Gothitelle [GP: 2/2]

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Thugly Duckling

I play TCG now
QC checks: Nayrz / steelphoenix / Sweep
GP checks: Snobalt / P Squared



Melee Mewtwo's Legacy
________________

Approved by Nayrz
Credits to Melee Mewtwo's XY Gothitelle skeleton

[OVERVIEW]

Gothitelle is the most vile answer to support Arceus formes and Defoggers in the tier. The centralization of the metagame around a great number of threats such as Primal Groudon, Mega Salamence, Ho-Oh, and Xerneas has made role compression unavoidable, resulting in teams that rely on Pokemon such as Klefki, support Arceus formes, Latias, and Latios to glue builds together. Gothitelle is capable of trapping all of these Pokemon with Calm Mind alongside its expansive support movepool that allows it to specify its trapping pool or broaden its utility with moves such as Thunder Wave, Tickle, and Heal Bell. In fact, it's not much of a stretch to say that it turns what would otherwise be a valuable asset to your opponent's team into a liability.

However, the physically offensive metagame especially prevents Gothitelle from excelling in the Uber tier, while its already existent flaws such as average stats, aversion to Dark-types, and little utility against offensive teams are more noticeable than ever. In comparison to other Shadow Tag users, it can be somewhat difficult to justify using, as Wobbuffet has superior bulk and more general utility with Encore, while Mega Gengar possesses an array of options that make it consistent across all matchups with Speed and power to boot. However, Gothitelle's unique trapping pool consisting of dominant threats such as Klefki and support Arceus formes and its ability to eliminate these threats with minimal risk while not taking up a Mega slot give this evil mistress the title of the best breaker of balance and stall in the metagame.

[SET]
name: Literally Satan... Again (Calm Mind)
move 1: Calm Mind
move 2: Psyshock
move 3: Rest
move 4: Thunder Wave / Tickle
item: Leftovers
ability: Shadow Tag
nature: Sassy / Calm
evs: 252 HP / 4 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Calm Mind raises Gothitelle's Special Attack in order to eliminate support Arceus formes and other miscellaneous support Pokemon and also boosts its Special Defense so that Gothitelle can withstand special attacks such as Dialga's Flash Cannon. Psyshock is the preferred coverage move so that Gothitelle can have an easier time eliminating specially defensive behemoths such as Blissey and Kyogre and gain the edge in Calm Mind wars against Arceus formes. Rest cures any status ailments inflicted upon Gothitelle and restores its HP so that it can gather more boosts and subsequently eliminate a threat. The last slot is entirely free to whatever is most fulfilling to Gothitelle's evil doings. Thunder Wave aids in Calm Mind wars with Arceus formes and can curb setup from the likes of Mega Salamence, Rayquaza, and Xerneas; Tickle augments the strength of Psyshock along with Calm Mind by lowering the foe's Defense, which helps eliminate Pokemon such as Klefki, Ferrothorn, and Bronzong while also thwarting Pursuit trappers such as Tyranitar by lowering their Attack before Gothitelle switches out.

Set Details
========

Shadow Tag is what makes Gothitelle so dangerous, letting it trap valuable assets to stall and balance teams such as Water Arceus, Ferrothorn, Klefki, and Latias. Maximum HP and Special Defense investment with a Sassy nature ensures that Gothitelle can trap Arceus formes and other Pokemon such as Latias, Dialga, defensive Primal Kyogre, and some special attackers such as Choice Scarf Xerneas and Choice Scarf Kyurem-W. Leftovers gives Gothitelle passive recovery, which helps tremendously in Calm Mind wars with Arceus formes. A 0 Speed IV are used to reduce the power of Ferrothorn's and Bronzong's Gyro Ball as much as possible to ease setting up, especially if Gothitelle is not running Tickle. However, if Tickle is used, a 24 Speed IV and a Calm nature should be used to weaken Bronzong's and Ferrothorn's Gyro Ball as much as possible while letting Gothitelle outspeed uninvested Tyranitar in order for Gothitelle to use Tickle against it before possibly being crippled by Thunder Wave.

Usage Tips
========

Trap and eliminate key members of the opposing team to facilitate a sweep for a teammate. Gothitelle is considerably bulky and can switch into Pokemon such as support Arceus formes and Latias and begin setting up. However, in the same respect, do not overestimate its bulk and switch it into attackers with heavy Special Attack investment such as Xerneas; instead, let the target pick off a weakened or unimportant teammate so that Gothitelle can come in healthy. Another method of getting Gothitelle into the playing field safely is by double switching, but it is much riskier and reliant on properly reading the opponent's plays. It's also worth noting that the purpose of Shadow Tag is to dismember defensive cores, and just because Gothitelle requires Calm Mind to do this does not mean that it should be withheld until it can sweep.

Shadow Tag alone gives your team a significant advantage because your opponent must make risky plays to prevent their Pokemon from being trapped. Gothitelle's trapping pool is quite dependent because its options in Thunder Wave and Tickle are largely situational, being used to aid in fulfilling specific roles and eliminating extremely specific threats. Use Thunder Wave to level Calm Mind wars with Arceus formes and to put Gothitelle into a favorable position against Defog Latios and Latias so that it can boost beside these threats and eliminate them, opening holes for sweepers such as Rock Polish Primal Groudon, Calm Mind Arceus, and Calm Mind Primal Kyogre. Use Tickle to cripple Steel-types such as Klefki, Ferrothorn, and Bronzong to open holes for Pokemon such as Xerneas, Latios, Mewtwo, and Calm Mind Arceus. Although Gothitelle can trap these Pokemon without Tickle on paper, it is recommended to run this option in order to achieve maximum results against these Pokemon to suppress their general counterplay against Gothitelle; for example, Klefki has the option of running Heal Block, and Ferrothorn has the option of running Power Whip. You must also be wary of the consequences of trapping these two specific threats—both have access to Spikes and will set up full entry hazards during the turns they are trapped, so be sure that your entry hazard remover is healthy and can find a reasonable opportunity to clear the entry hazards set by the foe. Keep note that regardless of Gothitelle's support option, it is able to trap any standard Blissey without Shed Shell and any support Arceus, bar Ghost Arceus, that has the formulaic moveset of a special STAB attack, a status move, Recover, and Defog.

