Hariyama Done

Mizuhime

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Hariyama

[Overview]

<p>Hariyama is the definition of a Trick Room Pokemon. Thanks to Fake Out, it can directly support Trick Room setters as well as activating its ability, Guts, on the same turn, making it a very potent threat. What sets Hariyama apart from other Trick Room Fighting-Type Pokemon is its access to Close Combat and Fake Out. Though Hitmontop has both, it doesn't have the massive base 144 HP stat or the sheer power Hariyama has. However, Hariyama struggles outside of Trick Room and takes a lot of residual damage from Toxic and weather. Despite this, it should not be overlooked for a team, as it has the power and bulk to do lots of damage.</p>

[SET]
name: Trick Room Attacker
move 1: Close Combat
move 2: Stone Edge / Ice Punch
move 3: Detect / Feint / Wide Guard
move 4: Fake Out
item: Toxic Orb
ability: Guts
nature: Brave
EVs: 8 HP / 252 Atk / 248 Def
IVs: 0 speed

[SET COMMENTS]

<p>Hariyama is a Pokemon that will usually be seen on more offensive version of Trick Room teams. Thanks to Fake Out, Hariyama will be great support in helping it get set up. Once Trick Room is set up, Hariyama is now a feared attacker thanks to its Guts ability that will activate the turn Fake Out is used. Close Combat is the most powerful STAB option Hariyama has and lets it deal major damage to anything not immune or resistant to Fighting-type attacks. Stone Edge allows you to hit Flying-type Pokemon such as Zapdos and Tornadus harder then Ice Punch would, but Ice Punch gives you coverage against Dragon and Grass-Type Pokemon like Latios and Latias, as well as Landorus which doesn't take much from Stone Edge. There are a few moves that can be used in the third moveslot. Detect is used instead of Protect on Fighting-types to guard from Pokemon using Imprison as well as attacks. Feint is an interesting move to be used in Trick Room, allowing Hariyama's teammates to hit opponents that are trying to Protect stall Trick Room turns, while Wide Guard will be used to protect Pokemon like Chandelure from very common spread moves that they're weak to. The EV spread on this set allows Hariyama to tank attacks from a few common Pokemon. It will be able to live an unboosted Zen Headbutt from Metagross 100% of the time, as well as living a non Gem-Boosted Acrobatics from Tornadus 75% of the time factoring in damage from after-turn effects. This set also runs 0 Speed IVs as well as a Speed-reducing nature to ensure that Hariyama is as fast as possible in Trick Room.</p>

[ADDITIONAL COMMENTS]

<p>Hariyama has great typing synergy with most Trick Room setters. Pokemon like Cresselia, Chandelure, and Jellicent all share a weakness to common Dark-type Pokemon like Tyranitar and Scrafty, both of which Hariyama can easily handle. Thanks to Guts' 1.5 attack boost, Haiyiama doesn't worry about Intimidate Pokemon like other physical threats do. Toxic Orb is superior to Flame Orb since Hariyama is very rarely alive long enough for the residual poison to begin out-damaging the burn. Hariyama has a couple of other moves that it can utilize, such as Rock Slide, which provides it with the ability to hit both opponents simultaneously and provides a chance to flinch. ThunderPunch lets Hariyama break through Water-Type Pokemon such as Jellicent and Gyarados.</p>

[Other Options]

<p>Thanks to a very diverse movepool, Hariyama has many neat tricks it can pull off in battle. Hariyama can play many different supporting roles thanks to a few surprise factor moves. Helping Hand will allow your teammates to have powered-up attacks for a turn, while Rain Dance and Sunny Day can be used for manual weather. Brick Break is an alternative to Close Combat and can dispose of enemy screens, but should only be used if Hariyama fears the defense drops from Close Combat. Fling, when paired with an Iron Ball, will allow Hariyama to deal major damage to bulky Psychic and Ghost-type Pokemon it would otherwise not be able to touch. Finally, Belly Drum can be used to give Hariyama an insane Attack boost. The last thing worth mentioning is that Hariyama can use two different abilities in place of Guts. Thick Fat allows it to play a more defensive role, letting it tank Ice- and Fire-type attacks easier. Sheer Force boosts the power of moves such as Rock Slide and the elemental punches without fear of Life Orb recoil. Be warned though, as Sheer Force also removes the flinch from Fake Out.</p>

