Heatran [Stallbreaker]

snake

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[SET]
name: Stallbreaker
move 1: Magma Storm
move 2: Taunt
move 3: Toxic
move 4: Earth Power / Flash Cannon
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Magma Storm traps opposing walls such as Chansey, Clefable, defensive Cyclohm, Mollux, defensive Tomohawk, and Pyroak and deals residual damage to them. However, its 75% accuracy can be extremely annoying, especially because it only has 8 PP. Additionally, Magic Guard Clefable doesn't take residual damage, while Tomohawk can escape with Baton Pass. Magma Storm can also be used to trap offensive Pokemon, which can give Heatran switch initiative, but the move's PP is best saved for trapping walls. Taunt shuts down trapped walls, with Clefable, Mollux, and Pyroak being able to do little back, while defensive Cyclohm and Chansey can put up a little bit of a fight with Discharge and Seismic Toss, respectively. Defensive Tomohawk can't do much back with Air Slash, but it can hit Heatran hard with Earth Power. Toxic wears down trapped walls, though Mollux is immune to it and Magic Guard Clefable doesn't take damage. The fourth moveslot is a bit customizable. Earth Power hits Mollux, Crucibelle, Plasmanta, and other Heatran for good damage. Flash Cannon lets Heatran 2HKO Magic Guard Clefable without having to waste precious Magma Storm PP. Heatran can also use Stealth Rock, which deals chip damage to opposing walls and other Pokemon for its teammates. Due to its high PP, it's also a nice move to use to burn turns against walls while Magma Storm, Taunt, and Toxic are in effect.

Set Details
========

224 Speed EVs and a Timid nature allow Heatran to outspeed offensive Tomohawk. 252 Special Attack EVs allow Heatran to hit as hard as possible. 32 HP EVs increase Heatran's bulk slightly. Leftovers grants Heatran passive recovery, allowing it to shrug off weak attacks more easily. Air Balloon improves Heatran's matchup against Earth Power Pyroak and offensive Pokemon such as Mega Diancie. However, it reduces Heatran's longevity and ability to stallbreak. Flash Fire gives Heatran a useful immunity to Fire-type moves like Pyroak's Lava Plume, Mega Sableye's Will-O-Wisp, Clefable's Flamethrower, Mollux's Lava Plume and Fire Blast, and defensive Cyclohm's Flamethrower and Fire Blast. Heatran's immunity to both burn and poison, two common methods stall Pokemon use to wear down opposing Pokemon, is one of the main draws of this set.

Usage Tips
========

Switch Heatran into stall threats, ideally on a predicted Fire-type move, Toxic, or resisted move. However, watch out for Clefable's Thunder Wave when switching in. In most instances, Heatran should use Magma Storm, then Taunt, and then Toxic. However, Heatran should use Taunt first against Clefable to avoid getting hit with Thunder Wave, especially because most Clefable that run Thunder Wave also run Magic Guard. Make sure Tomohawk, Mollux, and Pyroak aren't running a Ground-type coverage move and Cyclohm isn't running Hydro Pump, as they would otherwise beat this set. Although Heatran cannot trap Mega Sableye, it forces Mega Sableye out, as Knock Off and Foul Play do little damage and Will-O-Wisp activates Flash Fire. If Heatran traps an offensive Pokemon, it should generally switch to an appropriate check or counter.

Team Options
========

Offensive teams appreciate Heatran's ability to take walls out, and Heatran also has a good offensive presence. In particular, VoltTurn teams appreciate walls taken out, as walls do not mind the constant wearing down from VoltTurn teams; in return, Volt Switch and U-turn users attract walls, which they can switch out of into Heatran. Good users of these moves include Mega Scizor, Tornadus-T, Syclant, Mega Beedrill, Mega Manectric, and Rotom-W. Mega Scizor, Syclant, and Mega Beedrill in particular appreciate Heatran's immunity to Fire. Cawmodore appreciates Heatran's ability to remove Haze Tomohawk, defensive Cyclohm, Choice Scarf Mollux, and Unaware Clefable, as well as its immunity to Fire-type moves such as Will-O-Wisp. Sweepers, such as Mega Lopunny, Stratagem, Mega Diancie, Mega Crucibelle, and Mega Manectric, appreciate having opposing walls taken out for them. Entry hazard setters such as Clefable, Ferrothorn, and Tomohawk make for good teammates, as the chip damage can reduce the number of turns Heatran needs to stall for.
 
