National Dex UU Ribombee

Status
Not open for further replies.
:sv/Ribombee:
[SET]
Sticky Web (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sticky Web
- Stun Spore
- Tailwind / U-turn

[SET COMMENTS]
Ribombee is the fastest and most consistent Sticky Web setter in the tier, able to outspeed other leads like Mew to ensure that Sticky Web will go up before Mew can use Taunt. Stun Spore allows Ribombee to paralyze faster threats like Speed Booster Energy Iron Moth and Choice Scarf Enamorus while also ruining setup sweepers that may use it as setup fodder. Tailwind is a great option for Ribombee if it will be immediately KOed after setting Sticky Web, as it allows most partners to outspeed the entire metagame after Sticky Web. U-turn is another option that can scout for switches and create setup opportunities for teammates. While niche, Shield Dust is more relevant than any of Ribombee's other abilities, allowing it to avoid being inflicted with poison or burn from moves like Sludge Bomb and Flare Blitz, giving it another turn to use Stun Spore or Tailwind. Focus Sash allows Ribombee to survive any hit from a faster attacker to ensure Sticky Web goes up. Ribombee works only as a lead on Sticky Web offense teams. Teammates like Galarian Zapdos and Mega Tyranitar appreciate Sticky Web, as it allows them to outspeed and OHKO threats like Keldeo and Mega Heracross before they get a chance to retaliate. Defiant users like Galarian Zapdos and Bisharp are also useful to punish attempts to use Defog to remove Sticky Web. Ribombee struggles to set entry hazards against Excadrill and Mega Aerodactyl due to Rapid Spin and Dual Wingbeat respectively, so checks to these threats like Celesteela are appreciated. Air Balloon Aegislash is recommended with Ribombee as well, as it can help prevent Excadrill from using Rapid Spin to clear Sticky Web. The turn Ribombee uses to set Sticky Web can be exploited by threats like Swords Dance Scizor and Aegislash, so sturdy offensive partners like Victini and Mega Tyranitar are recommended to prevent these threats from sweeping.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Good work, QC 1/1 when implemented

Add Remove Comments

[SET]
Sticky Web (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sticky Web
- Stun Spore
- Tailwind / U-Turn

[SET COMMENTS]
Ribombee is the fastest and most consistent Sticky Web setter in the tier, able to outspeed other leads like Mew to ensure Sticky Webs go up before Mew can use Taunt. Stun Spore allows Ribombee to paralyze faster threats like Booster Speed Iron Moth and Choice Scarf Enamorus, Mention that it ruins opposing setup sweepers, preventing RIbombee and its crappy damage output from being used as setup fodder while also potentially allowing Ribombee to maintain Sticky Web against opposing Excadrill who that would otherwise Rapid Spin the entry hazard away. I mean it just spams Rapid Spin and there isn't really anything Ribombee can do unless it both gets FPed and Ribombee has like Air Balloon Aegi in the back. I'd delete this last part, you already talk about Aegi later. Tailwind allows Ribombee to provide further speed control for its teammates, allowing most partners to outspeed the entire metagame alongside Sticky Web. Mention that it's best used when Ribombee knows it'll be KOed in the same turn U-Turn is another option that can scout switches and create set up opportunities for teammates. Focus Sash allows Ribombee to survive any hit from a faster attacker to ensure Sticky Web goes up. Ribombee's role is so unique that it fits only on one teamstyle, that being Sticky Web offense. I think you mean specific, and anyways that part is fluff Teammates like Galarian Zapdos and Mega Tyranitar appreciate threats like Keldeo and Mega Heracross being slowed by Sticky Web so they can outspeed and OHKO these threats before they get a chance to retaliate. Defiant users like Galarian Zapdos and Bisharp are also useful to punish attempts to use Defog to remove Sticky Web. Ribombee struggles to set hazards Sticky Web against Excadrill and Mega Aerodactyl due to Rapid Spin and Dual Wingbeat respectively, so checks to these threats like Celesteela are appreciated. Air Balloon Aegislash is recommended with Ribombee as well, as it can help prevent Excadrill from using Rapid Spin to clear Sticky Webs. The turn Ribombee uses to set Sticky Web can be abused taken advantage of GP doesn't like that word by threats like Booster Speed Iron Moth and Dragon Dance Mega Tyranitar, I don't quite follow here, against Booster Speed Moth Ribombee can tank any hit thanks to Sash and Stun Spore it, then set up Webs. Do you mean after Sash is gone? If so, odds are Moth would probably have to switch in while Webs are up anyways. MTar is a weirder mu, because DDance is pretty reliant on its Speed, so it's essentially a 50/50 about whether a full health Ribombee will commit to Webs if TTAr attacks with Stand Stream or goes for Stun Spore to catch DDance. These Pokemon don't like Stun Spore, so either replace them with those that don't mind it or delete this sentence. so sturdy offensive partners like Mega Tyranitar or Iron Hands are recommended to ensure these foes cannot convert this one turn into a sweep.