Team Options
========

Means of checking Dark-types are necessary, as Gothitelle cannot touch them whatsoever. Ho-Oh makes for a solid check to Dark Arceus and Darkrai when running Sleep Talk, and Fairy-types such as Fairy Arceus and Xerneas are good choices as well because of their type advantage over Dark-types. Entry hazards are indispensable to pressure support Arceus formes and Defoggers that are not Giratina or Ghost Arceus into coming onto the field and using Defog, which leaves them vulnerable to being trapped. Spikers such as Skarmory, Klefki, and Ferrothorn are all excellent choices to check a myriad of threats Gothitelle is weak to; additionally, Primal Groudon is the best Stealth Rock setter overall, and it can bait Pokemon such as Water Arceus and Latias. Mega Diancie is another Stealth Rock setter that works well with Gothitelle, as it appreciates Gothitelle's ability to eliminate Water Arceus and Grass Arceus while also serving as a check to Dark-types; it even frees Primal Groudon from Stealth Rock duty, allowing it to run an offensive set that synergizes exceptionally well with Gothitelle. Physically defensive Pokemon such as Water Arceus, Dragon Arceus, Rock Arceus, and non-Primal Groudon can switch into the likes of Primal Groudon, Ho-Oh, and Mega Salamence give Gothitelle a defensive backbone that allows it to avoid being revenge killed after a successful trap. Ghost-types are immune to the effects of Shadow Tag, so Dark-types such as Yveltal and Dark Arceus, which can check them, make for good teammates as well.

Gothitelle is a standalone Pokemon that does not require much support; however, some notable Pokemon are especially good teammates to it. Flying-types such as Mega Salamence and Ho-Oh wear down Tyranitar and keep Mega Scizor at bay, giving Gothitelle more room to breathe. Although Ghost-types stack a weakness to Dark-types, they can sustain the matchup against teams opting for Rapid Spin instead of Defog by spinblocking and keeping entry hazards in play.

[STRATEGY COMMENTS]
Other Options
=============

Psychic is an alternative STAB option that allows Gothitelle to trap and eliminate Skarmory, and it should only be run with 44 Speed EVs and Taunt in order to accumulate boosts and prevent Skarmory from setting up Spikes, phazing Gothitelle, or using Taunt itself. A defensive spread with a Bold nature can allow Gothitelle to trap Mega Diancie, but it has little use outside of this, and the lack of EVs invested into Special Defense will make Gothitelle take significantly more damage from the likes of Arceus's Judgment and Latios's Draco Meteor. Heal Bell can further Gothitelle's supportive role by curing all status ailments from its team. While it does not expand Gothitelle's trapping pool, it creates a more favorable matchup against stall and balance teams. Magic Coat allows Gothitelle to bounce back entry hazards when trapping support Pokemon such as Klefki, Ferrothorn, and Dialga, but it is difficult to justify over Thunder Wave and Tickle, which actually expand Gothitelle's trapping pool. Miracle Eye can allow Gothitelle to pick up extra KOs after what it initially traps, but Gothitelle's purpose is to take out key members of the opponent's team, and the move does not help it in this regard. Trick Room allows Gothitelle to possibly sweep late-game when Dark-types have been removed and can also curb Speed-boosting setup sweepers such as Geomancy Xerneas and Rock Polish Groudon. It has a niche on Trick Room teams, but it is gimmicky and counterintuitive, as Gothitelle is meant to trap Defoggers, and the move does not help it fulfill this role whatsoever. Gothitelle's moveset and EV spread can be designed to eliminate almost any specific threat of your choice; experiment!

Checks and Counters
===================

**Dark-types**: Dark-types such as Mega Sableye, Yveltal, and Darkrai find free turns against Gothitelle to either spread status ailments, attack, or set up, respectively.

**Ghost-types**: Ghost-types are immune to trapping abilities like that of Shadow Tag and can retaliate with super effective STAB attacks.

**Pokemon with Shed Shell**: Any Pokemon holding this item that would otherwise be trapped by Gothitelle can escape its grip and switch out to a teammate that can threaten it, such as a Pursuit trapper.

**Physical Attackers**: Primal Groudon, Ho-Oh, and Mega Salamence can overwhelm Gothitelle with their powerful attacks, thwarting any attempt to trap them, and can revenge kill it after it KOes a foe.

**Pursuit Trappers**: Tyranitar is immune to Psyshock, and Mega Scizor can outspeed and pivot out of Gothitelle with a super effective STAB U-turn; however, Gothitelle can defeat Tyranitar by utilizing Tickle.

**Pivots**: Pivots with U-turn such as Landorus-T and Jirachi can avoid being trapped and deal solid damage to Gothitelle with U-turn.

**Taunt Users**: Gothitelle fails to trap and remove any Pokemon with Taunt, because the move prevents it from setting up Calm Mind.

**Pokemon with Phazing Moves**: Any phazing move forces out Gothitelle and prevents it from setting up Calm Mind.
 
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Thugly Duckling

I play TCG now
The skeleton is done and ready for QC

E: Nayrz Sweep I heard that you two had discussed this extensively over IRC so I would much like to hear your thoughts on this mon and how the main set should be.
 
id go charm and twave as the first slashes. avoiding pursuit from ttars and beating klef / ferro is the best option and merits the first slash. twave is a ... its super good. spreading status is good on every team and is probably the best move in pokemon. idk about taunt.... goth aint too fast and what do u even need to taunt ? i guess u can stop other cmers / status and prevent ferro from seeding u but u can already overcome all of those too begin with, seems useless. i havent used trick room or heal bell but they probably both work fine like in xy. get rid of taunt. honestly u could probably make 3 separate stag sets for dis mon. 1 for charm with 248hp / +172spd / 88spe to outspeed 4 spe megazor and avoid dyin. tr with -0 spe for obv reasons and the last with m coat / twave / heal bell with the regular 248hp / 8def / +252 spd. probably not necessary but who cares eheh
 
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shrang

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move 4: Heal Bell / Taunt / Charm / Trick Room / Magic Coat
That's fucking disgusting. I don't care which ones you pick, but limit that to 3 options please. Pick the best 3 and leave the other 2 in moves or OO.