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Went over this with snake on PS, good work QC 1/3

cc2KIwp.gif
 
Ditch the Undertale reference please, I'd appreciate it in the future if you avoid shitty references like that and just go with the official set name. At the very least the official set name has to be in parenthesis after the custom set name so people not accustomed to Heatran aren't stuck wondering why they can't find the stallbreaker set.

Make it apparent that Earth Power is the only way to get past other Heatran and helps immensely with Mollux. Mention Crucibelle as well.

Stallbreaker Heatran isn't limited solely to Voltturn teams, mentioned offensive teams in general.

Do these things and this is QC 2/3.

RW7G6Yn.gif
 
Being perfectly honest, I forgot it was a reference to that game. Sorry :( Oh well, I changed it to Stallbreaker.

Written up! Ready for the third check!
 
snake_rattler

- I'd personally reduce SR to just a mention; it limits the stuff Heatran can trap and beat and should really only be used if SR can't be fit anywhere else on the team
- Slash Air Balloon, it makes Heatran's matchup vs. Pyroak a lot safer, also allows it to better check offensive threats that run ground coverage (Mega Diancie can be shot down with Flash Cannon for example). It takes away from Heatran's longevity + stalling ability a bit, so keep it second
- Mention some hazard setters in teammates, Clefable/Ferrothorn/Tomohawk all synergize reasonably well with Heatran

QC 3/3
 
GP 1/2

First check after ~6 months so I'm a bit rusty. :x

Add
(AC) = Add Comma
Remove
(RC) = Remove Comma

Comments


[SET]
name: Stallbreaker
move 1: Magma Storm
move 2: Taunt
move 3: Toxic
move 4: Earth Power / Flash Cannon
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Magma Storm traps opposing walls, like such as Chansey, Clefable, defensive Cyclohm, Mollux, defensive Tomohawk, and Pyroak and deals residual damage to them. However, (AC) Its its 75% accuracy can be extremely annoying, especially since because it only has 8 PP. Additionally, Magic Guard Clefable doesn't take residual damage, and while Tomohawk can escape with Baton Pass. Magma Storm can also be used trap offensive Pokemon, which can give Heatran switch initiative. (remove period) However, but Magma Storm's PP should be is best saved for trapping walls. Taunt shuts down trapped walls. (remove period) , (AC) with Clefable, Mollux, and Pyroak can being able to do little back, while defensive Cyclohm and Chansey can put up a little bit of a fight with Discharge and Seismic Toss, respectively. Defensive Tomohawk can't do much back with Air Slash, but it can hit Heatran hard with Earth Power. Toxic wears down trapped walls, though Mollux is immune to it and Magic Guard Clefable doesn't take damage. The fourth moveslot is a bit customizable; (remove semicolon) . (add period) Earth Power hits other Mollux, Crucibelle, and Plasmanta, (AC) and other Heatran for good damage. It is also Heatran's best move to hit opposing Heatran. Flash Cannon is Heatran's best option against lets Heatran 2HKO Magic Guard Clefable, (RC) as it achieves a clean 2HKO. Otherwise, Heatran has to waste precious Magma Storm PP. Heatran always works as a great Stealth Rock setter can also use Stealth Rock, (RC) which can to grant deal chip damage for to opposing walls and other Pokemon for its teammates. Due to its high PP, it's also a nice move to use to burn turns against stall Pokemon walls while Magma Storm, Taunt, and Toxic are in effect.