[Checks and Counters]

<p>Bulky Psychic and Ghost-type Pokemon will be the biggest problem Hariyama will face. Pokemon like Cresselia, Musharna, Dusclops, and Jellicent wall most of, if not all sets that Hariyama can run. Intimidate users that aren't weak to its attacks are also a problem, such as Gyarados.</p>

<p>Hariyama's bulk is amazing, but it still takes heavy damage from super effective attacks; Flying- and Psychic-types always directly threaten it. Examples include Acrobatics from Pokemon like Tornadus and Crobat as well as Air Slash and Hidden Power Flying From Togekiss, Thundurus, and Salamence. Latios, Latias, and Reuniclus all have powerful Psychic-type STABs that deal major damage to it as well. The last thing that counters Hariyama, though indirectly, are Pokemon that can stop Trick Room from getting set up. Double Taunters are one of the few things that stop a Hariyama and Trick Room setting lead, and Hariyama struggles outside of Trick Room and will be taken down fairly quickly.</p>

[Overview]
  • Great Trickroom attacker
  • Good Coverage
  • Fake Out support helps Trickroomers
  • Access to Close Combat unlike other TR Fighting-types
  • Massive HP stat, base 144
  • Not that good outside of Trickroom

[SET]
name: Trick Room Attacker
move 1 :Close Combat
move 2 :Stone Edge / Ice Punch
move 3 : Detect / Feint / Wide Guard
move 4 :Fake Out
item: Toxic Orb
ability: Guts
nature: Brave
EVs: 8 HP / 252 Atk / 248 Def
IVs: 0 speed

[Set Comments]
  • Fake out is used to ensure trickroomers get set up
  • Close comabt with a guts boost is extremely powerful
  • Stone Edge is used to hit Flying-types/Levitate Pokemon
  • Ice Punch OHKOs Landorus / Mence / Breloom / Latios
  • EVs let it live unboosted zhb 100% of the time, as well as Torn Acrobatics 75% of the time factoring in after turn damage
  • Detect is detect
  • Feint will allow you to hit protect using opponents
  • Wide Guard protects from spread moves that trickroom users may be weak to Chandy Jellicent
  • 0 speed with a brave nature to ensure you'll be "fast" in trickroom

[Additional Comments]
  • Very good teammate for Trick Room users such as Jellicent, Chandelure, Reuiniclus Cresselia, All share a weakness to Dark Pokemon (Scrafty, Ttar), Haryiama beats them easily
  • Intimidate from Landorus, Salamence Scrafty, isn't as big as a problem thanks to guts
  • Reliant on Trickroom
  • Flame Orb does more damage in the short term, which is bad Haryiama doesn't stick around for long
  • Rock Slide can be used for a spread move
  • Thunderpunch can hit those bulky waters hard Gyara, slows, Jellicent

[Other Options]
  • Wide Guard
  • Helping Hand
  • Life Orb so you can be a status absorber
  • Sunny Day / Rain Dance
  • Brick Break beats screens
  • Bullet Punch
  • Earthquake
  • Cross Chop
  • Sheer Force / Thick Fat as alternative abilities
  • Fling
  • Bellydrum

[Checks and Counters]
  • Ghost Pokemon - Jellicent / Dusclops / Dusknoir / Chandy
  • Bulky Psychic Pokemon - Cresselia, Latias, Reuiniclus
  • Flying-type attacks, Air slash Togekiss, Hidden power Flying Thundurus, Acrogem Tornadous, Crobat
  • Intimidate users that aren't weak to it's attacks, Hitmontop / Gyarados
 
Last edited by a moderator:
the set should be like this imo:

[SET]
name: Slap Hands (TR Support or whatever but slap hands is cool c: )
move 1 :Fake Out
move 2 :Close Combat
move 3: Stone Edge / Ice Punch
move 4: Detect / Feint / Wide Guard
item: Toxic Orb
ability: Guts
nature: Brave
EVs: 8 HP / 252 Atk / 212 Def / 36 SpD
IVs: 0 speed

evs let hary live unboosted metagross zhb 100% of the time as well as tornadus's unboosted acrobatics 30% of the time factoring in one turn of toxic orb damage, and minimize toxic damage/weather damage, though this is largely filler evs lol. detect is definitely worth slashing as well as its other options in the last slot. feint makes tr more effecient/provides a priority move, and wide guard helps hailroom teams/chandelure and junk. flame orb goes to ac since it does more damage to hariyama in the short term, which p accurately sums up how long hariyama is gonna be sticking around. also uh skill swap.

in ac, don't bother with the other element punches. fire punch doesn't do anything cc doesn't do already and thunderpunch is eh. put rock slide in here because its pretty useful with the guts boost to get off a lot of damage early game (which is when you're using hariyama) and the flinches are always nice.

stuff for oo: fling and belly drum. well that was quick. get rid of low sweep cos you dont want to be slowing your opponent down in trick room.
 

