PU Haunter

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Community Contributor Alumnusis a Top Contributor Alumnus
Taken over from Darnell and Kushalos

QC galbia / Anty / Montsegur
GP P Squared / fleurdyleurse

Overview
########
Despite its NFE status, Haunter sits in a good Speed tier, outspeeding common threats such as Chatot and Mr. Mime, and its base 115 Special Attack is one of the highest in PU. Its typing is good offensively and allows it to spinblock to a certain degree, and when combined with Levitate, it is one of the best defensive typings in the game. However, Haunter's terrible defenses undermine its great defensive typing and force Haunter to rely on its immunities. It also lacks boosting moves and has a hard time beating certain special walls such as Lickilicky. Haunter has to play mind games with Sucker Punch users such as Mightyena which can OHKO Haunter with a successful hit.

Life Orb
########
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Bomb / Sludge Wave
move 3: Taunt / Destiny Bond
move 4: Hidden Power Fighting / Destiny Bond
ability: Levitate
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is Haunter's most reliable Ghost-type STAB move and allows Haunter to hit Ghost- and Psychic-types, such as Misdreavus, Mr. Mime, and Kadabra, super effectively. Sludge Bomb is a Poison-type STAB move that hits Dark- and Normal-types, such as Sneasel, and Tauros which either resist or are immune to Shadow Ball, neutrally; this gives Haunter perfect relevant and neutral coverage with Shadow Ball. Alternatively, Sludge Wave can be used to hit Quilladin and for more power, notably guaranteeing the OHKO on Pelipper after Stealth Rock. Taunt is to avoid status inflictions and prevent Pokemon such as Roselia from setting up entry hazards. Hidden Power Fighting hits Probopass and Pawniard, preventing the latter from setting up a Swords Dance. Destiny Bond combined with Haunter's Speed stat allows Haunter to make foes faint the same turn Haunter does.

Set Details
========

Maximum Special Attack EVs and a Life Orb increase Haunter's damage output, helping it to KO foes so that it doesn't have to take a hit with its frail defenses. 252 EVs and a Timid nature allow Haunter to outspeed most Pokemon in the tier, such as Mr. Mime, Chatot, and Misdreavus.

Usage Tips
========

Haunter needs to get a free switch, as it shouldn't be switching in on attacks due to its frail defenses unless the foe is using a Ground- or Normal-type attack. Haunter's Ghost typing enables it to spinblock against Avalugg, and even if Avalanche KOes Haunter, the entry hazards are still there and a teammate gets a free switch to pressure Avalugg. Haunter should avoid using Destiny Bond too early to try to surprise opponents and bring down their Pokemon with Haunter. Taunt can be used against Pokemon trying to inflict status, set up entry hazards, or use Substitute against Haunter before it has to switch and must be used wisely.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine is appreciated, as it allows Haunter to OHKO Sneasel and has a chance to OHKO Ninetales after Stealth Rock damage with Sludge Bomb. Setup sweepers such as Carracosta and Barbaracle appreciate Taunt to block status and phazing moves. Pokemon that pressure Avalugg with their strong special attacks, such as Ninetales and Rotom-F, make for good teammates in case Haunter is taken down while trying to spinblock. SubPunch Poliwrath and Throh help deal with specially defensive Pokemon, such as Bastiodon and Lickilicky, which can come in and cause problems especially if Haunter isn't running Taunt; they also pressure Avalugg to a degree, and Poliwrath helps with Sneasel. However, Lickilicky is immune to Taunt and can eventually stall Haunter out of HP with Life Orb recoil with Wish and Protect.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Disable / Hidden Power Fighting / Will-O-Wisp
ability: Levitate
item: Black Sludge
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Substitute protects Haunter from revenge killing, status afflictions, and priority attacks such as Sucker Punch; it can be set up frequently, as Haunter forces a lot of switches. Shadow Ball is reliable Ghost-type STAB move which hits Ghost- and Psychic-types super effectively. Sludge Bomb is a Poison-type STAB move that hits Dark- and Normal-type Pokemon, which resist or are immune to Shadow Ball, neutrally. Disable works well with Substitute because of Haunter's good defensive typing and Speed, allowing it to wall foes that only have one move to hit Haunter with. Hidden Power Fighting hits Probopass and Pawniard, preventing the latter from setting up a Swords Dance. Will-O-Wisp can catch physical attackers trying to check Haunter, such as Piloswine, Mightyena, and Kecleon.

Set Details
========

Black Sludge allows Haunter to gain back some HP at the end of each turn, making up for HP lost from using Substitute. Maximum Speed EVs and a Timid nature allows Haunter to outspeed most Pokemon in the tier, such as Arbok, Chatot, and Babaracle. Maximum Special Attack investment is used to allow Haunter to hit hard.

Usage Tips
========

Haunter should set up Substitute when it switches in on a Pokemon it forces out such as Sawsbuck, Mr. Mime, and Misdreavus. Haunter's Ghost typing gives it spinblocking capabilities against Avalugg, and Disable can prevent Avalugg from using Avalanche if timed correctly. Will-O-Wisp can cripple Avalugg, lowering its physical attack and whittling its health down, forcing it to keep using Recover. Disable can force Pokemon such as Tauros and Throh to switch out because only one of their moves hits Haunter, allowing Haunter to set up another Substitute. Disable also stops dangerous attacks for the main supporter or attacker of the team, giving them a chance to support the team or set up. Pain Split should be used when Haunter is low on health, as it allows Haunter to restore some HP and works well with Substitute to weaken bulkier foes for Haunter or its teammates to beat. Will-O-Wisp should be used to let Haunter cripple physical attackers such as Sneasel and Pawniard, which would normally threaten Haunter.