  • Psyshock is preferred over Psychic so that Gothitelle may have an easier time eliminating specially defensive behemoths such as Blissey and Kyogre
Is there a reason to use Psychic then? If there's no reason, then don't slash it. If there is, state the reason.
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus
Taunt is just straight bad with Rest (this was demonstrated pretty heavily in XY and I believe it still applies in ORAS). It /can/ create set up opportunities for other mons I guess, but so does Charm and Heal Bell supports the team in other ways of course. I would move Taunt to OO, but I would like to see other QC opinions on it too as I have not used this mon since XY.
 
If anyone knows what is best for this mon its either Hack or Kebabe (judging from the viability thread) but i can offer my input. The main idea behind Goth in ORAS (to my knowledge) is that it opens the mega slot while also providing shadow tag support to mons like Salamence. The reasoning behind using this over Wobb is trapping Klefki which gives it some unique opportunities vs balance. It will never be able to 6-0 most competent stall teams because going to +6 and removing Arceus-Water (thinking of "standard" stall here) just means you are forced out by Sableye next turn.

The set looks fine but id move taunt to OO like WreckDra says - XY goth was actually rather bad at stopping a defog... you tend to watch as it Defogs and then you just take it out. Then we had defog ghostceus come along and the rise of gira-o... taunt never really did much besides trap a paralyzed Lugia (which Gengar was generally better at doing cause faster). Im not sure what Thunder Wave actually does for Goth's role aside from being twave.

Usage Tips should note down what Goth actually traps, and what trapping that mon can open up as a path to a sweep. Trapping Klefki opens up mons like Xerneas, Latios, Darkrai and Mewtwo to tear things up, but most teams have a secondary answer to Xerneas that means you have to wear down the secondary answer. This is like the main reason behind Goth in this meta afaik - the ability to trap keys while still doing /some/ other things. Trapping Arceus-Water can open a path for Groudon/Mence/Ho-Oh. You know the drill. Just make sure to not skip out these kinda details because it can be what makes the mon viable in the first place (what it can trap and how its useful). The rest of the analysis is fine, but Sableye should have a standalone mention in C&C.

Sweep is on vacation i think so you might have to wait a little for his side of things, but i'd like to hear Hack's thoughts behind the mon too.

Implement and QC 1/3
 

steelskitty

you deserve so much more than this
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gothitelle traps defog latios as well as latias, that could be important to mention. this makes it a good partner for primal kyogre, which also comes in on things like ttar and mega sableye!

remove mention of trickscarf in oo, gothitelle doesn't have the space for trick and it doesn't really do anything other sets don't, i think?

i know you didn't mention this but before someone inevitably brings this up i'm gonna shoot it down. moves like thunderbolt, miracle eye, etc, shouldn't be mentioned in oo like they were in xy. they serve as rather sub-optimal lure options that it doesn't actually have the space for. gothitelle's function isn't to lure in (and then still lose to) things like tyranitar (chople variants) or mega sableye, it's to dispose of a few defoggers, arceus forms, and hazard setters that might trouble your particular team.

-spe is better than -atk because it reduces gyro ball damage and is like faster than that, uh....something... under trick room. you don't need calm to reduce foul play damage because you dont wanna stay in on things that run foul play anyway.

methods of hazard removal are good to mention when it comes to teammates. whilst you do eventually beat klefki, ferrothorn, etc, they get up max hazards vs you which can be hell to play against later on.

the wording of tickle in oo makes it sound like it doesn't have a niche when in reality lowering defense for psyshock as well as atk can actually be useful so you spend less turns in (less odds of getting eventually crit @ an awkward time) vs several things gothitelle traps.

implement these changes and qc 2/3
 
Magic coat is p cool vs klefki b/c you have a good chance that you both end up with 3 layers of spikes. (Its v difficult as the klefki player to waste all spikes PP without running into magic coat 3 times)
 

Thugly Duckling

I play TCG now
Got some questions for QC before I write this up.

Re: steelphoenix Nayrz WreckDra

The EV spread -- Benbe mentioned a cool spread that outspeeds Mega Scizor, but obvious there is no real point of running them if Goth is not running charm, so should 248 hp / 172+ SpD / 88 Spe be the EV spread if Charm is the first slash?

How do you want the slashing of slot 4 to be? Imo charm / heal bell / magic coat would look good because overall charm increases your trapping pool which is the most beneficial to it; heal bell compresses a cleric to the balance teams Gothitelle should be on which is simply niche if your team cannot fit one elsewhere; and Magic Coat only helps in HO matchup and as stated by kebabe above evens out the playing field by bouncing hazards when trapping things like Klefki.

Which of Thunder Wave, Trick Room, and Tickle should be in Moves or OO?

What does Tickle actually help trapping? Keys and Ferrothorn are obvious but running Tickle is worse against pursuit trappers because you spend more turns having to lower attack than you would with charm. I just feel like charm is less risk impacting in the long run and goes a long way pressuring set up mons like Mence and EKiller.

Sab will get a standalone mention in C&C; speaking of C&C, what list order would best reflect goth's checks and counters? As of things that could be added to it, ghost types would be fine addition because Goth can't trap them obviously, and also can Sableye be bundled in with Dark types?

Btw going to wait for sweep's and or Hack's words on this mon before writing up. I will work on the overview asap though.
 
"Which of Thunder Wave, Trick Room, and Tickle should be in Moves or OO?"

Trick Room is extremely unreliable on an already gimmicky mon, definitely OO...almost every team will have priority or a Dark type. I'm not convinced Goth can trap primal kyogre in the long run bc Ogre can Calm Mind as Gothitelle rests, and TWave is meh otherwise, beats Latios I guess if goth comes in for free somehow. I agree Charm > Tickle as well, so yea make all three OO.

Don't waste 88 special defense to outrun a pretty rare mon.

+1 252+ SpA Latios Draco Meteor vs. 248 HP / 252+ SpD Gothitelle: 237-279 (69 - 81.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Latios Draco Meteor vs. 248 HP / 172+ SpD Gothitelle: 252-297 (73.4 - 86.5%) -- guaranteed 2HKO after Leftovers recovery

Doesn't look like a huge difference but when you factor in Goth possibly Calm Minding on the Draco Meteor to attempt to rest on the next Draco...it's pretty big.

