hoopa-U, Jellicent, and Reuniclus which can all help cover some of these common Trick Room team weaknesses.
- Poor Special Attack stat and limited coverage give it low offensive pressure and make Gothitelle especially vulnerable to Taunt.

[SET]
name: Trick Room Trapper
move 1: Psychic
move 2: Trick Room
move 3: Helping Hand / Charm / Heal Pulse
move 4: Protect / Helping Hand / Heal Pulse
item: Sitrus Berry
ability: Shadow Tag
nature: Sassy
evs: 252 HP / 160 Def / 40 SpA / 56 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Psychic provides strong STAB, doing sufficient damage on super effective hits, but not much otherwise.
  • Trick Room allows Gothitelle and other slow Pokemon to take the advantage and move first for a few turns.
  • Gothitelle has myriad of support options; with moves such as Helping Hand, which strengthen's a partner's attack, and Heal Pulse, which heal's a partner a great deal. Charm can weaken the strength of an opposing physical attacker, making them a trapped liability for teammates to take advantage of.
  • Protect is a vitally important move in Doubles, and allows Gothitelle to avoid taking damage or a Taunt. Omitting Protect to gain another support move can however be a viable option.
Set Details
========
  • This distribution of EVs allow Gothitelle to live either a Modest Life Orb Dark Pulse from Hydreigon, or two Adamant Life Orb Talonflame Brave Birds, with Sitrus berry; the remaining EVs are put in to Special Attack to help maximize Gothitelle's offensive power and guarantee the 2HKO on standard Relaxed nature Amoonguss.
  • 0 Attack IVs minimize the damage Gothitelle takes from confusion or Foul Play, while 0 Speed IVs help Gothitelle to move first under Trick Room.
  • Sitrus Berry offers limited recovery to Gothitelle, allowing it to stay on the field and provide support for longer.
  • ChestoRest, with Rest being used over Protect, is another option to help Gothitelle instantly restore back to full Health. This allows it to recover the damage taken while setting Trick Room the first time so it can be more easily set again later in the match. This does however force Gothitelle to lose Protect or a second support move, sadly.
Usage Tips
========
  • Gothitelle is best used early-game and as a lead, where it can trap and weaken the opponent's Pokemon and also set Trick Room. This utilizes Shadow Tag the best as this gives you the opportunity to trap and either significantly weaken or KO threats early on for teammates.
  • After Trick Room is set, Gothitelle should mainly be using it's support move or Protect unless there is Pokemon such as Amoonguss which you need to hit.
  • If Gothitelle is running Charm it should try to trap the opponent's physical attackers and use it to render them dead weight, giving Gothitelle and its teammates a chance to set up or attack safely.
  • Even if Gothitelle is on a low amount of HP or crippled by status such as sleep, Shadow Tag alone is still great utility, and through the use of Protect and switching out if need be - the opponent cannot hard-switch out on the turn Gothitelle leaves the field - it can still be a great asset to it's team, further backed up by a support move-pool including the priority Helping Hand.
Team Options
========
  • Fake Out users such as Scrafty and Hariyama help Gothitelle set Trick Room. Fighting-type Fake Out users such as the previous examples can also hit the Dark- and Steel-types which trouble Gothitelle such as Aegislash, Heatran, Bisharp, and Hydreigon for super effective damage. Scrafty also offers Intimidate, which patches up Gothitelle's weaker Defence stat.
  • Intimidate users in general including Landorus-T and Gyarados as well help Gothitelle to stay on the field for longer as they reduce opponents attack. In combination with Shadow Tag, this can be used for Intimidate shuffling to severely weaken the strength of the opponents' phsyical attacks.
  • Strong Trick Room attackers such as Mega Camerupt, Mega Abomasnow, and Mega Mawile can all take advantage of the reversed move order while appreciating the support provided by Gothitelle to nab extra KOes.