Team Options
========

Toxic Spikes users such as Roselia can set up the entry hazard so that Haunter does not have to rely on Sludge Bomb to poison foes. Depending on which utility move you run, Haunter can help to create setup opportunities for powerful sweepers such as Carracosta, Ninetales, and Pawniard by burning or wearing down physical attackers and bulky walls. Disable helps to block coverage attacks such as Knock Off and Stone Edge and can give sweepers a free turn to set up when used against Choice-locked foes.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb / Sludge Wave
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is a reliable STAB move, dealing super effective damage to other Ghost-types, such as Misdreavus and Drifblim, and Psychic-types such as Mr. Mime and Kadabra, while hitting most other types neutrally. Sludge Bomb is a Poison-type STAB move which hits Dark- and Normal-types, which resist or are immune to Shadow Ball, neutrally. However, Sludge Wave has the merit of being able to hit Quilladin and OHKO Jumpluff. Destiny Bond is used to bring a foe down with Haunter, such as Pawniard when it is close to fainting and goes well with Haunter's high Speed. Trick cripples walls such as Lickilicky and Bastiodon by giving them a Choice Scarf, which locks them into one move.

Set Details
========

The Speed EVs allow Haunter to revenge kill with ease. 252 Special Attack EVs allow Haunter to deal as much damage as possible. A Choice Scarf makes Haunter even faster, allowing it to outspeed Pokemon that have set up already, such as Barbaracle.

Usage Tips
========

Don't directly switch in Haunter in against Pokemon; you want to let it get a free switch in due to its poor defenses. Haunter's set is a hit-and-run one; when a teammate faints, bring Haunter in as a quick but strong revenge killer and then switch it out to be used later on in the battle. Make sure not to reveal Destiny Bond until Haunter is sure to faint; otherwise, the opponent will see it coming and most likely try to play around it. Haunter should use Trick against walls such as Lickilicky to lock them into one move; avoid using it against Pokemon that won't mind the Choice Scarf too much, as well as if Haunter needs the extra Speed from the Choice Scarf.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine and Golem is helpful to wear down foes so Haunter can finish them off; the two can take special hits aimed at Haunter well. Physical wallbreakers such as Ursaring and Tauros can take out specially defensive Pokemon such as Bastiodon and Lickilicky, allowing Haunter to fire off its special attacks with ease. Slow Baton Pass users such as Togetic can give Haunter a free switch in; Togetic can also give it Special Attack boosts with Nasty Plot thanks to to its incredible bulk and access to reliable recovery. Offensive teammates such as Sneasel, Carracosta, Barbaracle, and Dodrio appreciate Haunter wearing down Pokemon and crippling walls with Choice Scarf, giving them a chance to clean up.

Other Options
########

A Focus Sash lets Haunter act as a solid revenge killer for threats such as Pawniard, especially with Hidden Power Fighting. Haunter can utilize other options, such as Dazzling Gleam, Thunderbolt, Energy Ball, and Psychic, but they provide no useful coverage for Haunter. Eviolite can work well with Will-O-Wisp, Taunt, and Pain Split for extra bulk to stall foes out.

Checks & Counters
########

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Lickilicky, Probopass, and Bastiodon can take hits from Haunter and fire back with their own or cripple Haunter with a status condition; Lickilicky also has access to Heal Bell to cure itself of from Sludge Bomb. There is the risk of Haunter using Trick or Disable, however.

**Knock Off Users**: Pokemon such as Sneasel, Pawniard, and Kricketune can cripple or OHKO Haunter with Knock Off by removing its item, though they risk taking a Will-O-Wisp and being crippled themselves. They also have a chance of losing to Disable.

**Priority**: Haunter is frail, so priority attacks such as Carracosta's Aqua Jet or Golem's Sucker Punch can heavily damage Haunter if played correctly. Kecleon's Shadow Sneak can't be played around and will OHKO Haunter.

**Faster Pokemon**: Faster Pokemon such as Tauros, Simipour, and Purugly can easily revenge kill Haunter due to its frail defenses. However, they are all outsped and hit fairly hard by Choice Scarf Haunter.
 
Last edited:
Alright, let me know if I missed any mentions of banned pokemon, there were quite a few. Leaving this as copyediting QC 3/3 since Anty told me that this might need some changes.
Also, here is the log of some small changes I made after talking with Anty on PS.
[17:19] boltsandbombers: Hey - quick question
[17:20] Anty: mhm
[17:20] boltsandbombers: is tbolt still useful on haunter with mantine gone?
[17:20] boltsandbombers: I thought that was the main target
[17:21] Anty: tbolt hit nothing either way
[17:21] Anty: it wasnt worth using in mantine meta
[17:21] boltsandbombers: remove it then?
[17:21] Anty: remove from where?
[17:21] boltsandbombers: the analysis, I'm taking it over bc darnell left
[17:21] Anty: p
[17:22] Anty: o*
[17:22] Anty: on scarf set?
[17:22] boltsandbombers: life orb
[17:22] boltsandbombers: and scarf
[17:23] Anty: it is only moves onscarf
[17:23] boltsandbombers: yeah
[17:23] Anty: as it is niche for rk'ing baracle
[17:23] boltsandbombers: gotcha
[17:23] boltsandbombers: so keep it there and remove from lo?
[17:24] Anty: i would remove from lo
[17:24] boltsandbombers: ok
[17:24] Anty: replace with energy ball
[17:25] boltsandbombers: costa, barbaracle, golem, anything else?
[17:25] boltsandbombers: that it hits
[17:25] Anty: not golem lol
[17:25] boltsandbombers: o
[17:25] Anty: bulky waters in general
[17:25] boltsandbombers: gotcha
[17:26] Anty: stops costa trying to set up
[17:26] Anty: even hits piloswine for that matter
[17:26] boltsandbombers: mhm
[17:27] Anty: also the analysis order needs changing imo
[17:27] Anty: ill talk to other qc then tell u
[17:27] boltsandbombers: I'll leave it as copyediting 3/3
[17:27] boltsandbombers: and wait to move it to gp
[17:27] Anty: yeah
[17:28] Anty: i will talk over it with others to see if stuff needs changing
[17:28] boltsandbombers: cool, thanks
 
Special Defensive Pokemon such as Bastiodon and Lickilicky which can come in and cause problems especially if Haunter isn't running Taunt; they also pressure Avalugg to a degree and Poliwrath helps with Sneasel.