-2 252+ SpA Choice Specs Latios Draco Meteor vs. +1 248 HP / 252+ SpD Gothitelle: 79-94 (23 - 27.4%) -- possible 5HKO after Leftovers recovery-2 252+ SpA Choice Specs Latios Draco Meteor vs. +1 248 HP / 172+ SpD Gothitelle: 84-100 (24.4 - 29.1%) -- possible 5HKO after Leftovers recovery

Overall odds of Latios killing max specally defensive Goth from full in 2 hits in this scenario are ~17%. The odds of it killing 172 Goth are approximately ~46%. That's just one scenario I can think of where the extra bulk helps, there are almost certainly others. I'd rather have the bulk than the ability to Charm a rare mon, even on Charm Goth.

Rest of this looks fine, I'm fine with the proposed slashing (charm / heal bell / magic coat) for move 4.
 
id slash it heal bell/charm/magic coat... trick room is always a gimmick and tickle isnt much better than charm to warrant a mention. what does charm actually help you trap? klefki doesnt do enough damage and power whip ferrothorn is a 3hko which can also miss...am i missing something? twave can probably fit in moves as it makes latis a little easier to deal with. stick with what sweep said for the set evs - the calc is down atm but i noticed that 0 spa primal kyogre cant 2hko with scald (maxes out at 50.7%) which is rare but you might as well aim to be as consistently bulky as possible. 88 evs are way too many to give up for the ability to speed creep scizor - i mean why would you wanna outpace this when it owns you anyway?
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Sweep I'm pretty sure -2 Soul Dew is not the same as -1 not-Soul Dew due to how the math works. Try the calc with -2 Specs (I'd do it myself but I'm on my phone and about to go to class).
 
charm is for avoiding pursuit. also makes trapping klef and ferro easier even tho u can without it. mzor isnt really good or common so really nt necessary but idk why u wouldnt.. yer spdf is being boosted every turn u cm so the 88 evs will not make a difference and the fact u can charm zor then avoid the suit is nice and is super worth it to only lose a little evs. but ya charm isnt too crazy good this gen and was better in xy when stag made pursuiters v common. twave is better since u lost to cm latis and is better vs arc forms in general. twave is also the best move in pokemon !
 
i like miracle eye since u can get two kills instead of one vs a lot of common teams.
I dont see how that helps you in any matchup, Goth is used for taking out key members of the opponents team so you can win, there is no need for picking up extra kills. The other moves gives you more utility in other matchups (then vs Stall) or/and makes you better in that role (trapping more targets/Getting up spikes vs Klefki etc).
 
im p sure ive used goth more than rest of ubers community combined in oras. the ignorance in this thread is galling.

charm is 100% outclassed by tickle in oras. the only relevant pursuit in oras is tyranitar and tickle is more than adequate for this purpose.

-1 4 Atk Tyranitar Pursuit vs. 248 HP / 8 Def Gothitelle: 78-92 (22.7 - 26.8%) -- guaranteed 4HKO after Stealth Rock, sandstorm damage, and Leftovers recovery

tickle lets you to reliably trap/kill steels with recovery such as spd jirachi, bronzong, and ferrothorn. they cannot attempt to pp stall your psyshock with protect and recovery. you wont have to rely on rest stall for guaranteed kill.

as for charming ekiller/pdon sd's or whatever. this scenario realistically never happens. if both doubles in at same time. they have no reason to not just attack u and force rest then getting +2 during the rest turns. if you're getting revenge'd, then you have +6 and u just click psyshock.

twave is by far the best move on goth imho and should be the first move. it lets you to rk a lot of unexpected stuff (scarf kuwe, deo-a, and etc) and makes goth statistically favorable for trapping in general. it also gives goth a presence vs offense match up. it's better to thunder wave and die than chip 20% dmg or something useless. goth is bulky enough to twave something and die most of time. it makes you not a total set up bait for random shit as well.

just to make it clear, gothitelle is foremost and primary a hazard control mon and you should focus on its ability to trap defoggers and i think that's why twave is an imperative choice. not being able to trap latios is a huge blow to goth's niche. twave guarantees cm war wins. it also lets u to check non-ghost/dark/elec/ground cm arc reliably.

magic coat is 100% useless and should be removed from analysis entirely. deo-s just skill swaps t1 and you just gave them a free turn... coating vs klefki spikes or whatever is cute but ultimately futile since you'll get layers on your side and you're forced to defog both sides away anyways.... only exception is spin and goth on same team but ur team is doomed if u put these 2 mons together on same team.

heal bell is a niche option to help ur team to stall break. it doesnt contribute to hazard control on goth at all. i think it only works on few specialized teams where you desperately need cleric but cant afford to run a real cleric mon and is using goth ?_? oo plz

tl;dr

Thunder Wave / Tickle is the correct slashing
 

Thugly Duckling

I play TCG now
The write up is done and I need some sleep now lol. Sorry for the wait @ QC team

E: added torment into moves because that could be cool against CM Arceus such as ground which can't be paralyzed and deters Arceus dark from setting up consecutive calm minds
 
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Gothitelle will lose to Calm Mind Latias and Latios 1v1 unless it parahaxes like crazy, it really cannot take boosted Psyshocks at all thanks to its awful physical bulk. Please make a note somewhere that Goth can only trap Defog Lati@s.

I don't think Heal Bell is slash-worthy, I would never use it as not running Tickle or Thunder Wave impedes its ability to trap Pokemon. I'd honestly make it OO.

Move the Torment mention to OO, why would you ever use that move lol, you beat CM Arceus anyway with Thunder Wave.

Mention Miracle Eye in OO, picking up extra kills increases your chances of victory if Goth gets the opportunity but it's a bleh option for the reason Kebabe mentioned.