Pocket

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cool evs @lucariojr , but at that point mine as well dump the rest of its evs into Defense? With 8 HP / 248 Def, it survives a non Gem Acrobatics after toxic damage 75% of the time.

I believe ThunderPunch deserves an AC mention for hitting Slowking, Jellicent, and Gyarados super-effectively.
 
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Audiosurfer

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ok some things to mention @Mizuhime
  • Add Helping Hand to OO
  • Also to OO a bulky supporter set /could/ be decent considering you've got thick fat, fake out, hh and wide guard
  • Life Orb could be nice since you can still use guts to keep status immunity and you don't get stalled out by protect as easily, so mention it in OO/AC (your call there as long as it gets mentioned)
  • Add Chandelure to Ghost-types in C&C since it walls you if you're not using Stone Edge
  • Cross Chop could be cool to not have to deal w/ defensive drops so I think it deserves an OO mention
  • Mention in AC how it further synergizes w/ Trick Room users since it can take down the dark-types that bother alot of em
Looks p. good though otherwise, so figure you've been waiting for this long enough lol

QC 1/3
 

Celever

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Why would you use Detect over Protect? They do the same thing except Detect has far less PP.

I would also mention that Sheer Force takes away Fake Out's flinch, something that I learned from experience... :(
 

Punchshroom

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Ice Punch gives you coverage against Dragon-Type and Grass-Type Pokemon like Latios, Latias, and Breloom as well as Landorus who resists Stone Edge.
Perhaps rephrase this to "aren't weak to Stone Edge". Breloom is also pummeled by Close Combat anyway so there is no need to Ice Punch it.
 

Nix_Hex

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[Overview]
(Good overview, just cut out that cliche sentence.)
<p>Hariyama is the definition of a Trick Room Pokemon. Thanks to Fake Out, it can directly support Trick Room setters as well as activating its ability, Guts, on the same turn, making it a very potent threat. What sets Haryiama apart from other Trick Room Fighting-Type Pokemon is its access to Close Combat and Fake Out. Though Hitmontop has both, it doesn't have the massive 144 HP stat or the sheer power Hariyama has. Though Haryiama has all these things going for it, it's not without faults. However, Hariyama struggles outside of Trick Room and takes a lot of residual damage from Toxic and weather. Despite this, it should not be overlooked for a team, as it has the power and bulk to do lots of damage.</p>

[SET]
name: Trick Room Attacker
move 1: Close Combat
move 2: Stone Edge / Ice Punch
move 3: Detect / Feint / Wide Guard
move 4: Fake Out
item: Toxic Orb
ability: Guts
nature: Brave
EVs: 8 HP / 252 Atk / 248 Def
IVs: 0 speed

[Set Comments]

<p>Hariyama is a Pokemon that will usually be seen on more offensive version of Trick Room teams. Thanks to Fake out, Hariyama will be great support in helping it get set up. Once Trick Room is set up, Hariyama is now a feared attacker thanks to its Guts Ability, that will activate the turn Fake Out is used. Close Comabt is the most powerful STAB option Hariyama has and lets it deal major damage to anything not immune, or resistant to Fighting-Type attacks. Stone Edge allows you to hit Flying-type Pokemon like Zapdos and Tornadus harder then Ice Punch would, but Ice Punch gives you coverage against Dragon-Type and Grass-Type Pokemon like Latios, Latias, and Breloom as well as Landorus who resists Stone Edge. (Just nitpicking, but Close Combat hits Breloom harder than Ice Punch anyway so it shouldn't really be in this sentence.) There is a few moves that can be used in the third move slot. Detect is used instead of Protect on Fighting-Types to guard from Imprison using Pokemon as well as attacks. Feint is an interesting move to be used in Trick Room., Feint is going to allowing Hariyamas teammates to hit opponent that are trying to protect stall Trick Room turns., while Wide Guard will be used to protect Pokemon like Chandelure from very common spread moves that it's weak to. The EV spread on this set is going to allow Hariyama to tank attacks from a few common Pokemon. You will be able to live an unboosted Zen Headbutt from Metagross 100% of the time, as well as living a non Gem Boosted Acrobatics from Torandus 75% of the time factoring in damage from after turn effects. This set also runs 0 Speed IVs as well as a Speed Reducing nature to ensure that Hariyama is fast in Trick Room.</p>