Set Details
========

224 Speed EVs and a Timid Nature allow Heatran to outspeed offensive Tomohawk. 252 Special Attack EVs allow Heatran to hit as hard as possible. 32 HP EVs increase Heatran's bulk slightly. Leftovers grants Heatran passive recovery, allowing it to shrug off weaker attacks better more easily. Air Balloon makes improves Heatran's match up matchup against Earth Power Pyroak better and against offensive Pokemon like such as Mega Diancie. However, it reduces Heatran's longevity and its ability to stallbreak. Flash Fire gives Heatran a useful immunity to Fire-type moves such as Pyroak's Lava Plume, Mega Sableye's Will-O-Wisp, Clefable's Flamethrower, Mollux's Lava Plume and Fire Blast, and defensive Cyclohm's Flamethrower or and Fire Blast. Having an Heatran's immunity to both burn and poison damage, (AC) two common methods walls use to wear down opposing Pokemon, (AC) is one of the main draws of this set, (RC) two common methods stall Pokemon use to wear down opposing Pokemon. (I think this last sentence would fit better somewhere in usage tips)

Usage Tips
========

Switch Heatran into stall threats, especially ideally if on a predicted a Fire-type move, Toxic, or resisted move is predicted. However, (AC) Watch watch out for Clefable's Thunder Wave when switching in. In most instances, Heatran should use Magma Storm, then Taunt, and then Toxic. However, Heatran should use Taunt first against Clefable to avoid getting hit with Thunder Wave, especially since because most Clefable that run Thunder Wave also run Magic Guard. Make sure Tomohawk, Mollux, and Pyroak aren't running a Ground-type coverage move and Cyclohm isn't running Hydro Pump, which as they would otherwise beat this set. Though Although Heatran cannot trap Mega Sableye, it forces Mega Sableye out, as Knock Off and Foul Play do little damage and Will-O-Wisp activates Flash Fire (I'm pretty sure Magma Storm still works since it's an offensive move...Heatran can't Taunt it though. Maybe take another look at this?). In addition, Mega Sableye's Will-o-Wisp can activate Heatran's Flash Fire. If Heatran traps an offensive Pokemon, generally Heatran it should generally switch to an appropriate check or counter.

Team Options
========

Offensive teams appreciate Heatran's ability to take walls out, and Heatran provides also has a good offensive presence as well. In particular, Voltturn VoltTurn teams appreciate walls taken out, as walls do not mind the constant wearing down of from Voltturn VoltTurn teams; in return, Volt Switch and U-turn users attract walls, which they can switch out of into Heatran. Good users of these moves include Mega Scizor, Tornadus-T, Syclant, Mega Beedrill, Mega Manectric, and Rotom-W. Mega Scizor, Syclant, and Mega Beedrill in particular appreciate Heatran's immunity to Fire. Cawmodore appreciates Heatran's ability to remove Haze Tomohawk, defensive Cyclohm, Choice Scarf Mollux, and Unaware Clefable and Heatran's its immunity to Fire-type moves and such as Will-O-Wisp. Any sweeper Sweepers, such as Mega Lopunny, Stratagem, Mega Diancie, Mega Crucibelle, and Mega Manectric, appreciates having opposing walls taken out for them. Hazard setters like such as Clefable, Ferrothorn, and Tomohawk make for good teammates, as entry hazards can potentially reduce the amount of turns Heatran needs to stay in stalling stall for.
 
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Implemented @ Uncompetitive's check!

Also, Mega Sableye cannot be trapped by Magma Storm due to its Ghost typing. I messed that up in earlier iterations of this analysis...
 
amcheck
add remove comments
[SET]
name: Stallbreaker
move 1: Magma Storm
move 2: Taunt
move 3: Toxic
move 4: Earth Power / Flash Cannon
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Magma Storm traps opposing walls, such as Chansey, Clefable, defensive Cyclohm, Mollux, defensive Tomohawk, and Pyroak and deals residual damage to them. However, its 75% accuracy can be extremely annoying, especially because it only has 8 PP. Additionally, Magic Guard Clefable doesn't take residual damage, while Tomohawk can escape with Baton Pass. Magma Storm can also be used also to trap offensive Pokemon, which can give Heatran switch initiative, but Magma Storm's PP is best saved for trapping walls. Taunt shuts down trapped walls, with Clefable, Mollux, and Pyroak being able to do little back, while defensive Cyclohm and Chansey can put up a little bit of a fight with Discharge and Seismic Toss, respectively. Defensive Tomohawk can't do much back with Air Slash, but it can hit Heatran hard with Earth Power. Toxic wears down trapped walls, though Mollux is immune to it and Magic Guard Clefable doesn't take damage. The fourth moveslot is a bit customizable. Earth Power hits Mollux, Crucibelle, Plasmanta, and other Heatran for good damage. Flash Cannon lets Heatran 2HKO Magic Guard Clefable. Otherwise, Heatran has to waste precious Magma Storm PP. Heatran can also use Stealth Rock, which deals chip damage to opposing walls and other Pokemon for its teammates. Due to its high PP, it's Stealth Rock is also a nice move to use to burn turns against walls while Magma Storm, Taunt, and Toxic are in effect.