Entry hazard setters such as Bastiodon which has access to Stealth Rock to wear down opponents so Haunter can finish them off and can take special attacking hits aimed at Haunter well.

Checks & Counters
########

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Lickilicky, Bastiodon, and specially defensive Camerupt
-lickilicky is immune to taunt, reword this

-bastiodon and haunter fit on like the complete opposite types of teams, mention another sr setter

-remove thunderbolt entirely (or put it in oo and discourage its use) as it hits absolutely nothing

-i think sludge bomb is way better than sludge wave as the power drop and quilladin are both pretty irrelevant, but if people disagree i'm fine with keeping it as the main slash (at least slash sludge bomb wherever sludge wave is the main slash)
 
GP 1/2 :)

Overview
########
Despite its NFE status, Haunter has made quite the impact since its arrival in PU. It sits in a good Speed tier, (comma) outspeeding common threats such as like Chatot and Mr. Mime, (comma) and its base 115 Special Attack is one of the highest in PU. Its terrific typing is good offensively and allows Haunter to spinblock to a certain degree, but combined with Levitate it is one of the best defensive types in the game. However, Haunter's Despite all these positive traits it has one major downside that stands out: Its absolutely terrible defenses. This undermines the typing it has and forces its great defensive typing and force Haunter to rely on its immunities. It also lacks boosting moves and has a hard time beating certain special walls such as like Lickilicky. However, if you play Haunter to it's strengths it can rip teams apart. (fluff and doesn't really tell us much) Haunter is constantly involved in mind-games (remove dash) from with Sucker Punch users such as Mightyena,'s Sucker Punch which can OHKO Haunter, not to mention it has a lack of stat boosting moves.

Life Orb
########
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt / Destiny Bond
move 4: Destiny Bond / Energy Ball
ability: Levitate
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========

Shadow Ball is Haunter's the most reliable Ghost-type STAB move and Haunter gets which allows it to hit Ghost- and Psychic-types such as Misdreavus, Mr. Mime, and Kadabra. Sludge Wave is a Poison-type STAB move that which hits Dark- and Normal-types such as Sneasel, Bouffalant, and Tauros, which either resist or are immune to Shadow Ball such as Sneasel, Bouffalant, and Tauros; this gives Haunter perfect relevant and neutral coverage with Shadow Ball. Taunt is to avoid Haunter been inflicted with status inflictions and prevent or Pokemon such as Roselia from setting up entry hazards against Haunter it. Destiny Bond combined with Haunter's Speed stat allows Haunter to it to outspeed most Pokemon and make foes them faint the same turn Haunter does. Energy Ball hits bulky Water-types such as Barbaracle and Carracosta, preventing either from setting up.

Set Details
========

Maximum Special Attack EVs and a Life Orb increase Haunter's damage output, helping KO is so that the attacks Haunter uses are hitting harder. This is because Haunter want to avoid foes surviving so it Haunter doesn't take a hit with its frail defenses. 252 Speed EVs invested in Speed and a Timid nature allow Haunter to outspeed most Pokemon in the tier, (comma) such as Mr. Mime, Chatot, and Misdreavus. EVs invested in Special Attack is so Haunter's output damage is doing as much as possible combined with the Life Orb.

Usage Tips
========

Haunter needs to get a free switch-in; it shouldn't be switching in on attacks due to its frail defenses unless it's a Ground- or Normal-type attack. Haunter's Ghost typing, being a Ghost-type enables it to spinblock against Avalugg, (comma) and even if Avalanche KOes Haunter it does faint from Avalanche, the entry hazards are still there and a teammate gets a free switch to pressure Avalugg. Haunter should avoid using Destiny Bond too early to try and surprise opponents and bring down their Pokemon with Haunter. Taunt can be used against Pokemon trying to inflict status, set up entry hazards, (comma) or use Substitute against Haunter before it has to switch (sorry, not sure what the 'it' here is ?_? ) and must be used wisely.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine is are appreciated so Haunter can guarantee an OHKO on Sneasel and has a chance to OHKO Ninetales after Stealth Rock damage with Sludge Wave. Setup sweepers such as Carracosta and Barbaracle appreciate help from Taunt to block status and phazing moves avoid status or being forced out while they Shell Smash. Pokemon which pressure Avalugg with their strong special attacks, (comma) such as Ninetales and Rotom-F, (comma) make for good teammates in case Haunter is taken down while trying to spinblock. SubPunch Poliwrath and Throh help deal with dealing against specially defensive Pokemon such as Bastiodon and Lickilicky, (comma) which can come in and cause problems especially if Haunter isn't running Taunt; they also pressure Avalugg to a degree, and Poliwrath helps with Sneasel. However, Lickilicky is immune to it Taunt and can eventually stall Haunter out of HP with Life Orb recoil with Wish and Protect.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Wave
move 4: Disable / Pain Split / Will-O-Wisp
ability: Levitate
item: Black Sludge
evs: 4 Def / 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========

Substitute protects Haunter from revenge killing, status inflictions, and priority attacks such as Sucker Punch; it prevents Haunter from being revenge killed, can be set up frequently, as due to Haunter forces a lot of switches forcing multiple Pokemon to switch and also prevents status being inflicted and priority attacks such as Sucker Punch. Shadow Ball is reliable Ghost-type STAB move which hits Ghost- and Psychic-types super effectively. Sludge Wave is a Poison-type STAB move that which hits Dark- and Normal-type Pokemon, (comma) which resist or are immune to Shadow Ball. Disable works well with Substitute because of Haunter's good defensive typing and Speed, allowing it to wall foes that opponents who only have one move to hit Haunter with. Pain Split is useful for wearing down special walls and gaining back lost HP lost to from Substitute. Will-O-Wisp can catch physical attackers trying to check Haunter, such as like Piloswine, Mightyena, and Kecleon.