[Additional Comments]

<p>Hariyama has great typing synergy with most Trick Room setting Pokemon. Pokemon like Cresselia, Chandelure, and Jellicent all share a weakness to common Dark-type Pokemon like Tyranitar and Scrafty, both of which Hariyama can easily handle. Thanks to Guts, Haryiama doesn't worry about Intimidate Pokemon like other physical threats do. Hariyama will still be able to deal major damage at -1. Toxic Orb is superior to Flame Orb, since Hariyama is very rarely alive long enough for the residual poison to begin out-damaging the burn. Hariyama has a couple of other moves that it can utilize as well, Rock Slide is going to proive provide it with the ability to hit both opponent simultaneously and providing a chance to flinch. While Thunder Punch is going to let it break threw Water-Type Pokemon such as Jellicent and Gyarados.</p>

[Other Options]

<p>Thanks to a very diverse movepool, Haryiama has many neat tricks it can pull off in battle. Hariyama can play many different supportive roles thanks to a few surprise factor moves. Helping Hand will allow your teammates to have powered up attacks for a turn, well while Rain Dance, and Sunny Day can be used to win a weather war your opponent didn't know was happening. (this is extremely vague and confusing; just say that it's for manual weather support and leave it at that.) Brick Break and Cross Chop are two alternative Fighting-Type STAB moves it can run, Brick Break can dispose of enemy screens while Cross Chop just has a higher base power. These should only be used if Hariyama is going to fear the defense drops from Close Combat. Fling, paired with an Iron Ball will allow Hariyama to deal major damage to bulky Psychic-Type and Ghost-Type Pokemon it would otherwise not be able to touch. Finally for moves, Belly Drum can be used to give Hariyama an insane attack stat. The last thing worth mentioning is that Hariyama can use two different abilities in place of guts. Thick Fat would allow it to play a more defensive role, letting it tank Ice- and Fire-Type attacks easier. Sheer Force, is an abilitiy that is going to boost moves such as Rock slide, and the elemental punches without having to worry about the residual damage from a status orb.</p>

[Checks and Counters]

<p>Bulky Psychic-Type, and Ghost-Type Pokemon are going to be the biggest problem Haryiama will face. Pokemon like Cresselia, Musharna, Dusclops, and Jellicent are going to wall most of, if not all sets that Haryiama can run. Intimidate users that aren't weak to its attacks are also going to be a problem. Pokemon like Gyarados, and Hitmontop aren't going to take much damage from Haryiama.</p>

<p>Haryiamas bulk is amazing, thought it's still going to take heavy damage from Super Effective attacks. Flying-Types and Psychic-Types are always going to directly threaten it. Acrobatics from Pokemon like Tornadus and Crobat, as well as Air Slash and Hidden Power Flying From Togekiss, Thundurus, and Salamence respectively. Latios, Latias, and Reuniclus all have powerful Psychic-Type STABs that are going to deal major damage to it as well. The last thing that counter Hariyama, though indirectly, are Pokemon that can still stop Trick Room from getting set up. Double Taunters is one of the few things that will stop A Hariyama and Trick Room setting lead, Hariyama struggles outside of Trick Room and will be taken down fairly quick.</p>

Okay so this analysis covered everything that need to be covered, but I have some grievances with it. Please, I repeat please, next time you write-up an analysis, give it a once-over before you post it. Get rid of any spelling errors and fix any minor grammatical errors you see. The GP team is a courtesy and it is not cool to be lazy with your work and depend on them to auto-fix these errors. I got rid of the most egregious ones myself but there were a lot more.

[QC 3/3]
 
Do mention that, with Sheer Force, Fake Out is utterly useless as it no longer causes flinches. It becomes a +3 priority, 52 base power Normal-type move with no secondary effect.