Rest of this looks good, QC 3/3
 
Hi, amcheck. Add Remve Comments

[OVERVIEW]

Gothitelle returns to Ubers after the infamous Shadow Tag suspect of the XY era as the most vile answer to support Arceus and defoggers in the tier. The centralization of the metagame around a numerous amount of threats such as Primal Groudon, Mega Salamence, Ho-Oh, and Xerneas have made role compression unavoidable, resulting in teams which rely on Pokemon such as Klefki, support Arceus, Latias, and Latios to glue together builds—all of which Gothitelle is capable of trapping with Calm Mind alongside its expansive support movepool that allows it to specify its trapping pool or broaden its utility with moves such as Thunder Wave, Tickle, and Heal Bell; in fact, it's not much of a stretch to say that it makes what would otherwise be a valuable team asset into a liability to your opponent's team.

However, the metagame shift to physical offense especially detains Gothitelle from reclaiming its former status in the Uber tier, while already existent flaws such as average stats, aversion to Dark-types, and little utility against offensive teams are more noticeable than ever. In comparison to other Shadow Tag users it this can be somewhat difficult to justify, as Wobbuffet has superior bulk and more general usefulness with Encore, while Mega Gengar possesses an array of options that make it consistent across all matchups with speed and power to boot. However, Gothitelles (change to this: ' ) unique trapping pool consisting of gems such as Klefki and support Arceus and ability to eliminate these threats with minimal risk while not taking up a Mega slot gives this evil mistress the title of being the best balance breaker and stall breaker in the metagame.

[SET]
name: Satan Returns (I hope this is appropriate)
move 1: Calm Mind
move 2: Psyshock
move 3: Rest
move 4: Thunder Wave / Tickle
item: Leftovers
ability: Shadow Tag
nature: Sassy / Calm
evs: 252 HP / 4 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Calm Mind raises Gothitelle's Special Attack in order to eliminate support Arceus formes and other miscellaneous support Pokemon and also boosts its Special Defense so Gothitelle can withstand special attacks such as Arceus's neutral Judgment. Psyshock is the preferred coverage move so that Gothitelle may have an easier time eliminating specially defensive behemoths such as Blissey and Kyogre and gives it an edge in Calm Mind wars against Arceus formes. Rest is mandatory recovery to cure all status ailments inflicted unto Gothitelle so it can gather more boosts and subsequently eliminate a threat. The last slot is entirely free to whatever is most fulfilling to Gothitelle's evil doings. (nice) Thunder Wave aids in Calm Mind wars with Arceus and can curb set up from the likes of Mega Salamence, Rayquaza, and Xerneas; Tickle augments the strength of Psyshock along with Calm Mind by lowering the foe's Defense, (AC) which helps eliminate Pokemon such as Klefki, Ferrothorn, and Bronzong while also thwarting Pursuit trappers such as Tyranitar by lowering their Attack before Gothitelle switches out.

Set Details
========

Shadow Tag is what makes Gothitelle so dangerous, letting it trap valuable team assets to stall and balance teams such as Water Arceus, Ferrothorn, Klefki, and Latias. Maximum HP and Special Defense investment with a Sassy nature ensure that Gothitelle can trap Arceus formes and other Pokemon such as Latias, Dialga, defensive Primal Kyogre and some special attackers such as Choice Scarf Xerneas, Palkia, and Choice Scarf Kyurem-White. Leftovers gives Gothitelle passive recovery which helps tremendously in Calm Mind wars with the aforementioned Arceus formes. 0 Spe IVs are ran run in order to reduce the power of Ferrothorn's and Bronzong’s Gyro Ball as much as possible to ease setting up, especially if Gothitelle is not running Tickle. Though, if Tickle is used, 24 Speed IVs and a Calm nature should be ran used intstead to weaken Bronzong and Ferrothorn’s Gyro Ball as much as possible while letting Gothitelle outspeed uninvested Tyranitar in order for Gothitelle to use Tickle against it before possibly being crippled by Thunder Wave.

Usage Tips
========

Trap and eliminate key members of the opposing team to facilitate a sweep with a teammate. Gothitelle is considerably bulky on the special side so do not underestimate it, as it possesses bulk that allows it to and it can switch into Pokemon such as support Arceus and Latias and begin setting up; however, (AC) in the same respect, do not overestimate its bulk and switch it into attackers with heavy Special Attack investment such as Xerneas and Palkia and instead let the target pick off a weakened or unimportant teammate so that Gothitelle can come in healthy. Another method of getting Gothitelle into the playing field healthily is by double switching, but it is much riskier and reliant on properly reading the opponent’s plays. It’s also worth noting that the purpose of Shadow Tag is to dismember defensive cores, and just because Gothitelle requires Calm Mind to do this does not mean that it should be withheld until it can sweep.

Simply by carrying Shadow Tag a significant advantage is given to the user of Gothitelle Shadow Tag alone is a significant advantage because your opponent must make risky plays to prevent their Pokemon from being trapped. Gothitelle’s trapping pool is quite vague because its options in Thunder Wave and Tickle are largely situational and are purposed to aid in fulfilling specific roles and eliminating hyper-specific threats. Use Thunder Wave to level Calm Mind wars with Arceus formes and to put Gothitelle into a favorable position against Defog Latios and Latias so it can boost beside these threats and eliminate them, opening holes for sweepers such as Rock Polish Primal Groudon, Calm Mind Arceus, and Calm Mind Primal Kyogre. Use Tickle to trap Steel-types such as Klefki, Ferrothorn, and Bronzong to open holes for Pokemon such as Xerneas, Latios, Mewtwo, and Calm Mind Arceus. Although on paper Gothitelle can trap these Pokemon without Tickle, it is recommended to run this option in order to achieve maximum results against these Pokemon to suppress their general counterplay against Gothitelle; for example, Klefki has the option of running Heal Block, and Ferrothorn has the option of running Power Whip. You must also be wary of the consequences of trapping these two specific threats;both have access to Spikes and will set up full hazards during the turns they are being trapped, so be sure that your hazard remover is healthy and can find a reasonable opportunity to clear the hazards set by the opponent. Keep note that regardless of Gothitelle’s support option, it is able to trap any standard Blissey without Shed Shell and support Arceus, bar Ghost Arceus, that has the forumulatic moveset of a special STAB attack, a status move, Recover, and Defog.

