Gonna enter the 3ds May competition and here's the VGC team I've been using on the sim. I'm trying to make sure I've got something solid before I register it to my battle box. I don't really expect to do great because I'm still a VGC nub, but anyway:
Gardevoir @ Babiri Berry
Ability: Synchronize
EVs: 252 SAtk / 252 Spd
Timid Nature
- Dazzling Gleam
- Protect
- Imprison
- Shadow Ball
Imprison+Protect. Imprison eases prediction by sealing opponents' protect, and it tends to make Gardevoir a target so a lot of times I've been able to protect with her, absorb two hits, and then have Kanga do some serious damage. It also keeps Aegislash from being able to spam Shadow Ball, though Aegis still could have flash cannon which is I guess what the Babiri Berry is for.
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Fake Out
- Sucker Punch
- Power-Up Punch
- Return
Usually sent out with Gardevoir to fake out while Gardevoir imprisons, then deal damage while Gardevoir becomes a target and protects. I mean, it's the standard max speed adamant set. Return everything, amirite?
Pyroar (M) @ Life Orb
Ability: Unnerve
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Ice]
- Will-O-Wisp
For dealing with Aegislash. WoW on predicted Kings Shield, Fire Blast to OHKO even from full HP in shield forme (and especially if it's after damage from a WoW) unless it has S.Def investment. HP Ice takes down Garchomp (I love that Pyroar outspends) but of course I can't come in on it. Hyper voice for a very decent dual-hitting STAB. And then it dies to a calm breeze.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 30 Atk / 30 SAtk
- Thunderbolt
- Hydro Pump
- Protect
- Will-O-Wisp
Standard physically defensive rotom. Can you tell I like burning things? The lack of power is a bit disappointing (in smogon singles, I always went bulky specs, so it's a bit disconcerting to do so much less damage with each hit).
Murkrow @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Quash
- Taunt
- Tailwind
- Foul Play
Sometimes comes out with Kanga to get a Tailwind or a taunt (to avoid WoW) alongside the fake out, and then a Quash afterward for faster things as Kanga hits the biggest threat with a return. I'm sure you've all seen this one before.
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn
Basically decimates everything it can get its hands on. Getting its hands on something is the hard part though. Helps a lot to discourage Amoongus who like to spam Rage Powder from coming out, since whatever comes in on the switch usually gets mauled regardless.
So yeah, as you can see I have zero answers to Garchomp aside from Leading with Pyroar or switching him in after a KO. I guess I could also get Rotom in and burn in, but that doesn't help that much.
Help?
Gardevoir @ Babiri Berry
Ability: Synchronize
EVs: 252 SAtk / 252 Spd
Timid Nature
- Dazzling Gleam
- Protect
- Imprison
- Shadow Ball
Imprison+Protect. Imprison eases prediction by sealing opponents' protect, and it tends to make Gardevoir a target so a lot of times I've been able to protect with her, absorb two hits, and then have Kanga do some serious damage. It also keeps Aegislash from being able to spam Shadow Ball, though Aegis still could have flash cannon which is I guess what the Babiri Berry is for.
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Fake Out
- Sucker Punch
- Power-Up Punch
- Return
Usually sent out with Gardevoir to fake out while Gardevoir imprisons, then deal damage while Gardevoir becomes a target and protects. I mean, it's the standard max speed adamant set. Return everything, amirite?
Pyroar (M) @ Life Orb
Ability: Unnerve
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Ice]
- Will-O-Wisp
For dealing with Aegislash. WoW on predicted Kings Shield, Fire Blast to OHKO even from full HP in shield forme (and especially if it's after damage from a WoW) unless it has S.Def investment. HP Ice takes down Garchomp (I love that Pyroar outspends) but of course I can't come in on it. Hyper voice for a very decent dual-hitting STAB. And then it dies to a calm breeze.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 30 Atk / 30 SAtk
- Thunderbolt
- Hydro Pump
- Protect
- Will-O-Wisp
Standard physically defensive rotom. Can you tell I like burning things? The lack of power is a bit disappointing (in smogon singles, I always went bulky specs, so it's a bit disconcerting to do so much less damage with each hit).
Murkrow @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Quash
- Taunt
- Tailwind
- Foul Play
Sometimes comes out with Kanga to get a Tailwind or a taunt (to avoid WoW) alongside the fake out, and then a Quash afterward for faster things as Kanga hits the biggest threat with a return. I'm sure you've all seen this one before.
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn
Basically decimates everything it can get its hands on. Getting its hands on something is the hard part though. Helps a lot to discourage Amoongus who like to spam Rage Powder from coming out, since whatever comes in on the switch usually gets mauled regardless.
So yeah, as you can see I have zero answers to Garchomp aside from Leading with Pyroar or switching him in after a KO. I guess I could also get Rotom in and burn in, but that doesn't help that much.
Help?