Other Hackmons: My mixed hazard based team.

I would like to start by saying this is the first thread I've made here, so sorry there's no pictures or show-hides.

Teambuliding Process:

I remembered I faced a joke team full of explosion pokes. I then remembered Mega Glalie. My thought train thinks "Kyurem-B Refrigerate explosion lead!" and the idea arrives.

I then thought "There is no point bolwing up from the go, it needs to set something." I think to SR/whirlwind teams, which fail in OU but not in hackmons. In comes Deoxys-D, so it can finish the hazards started by Kyu-B, and it has impressive bulk.

I made Deo-D a physical wall, so I then went for a special one-Chansey. It can also function as a whirlwind spammer for special mons/if Deo-D goes down.

I then think I need a sweeper, in case of something that can destroy my walls. Arceus is then stuffed in, and can bluff defence until it comes out.

I now get to a filler: Blissey. This is to counter anything that my other members can't counter by being it. You can probably guess it's moveset.

And finally, my answer to defog: Garchomp. Maybe I should use a ghost type for rapid spin, but nah, DD Chomp with Defiant does the job. This slot used to be Shedinja, but it doesn't suit this team so I dropped it.

In depth:

Kyurem-Black @ Ice Gem Icicle Plate
Ability: Refrigerate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Explosion Double Edge
- ExtremeSpeed
- Stealth Rock
- Volt Tackle

My lead. Functions by setting up SR and completely obliterating the opponent with Explosion boosted by STAB, Refrigerate and Ice Gem from 170 base attack. I don't think anything can survive this without protecting/enduring. E-Speed is another move boosted by those, and it's for if the opponent does over half damage and outspeeds.

Deoxys-Defense Giratina @ Rocky Helmet
Ability: Iron Barbs Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spikes
- Toxic Spikes
- Whirlwind
- Recover

This guy normally comes in after an icy death came to the first opponent. If they somehow survived (protect, sturdy or amazing bulk), I'll send in Arceus to finish it first. Whirlwind, spikes and toxic spikes are a main point of this team, and having them on 160/160 defences is very helpful, even if it has low HP sadly. Recover is to heal when my opponent assumes Deo-D's life is at an end, AKA when it's health gets to a point where it could be KO'd without using it. RockyBarbs combo is more passive damage. If all the hazards Kyu-B and this guy sets up are out and it starts to spam Whirlwind, a neutral rock damaged foe will be poisoned and take 37% damage, IIRC.

Chansey (F) @ Eviolite
Ability: Magic Bounce Soundproof
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Will-O-Wisp
- Wish
- Whirlwind
- Spiky Shield

What's that, opponent? You want to status Deo-D or use a special move on it? No chance. This guy fights stallers (or forces them to switch) and special mons that Deo-D can't face. Will-O-Wisp is used over toxic for the rare tims Deo-D goes down and I'm forced to use Chansey V a physical sweeper. Wish is to heal Chansey and even Arceus and Chomp if they need it, and spiky shield is to stop sweepers attacking me during the turn waiting for wish. Magic Bounce has helped on many occasions, and makes Chansey harder to take down than your average OU Chansey, as it prevents taunt and statuses from non mold breakers.

Arceus @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Earthquake
- Belly Drum

A great sweeper, even if it doesn't get set up. 120 attack is impressive, it has great bulk and speed and after a belly drum can take down so much stuff it's amazing. ExtremeSpeed is the main offensive move, 120 power after STAB with +2 priority is hard to turn down. Shadow Claw is for those ghost types, and EQ was added when a M.Aggron gave me some trouble as I could barely touch it after a drum. You may think unburden and priority is contradicting, but E-Speed is so common I wanted to make sure nothing could outspeed, and so much trouble would be caused by M.Gengar if it didn't. This is the main offensive mon in my team, and it's so good I rarely need a second.

Blissey (F) @ Leftovers
Ability: Imposter
EVs: 252 HP
Quirky Nature
- Splash Imprison
- Skill Swap
- Recover
- Seismic Toss

What? Something took down Arceus and Deo-D and Chansey would fall to it? Oh, well I'll just be an improved version of it then! This one's a game saver, the 714 HP as well as my opponents stats are just amazing when up against some of the stuff I couldn't beat with my others, and on occasion Blissey can get a sweep if their resist to their mon has gone. The Quirky nature and Splash are jokes really, I copy my opponents stats except HP and moves so I don't care about my stats + moveset, and there's no HP increasing nature so I don't need to bother.

Garchomp @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Extreme Speed
- Dragon Dance

My main answer to defog. I suppose I could go Contrary with evasion spam, but I like this so much better. DD lets me act like a ScarfChomp at +1, just more powerful. Outrage is to be spammed when all fairies are down, EQ is to be spammed when fairies are there and E-Speed is priority for if my opponent has prioity ad I have low health. It is also the only way I can hit Togekiss. The lum berry is so I don't kill myself, as Chomp doesn't like taking confusion damage at all, especially after a DD and defiant activation.

Xerneas @ Waiting for set
Ability: Pixilate
EVs: Waiting for set
Waiting for nature

- Boomburst
- IDK
- IDK
- Quiver Dance

Note: Fairies are of concern, as are dragons if they lead and can OHKO Kyu-B.