  • Set up Pokemon such as Mega Kangaskhan, Azumarill, and Volcarona all appreciate the benefits of Shadow Tag, as Gothitelle can trap opponents which provide easy set up opportunities, and can also trap and help remove or significantly weaken the Pokemon which threaten the set up user, such as by trapping Talonflame for Volcarona to attack unhampered. Using Heal Pulse is very effective for supporting these Pokemon set up, with Azumarill especially appreciating the recovery due to Belly Drum's health cost.
  • Weather setters such as Mega Abomasnow, Mega Charizard Y, and Politoed all receive large benefits from Gothitelle's ability to trap the opponent's weather setter and so win the weather war. This is particularly important for sun versus rain matchups, where the dominating weather can easily determine the winner of the match.
  • Partners which can remove Pokemon such as Dark-types, Heatran, and Aegislash work well with Gothitelle, such as Mega Camerupt, Hoopa-U, and Scrafty, who all work well under Trick Room as well.
[STRATEGY COMMENTS]
Other Options
=============
  • Taunt allows Gothitelle to stop Amoonguss from using Spore and Rage Powder completely, while also preventing Heatran from subbing, and easing prediction against Aegislash for teammates. However, Amoonguss does underspeed Gothitelle under Trick Room so Taunt is quite niche and must be used with Safety Goggles to be truly effective.
  • Foul Play allows Gothitelle to hit Aegislash for big damage if caught in blade form but greatly reduces Gothitelle damage output even further in general. Foul Play also hits Pokemon with high or increased Attack stats for good damage such as Power-Up Punch Mega Kangaskhan, Landorus-T, and Hoopa-U.
  • Mental Herb lets Gothitelle get around Taunt, being most useful for guaranteeing the Trick Room set turn one, but has the drawbacks of being single-use and being less effective than other items in most cases.
  • Colbur Berry allows Gothitelle to tank single Dark-type attack, notably allowing it to live an Adamant Life Orb Knock Off from Bisharp if above 67% HP, but reduces its defensive abilities in general.
  • Tickle performs similarly to Charm, with the added Defence drop being the vital difference. Tickle is more team-specific, and works better for attempting to quickly KO a Pokemon rather than simply weaken it. If using Tickle, Psyshock should be used as well due to it's higher damage output than Psychic after a Defence drop.
  • Fake Tears is another stat dropping move, which instead lower's an opponent's Special Defence. This again make Fake Tears a better option for teams which need to quickly remove a threat, however this time using a special attacker. Fake Tears notably allows Gothitelle to OHKO Amoonguss, and can effectively provide a check to Calm Mind Cresselia.
  • Safety Goggles is a niche item choice which provides Gothitelle with a complete immunity to Spore and the ability to ignore Rage Powder if needed, which is greatly helpful against Amoonguss. However, Gothitelle's lack of raw bulk means that without Sitrus Berry or ChestoRest, Gothitelle will usually go down to even two neutral hits.
  • Magic Coat allows Gothitelle to deal with Taunt users by bouncing back Taunt onto the user, making them incapable of using Taunt again for a few turns. Outside of helping set Trick Room or for facing Thundurus, which has priority Taunt to stop most of Gothitelle's support moves, Magic Coat is effectively dead weight.
  • Thunder Wave provides Gothitelle with a great single-target speed control move for non-Trick Room teams. However, this option is not usually recommended as Gothitelle is commonly used on Trick Room teams so that it can nearly always use support moves such as Charm and Heal Pulse before the opponent attacks.
  • Reflect and Light Screen can be used to reduce the attack of physical and special attacks to your team respectively, but both options make Gothitelle more passive. Reflect also faces large competition from other moves such as Charm and Tickle which also reduce opposing physical attackers' damage output.
  • Flash is a luck-based option which allows Gothitelle to reduce an opponents accuracy, and works only in this instance due to Gothitelle's trapping ability. However, this strategy is still highly unreliable and there will be far better options the vast majority of the time.
Checks and Counters
===================