Set Details
========

Black Sludge allows Haunter to gain back some HP at the end of each turn, making up for the HP lost which may have been taken from using Substitute. Maximum Speed EVs invested in Speed and a Timid nature allow allows Haunter to outspeed most Pokemon in the tier, (comma) such as Arbok, Chatot, and Barbaracle. Maximum Special Attack investment is so that Haunter can dish out hard hits when behind the Substitute.

Usage Tips
========

Haunter wants to set up the Substitute when it comes in against a Pokemon it forces out, which is forced to switch out such as Sawsbuck, Mr. Mime, and Misdreavus. Haunter's Ghost typing gives it spinblocking capabilities against Avalugg, (comma) and Disable can prevent Avalugg from using Avalanche if timed correctly. Will-O-Wisp can cripple Avalugg, (comma) lowering its physical attack and withering whittling its health down, forcing making it have to keep using Recover. Disable can force Pokemon such as Tauros and Throh to switch out because only one of their moves hits Haunter, (comma) thereby allowing Haunter to get behind a Substitute again. Disable also stops dangerous attacks for the main supporter or sweeper, (comma) giving them a chance to setup or support the team or set up (changed to match order of supporter and sweeper). Pain Split should be used when Haunter is low on health, (comma) as it allows Haunter to restore get back some HP and works well with Substitute to weaken lower bulkier foes opponents for Haunter or its teammates to beat. Will-O-Wisp should be used so Haunter can cripple physical attackers such as Sneasel and Bouffalant, (comma) which would normally threaten Haunter. (period)

Team Options
========

Toxic Spikes users such as Roselia can set them up instead of Haunter having up the entry hazard so that Haunter does not have to rely on Sludge Wave to poison the opponents foes. Depending on which utility move you run on the utility option, Haunter can help create setup opportunities (I hope this works?) chances for powerful sweepers such as Carracosta, Ninetales, and Bouffalant by due to Haunter burning or wearing down physical attackers and bulky walls. Disable helps in blocking coverage attacks such as Knock Off and Stone Edge and can give setup sweepers a free turn to set up help gain a free turn when used against Choice-locked foes opponents helping set up sweepers get a free chance to setup.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========

Shadow Ball is a reliable STAB move, doing super effective which allows Haunter to hit most things neutrally and do super-effective damage to other Ghost-types such as Misdreavus and Drifblim or and Psychic-types such as Mr. Mime and Kadabra, while hitting most other types neutrally. Sludge Wave is a Poison-type STAB move which hits Dark- and Normal-types, which resist or are immune to Shadow Ball. Destiny Bond is used to bring an opponent a foe down with Haunter when it is close to fainting and goes well with Haunter's because of its high Speed it has no problem going first. (period) Trick to cripples walls such as Lickilicky and Bastiodon by giving them a Choice Scarf, (comma) which locks them into one move.

Set Details
========

The Speed EVs invested in Speed allows Haunter to revenge kill many Pokemon by finishing them of with an attack (pretty self-explanatory). 252 Special Attack EVs in Special Attack allows Haunter to be doing as much damage as possible. Choice Scarf makes Haunter even faster, allowing to allow it to outspeed Pokemon that which have set up already, such as Barbaracle.

Usage Tips
========

Don't directly switch bring Haunter in against Pokemon,; (semicolon) you want to let it get a free switch in due to its poor defenses. Haunter's set is a hit-and-run one; when a Pokemon teammate faints, bring Haunter in as a quick but strong revenge killer and then switch it out to be used later on in the battle. Make sure not to reveal Destiny Bond until Haunter is sure to faint that turn, (comma) otherwise the opponent will see it coming and most likely try to play around it. Haunter should use Trick effectively against walls such as Lickilicky to ensure that they are going to be locked lock them into one move such as Lickilicky; avoid using it against Pokemon that which won't mind all too much, (comma) as well as if Haunter needs the extra Speed from the Choice Scarf.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine and Golem is helpful to wear down opponents foes so Haunter can finish them off; the two and can take special attacking hits aimed at Haunter well. Haunter has a 50% chance to OHKO Togetic with Sludge Wave after Stealth Rock damage with Sludge Wave. Physical wallbreakers such as Ursaring, Bouffalant, and Tauros which can take out specially defensive Pokemon such as Bastiodon and Lickilicky, (comma) allowing Haunter to freely fire off its special attacks. Slow Baton Pass users such as Togetic which can give Haunter a free switch; Togetic can also give it stat boosts with Nasty Plot due to its incredible bulk and access to recovery. Offensive teammates such as Sneasel, Carracosta, Barbaracle, and Dodrio appreciate Haunter wearing down Pokemon and crippling walls with a Choice Scarf, giving them a chance to clean up the game.

Other Options
########

Haunter can use other options, such as Dazzling Gleam to hit Dark-types such as Sneasel, Mightyena, (comma) and Vullaby. Sludge Bomb has a higher chance of poisoning the opponent foe but fails to hit Quilladin. Eviolite can work well with Will-O-Wisp, Taunt, and + Pain Split for extra bulk to stall opponents out.