Also, Landorus doesn't resist Stone Edge, so change that (it's in OO somewhere).
 

Nix_Hex

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I think she meant that for Breloom but thanks for the catch. Good call on Fake Out too!
 
amcheck yay

Additions
Removals
Comments

edit: I didn't even notice that Hariyama was misspelled so many times. After going over it again, misspellings of Hariyama are highlighted in red.

[Overview]

<p>Hariyama is the definition of a Trick Room Pokemon. Thanks to Fake Out, it can directly support Trick Room setters as well as activating its ability, Guts, on the same turn, making it a very potent threat. What sets Haryiama apart from other Trick Room Fighting-Type Pokemon is its access to Close Combat and Fake Out. Though Hitmontop has both, it doesn't have the massive base 144 HP stat or the sheer power Hariyama has. However, Hariyama struggles outside of Trick Room and takes a lot of residual damage from Toxic and weather. Despite this, it should not be overlooked for a team, as it has the power and bulk to do lots of damage.</p>
line break
[SET]
name: Trick Room Attacker
move 1: Close Combat
move 2: Stone Edge / Ice Punch
move 3: Detect / Feint / Wide Guard
move 4: Fake Out
item: Toxic Orb
ability: Guts
nature: Brave
EVs: 8 HP / 252 Atk / 248 Def
IVs: 0 speed

[Set Comments][SET COMMENTS] (I think this matters...)
<p>Hariyama is a Pokemon that will usually be seen on more offensive versions of Trick Room teams. Thanks to Fake out Out, Hariyama will be great support in helping it get set up. Once Trick Room is set up, Hariyama is now a feared attacker thanks to its Guts Aability,(RC) that will activate the turn Fake Out is used. Close Comabt Combat is the most powerful STAB option Hariyama has and lets it deal major damage to anything not immune,(RC) or resistant to Fighting-Ttype attacks. Stone Edge allows you to hit Flying-type Pokemon like such as Zapdos and Tornadus harder then Ice Punch would, but Ice Punch gives you coverage against Dragon-Type and Grass-Ttype Pokemon like such as Latios, Latias, and Breloom as well as Landorus,(AC) who doesn't take much from Stone Edge. There is are a few moves that can be used in the third move slot. Detect is used instead of Protect on Fighting-Ttypes to guard from Imprison using Pokemon Pokemon using Imprison as well as attacks. Feint is an interesting move to be used in Trick Room, allowing Hariyama'(add apostrophe)s teammates to hit opponent that are trying to protect Protect-stall Trick Room turns, while Wide Guard will be used to protect Pokemon like Chandelure from very common spread moves that it's weak to. The EV spread on this set is going to allow allows Hariyama to tank attacks from a few common Pokemon. You will be able to live an unboosted Zen Headbutt from Metagross 100% of the time, as well as living a non Gem-(add hyphen)Boosted Acrobatics from Torandus Tornadus 75% of the time factoring in damage from after-(add hyphen)turn effects. This set also runs 0 Speed IVs as well as a Speed-(add hyphen)Rreducing nature to ensure that Hariyama is fast in Trick Room.</p>

[Additional Comments][ADDITIONAL COMMENTS]
<p>Hariyama has great typing synergy with most Trick Room setting Pokemon. Pokemon like Cresselia, Chandelure, and Jellicent all share a weakness to common Dark-type Pokemon like Tyranitar and Scrafty, both of which Hariyama can easily handle. Thanks to Guts, Haryiama doesn't worry about Intimidate Pokemon like other physical threats do. Hariyama will still be able to deal major damage at -1. Toxic Orb is superior to Flame Orb, since Hariyama is very rarely alive long enough for the residual poison to begin out-damaging the burn. Hariyama has a couple of other moves that it can utilize as well, Rock Slide is going to provide it with the ability to hit both opponent such as Rock Slide, which provides it with the ability to hit both opponents simultaneously and providing provides a chance to flinch. While Thunder(remove space)Punch is going to let it break threw Wate-Type lets Hariyama break through Water-type Pokemon such as Jellicent and Gyarados.</p>
[Other Options]