**Typing Advantage** Dark- and Steel-type Pokemon such as Bisharp, Heatran, Hydreigon, and Aegislash take little to no damage from Gothitelle's attacks, with Heatran and Aegislash being free to Substitute up. Dark-types in particular are a problem as they deal massive super effective damage to Gothitelle, with Bisharp's Knock Off even OHKOing, while being immune to Gothitelle's attacks. Aegislash and other Ghost-types such as Gengar hit Gothitelle super effectively and are also free to switch out of Gothitelle's Shadow Tag.

**Utility Moves**: Gothitelle's lack of direct offensive presence and reliance on status moves leaves it particularly vulnerable to Taunt, however it can still hit some Taunt users such as Keldeo and Terrakion for decent damage. Taunting Gothitelle before it can set Trick Room turns it into a liability due to it's low Speed and minimal offensive presence. Opposing Fake Out users such as Mega Kangaskhan can stop Gothitelle from setting Trick Room turn one. Breloom and Amoonguss both threaten Gothitelle with Spore in and out of Trick Room respectively, however, Safety Goggles remedies this problem.



[OVERVIEW]

Gothitelle carves itself a niche in the Doubles OU metagame as one of two viable Shadow Tag users, with the other being Mega Gengar. Over its fellow trapper, Gothitelle boasts better defensive stats, the immediate ability to trap, and the ability to be used alongside another Mega Pokemon. Shadow Tag allows Gothitelle to provide excellent setup opportunities for teammates, aided by its wide range of support moves such as Charm, Heal Pulse, and Helping Hand. Gothitelle also fills the role of a bulky Psychic-type Trick Room setter and general supporter, as its great support movepool allows it to assist a variety of teammates.

However, Gothitelle faces competition in these roles from other Psychic-types such as Cresselia, which boasts far better defensive stats and more reliable recovery in Moonlight. Gothitelle's pure Psychic typing and low offensive presence leave it particularly weak to Pokemon that greatly threaten Trick Room teams such as Bisharp, Hoopa-U, Heatran, and Aegislash. Due to this, Gothitelle also faces competition from other Trick Room setters such as Hoopa-U, Jellicent, and Reuniclus, which can all alleviate some of these weaknesses. Gothitelle's poor Special Attack stat and limited coverage leave it especially vulnerable to Taunt.

[SET]
name: Trick Room Trapper
move 1: Psychic
move 2: Trick Room
move 3: Helping Hand / Charm / Heal Pulse
move 4: Protect / Helping Hand / Heal Pulse
item: Sitrus Berry
ability: Shadow Tag
nature: Sassy
evs: 252 HP / 160 Def / 40 SpA / 56 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Psychic is Gothitelle's strongest STAB move, dealing sufficient damage when hitting super effectively but not too much otherwise. Trick Room allows Gothitelle and other slow Pokemon to take advantage of moving first for a few turns. Gothitelle has a wide range of support options that are effective on this set, with Helping Hand being the best option for strengthening a partner's attack. Alternatively, Charm allows Gothitelle to greatly weaken opposing physical attackers such as Mega Kangaskhan and Landorus-T, making them trapped liabilities for teammates to take advantage of. Heal Pulse is another defensive support option that heals Gothitelle's partner by a good amount. Protect is a vitally important move in Doubles, allowing Gothitelle to avoid an attack or Taunt while its partner takes care of the threats. Omitting Protect for another support move can, however, be a viable option on certain teams.

Set Details
========

A Sassy nature with maximum HP investment and 56 Special Defense EVs ensures Gothitelle will survive a Life Orb-boosted Dark Pulse from Modest Hydreigon. Sitrus Berry and 160 Defense EVs allow Gothitelle to survive two Brave Birds from Adamant Life Orb Talonflame from full HP. The remaining EVs are put into Special Attack to help patch up Gothitelle's middling power and guarantee the 2HKO on standard Relaxed Amoonguss. 0 Speed IVs help Gothitelle to move first under Trick Room. Sitrus Berry offers limited recovery, allowing Gothitelle to stay on the field and provide support for longer. A ChestoRest strategy, with Rest being used over Protect, is another option to help Gothitelle instantly restore back to full health, allowing it to recover the damage taken when first setting Trick Room so that it can be more easily set again later in the match. However, this does force Gothitelle to lose Protect or a second support move.