Checks & Counters
########

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Lickilicky, and Bastiodon, (remove commas) can take hits from Haunter and fire back with their own; Lickilicky also has access to Heal Bell. There is the risk of being Haunter using Trick or Disable, (comma) however.

**Knock Off Users**: Pokemon such as Sneasel, Scyther, (comma) and Kricketune can cripple or OHKO Haunter with Knock Off by removing its item, though they at the risk of taking a Will-O-Wisp and being crippled themselves. They also have a chance of losing out to Disable however.

**Priority**: Haunter is frail, (comma) so priority attacks from Pokemon such as Carracosta's with Aqua Jet or Golem's with Sucker Punch can heavily damage lower down Haunter in HP if played correctly. Kecleon's Shadow Sneak can't be played around and will OHKO Haunter.

**Faster Pokemon**: Faster Pokemon such as Tauros, Scyther, Simipour, and Purugly can easily revenge kill Haunter due to its frail defenses. However, they are all outsped and hit fairly hard by Choice Scarf Haunter.
 
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hi
Overview
########
Despite its NFE status, Haunter sits in a good Speed tier, outspeeding common threats such as Chatot and Mr. Mime, and its base 115 Special Attack is one of the highest in PU. Its terrific typing is good offensively and allows Haunterit to spinblock to a certain degree, butand when combined with Levitate, it is one of the best defensive typeings in the game. However, Haunter's absolutely terrible defenses undermine its great defensive typing and force Haunter to rely on its immunities. It also lacks boosting moves and has a hard time beating certain special walls, such as Lickilicky. Haunter is constantly involved inhas to play mind games with Sucker Punch users such as Mightyena's, which can OHKO Haunter with a successful hit.

Life Orb
########
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt / Destiny Bond
move 4: Destiny Bond / Energy Ball
ability: Levitate
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is Haunter's most reliable Ghost-type STAB move and allows itHaunter to hit Ghost- and Psychic-types, such as Misdreavus, Mr. Mime, and Kadabra, super effectively. Sludge Wave is a Poison-type STAB move that hits Dark- and Normal-types, such as Sneasel, Bouffalant, and Tauros, which either resist or are immune to Shadow Ball, neutrally; this gives Haunter perfect relevant and neutral coverage with Shadow Ball. Taunt is used to avoid status inflictions and prevent Pokemon such as Roselia from setting up entry hazards against Haunter. Destiny Bond combined with Haunter's Speed stat allows Haunter to make foes faint the same turn Haunter does. Energy Ball hits bulky Water-types such as Barbaracle and Carracosta super effectively, preventing either of them from setting up.

Set Details
========

Maximum Special Attack EVs and a Life Orb increase Haunter's damage output, helping it to KO foes so Haunterthat it doesn't have to take a hit with its frail defenses. 252 EVs and a Timid nature allow Haunter to outspeed most Pokemon in the tier, such as Mr. Mime, Chatot, and Misdreavus.

Usage Tips
========

Haunter needs to get a free switch;, as it shouldn't be switching in on attacks due to its frail defenses unless it'sthe foe is using a Ground- or Normal-type attack. Haunter's Ghost typing enables it to spinblock against Avalugg, and even if Avalanche KO'es Haunter, the entry hazards are still there and a teammate gets a free switch to pressure Avalugg. Haunter should avoid using Destiny Bond too early to try andto surprise opponents and bring down their Pokemon with Haunter. Taunt can be used against Pokemon trying to inflict status, set up entry hazards, or use Substitute against Haunter before it has to switch and must be used wisely.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine is appreciated, as it allows Haunter can guarantee anto OHKO on Sneasel and hasve a chance to OHKO Ninetales after Stealth Rock damage with Sludge Wave. Setup sweepers such as Carracosta and Barbaracle appreciate help from Taunt to block status and phazing moves. Pokemon whichthat pressure Avalugg with their strong special attacks, such as Ninetales and Rotom-F, make for good teammates in case Haunter is taken down while trying to spinblock. SubPunch Poliwrath and Throh help deal with Sspecial Dly defensive Pokemon, such as Bastiodon and Lickilicky, which can come in and cause problems especially if Haunter isn't running Taunt; they also pressure Avalugg to a degree, and Poliwrath helps with Sneasel. However, Lickilicky is immune to Taunt and can eventually stall Haunter out of HP with Life Orb recoil with Wish and Protect.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Wave
move 4: Disable / Pain Split / Will-O-Wisp
ability: Levitate
item: Black Sludge
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Substitute protects Haunter from revenge killing, status inflictions, and priority attacks such as Sucker Punch; it can be set up frequently, as Haunter forces a lot of switches. Shadow Ball is reliable Ghost-type STAB move which hits Ghost- and Psychic-types super effectively. Sludge Wave is a Poison-type STAB move that hits Dark- and Normal-type Pokemon, which resist or are immune to Shadow Ball, neutrally. Disable works well with Substitute because of Haunter's good defensive typing and Speed, allowing it to wall foes that only have one move to hit Haunter with. Pain Split is useful for wearing down special walls and gaining back HP lost to from Substitute. Will-O-Wisp can catch physical attackers trying to check Haunter, such as Piloswine, Mightyena, and Kecleon.

Set Details
========

Black Sludge allows Haunter to gain back some HP at the end of each turn, making up for HP lost from using Substitute. Maximum Speed EVs and a Timid nature allows Haunter to outspeed most Pokemon in the tier, such as Arbok, Chatot, and Babaracle. Maximum Special Attack investment is used to allow Haunter can dish out hardto hits when behind Substitute hard.