Team Options
========

Means of checking Dark-types is are necessary, as Gothitelle cannot touch them whatsoever. Ho-Oh makes for a solid check to Dark Arceus and Darkrai when running Sleep Talk, and Fairy-types such as Fairy Arceus and Xerneas are good choices as well because of their type advantage over Dark-types. Hazards are indispensable to pressureing support Arceus formes and defoggers that are not Giratina or Ghost Arceus into coming onto the field and using Defog, which leaves them vulnerable to being trapped. Spikes users such as Skarmory, Klefki, and Ferrothorn are all excellent choices which to check a myriad of threats Gothitelle is weak to; additionally, Primal Groudon is the best Stealth Rock setter to pair with Gothitelle, (AC) as it can bait Pokemon such as Water Arceus and Latias. Mega Diancie is another Stealth Rock setter that works well with Gothitelle, (AC) as it appreciates Gothitelle's ability to eliminate Water Arceus and Grass Arceus while also sourcing a check to Dark-types; it even also frees Primal Groudon from Stealth Rock duty, (AC) allowing it to run an offensive set that synergizes exceptionally well with Gothitelle. Physical checks such as Water Arceus, Dragon Arceus, Rock Arceus, and non-Primal Groudon that can switch into the likes of Primal Groudon, Ho-Oh, and Mega Salamence give Gothitelle a defensive backbone that allows it to avoid being revenge killed after a successful trap. Ghost-types (add hyphen) are immune to the effects of Shadow Tag, so Dark-types such as Yveltal and Dark Arceus that can check them make for good teammates as well.

Gothitelle is a standalone Pokemon that does not require much support; (SC) however, (AC) some notable Pokemon are especially good teammates to it. Flying-types such as Mega Salamence and the aforementioned Ho-Oh wear down Tyranitar and keep Mega Scizor at bay, giving Gothitelle more room to breathe. Although Ghost-types stack a weakness to Dark-types, they can sustain the matchup against teams opting for Rapid Spin instead of Defog by spinblocking and keeping hazards in play.

[STRATEGY COMMENTS]
Other Options
=============

Psychic is an alternative STAB option move that allows Gothitelle to trap and eliminate Skarmory, and should only be run with 44 Speed EVs and the move Taunt in order to accumulate boosts and prevent it from setting up Spikes, phaze, or use Taunt itself. A defensive spread with a Bold nature can allows Gothitelle to trap Mega Diancie, (AC) but it has little use outside of this and the lack of EVs invested into Special Defense will make Gothitelle take significantly more damage from Arceus's neutral Judgment. Heal Bell can further Gothitelle’s support role by curing all status ailments from its team, though, it does not expand Gothitelle’s trapping pool and instead generates a more favorable matchup against stall and balance for its team. Torment is an option that prevents Pokemon such as support Arceus with a single attacking option from doing any damage every other turn and also stops Calm Mind users from boosting directly alongside Gothitelle and can give a free turn to one of Gothitelle's teammates if used against a Choice-locked Pokemon; it does help against Calm Mind Arceus that opt for Refresh instead of a status move or another coverage move, but Thunder Wave allows Gothitelle to have more targets outside of Calm Mind Arceus and has usefulness against offensive teams. Magic Coat is an option that allows Gothitelle to bounce back hazards during the process of if trapping support Pokemon such as Klefki, Ferrothorn, and Dialga, but it is difficult to justify over options such as Thunder Wave and Tickle, (AC) which actually expand Gothitelle's trapping pool. Miracle Eye can allow lets Gothitelle to pick up extra KOes after what it initially traps, but Gothitelle's purpose is to take out key members of the opponent's team and the move does not help it in this regard. Trick Room can possibly allows Gothitelle to possibly sweep late game when Dark-types have been removed, and can also curb Speed-boosting set up sweepers such as Geomancy Xerneas and Rock Polish Groudon; it has a niche on Trick Room-based teams but is gimmicky and counterintuitive in the sense that, as Gothitelle is meant to trap defoggers and the move does not help it fulfill this role whatsoever. Gothitelle's moveset and EV spread can be designed to eliminate almost any specific threat to a Pokemon of your choice; experiment! (I like your enthusiasm)

Checks and Counters
===================

**Dark-types**: Dark-types such as Mega Sableye, Yveltal, and Darkrai find free turns on Gothitelle to either spread status, attack, or set up.

**Ghost-types**: Ghost-types are immune to trapping abilities like that of Shadow Tag and can retaliate with super effective STAB attacks.

**Shed Shell**: Any Pokemon holding this item that would otherwise be trapped by Gothitelle escape its grip and switch out to something that can threaten Gothitelle, such as a Pursuit trapper.

**Physical attackers**: Primal Groudon, Ho-Oh, and Mega Salamence overwhelm Gothitelle with their powerful physical offense which repels it from any attempt to trap them, and can revenge kill it after a successful trap.

**Pursuit trappers**: Tyranitar is immune to Pyshock, and Mega Scizor can outspeed and pivot out of Gothitelle with a super effective STAB U-turn; however, Gothitelle can escape from Tyranitar by utilizing Tickle.

**Pivots**: Pivots with U-turn such as Landorus-T and Jirachi avoid being trapped and deal solid damage with U-turn.

**Taunt**: Gothitelle fails to trap anything with the move Taunt because it prevents it from setting up Calm Mind.

**Phazing moves**: Any phazing move forces out Gothitelle and prevents it from setting up Calm Mind.


Some comments:
I have not been amchecking stuff for a long time but this analysis is quite different from what I am used to see; it is very detailed and well written, but some sentences are quite long, maybe too much. I did not do it in the check but I would personally cut some parts our or shorten them to make the reading easier. I am curious to see how this will be officially checked.
 

Empress

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[OVERVIEW]

Gothitelle returns to Ubers after the infamous Shadow Tag suspect of the XY era as is the most vile answer to support Arceus formes and defoggers Defoggers in the tier. The centralization of the metagame around a numerous amount number of threats such as Primal Groudon, Mega Salamence, Ho-Oh, and Xerneas have made role compression unavoidable, resulting in teams which that rely on Pokemon such as Klefki, support Arceus formes, Latias, and Latios to glue together builds together.—all of which Gothitelle is capable of trapping all of these Pokemon with Calm Mind alongside its expansive support movepool that allows it to specify its trapping pool or broaden its utility with moves such as Thunder Wave, Tickle, and Heal Bell. In; in fact, it's not much of a stretch to say that it makes what would otherwise be a valuable team asset to your opponent's team turn into a liability to your opponent's team.