Usage Tips
========

Gothitelle is best used mid-game, when it can come in on Pokemon that threaten its team to trap and either KO or significantly weaken them. Getting Gothitelle onto the field via U-turn or free switches in particular helps conserve its precious HP and ensures that the opponent cannot switch out predicting a Gothitelle switch. After Trick Room is set, Gothitelle should mainly be using a support move or Protect unless it has trapped Pokemon such as Amoonguss that you really need to attack with it. Gothitelle. If Gothitelle is running Charm, it should try to trap the opponent's physical attackers and use Charm to render them dead weight, giving Gothitelle and its teammates a chance to set up, attack, or set Trick Room safely. Even if Gothitelle is low on health or crippled by status such as sleep, Shadow Tag is still great utility, and through the use of Protect and switching out if need be, as the opponent cannot hard switch out even on a turn when Gothitelle leaves the field, it can still be a great asset to its team.

Team Options
========

Fake Out users such as Scrafty and Hariyama help Gothitelle to set Trick Room. Fighting-type Fake Out users can also hit the Dark- and Steel-types that trouble Gothitelle, such as Aegislash, Heatran, Bisharp, and Hydreigon, for super effective damage. Scrafty, as well as other Intimidate users such as Landorus-T and Gyarados, also helps patch up Gothitelle's weaker Defense stat. In combination with Shadow Tag, these Pokemon can also be used for Intimidate shuffling to severely weaken the opponent's physical attackers. Gothitelle also appreciates partners that can remove Pokemon that give it trouble, such as Dark-types, Heatran, and Aegislash, with good options including Mega Camerupt, Hoopa-U, and Scrafty, which all work well under Trick Room as well. Strong Trick Room attackers such as Mega Camerupt and Mega Abomasnow can take advantage of the reversed move order and appreciate the support provided by Gothitelle. In particular, Gothitelle can trap Fire-types such as Heatran for other teammates to KO, giving Abomasnow a better time.

Setup sweepers such as Mega Kangaskhan, Azumarill, and Volcarona all appreciate the benefits of Shadow Tag, as Gothitelle can trap foes that provide easy setup opportunities and can also help remove or significantly weaken threats to the setup user, such as by trapping Talonflame for Volcarona to attack unhampered. Using Heal Pulse is very effective for supporting these Pokemon's setup, with Azumarill especially appreciating the recovery due to Belly Drum's health cost. Weather setters such as Mega Abomasnow, Mega Charizard Y, and Politoed all receive large benefits from Gothitelle's ability to trap the opponent's weather setter and so win the weather war. This is particularly important for sun versus rain matchups, where the dominating weather can easily determine the winner of the match.

[STRATEGY COMMENTS]
Other Options
=============

Taunt allows Gothitelle to stop Amoonguss from using Spore while also making Aegislash vulnerable and preventing Heatran from using Substitute. However, Amoonguss outspeeds Gothitelle under Trick Room, making Safety Goggles a necessary addition. Safety Goggles by itself can be used on Amoonguss-weak teams, but Gothitelle greatly misses the recovery from Sitrus Berry or ChestoRest. Foul Play allows Gothitelle to hit Pokemon with high Attack stats such as Aegislash, Hoopa-U, Mega Kangaskhan, and Landorus-T for sizable damage, but it further reduces Gothitelle's offensive presence against anything else. Colbur Berry allows Gothitelle to tank a single Dark-type attack, notably allowing it to live a Life Orb-boosted Knock Off from Adamant Bisharp, but reduces its overall ability to take hits. Mental Herb lets Gothitelle ignore a single Taunt, being most useful for guaranteeing Trick Room on the first turn, but it is single use and less effective than other items in most cases. Tickle is a team-specific version of Charm that reduces an opponent's Attack and Defense stats. If using Tickle, Psyshock should be used over Psychic as well due to its higher damage output after a Defense drop. Fake Tears is another great stat-lowering option to support specially offensive partners such as Mega Camerupt and Mega Abomasnow while also allowing Gothitelle to OHKO Amoonguss after the drop. Thunder Wave provides Gothitelle with a great single-target speed control move for non-Trick Room teams, but Gothitelle is primarily used on Trick Room so that it can use its support moves before foes can move. Light Screen can be used but is more passive than other options.

Checks and Counters
===================

**Typing Advantage** Dark- and Steel-type Pokemon such as Bisharp, Heatran, Hydreigon, and Aegislash take little to no damage from Gothitelle's attacks, with Heatran and Aegislash being free to use Substitute. Dark-types in particular are a problem because they deal massive super effective damage to Gothitelle, with Bisharp's Knock Off even OHKOing it, and are immune to Gothitelle's STAB attacks. Aegislash and other Ghost-types such as Gengar can hit Gothitelle super effectively and are also free to switch out of Gothitelle's Shadow Tag.