Usage Tips
========

Haunter wants toshould set up Substitute when it comswitches in againston a Pokemon it forces out, such as Sawsbuck, Mr. Mime, and Misdreavus. Haunter's Ghost typing gives it spinblocking capabilities against Avalugg, and Disable can prevent Avalugg from using Avalanche if timed correctly. Will-O-Wisp can cripple Avalugg, lowering its physical attack and whittling its health down, forcing it to keep using Recover. Disable can force Pokemon such as Tauros and Throh to switch out because only one of their moves hits Haunter, thereby allowing Haunter to gset behindup another Substitute again. Disable also stops dangerous attacks for the main supporter or sweeperattacker of the team, giving them a chance to support the team or set up. Pain Split should be used when Haunter is low on health, as it allows Haunter to restore some HP and works well with Substitute to weaken bulkier foes for Haunter or its teammates to beat. Will-O-Wisp should be used soto let Haunter can cripple physical attackers such as Sneasel and Bouffalant, which would normally threaten Haunter.

Team Options
========

Toxic Spikes users such as Roselia can set up the entry hazard so that Haunter does not have to rely on to rely on Sludge Wave to poison foes. Depending on which utility move you run, Haunter can help to create setup opportunities for powerful sweepers such as Carracosta, Ninetales, and Bouffalant by burning or wearing down physical attackers and bulky walls. Disable helps into blocking coverage attacks such as Knock Off and Stone Edge and can give sweepers a free turn to set up when used against Choice-locked foes.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is a reliable STAB move, doealing super effective damage to other Ghost-types, such as Misdreavus and Drifblim, and Psychic-types, such as Mr. Mime and Kadabra, while hitting most other types neutrally. Sludge Wave is a Poison-type STAB move which hits Dark- and Normal-types, which resist or are immune to Shadow Ball, neutrally. Destiny Bond is used to bring a foe down with Haunter when it is close to fainting and goes well with Haunter's high Speed. Trick cripples walls such as Lickilicky and Bastiodon by giving them a Choice Scarf, which locks them into one move.

Set Details
========

The Speed EVs allow Haunter to revenge kill many Pokemonwith ease. 252 Special Attack EVs allow Haunter to doeal as much damage as possible. A Choice Scarf makes Haunter even faster, allowing it to outspeed Pokemon that have set up already, such as Barbaracle.

Usage Tips
========

Don't directly switch in Haunter in against Pokemon; you want to let it get a free switch in due to its poor defenses. Haunter's set is a hit-and-run one; when a teammate faints, bring Haunter in as a quick but strong revenge killer and then switch it out to be used later on in the battle. Make sure not to reveal Destiny Bond until Haunter is sure to faint,; otherwise, the opponent will see it coming and most likely try to play around it. Haunter should use Trick against walls such as Lickilicky to lock them into one move; avoid using it against Pokemon that won't mind the Choice Scarf too much, as well as if Haunter needs the extra Speed from the Choice Scarf.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine and Golem is helpful to wear down foes so Haunter can finish them off; the two can take special hits aimed at Haunter well. Haunter has a 50% chance to OHKO Togetic with Sludge Wave after Stealth Rock damage. Physical wallbreakers such as Ursaring, Bouffalant, and Tauros can take out specially defensive Pokemon such as Bastiodon and Lickilicky, allowing Haunter to freely fire off its special attacks with ease. Slow Baton Pass users such as Togetic can give Haunter a free switch in; Togetic can also give it statSpecial Attack boosts with Nasty Plot duethanks to its incredible bulk and access to reliable recovery. Offensive teammates such as Sneasel, Carracosta, Barbaracle, and Dodrio appreciate Haunter wearing down Pokemon and crippling walls with Choice Scarf, giving them a chance to clean up.

Other Options
########

Haunter can ustilize other options, such as Dazzling Gleam, to hit Dark-types such as Sneasel, Mightyena, and Vullaby. Sludge Bomb has a higher chance of poisoning the foe but fails to hit Quilladin due to Bulletproof. Eviolite can work well with Will-O-Wisp, Taunt, and Pain Split for extra bulk to stall opponentfoes out.

Checks & Counters
########

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Lickilicky and Bastiodon can take hits from Haunter and fire back with their own; Lickilicky also has access to Heal Bell to cure itself of poison from Sludge Wave. There is the risk of Haunter using Trick or Disable, however.

**Knock Off Users**: Pokemon such as Sneasel, Scyther, and Kricketune can cripple or OHKO Haunter with Knock Off by removing its item, though they risk taking a Will-O-Wisp and being crippled themselves. They also have a chance of losing to Disable.

**Priority**: Haunter is frail, so priority attacks such as Carracosta's Aqua Jet or Golem's Sucker Punch can heavily damage Haunter if played correctly. Kecleon's Shadow Sneak can't be played around and will OHKO Haunter.

**Faster Pokemon**: Faster Pokemon such as Tauros, Scyther, Simipour, and Purugly can easily revenge kill Haunter due to its frail defenses. However, they are all outsped and hit fairly hard by Choice Scarf Haunter.
cZmwEDg.gif

GP 2/2
 
Last edited:
hi
Overview
########
Despite its NFE status, Haunter sits in a good Speed tier, outspeeding common threats such as Chatot and Mr. Mime, and its base 115 Special Attack is one of the highest in PU. Its terrific typing is good offensively and allows Haunterit to spinblock to a certain degree, butand when combined with Levitate, it is one of the best defensive typeings in the game. However, Haunter's absolutely terrible defenses undermine its great defensive typing and force Haunter to rely on its immunities. It also lacks boosting moves and has a hard time beating certain special walls, such as Lickilicky. Haunter is constantly involved inhas to play mind games with Sucker Punch users such as Mightyena's, which can OHKO Haunter with a successful hit.