<p>Thanks to a very diverse movepool, Haryiama has many neat tricks it can pull off in battle. Hariyama can play many different supportive supporting roles thanks to a few surprise-(add hyphen)factor moves. Helping Hand will allow your teammates to have powered-(add hyphen)up attacks for a turn, while Rain Dance and Sunny Day can be used for manual weather. Brick Break and Cross Chop are two alternative Fighting-Ttype STAB moves it can run, as Brick Break can dispose of enemy screens while Cross Chop just has a higher bBase pPower. These should only be used if Hariyama is going to fear the defense drops from Close Combat. Fling, paired with an Iron Ball,(AC) will allow Hariyama to deal major damage to bulky Psychic-Type and Ghost-Ttype Pokemon it would otherwise not be able to touch. Finally for moves, Belly Drum can be used to give Hariyama an insane attack stat. The last thing worth mentioning is that Hariyama can use two different abilities in place of gGuts. Thick Fat would allow allows it to play a more defensive role, letting it tank Ice- and Fire-Ttype attacks easier. Sheer Force, is an ability that is going to boost boosts moves such as Rock Slide, and the elemental punches without having to worry about the residual damage from a status orb, but also takes away side effects from moves, even fake out Sheer Force boosts the power of moves such as Rock Slide and the elemental punches without fear of Life Orb recoil. (there was a lot of misinformation in the original sentence. Sheer Force will not ignore residual damage from status orbs, unless you meant using life orb in lieu of the status orb, which is what I assumed you meant. If not, don't use my sentence, but the original does need rephrasing.)</p>
[Checks and Counters]

<p>Bulky Psychic-Type,(RC) and Ghost-Ttype Pokemon are going to be the biggest problem Haryiama will face. Pokemon like Cresselia, Musharna, Dusclops, and Jellicent are going to wall most of, if not all sets that Haryiama can run. Intimidate users that aren't weak to its attacks are also going to be a problem,(AC) such as Gyarados and Hitmontop. Pokemon like Gyarados, and Hitmontop aren't going to take much damage from Haryiama.</p>
<p>Ha
ryiama'(add apostrophe)s bulk is amazing, thought it's still going to take heavy damage from Super Effective super effective attacks. Flying-Types and Psychic-Ttypes are always going to directly threaten it. Acrobatics from Pokemon like Tornadus and Crobat, as well as Air Slash and Hidden Power Flying From Togekiss, Thundurus, and Salamence,(AC) respectively,(AC) will also do heavy damage. Latios, Latias, and Reuniclus all have powerful Psychic-Ttype STABs that are going to deal major damage to it as well. The last thing that counters Hariyama, though indirectly, are Pokemon that can still stop Trick Room from getting set up. Double Taunters is are one of the few things that will stop A a Hariyama and Trick Room setting lead, and Hariyama struggles outside of Trick Room and will be taken down fairly quick.</p>

This was a little hard to get through, as I didn't like some of my changes. I hope this helps!
 
Last edited:

Nix_Hex

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Remember to remove Breloom from the Ice Punch sentence since CC hits it harder. Also make sure to correct any instances of misspelling Hariyama's name. Good check pika
[GP 1/2]

-sent from a toilet at disney's California Adventure.

Edit: pika, that was more of a note for Mizuhime but thanks for doing that!
 
Last edited:

GatoDelFuego

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Mizuhime

REMOVE CHANGE COMMENTS

[Overview]

<p>Hariyama is the definition of a Trick Room Pokemon. Thanks to Fake Out, it can directly support Trick Room setters as well as activating its ability, Guts, on the same turn, making it a very potent threat. What sets Hariyama apart from other Trick Room Fighting-Type Pokemon is its access to Close Combat and Fake Out. Though Hitmontop has both, it doesn't have the massive base 144 HP stat or the sheer power Hariyama has. However, Hariyama struggles outside of Trick Room and takes a lot of residual damage from Toxic and weather. Despite this, it should not be overlooked for a team, as it has the power and bulk to do lots of damage.</p>

[SET]
name: Trick Room Attacker
move 1: Close Combat
move 2: Stone Edge / Ice Punch
move 3: Detect / Feint / Wide Guard
move 4: Fake Out
item: Toxic Orb
ability: Guts
nature: Brave
EVs: 8 HP / 252 Atk / 248 Def
IVs: 0 speed

[Set Comments]