**Utility Moves**: Gothitelle's lack of direct offensive presence and reliance on support moves leaves it particularly vulnerable to Taunt, although it can still hit some Taunt users, such as Keldeo and Terrakion, for decent damage. Taunting Gothitelle before it can set Trick Room turns it into a liability due to its low Speed and minimal offensive presence. Opposing Fake Out users such as Mega Kangaskhan can stop Gothitelle from setting Trick Room on the first turn. Breloom and Amoonguss both threaten Gothitelle with Spore while in and out of Trick Room, respectively; however, Safety Goggles can remedy this problem.
 
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Yoda2798

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Added.

Ready for QC, mainly unsure about the number of support move options on main set.
 

Bughouse

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OK this is obviously going to need a ton of cleaning up because 5 slashes in one slot is unacceptable lol.

I don't know this mon particularly well, so I'm hoping others can help. Mizuhime has used Goth a bit I think?
 

Yoda2798

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Looking back, could probably move Tickle and Fake Tears to OO as they are effectively more team-specific versions of Charm and Helping Hand respectively.
 

Idyll

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Overview
  • 2: "Wide range of useful support moves"
  • 3: After Cresselia, I'm pretty sure that should be a comma, not a semi-colon.
  • 4: Give me examples of Dark-types.
Set
  • Yeah, I agree with you. Axe Tickle and Fake Tears and send them to OO. Also, imo, Charm first then Heal Pulse.
Moves
  • "Psychic is used over Psyschock as it hits the relevant targets which Gothitelle should be targeting such as Amoonguss and Keldeo harder." Axe this as we shouldn't really compare moves that aren't slashed together. Since PShock's not slashed, it should be a given that Psychic is better, if even by only a bit.
  • Adjust the third moveslot bullet accordingly with the changes to the set. Mention why Charm is useful at all: makes opposing physical attackers trapped liabilities on the field for teammates to take advantage of or whatever.
Usage Tips
  • "This utilizes Shadow Tag the best as this gives you the opportunity to trap and kill threats early on for teammates." You don't have to kill (the more appropriate word is KO btw) them exactly, significantly weakening them works too.
  • Mention that, if running Charm, it can be used to render opposing phys attackers deadweight, giving Goth's teammates chances to set up or attack safely or whatever. You get the idea.
Team Options
  • When you mention setup mons say that Goth can also trap and help remove or significantly weaken threats to said setup mons, letting them attack with their boosts unhampered.
  • Things that can get rid of Darks and Aegi.
Other Options
  • Anything removed from the set goes here.
  • ChestoRest is a term allowed by the Spelling and Grammar Standards so you can shorten what you have there to that.
  • the best move in the game aka Thunder Wave?
Checks and Counters
  • Typing Advantage: after carefully reading that passage, it seems that you didn't mention that Dark-type can also hit Goth super effectively lol
  • "Taunting Gothitelle before it can set Trick Room leaves it particularly open due to it's low Speed" ... and minimal offensive presence. Also I'd say that it turns into a liability instead of being left particularly open tbh.
  • Utility Moves: Say that Safety Goggles can remedy the Spore problem.
Nice skeleton, good job :)! Just gotta have to watch your grammar, some proofreading here and there doesn't hurt even before GP. Here's 1/3
 
Last edited:

talkingtree

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Not QC, but just a few things I noticed:

Rephrase your second negative point in Overview, because right now it sounds like Gothitelle is weak to pokemon found on TR teams, instead of being weak to pokemon commonly seen as threats to TR.

For the last bullet in Set Details, you mean 'omitting', not 'emitting' ;]

Some phrasing things are really off in your second OO bullet - I'm assuming you're saying that Gothitelle can use Taunt to prevent Amoonguss from using Spore or Rage Powder, but you never actually mention Amoonguss and so it's rather confusing. You should also mention in most of your OO bullets why they are normally not good options (Amoonguss underspeeds in TR anyway, Mental Herb is one-off and usually not as useful as other items, etc.)