Life Orb
########
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt / Destiny Bond
move 4: Destiny Bond / Energy Ball
ability: Levitate
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is Haunter's most reliable Ghost-type STAB move and allows itHaunter to hit Ghost- and Psychic-types, such as Misdreavus, Mr. Mime, and Kadabra, super effectively. Sludge Wave is a Poison-type STAB move that hits Dark- and Normal-types, such as Sneasel, Bouffalant, and Tauros, which either resist or are immune to Shadow Ball, neutrally; this gives Haunter perfect relevant and neutral coverage with Shadow Ball. Taunt is used to avoid status inflictions and prevent Pokemon such as Roselia from setting up entry hazards against Haunter. Destiny Bond combined with Haunter's Speed stat allows Haunter to make foes faint the same turn Haunter does. Energy Ball hits bulky Water-types such as Barbaracle and Carracosta super effectively, preventing either of them from setting up.

Set Details
========

Maximum Special Attack EVs and a Life Orb increase Haunter's damage output, helping it to KO foes so Haunterthat it doesn't have to take a hit with its frail defenses. 252 EVs and a Timid nature allow Haunter to outspeed most Pokemon in the tier, such as Mr. Mime, Chatot, and Misdreavus.

Usage Tips
========

Haunter needs to get a free switch;, as it shouldn't be switching in on attacks due to its frail defenses unless it'sthe foe is using a Ground- or Normal-type attack. Haunter's Ghost typing enables it to spinblock against Avalugg, and even if Avalanche KO'es Haunter, the entry hazards are still there and a teammate gets a free switch to pressure Avalugg. Haunter should avoid using Destiny Bond too early to try andto surprise opponents and bring down their Pokemon with Haunter. Taunt can be used against Pokemon trying to inflict status, set up entry hazards, or use Substitute against Haunter before it has to switch and must be used wisely.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine is appreciated, as it allows Haunter can guarantee anto OHKO on Sneasel and hasve a chance to OHKO Ninetales after Stealth Rock damage with Sludge Wave. Setup sweepers such as Carracosta and Barbaracle appreciate help from Taunt to block status and phazing moves. Pokemon whichthat pressure Avalugg with their strong special attacks, such as Ninetales and Rotom-F, make for good teammates in case Haunter is taken down while trying to spinblock. SubPunch Poliwrath and Throh help deal with Sspecial Dly defensive Pokemon, such as Bastiodon and Lickilicky, which can come in and cause problems especially if Haunter isn't running Taunt; they also pressure Avalugg to a degree, and Poliwrath helps with Sneasel. However, Lickilicky is immune to Taunt and can eventually stall Haunter out of HP with Life Orb recoil with Wish and Protect.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Wave
move 4: Disable / Pain Split / Will-O-Wisp
ability: Levitate
item: Black Sludge
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Substitute protects Haunter from revenge killing, status inflictions, and priority attacks such as Sucker Punch; it can be set up frequently, as Haunter forces a lot of switches. Shadow Ball is reliable Ghost-type STAB move which hits Ghost- and Psychic-types super effectively. Sludge Wave is a Poison-type STAB move that hits Dark- and Normal-type Pokemon, which resist or are immune to Shadow Ball, neutrally. Disable works well with Substitute because of Haunter's good defensive typing and Speed, allowing it to wall foes that only have one move to hit Haunter with. Pain Split is useful for wearing down special walls and gaining back HP lost to from Substitute. Will-O-Wisp can catch physical attackers trying to check Haunter, such as Piloswine, Mightyena, and Kecleon.

Set Details
========

Black Sludge allows Haunter to gain back some HP at the end of each turn, making up for HP lost from using Substitute. Maximum Speed EVs and a Timid nature allows Haunter to outspeed most Pokemon in the tier, such as Arbok, Chatot, and Babaracle. Maximum Special Attack investment is used to allow Haunter can dish out hardto hits when behind Substitute hard.

Usage Tips
========

Haunter wants toshould set up Substitute when it comswitches in againston a Pokemon it forces out, such as Sawsbuck, Mr. Mime, and Misdreavus. Haunter's Ghost typing gives it spinblocking capabilities against Avalugg, and Disable can prevent Avalugg from using Avalanche if timed correctly. Will-O-Wisp can cripple Avalugg, lowering its physical attack and whittling its health down, forcing it to keep using Recover. Disable can force Pokemon such as Tauros and Throh to switch out because only one of their moves hits Haunter, thereby allowing Haunter to gset behindup another Substitute again. Disable also stops dangerous attacks for the main supporter or sweeperattacker of the team, giving them a chance to support the team or set up. Pain Split should be used when Haunter is low on health, as it allows Haunter to restore some HP and works well with Substitute to weaken bulkier foes for Haunter or its teammates to beat. Will-O-Wisp should be used soto let Haunter can cripple physical attackers such as Sneasel and Bouffalant, which would normally threaten Haunter.

Team Options
========

Toxic Spikes users such as Roselia can set up the entry hazard so that Haunter does not have to rely on to rely on Sludge Wave to poison foes. Depending on which utility move you run, Haunter can help to create setup opportunities for powerful sweepers such as Carracosta, Ninetales, and Bouffalant by burning or wearing down physical attackers and bulky walls. Disable helps into blocking coverage attacks such as Knock Off and Stone Edge and can give sweepers a free turn to set up when used against Choice-locked foes.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Shadow Ball is a reliable STAB move, doealing super effective damage to other Ghost-types, such as Misdreavus and Drifblim, and Psychic-types, such as Mr. Mime and Kadabra, while hitting most other types neutrally. Sludge Wave is a Poison-type STAB move which hits Dark- and Normal-types, which resist or are immune to Shadow Ball, neutrally. Destiny Bond is used to bring a foe down with Haunter when it is close to fainting and goes well with Haunter's high Speed. Trick cripples walls such as Lickilicky and Bastiodon by giving them a Choice Scarf, which locks them into one move.