Set Details
========

224 Speed EVs and a Timid Nature nature allow Heatran to outspeed offensive Tomohawk. 252 Special Attack EVs allow Heatran to hit as hard as possible. 32 HP EVs increase Heatran's bulk slightly. Leftovers grants Heatran passive recovery, allowing it to shrug off weak attacks more easily. Air Balloon improves Heatran's matchup against Earth Power Pyroak and offensive Pokemon such as Mega Diancie. However, it reduces Heatran's longevity and ability to stallbreak. Flash Fire gives Heatran a useful immunity to Fire-type moves like to Pyroak's Lava Plume, Mega Sableye's Will-O-Wisp, Clefable's Flamethrower, Mollux's Lava Plume and Fire Blast, and defensive Cyclohm's Flamethrower and Fire Blast. Heatran's immunity to both burn and poison, two common methods stall Pokemon use to wear down opposing Pokemon, is one of the main draws of this set set.

Usage Tips
========

Switch Heatran into stall threats, ideally on a predicted Fire-type move, Toxic, or resisted move. However, watch out for Clefable's Thunder Wave when switching in. In most instances, Heatran should use Magma Storm, then Taunt, and then Toxic. However, Heatran should use Taunt first against Clefable to avoid getting hit with Thunder Wave, especially because most Clefable that run Thunder Wave also run Magic Guard. Make sure Tomohawk, Mollux, and Pyroak aren't running a Ground-type coverage move and Cyclohm isn't running Hydro Pump, as they would otherwise beat this set. Although Heatran cannot trap Mega Sableye, it forces Mega Sableye out, as Knock Off and Foul Play do little damage and Will-o-Wisp Will-O-Wisp activates Flash Fire. If Heatran traps an offensive Pokemon, it should generally switch to an appropriate check or counter.

Team Options
========

Offensive teams appreciate Heatran's ability to take walls out, and Heatran also has a good offensive presence. In particular, VoltTurn teams appreciate walls taken out, as walls do not mind the constant wearing down from VoltTurn teams; in return, Volt Switch and U-turn users attract walls, which they can switch out of into Heatran. Good users of these moves VoltTurn Pokemon include Mega Scizor, Tornadus-T, Syclant, Mega Beedrill, Mega Manectric, and Rotom-W. Mega Scizor, Syclant, and Mega Beedrill in particular appreciate Heatran's immunity to Fire. Cawmodore appreciates Heatran's ability to remove Haze Tomohawk, defensive Cyclohm, Choice Scarf Mollux, and Unaware Clefable Clefable, as well as and its immunity to Fire-type moves such as Will-O-Wisp. Sweepers, such as Mega Lopunny, Stratagem, Mega Diancie, Mega Crucibelle, and Mega Manectric, appreciate having opposing walls taken out for them. Hazard setters such as Clefable, Ferrothorn, and Tomohawk make for good teammates, as entry hazards can potentially reduce the amount of turns Heatran needs to stall for.
 