Personally I'd add a **Speed Control** tag in C&C to mention that opposing TR setters can undo Gothitelle's primary purose, but that's a little more rare so definitely check with QC before adding that one.

Hope I helped!
 

Yoda2798

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Added, thanks.

Not completely sure about the reversing Trick Room though, as from a quick look through the analysis for TR other setters I don't see any mention of it, but up to QC obviously whether to put it in or not.
 

Bughouse

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Thank god you reduced the slashes. I'm not sold these are 100% the right ones, but it looks workable.

I hate myself for saying this, but Flash in OO :[
 

Idyll

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Implemented, thanks
You didn't implement the last four bullets on my check :(

For reference: Thunder Wave in OO, Darks also hit super effectively in addition to being immune to Psychic-type moves, a phrasing bit explained in my post, and Safety Goggles helping with Spore mons.
 

Yoda2798

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Implemented, but I'm sure I did those before so I don't know if I maybe just forgot to save it or something O.o
 

qsns

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Overview:
  • I wouldn't list being similar to Cress's movepool as an upside and then right after it say it faces competition from it, it just comes out kind of awkward. Remove mention of Cress in the pros
  • Remove CM from the Cress mention because Goth has it too and thats not the main reason they face competition, Goth has more spa than Cress lol
  • Specifically say that it does not fix up common weaknesses TR teams have that other setters can
Set:
  • I'm gonna talk w/ other QC about this bc I'm unsure how others feel but Goggles Gothitelle is ass from my experience. Goth doesn't have the raw bulk that Cress has and can rarely take 2 neutral hits without Sitrus Berry if it needs to. An extra 25% on a Shadow Tag mon is really huge as it may allow for a trap for an extra turn. Don't change anything yet though
  • e: memo said axe this to oo, sick
Set Details:
  • ChestoRest should be moved up to here as its more viable than the rest of OO and a full heal on a Shadow Tag mon is aids af but giving up a support move/Protect blows
Team Options:
  • Specify Fighting-type Fake Out users because you mention their ability to take out Dark-types
  • Take CM Cress out of the set up sweepers that you mentioned because goth + cress = lol bad. Also mention the ability to heal while setting up with Heal Pulse, which is especially important/threatening with Azu
Other Options:
  • Mention that Tickle + Psyshock should be used together
  • Foul Play allows Gothitelle to hit Aegislash for big damage if caught in blade form but greatly reduces Gothitelle even further overall. - wtf is this sentence lellers. also mention the ability to dent pokes that have increased their attack stat such as PuP mega kanga
  • MAGIC COAT FOR TAUNT
  • Light Screen / Reflect for whatever your team needs


really well done nice job n_n


e: 2/3 write this up boi
 
Last edited:

Yoda2798

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I don't remember being told on PS, but thanks for the update either way Memo. Written up.
 

shaian

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[Overview]
the ability to trap ability -> pls fix

[Set]
- Minor shit but you don't need to mention 0 atk ivs as its considered common knowledge

Usage Tips
==========

- Goth is way better mid-game than lead; probably cut out the "works best as a lead" and change it to reflect mid-game goth

Other Options:
- I have some concerns about magic coat, and dual screens, though your justification seems fine.

on that note, as well as my on-going desire to not act unilaterally, i'd like kamikaze17, Stratos and Arcticblast (qsns and memoric as well but they already posted in here) to weigh in on this as well
 

Yoda2798

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Implemented, could definitely get on board with removing a few of the things from OO since it's a bit extensive right now
 

qsns

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i suggested magic coat bc i've actually seen it used to pretty good success when benja was using it a while back but i guess you could remove it if you wanted to. the biggest upside of it is that you taunt + trap the defensive mons such as thundurus, which can be dead weight if it's just left clicking weak tbolts. on second thought reflect is pretty redundant with goth's charm/tickle so you should probably take that out but i'd keep light screen because it's the only way it can support teammates on the special side.
 

Yoda2798

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Yeah, Light Screen is at least unique in weakening the strength of Special Attackers, so kept that and removed Reflect + Magic Coat. Also removed Flash since it's gimmicky.

Also condensed OO in general since it was a bit wordy.
 
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