<p>Hariyama is a Pokemon that will usually be seen on more offensive version of Trick Room teams. Thanks to Fake Out, Hariyama will be great support in helping it get set up. Once Trick Room is set up, Hariyama is now a feared attacker thanks to its Guts ability that will activate the turn Fake Out is used. Close Combat is the most powerful STAB option Hariyama has and lets it deal major damage to anything not immune or resistant to Fighting-type attacks. Stone Edge allows you to hit Flying-type Pokemon such as Zapdos and Tornadus harder then Ice Punch would, but Ice Punch gives you coverage against Dragon and Grass-Type Pokemon like Latios, (RC) and Latias, as well as Landorus who which doesn't take much from Stone Edge. There are a few moves that can be used in the third moveslot. Detect is used instead of Protect on Fighting-types to guard from Pokemon using Imprison as well as attacks. Feint is an interesting move to be used in Trick Room, allowing Hariyama's teammates to hit opponents that are trying to Protect stall Trick Room turns, while Wide Guard will be used to protect Pokemon like Chandelure from very common spread moves that it's they're weak to. The EV spread on this set allows Hariyama to tank attacks from a few common Pokemon. You It will be able to live an unboosted Zen Headbutt from Metagross 100% of the time, as well as living a non Gem-Boosted Acrobatics from Tornadus 75% of the time factoring in damage from after-turn effects. This set also runs 0 Speed IVs as well as a Speed-reducing nature to ensure that Hariyama is as fast as possible in Trick Room.</p>

[ADDITIONAL COMMENTS]

<p>Hariyama has great typing synergy with most Trick Room setters ing Pokemon. Pokemon like Cresselia, Chandelure, and Jellicent all share a weakness to common Dark-type Pokemon like Tyranitar and Scrafty, both of which Hariyama can easily handle. Thanks to Guts' 1.5x Attack boost, Hariyama doesn't worry about Intimidate Pokemon like other physical threats do. Hariyama will still be able to deal major damage at -1. Toxic Orb is superior to Flame Orb, (RC) since Hariyama is very rarely alive long enough for the residual poison to begin out-damaging the burn. Hariyama has a couple of other moves that it can utilize as well, such as Rock Slide, which provides it with the ability to hit both opponents simultaneously and provides a chance to flinch. ThunderPunch lets Hariyama break through Water-Type Pokemon such as Jellicent and Gyarados.</p>

[Other Options]

<p>Thanks to a very diverse movepool, Hariyama has many neat tricks it can pull off in battle. Hariyama can play many different supporting roles thanks to a few surprise factor moves. Helping Hand will allow your teammates to have powered-up attacks for a turn, while Rain Dance and Sunny Day can be used for manual weather. Brick Break and Cross Chop are two alternative Fighting-type STAB moves it can run. Brick Break can dispose of enemy screens while Cross Chop just has a higher Base Power. These should only be used if Hariyama is going to fear the defense drops from Close Combat. Fling, paired with an Iron Ball, will allow Hariyama to deal major damage to bulky Psychic and Ghost-type Pokemon it would otherwise not be able to touch. Finally for moves, Belly Drum can be used to give Hariyama an insane Attack boost stat. The last thing worth mentioning is that Hariyama can use two different abilities in place of Guts. Thick Fat allows it to play a more defensive role, letting it tank Ice- and Fire-type attacks easier. Sheer Force boosts the power of moves such as Rock Slide and the elemental punches without fear of Life Orb recoil. (change bolded period) Be warned though, as Sheer Force also removes the flinch from Fake Out.</p>

[Checks and Counters]

<p>Bulky Psychic and Ghost-type Pokemon are going to be the biggest problem Hariyama will face. Pokemon like Cresselia, Musharna, Dusclops, and Jellicent are going to wall most of, if not all sets that Hariyama can run. Intimidate users that aren't weak to its attacks are also going to be a problem, such as Gyarados.</p>

<p>Hariyama's bulk is amazing, though it's still going to take heavy damage from super effective attacks. Flying- and Psychic-types are always going to directly threaten it. Examples include Acrobatics from Pokemon like Tornadus and Crobat, (RC) as well as Air Slash and Hidden Power Flying From Togekiss, Thundurus, and Salamence, respectively. Latios, Latias, and Reuniclus all have powerful Psychic-type STABs that are going to deal major damage to it as well. The last thing that counters Hariyama, though indirectly, are Pokemon that can stop Trick Room from getting set up. Double Taunters are one of the few things that will stop a Hariyama and Trick Room setting lead, and Hariyama struggles outside of Trick Room and will be taken down fairly quick.</p>


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