However, the metagame shift to physical offense especially detains Gothitelle from reclaiming its former status excelling in the Uber tier, while its already existent flaws such as average stats, aversion to Dark-types, and little utility against offensive teams are more noticeable than ever. In comparison to other Shadow Tag users, (AC) it can be somewhat difficult to justify using, as Wobbuffet has superior bulk and more general usefulness utility with Encore, while Mega Gengar possesses an array of options that make it consistent across all matchups with speed Speed and power to boot. However, Gothitelle'(no curly apostrophes)sunique trapping pool consisting of gems dominant threats such as Klefki and support Arceus formes and its ability to eliminate these threats with minimal risk while not taking up a Mega slot gives this evil mistress the title of being the best breaker of balance breaker and stall breaker in the metagame.

[SET]
name: Satan Returns (give it a serious name in parentheses aside the funny name)
move 1: Calm Mind
move 2: Psyshock
move 3: Rest
move 4: Thunder Wave / Tickle
item: Leftovers
ability: Shadow Tag
nature: Sassy / Calm
evs: 252 HP / 4 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Calm Mind raises Gothitelle's Special Attack in order to eliminate support Arceus formes and other miscellaneous support Pokemon and also boosts its Special Defense so that Gothitelle can withstand special attacks such as Arceus's neutral Judgment (I don't like how this is worded; perhaps state a different special attack?). Psyshock is the preferred coverage move so that Gothitelle may can have an easier time eliminating specially defensive behemoths such as Blissey and Kyogre and gives it an gain the edge in Calm Mind wars against Arceus formes. Rest is mandatory recovery to cures all any status ailments inflicted unto upon Gothitelle and restores its HP so that it can gather more boosts and subsequently eliminate a threat. The last slot is entirely free to whatever is most fulfilling to Gothitelle's evil doings. Thunder Wave aids in Calm Mind wars with Arceus formes and can curb set up from the likes of Mega Salamence, Rayquaza, and Xerneas; Tickle augments the strength of Psyshock along with Calm Mind by lowering the foe's Defense, (AC) which helps eliminate Pokemon such as Klefki, Ferrothorn, and Bronzong while also thwarting Pursuit trappers such as Tyranitar by lowering their Attack before Gothitelle switches out.

Set Details
========

Shadow Tag is what makes Gothitelle so dangerous, letting it trap valuable team assets to stall and balance teams such as Water Arceus, Ferrothorn, Klefki, and Latias. Maximum HP and Special Defense investment with a Sassy nature ensures that Gothitelle can trap Arceus formes and other Pokemon such as Latias, Dialga, defensive Primal Kyogre and some special attackers such as Choice Scarf Xerneas, Palkia (iirc it's considered unviable; pick something else), and Choice Scarf Kyurem-White. Leftovers gives Gothitelle passive recovery which helps tremendously in Calm Mind wars with the aforementioned Arceus formes. 0 Speed IVs are ran used to reduce the power of Ferrothorn's and Bronzong'(no curly apostrophes)s Gyro Ball as much as possible to ease setting up, especially if Gothitelle is not running Tickle. Though However, if Tickle is used, 24 Speed IVs and a Calm nature should be ran used to weaken Bronzong's and Ferrothorn'(no curly apostrophes)s Gyro Ball as much as possible while letting Gothitelle outspeed uninvested Tyranitar in order for Gothitelle to use Tickle against it before possibly being crippled by Thunder Wave.

Usage Tips
========

Trap and eliminate key members of the opposing team to facilitate a sweep with for a teammate. Gothitelle is considerably specially bulky on the special side so do not underestimate it, as it possesses bulk that allows it to and can switch into Pokemon such as support Arceus formes and Latias and begin setting up. However,; however in the same respect, do not overestimate its bulk and switch it into attackers with heavy Special Attack investment such as Xerneas and Palkia (pick something else); (semi) and instead, (AC) let the target pick off a weakened or unimportant teammate so that Gothitelle can come in healthy. Another method of getting Gothitelle into the playing field healthily safely is by double switching, but it is much riskier and reliant on properly reading the opponent'(no curly apostrophes)s plays. It'(no curly apostrophes)s also worth noting that the purpose of Shadow Tag is to dismember defensive cores, and just because Gothitelle requires Calm Mind to do this does not mean that it should be withheld until it can sweep.

Simply by carrying Shadow Tag alone gives your team a significant advantage is given to the user of Gothitelle because your opponent must make risky plays to prevent their Pokemon from being trapped. Gothitelle'(no curly apostrophes)s trapping pool is quite vague (doesn't seem like the right word) because its options in Thunder Wave and Tickle are largely situational, being used and are purposed to aid in fulfilling specific roles and eliminating extremely hyper-specific threats. Use Thunder Wave to level Calm Mind wars with Arceus formes and to put Gothitelle into a favorable position against Defog Latios and Latias so that it can boost beside these threats and eliminate them, opening holes for sweepers such as Rock Polish Primal Groudon, Calm Mind Arceus, and Calm Mind Primal Kyogre. Use Tickle to trap cripple Steel-types such as Klefki, Ferrothorn, and Bronzong to open holes for Pokemon such as Xerneas, Latios, Mewtwo, and Calm Mind Arceus. Although on paper Gothitelle can trap these Pokemon without Tickle on paper, it is recommended to run this option in order to achieve maximum results against these Pokemon to suppress their general counterplay against Gothitelle; for example, Klefki has the option of running Heal Block, and Ferrothorn has the option of running Power Whip. You must also be wary of the consequences of trapping these two specific threats—both have access to Spikes and will set up full entry hazards during the turns they are being trapped, so be sure that your entry hazard remover is healthy and can find a reasonable opportunity to clear the entry hazards set by the opponent foe. Keep note Note that regardless of Gothitelle'(no curly apostrophes)s support option, it is able to trap any standard Blissey without Shed Shell and any support Arceus, bar Ghost Arceus, that has the forumulatic moveset of a special STAB attack, a status move, Recover, and Defog.