Mention that, while very niche, Shield Dust has some uses

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
 
amcheck, implement what you'd like
Add Remove
[SET]
Sticky Web (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sticky Web
- Stun Spore
- Tailwind / U-Turn U-turn

[SET COMMENTS]
Ribombee is the fastest and most consistent Sticky Web setter in the tier, able to outspeed other leads like Mew to ensure that the Sticky Web will Sticky Webs go up before Mew can use Taunt. Stun Spore allows Ribombee to paralyze faster threats like Booster Speed Energy Iron Moth and Choice Scarf Enamorus while also ruining setup sweepers that may use Ribombee as setup fodder. Tailwind is a great option for if Ribombee if it will be immediately KO'd KOed afterwards, as it Tailwind allows most partners to outspeed the entire metagame after Sticky Web. U-Turn U-turn is another option that can scout for switches and create set up opportunities for teammates. While niche, Shield Dust is more relevant than any of Ribombee's other abilities, allowing it to avoid Poison or Burn being inflicted with poison or burn from moves like Sludge Bomb and Flare Blitz, giving it another turn to use Stun Spore or Tailwind. Focus Sash allows Ribombee to survive any hit from a faster attacker to ensure Sticky Web goes up. Ribombee works only as a lead on Sticky Web offense teams. Teammates like Galarian Zapdos and Mega Tyranitar appreciate Sticky Web as it allows them to outspeed and OHKO threats like Keldeo and Mega Heracross being slowed by Sticky Web so they can outspeed and OHKO these threats before they get a chance to retaliate. Defiant users like Galarian Zapdos and Bisharp are also useful to punish attempts to use Defog to remove Sticky Web. Ribombee struggles to set hazards against Excadrill and Mega Aerodactyl due to Rapid Spin and Dual Wingbeat respectively, so checks to these threats like Celesteela are appreciated. Air Balloon Aegislash is recommended with Ribombee as well, as it can help prevent Excadrill from using Rapid Spin to clear Sticky Webs. The turn Ribombee uses to set Sticky Web can be abused by threats like Swords Dance Scizor and Aegislash, so sturdy offensive partners like Victini and Mega Tyranitar are recommended to prevent these threats from sweeping. ensure these foes cannot convert this one turn into a sweep.
 
implemented AMGP, unsure about the Booster Speed vs. Booster Energy thing though as theres not much on the grammar standards about Boosters, so would appreciate clarification regarding that
 
implemented AMGP, unsure about the Booster Speed vs. Booster Energy thing though as theres not much on the grammar standards about Boosters, so would appreciate clarification regarding that
from what I've seen on other official gp checks, you can use "Speed Booster Energy" or just "Booster Energy", which I guess is if it's clear which stat it boosts
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

Crediting Gambit too.
[SET]
Sticky Web (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Sticky Web
- Stun Spore
- Tailwind / U-turn

[SET COMMENTS]
Ribombee is the fastest and most consistent Sticky Web setter in the tier, able to outspeed other leads like Mew to ensure that the Sticky Web will go up before Mew can use Taunt. Stun Spore allows Ribombee to paralyze faster threats like Speed Booster Energy Iron Moth and Choice Scarf Enamorus while also ruining setup sweepers that may use Ribombee it as setup fodder. Tailwind is a great option for Ribombee if it will be immediately KOed afterwards after setting Sticky Web (assuming this is what you mean- want to clarify), as Tailwind it allows most partners to outspeed the entire metagame after Sticky Web. U-turn is another option that can scout for switches and create set up setup opportunities for teammates. While niche, Shield Dust is more relevant than any of Ribombee's other abilities, allowing it to avoid being inflicted with poison or burn from moves like Sludge Bomb and Flare Blitz, giving it another turn to use Stun Spore or Tailwind. Focus Sash allows Ribombee to survive any hit from a faster attacker to ensure Sticky Web goes up. Ribombee works only as a lead on Sticky Web offense teams. Teammates like Galarian Zapdos and Mega Tyranitar appreciate Sticky Web, (AC) as it allows them to outspeed and OHKO threats like Keldeo and Mega Heracross before they get a chance to retaliate. Defiant users like Galarian Zapdos and Bisharp are also useful to punish attempts to use Defog to remove Sticky Web. Ribombee struggles to set entry hazards against Excadrill and Mega Aerodactyl due to Rapid Spin and Dual Wingbeat, (AC) respectively, so checks to these threats like Celesteela are appreciated. Air Balloon Aegislash is recommended with Ribombee as well, as it can help prevent Excadrill from using Rapid Spin to clear Sticky Webs Web. The turn Ribombee uses to set Sticky Web can be abused exploited ("abuse" is banned wording) by threats like Swords Dance Scizor and Aegislash, so sturdy offensive partners like Victini and Mega Tyranitar are recommended to prevent these threats from sweeping.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/solarbeam.470115/
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top