Set Details
========

The Speed EVs allow Haunter to revenge kill many Pokemonwith ease. 252 Special Attack EVs allow Haunter to doeal as much damage as possible. A Choice Scarf makes Haunter even faster, allowing it to outspeed Pokemon that have set up already, such as Barbaracle.

Usage Tips
========

Don't directly switch in Haunter in against Pokemon; you want to let it get a free switch in due to its poor defenses. Haunter's set is a hit-and-run one; when a teammate faints, bring Haunter in as a quick but strong revenge killer and then switch it out to be used later on in the battle. Make sure not to reveal Destiny Bond until Haunter is sure to faint,; otherwise, the opponent will see it coming and most likely try to play around it. Haunter should use Trick against walls such as Lickilicky to lock them into one move; avoid using it against Pokemon that won't mind the Choice Scarf too much, as well as if Haunter needs the extra Speed from the Choice Scarf.

Team Options
========

Stealth Rock support from Pokemon such as Piloswine and Golem is helpful to wear down foes so Haunter can finish them off; the two can take special hits aimed at Haunter well. Haunter has a 50% chance to OHKO Togetic with Sludge Wave after Stealth Rock damage. Physical wallbreakers such as Ursaring, Bouffalant, and Tauros can take out specially defensive Pokemon such as Bastiodon and Lickilicky, allowing Haunter to freely fire off its special attacks with ease. Slow Baton Pass users such as Togetic can give Haunter a free switch in; Togetic can also give it statSpecial Attack boosts with Nasty Plot duethanks to its incredible bulk and access to reliable recovery. Offensive teammates such as Sneasel, Carracosta, Barbaracle, and Dodrio appreciate Haunter wearing down Pokemon and crippling walls with Choice Scarf, giving them a chance to clean up.

Other Options
########

Haunter can ustilize other options, such as Dazzling Gleam, to hit Dark-types such as Sneasel, Mightyena, and Vullaby. Sludge Bomb has a higher chance of poisoning the foe but fails to hit Quilladin due to Bulletproof. Eviolite can work well with Will-O-Wisp, Taunt, and Pain Split for extra bulk to stall opponentfoes out.

Checks & Counters
########

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Lickilicky and Bastiodon can take hits from Haunter and fire back with their own; Lickilicky also has access to Heal Bell to cure itself of poison from Sludge Wave. There is the risk of Haunter using Trick or Disable, however.

**Knock Off Users**: Pokemon such as Sneasel, Scyther, and Kricketune can cripple or OHKO Haunter with Knock Off by removing its item, though they risk taking a Will-O-Wisp and being crippled themselves. They also have a chance of losing to Disable.

**Priority**: Haunter is frail, so priority attacks such as Carracosta's Aqua Jet or Golem's Sucker Punch can heavily damage Haunter if played correctly. Kecleon's Shadow Sneak can't be played around and will OHKO Haunter.

**Faster Pokemon**: Faster Pokemon such as Tauros, Scyther, Simipour, and Purugly can easily revenge kill Haunter due to its frail defenses. However, they are all outsped and hit fairly hard by Choice Scarf Haunter.
cZmwEDg.gif

GP 2/2
Implemented, thanks! Didnt add the part in c&c because a 10% chance to poison is pretty low, and I feel that's a bit situational.
 
-i think sludge bomb is way better than sludge wave as the power drop and quilladin are both pretty irrelevant, but if people disagree i'm fine with keeping it as the main slash (at least slash sludge bomb wherever sludge wave is the main slash)

you forgot to do this boltsandbombers
 
Sludge wave should at least be mentioned in moves or have a slash. Quilladin is pretty good in this meta, and the damage output is actually decently better, for example:
252 SpA Life Orb Haunter Sludge Wave vs. 248 HP / 8 SpD Pelipper: 246-290 (76.1 - 89.7%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Haunter Sludge Bomb vs. 248 HP / 8 SpD Pelipper: 231-274 (71.5 - 84.8%) -- 75% chance to OHKO after Stealth Rock

252 SpA Life Orb Haunter Sludge Wave vs. 252 HP / 0 SpD Eviolite Roselia: 149-177 (49 - 58.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Haunter Sludge Bomb vs. 252 HP / 0 SpD Eviolite Roselia: 142-168 (46.7 - 55.2%) -- guaranteed 2HKO after Stealth Rock

It also guarantees a ko on jumpluff at full with choice scarf and other things, it is definitely worth a mention, especcially considering it isnt even in oo

boltsandbombers
 
Just so you know boltsandbombers, this is going to require a decently substantial update now that the tier shift has happened, after everything starts to settle.
Yeah, thats reasonable. Tbh I just took this because I just wanted to help finish it up since it was already written and got 3 checks. I dont play the meta that much, so if this gets a new analysis (like not just adding on to what I have here) it would probably be better for someone else to do it.
 
First set just make the last slot be Hidden Power Fighting/Destiny Bond. Second set just Put Hidden Power Fighting over Pain Split. Those let you beat pawn and probo
Put pawniard as something that dbond lets you sorta beat in scarf set. Make Focus Sash the main thing in OO as it is pretty great RN with hidden power fighting. add pawniard and probo to c&c
 
Hidden Power Fighting hits Probopass and Pawniard, preventing the former from setting up a Swords Dance.
Probopass can't learn Swords Dance, changed to "latter" in both sentences.

Remove Sludge Wave from OO, and point out the fact that while Haunter has other special moves such as Thunderbolt, Energy Ball, and Psychic, they provide no coverage for Haunter.

That's about it, so tag me and I'll upload. gj
 
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