Sobi: add remove comments
TDP: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Stallbreaker
move 1: Magma Storm
move 2: Taunt
move 3: Toxic
move 4: Earth Power / Flash Cannon
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Magma Storm traps opposing walls (RC) such as Chansey, Clefable, defensive Cyclohm, Mollux, defensive Tomohawk, and Pyroak and deals residual damage to them. However, its 75% accuracy can be extremely annoying, especially because it only has 8 PP. Additionally, Magic Guard Clefable doesn't take residual damage, while Tomohawk can escape with Baton Pass. Magma Storm can also be used also to trap offensive Pokemon, which can give Heatran switch initiative, but Magma Storm's the move's PP is best saved for trapping walls. Taunt shuts down trapped walls, with Clefable, Mollux, and Pyroak being able to do little back, while defensive Cyclohm and Chansey can put up a little bit of a fight with Discharge and Seismic Toss, respectively. Defensive Tomohawk can't do much back with Air Slash, but it can hit Heatran hard with Earth Power. Toxic wears down trapped walls, though Mollux is immune to it and Magic Guard Clefable doesn't take damage. The fourth moveslot is a bit customizable. Earth Power hits Mollux, Crucibelle, Plasmanta, and other Heatran for good damage. Flash Cannon lets Heatran 2HKO Magic Guard Clefable. Otherwise, Heatran has without having to waste precious Magma Storm PP. Heatran can also use Stealth Rock, which deals chip damage to opposing walls and other Pokemon for its teammates. Due to its high PP, it's Stealth Rock is (keep original, less repetitive) also a nice move to use to burn turns against walls while Magma Storm, Taunt, and Toxic are in effect.

Set Details
========

224 Speed EVs and a Timid Nature nature allow Heatran to outspeed offensive Tomohawk. 252 Special Attack EVs allow Heatran to hit as hard as possible. 32 HP EVs increase Heatran's bulk slightly. Leftovers grants Heatran passive recovery, allowing it to shrug off weak attacks more easily. Air Balloon improves Heatran's matchup against Earth Power Pyroak and offensive Pokemon such as Mega Diancie. However, it reduces Heatran's longevity and ability to stallbreak. Flash Fire gives Heatran a useful immunity to Fire-type moves like to Pyroak's Lava Plume, Mega Sableye's Will-O-Wisp, Clefable's Flamethrower, Mollux's Lava Plume and Fire Blast, and defensive Cyclohm's Flamethrower and Fire Blast. Heatran's immunity to both burn and poison, two common methods stall Pokemon use to wear down opposing Pokemon, is one of the main draws of this set set.

Usage Tips
========

Switch Heatran into stall threats, ideally on a predicted Fire-type move, Toxic, or resisted move. However, watch out for Clefable's Thunder Wave when switching in. In most instances, Heatran should use Magma Storm, then Taunt, and then Toxic. However, Heatran should use Taunt first against Clefable to avoid getting hit with Thunder Wave, especially because most Clefable that run Thunder Wave also run Magic Guard. Make sure Tomohawk, Mollux, and Pyroak aren't running a Ground-type coverage move and Cyclohm isn't running Hydro Pump, as they would otherwise beat this set. Although Heatran cannot trap Mega Sableye, it forces Mega Sableye out, as Knock Off and Foul Play do little damage and Will-o-Wisp Will-O-Wisp activates Flash Fire. If Heatran traps an offensive Pokemon, it should generally switch to an appropriate check or counter.

Team Options
========

Offensive teams appreciate Heatran's ability to take walls out, and Heatran also has a good offensive presence. In particular, VoltTurn teams appreciate walls taken out, as walls do not mind the constant wearing down from VoltTurn teams; in return, Volt Switch and U-turn users attract walls, which they can switch out of into Heatran. Good users of these moves VoltTurn Pokemon (keep original,less repetitive) include Mega Scizor, Tornadus-T, Syclant, Mega Beedrill, Mega Manectric, and Rotom-W. Mega Scizor, Syclant, and Mega Beedrill in particular appreciate Heatran's immunity to Fire. Cawmodore appreciates Heatran's ability to remove Haze Tomohawk, defensive Cyclohm, Choice Scarf Mollux, and Unaware Clefable Clefable, as well as and (okay) its immunity to Fire-type moves such as Will-O-Wisp. Sweepers, such as Mega Lopunny, Stratagem, Mega Diancie, Mega Crucibelle, and Mega Manectric, appreciate having opposing walls taken out for them. Entry hazard setters such as Clefable, Ferrothorn, and Tomohawk make for good teammates, as entry hazards the chip damage (less repetitive) can potentially reduce the amount number of turns Heatran needs to stall for.
TwCg56t.gif
 
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