My sixth gen Pokebank OU team
Hello there! I just created a six gen team and I want to know what think about it. I'm not the best at this that's why I need your help.
The main porpouse of that team is to sweep the opponent with your pokemons.
The team:






In depth analysis:

Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Starmie was a good spinner and a offensive pokemon but it didn't had enough bulk to change into pokemons like some threats like Politeod.
After reading all the suggestions I tought it was a better idea to use a Bulky Rotom-W so I was albe to change into some threats.
Rotom-W due its type is a good check against rain team and some threats: for exaple Talonflame, because Rotom-W isn't weak to both types that Talonflame has.
Another good thing about Rotom-W to mention is that it has Levitate so I am not going to have problems with ground types moves.
To start I have Hydropump which has the STAB and it's good against Fire types, Rock types and Ground types, so it does a great synergy with the team. Sandly for Rotom-W there are some pokemons that have Mold Breaker such as Excadrill and Haxorus that can check it.
I also have Volt Switch to scout and to damange Water and Flying pokemon. The main problem about that is that I'm forced to switch, with Starmie I was able to use Thunderbolt repeatedly.
After using Volt-Switch I will normaly be force to change into Latias to take a water move with the risk of getting an Ice Beam.
Apart from that I have Will-o-Wisp that with some prediction can make trouble to some physical pokemons like breloom or I can burn some walls, so they can't stall me.
And finally I have Pain Split to recover my Hp. Pain Split can troll the oppoent when it has full hp.
I'm using Leftoveres instead of Chesto Berry. I don't think I need a status absorver since I have Heatran, that is inmune to will-o-wisp and toxic, and Breloom that it is inmune to Spore and powder moves.
Old member of the team:

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam
First of all I decided to start the team with Starmie because it is a good Rapid Spin use and because it has a hight special attack and speed.
It also has good coverage moves: for example Thunderbolt and Ice Beam and the hydropump that has the STAB.
I just use the standard set because I think It's the best for Starmie. I don't know If Psyshock or Psyquic works on starmie because Hydropump has the STAB and does great damange.
The important thing about that mon is that it has rapid spin, so all my pokemon will not recive damange from hazards I have used that move.
Thunderbolt It is good to defeat Gyarados and other water pokemons: for exaple Politoed, Vaporeon and Tentacruel which can make some trouble because they normally have ice beam and scald which is a problem. I'm not mentioning Jellicent because I saw that some of them use Shadow Ball, so they can defeat my Starmie.
I have Ice Beam to cover the grass type weakness and also because it is a good move against dragons: for example dragonite, that has multiscale, salamence, haxorus and more Pokebank dragons. Apart from that I don't really think Ice Beam has more uses.
I'm not sure if it is better to have Life Orb or Leftovers because is damange vs survivability but in that case I use Life Orb because I think it is better to do more damange in that team.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Superpower
My second pokemon is Mamoswine. People says that Mamoswine is the 'anti menta' pokemon.
After testing mamoswine for a while I have noticed that a part from using Ice Shard and Earthquake has other utilities: for example I saw that Superpower works pretty well because it is unexpected so I will be able to hit Ferrothorns without having to change my pokemon. The main problem about that is that Superpower does not OHKO Ferrothorn so probably what I need is a +Attack nature.
I also have Ice Shard and Icicle Crash which are a great moves with the STAB. Because Ice Shard has priority I will be able to hit threats like Breloom, Landorus. It also helps me to finish some pokemons that have low hp because of its priority.
As you can see I am running a 252 speed+ nature. I use that to outspeed Heatran and Dragonite.
I saw that for some people that nature is unexpected but in my opinion is very common.

Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam
My third pokemon is Gensect. That pokemon has the same typing as Scizor but the role that pokemon plays is different. What I like about that pokemon is that it has Dowload, so I just need to change into the good pokemon and then I can sweep or just check some pokemons that can make trouble.
I have U-turn, to scout and to scape from trappers (I don't see a lot of them, but I think that Wobbuffet can take some hits and use Mirror Coat to defeat it), Thunderbolt, to hit flying and water types, so pokemomns like tentracruel won't able to wall me, Ice Beam, so I can hit dragon type pokemons, flying pokemons and groud pokemons (like Gliscor, Landorus or Slamence), and Flamethrower to hit grass pokemons and because It gets a boost in sun teams (I see a lot of people running Charizard-Y), so that's why I use it instead of Bug Buzz.
Finally I have the Choice Scarf item to hit other Choice Scarf pokemons, pokemons that have hight base speed or pokemon that can use moves to get more speed.

Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
After reading the suggestions adn because I had problems with Gengar I decided to use Conkeldurr.
Conkeldurr is a bulky pokemon that has a hight attack base (140).
That pokemon was great in B/W but when BW2 came out it recived amazing tutor moves like Thunder punch, Ice Punch and Fire Punch.
To start I have drain which has the STAB and helps me to recover back some health.
Secondly I have Ice Punch that helps agaist dragons and some walls like Landorus-T or Gliscor.
Thirdly I have Mach Punch that is good to finish some pokemons because of it's preoprity.
To finish I have Knock Off that it got a boost this gen and perfect against ghost and psyquic types.
Also Conkeldurr works pretty well against Trick Room teams because of it's low speed.
Old member of the team:

Breloom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Low Sweep
- Bullet Seed
- Mach Punch
My fourth pokemon is Breloom. It has the same ability as Scizor but with the fact that has Spore, that's why I think that pokemons is awesome. Both pokemons are weak to Fire but I use Breloom because it has a better synergy in that team an because I already have a Steel/Bug pokemon called Gensect in that team.
As I said Spore is awesome, I can put to sleep every pokemon except grass types, so, for example, I can lead with it and Spore the other Lead to stop the entry of hazards.
I also have other moves like Low Speep, which can Lower the opponent's pokemon speed, so that can help me to outspeed the pokemon, Bullet Seed, which goes well with technician and has the STAB, and Mach Punch because it's a priority move, which also works with technician.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
-
- Earth Power
My fifth pokemon is Heatran. I like Heatran a lot because of its typing and ability.
Heatran has a good typing and can go oddensive or defensive, in that case I've decided to use a offensive version. I don't really see the point of using it with special defense.
Now it also does a goos synergy with Gensect and Rotom-W.
Fire Blast is one of the best things of Heatran because it helps against every sun team that people uses.
First of all I have Stealth Rock, so I normally start with that pokemon to set up them.
Secondly I have Fire Blast (I had Lava Plume but Fire Blast does more damange),
About the item I'm using Air Baloon to avoid Earthquakes so I can use Earth Power against other heatrans without problems ore Hidden Power against Gliscor, Landorus or Salamence for example.
Heatran also cover my fire type weakness (Breloom, Gensect and Mamoswine).

Latias @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Surf
- Psyshock
- Defog
My sixt pokemon is Latias.
Latias does a good synergy with the team and can also wall Rotom-W, which can a be a problem with Will-o-Wisp. (I normally had to switch into my Breloom, so it was burned or t-waved, and Breloom with a burns does nothing).
Latias is now, with its new set, a offensive pokemon that due to its type that pokemon can change into some threats (It resists Water, Electric, Grass, Fire, Psychic, Fighting and has a Ground inmunity).
Firstly I have Dragon pulse that has 90 base power, goes with the STAB and has a good coverage.
Secondly I have Surf which helps me against Rock types, Ground types (like Hippowdon or Excadrill), and fire types (like Heatran). Latias can pretty much wall Heatrain without problems.
Surf also gets the boost under rain so It's another good point to use it.
Thirdly I have Psyshock to defear some special walls: for example Chansey and Blissey, and also to hitfighting types that can make some trouble like Keldeo ro Terrakion.
To finish I have Defog, so I can remove all the Hazards in both sides of the fields (Light Screen, Reflect, Safeguard, Mist, Spikes, Toxic Spikes,Stealth Rock and Sticky Web), so good.
It also lowers the taget's evasion one stage.
About the item I have lefites so I have more survivability.
Old set:
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Substitute
- Roost
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Substitute
- Roost
Because Noveirn wasn't working very well after teting more, it was so easy to 2ohko, I tought Latias woud be usefull with CM and Sub.
Latias does a good synergy with the team and can also wall Rotom-W, which can a be a problem with Will-o-Wisp. (I normally had to switch into my Breloom, so it was burned or t-waved, and Breloom with a burns does nothing).
My Latias It's my stallbreaker, it has Substitute+Calm Mind, and it has only one move to hit: Dragonpulse.
I think Dragon Pulse is the best option for a Calm Mind Latias because it goes with the stab and has 90 base power and a good coverage. I should probably consider using Psyshock or Hp [Fire] instead of Substitute to defear some threats.
One of that threats is Pinsir-mega because has Pin Missil+Skill Link so It can break my sub and defeat it.
Old memeber of the team:

Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Roost
My sixth and final pokemon is Noivern. After testing that pokemon I have become in love with it (I mean I like it a lot). Noivern lacks from the fact that it doesn't have a hight special attack base but it has a great movepool that can be unexpected.
To start I have Draco Meteor that combined with Life Orb and and the STAB does great damange. And I do not always have to change my pokemon after using that move, because I can still OHKO other pokemons that have x2 or x4 weakness to other moves that I have or because I can finish them with a move.
I also have Hurricane, that goes with the STAB but has only 70 acc (50 in sun and 100 in rain), so I will be not always using Draco Meteor.
To finish I have Flamethrower, that is good to defeat the Steel types that can try to wall that pokemon, and Roost to recover some Hp.
I saw that for some people Flamethrower is unexpected, I don't really know why.
I have Timid Nature to outspeed Greninja.
Probably that team gets updated again with the Latias form coming.

A final look of the team:






Thanks for reading the team. Rate it please!
Because I'm not english I will probably have some mistakes so If you see one of them you can post it so It will be easier to me to correct them.
I would also know (If you want) If you tought that post was so long, easy to read, ect so I can inprove my RTMs at the future.
Importable version:
Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Superpower
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
- Roar
- Earth Power
Latias @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Surf
- Psyshock
- Defog
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Superpower
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Thunderbolt
- Flamethrower
- Ice Beam
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Fire Blast
- Roar
- Earth Power
Latias @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Surf
- Psyshock
- Defog
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