Team Options
========

Means of checking Dark-types is are necessary, as Gothitelle cannot touch them whatsoever. Ho-Oh makes for a solid check to Dark Arceus and Darkrai when running Sleep Talk, and Fairy-types such as Fairy Arceus and Xerneas are good choices as well because of their type advantage over Dark-types. Hazards Entry hazards are indispensable to pressuring pressure support Arceus formes and defoggers Defoggers that are not Giratina or Ghost Arceus into coming onto the field and using Defog, which leaves them vulnerable to being trapped. Spikers users such as Skarmory, Klefki, and Ferrothorn are all excellent choices which to check a myriad of threats Gothitelle is weak to; additionally, Primal Groudon is the best Stealth Rock setter to pair with Gothitelle, (AC) as it can bait Pokemon such as Water Arceus and Latias. Mega Diancie is another Stealth Rock setter that works well with Gothitelle, (AC) as it appreciates Gothitelle's ability to eliminate Water Arceus and Grass Arceus while also sourcing a check to Dark-types; it even frees Primal Groudon from Stealth Rock duty, (AC) allowing it to run an offensive set that synergizes exceptionally well with Gothitelle. Physically defensive Pokemon checks such as Water Arceus, Dragon Arceus, Rock Arceus, and non-Primal Groudon that can switch into the likes of Primal Groudon, Ho-Oh, and Mega Salamence give Gothitelle a defensive backbone that allows it to avoid being revenge killed after a successful trap. Ghost-(AH)types are immune to the effects of Shadow Tag, so Dark-types such as Yveltal and Dark Arceus that can check them make for good teammates as well.

Gothitelle is a standalone Pokemon that does not require much support; (semi) however, (AC) some notable Pokemon are especially good teammates to it. Flying-types such as Mega Salamence and the aforementioned Ho-Oh wear down Tyranitar and keep Mega Scizor at bay, giving Gothitelle more room to breathe. Although Ghost-types stack a weakness to Dark-types, they can sustain the matchup against teams opting for Rapid Spin instead of Defog by spinblocking and keeping entry hazards in play.

[STRATEGY COMMENTS]
Other Options
=============

Psychic is an alternative STAB option that allows Gothitelle to trap and eliminate Skarmory, and though it should only be run with 44 Speed EVs and the move Taunt in order to accumulate boosts and prevent it from setting up Spikes, phaze phazing Gothitelle, or use using Taunt itself. A defensive spread with a Bold nature can allow Gothitelle to trap Mega Diancie, (AC) but it has little use outside of this, (AC) and the lack of EVs invested into Special Defense will make Gothitelle take significantly more damage from Arceus's neutral Judgment the likes of (name other special attacks). Heal Bell can further Gothitelle'(no curly apostrophes)s supportive role by curing all status ailments from its team. While, though, it does not expand Gothitelle'(no curly apostrophes)s trapping pool, it creates and instead generates a more favorable matchup against stall and balance for its team teams. Torment is an option that prevents Pokemon such as support Arceus formes with a single attacking option from doing any damage every other turn, (AC) and also stops Calm Mind users from boosting directly alongside Gothitelle, (AC) and can give a free turn to one of Gothitelle's teammates if used against a Choice-locked Pokemon. It; it does help against Calm Mind Arceus formes that opt for Refresh instead of a status move or another coverage move, but Thunder Wave allows Gothitelle to have more targets outside of Calm Mind Arceus and has usefulness against offensive teams. Magic Coat is an option that allows Gothitelle to bounce back entry hazards during the process of when trapping support Pokemon such as Klefki, Ferrothorn, and Dialga, but it is difficult to justify over options such as Thunder Wave and Tickle, (AC) which actually expand Gothitelle's trapping pool. Miracle Eye can allow Gothitelle to pick up extra KOs after what it initially traps, but Gothitelle's purpose is to take out key members of the opponent's team, (AC) and the move does not help it in this regard. Trick Room can possibly allows Gothitelle to possibly sweep late-(AH)game when Dark-types have been removed, (RC) and can also curb Speed-boosting set up sweepers such as Geomancy Xerneas and Rock Polish Groudon. It; it has a niche on Trick Room-based teams, (AC) but it is gimmicky and counterintuitive in the sense that, as Gothitelle is meant to trap defoggers Defoggers, and the move does not help it fulfill this role whatsoever. Gothitelle's moveset and EV spread can be designed to eliminate almost any specific threat to a Pokemon of your choice; experiment

Checks and Counters
===================

**Dark-types**: Dark-types such as Mega Sableye, Yveltal, and Darkrai find free turns on Gothitelle to either spread status ailments, attack, or set up, respectively.

**Ghost-types**: Ghost-types are immune to trapping abilities like that of Shadow Tag and can retaliate with super effective STAB attacks.

**Pokemon with Shed Shell**: Any Pokemon holding this item (remove extra space)that would otherwise be trapped by Gothitelle can escape its grip and switch out to something a teammate that can threaten Gothitelle, such as a Pursuit trapper.

**Physical attackers Attackers**: Primal Groudon, Ho-Oh, and Mega Salamence can overwhelm Gothitelle with their powerful physical offense which repels it from attacks, preventing any attempt to trap them, and can revenge kill it after a successful trap it KOes a foe.

**Pursuit trappers Trappers**: Tyranitar is immune to Pyshock, and Mega Scizor can outspeed and pivot out of Gothitelle with a super effective STAB U-Turn U-turn; however, Gothitelle can escape from defeat Tyranitar by utilizing Tickle.

**Pivots**: Pivots with U-Turn U-turn such as Landorus-T and Jirachi can avoid being trapped and deal solid damage to Gothitelle with U-Turn U-turn.

**Taunt Users**: Gothitelle fails to trap anything Pokemon with the move Taunt because it the move prevents it from setting up Calm Mind.

**Pokemon with Phazing moves Moves**: Any phazing move forces out Gothitelle and prevents it from setting up Calm Mind.

Used some of Haund's stuff
GP 1/2
 
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