Overall, this team has served me well, but I haven't had as much chance to test it as I'd have liked with the PS server going down. But it's annoyed the heck out of some people I've played, and been far more effective than my OU hazard team, as limitations for move and ability users meant I had 3 ground weaknesses, which is never good. Any advice would help.

Edited with new sets.
 
Last edited:
Hey there s0me1 b0red! This team has a general idea that I like and is pretty normal in BH, but I do have some suggestions that can possibly improve your team. Firstly, Kyurem-B would much appreciate running either Icicle Plate / Life Orb instead of Ice Gem. I like Explosion on a lead, but I'd also recommend Fake Out > Explosion. Explosion is neat and all, but a dedicated lead Kyurem-B isn't that fantastic. Deoxys-Defense isn't exceptional either and I'm unsure what purpose it is trying to go for. Giratina over Deoxys-D is the much better option because of Giratina's superior bulk and better versatility. Chansey doesn't really need Magic Bounce and Giratina would make the much better option; however, an Imposter Chansey would be a help to your team. Seeing as it is, revenge killing Mega Rayquaza and both Mega Mewtwos would be helpful. I'm unsure about that Arceus set as well. Seeing as your team is now, you're really -ate weak. Thus, a Soundproof Arceus will be a good choice in this slot over that current set. Defiant doesn't really work so well in actuality and I'd also like to bring up you need another Mega Rayquaza answer. For this reason, I'd suggest changing Garchomp to Xerneas. Xerneas provides your own -ate and checks Mega Rayquaza and Kyurem-B in the process. That Blissey set isn't good for what I hope are obvious reasons... I'd put a Protean Mega Mewtwo X in the last slot simply because it provides a filler that is wonderful for offensive teams.

Summary:
  • 646-black.png
    Ice Gem ---> Icicle Plate / Life Orb
  • 646-black.png
    Explosion---> Fake Out
  • 386-defense.png
    --->
    487.png

  • 113.png
    Current set ---> Imposter set
  • 493.png
    Current set ---> Soundproof set
  • 445.png
    --->
    716.png

  • 242.png
    --->
    150-mx.png
Sets:
Will provide once Showdown is back up!
 
One more thing to add: Imposters should have moves in case the opponent is an Illusion or behind a Substitute. Give it Fake Out / Skill Swap / Wish / King's Shield, in my opinion.

edit: I actually think that Mega Diancie might be a better user of Pixilate than the Xerneas unfixable suggested.
 
One more thing to add: Imposters should have moves in case the opponent is an Illusion or behind a Substitute. Give it Fake Out / Skill Swap / Wish / King's Shield, in my opinion.

edit: I actually think that Mega Diancie might be a better user of Pixilate than the Xerneas unfixable suggested.

I would prefer Xerneas merely for its typing tbh, I've tried both and, while Mega Diancie has the raw firepower, Xerneas adds a mixture of bulk and defensive backbone.
 
I would prefer Xerneas merely for its typing tbh, I've tried both and, while Mega Diancie has the raw firepower, Xerneas adds a mixture of bulk and defensive backbone.

I don't see anything wrong with Mega Diancie's typing; weakness to Ground, a common coverage type, isn't great, but at the same time, a Flying resist makes it easier to deal with Mega Rayquaza. Also, in my opinion, the difference of 29 in Attack and Special Attack is really significant.

Both Xerneas and Mega Diancie are options; I'm just stating my preference.
 
I don't see anything wrong with Mega Diancie's typing; weakness to Ground, a common coverage type, isn't great, but at the same time, a Flying resist makes it easier to deal with Mega Rayquaza. Also, in my opinion, the difference of 29 in Attack and Special Attack is really significant.

Both Xerneas and Mega Diancie are options; I'm just stating my preference.

The part about Mega Rayquaza is wrong though:
0 SpA Aerilate Rayquaza Boomburst vs. 0 HP / 0 SpD Diancie: 147-174 (60.9 - 72.1%) -- guaranteed 2HKO
 
The part about Mega Rayquaza is wrong though:
0 SpA Aerilate Rayquaza Boomburst vs. 0 HP / 0 SpD Diancie: 147-174 (60.9 - 72.1%) -- guaranteed 2HKO

Well of course it can't switch in, but if you have to take a hit, Mega Diancie does significantly better:

0 SpA Aerilate Rayquaza Boomburst vs. 0 HP / 0 SpD Xerneas: 333-393 (84.7 - 100%) -- 6.3% chance to OHKO
0 SpA Aerilate Rayquaza Boomburst vs. 0 HP / 0 SpD Mega Diancie: 151-178 (62.6 - 73.8%) -- guaranteed 2HKO

252 Atk Aerilate Rayquaza Extreme Speed vs. 0 HP / 0- Def Xerneas: 253-298 (64.3 - 75.8%) -- guaranteed 2HKO
252 Atk Aerilate Rayquaza Extreme Speed vs. 0 HP / 0- Def Diancie: 111-132 (46 - 54.7%) -- 58.6% chance to 2HKO

I set Rayquaza's attack stats to 180 and Diancie's defenses to 110.
 
I like the Giratina suggestion and the Xerneas one, but I would prefer to use a special wall instead of Mega Mewtwo X. I completely forgot about that Imposter doesn't work V substituted foes, I will be changing the moveset to something that can do stuff. Thanks for the suggestions.
 
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