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Heracross (Singles)

Theorymon

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I'm copy + pasting 6tennis 's analysis. I'm not gonna be changing prose too much here, since this is still "his" analysis, I'm just implementing the last stuff QC (aka me lol) told him to since he doesn't have time, and am gonna put this through QC one time so GP can check it. I'll only significantly change prose if asked to.

[OVERVIEW]

Mega Heracross has the highest base Attack stat in Battle Spot Singles. Couple that with its exceptional ability in Skill Link, making all its multi-hit moves hit 5 times, and its access to moves that take advantage of this ability, and you can see why Mega Heracross is one of the best wallbreakers in the metagame. Its coverage moves, including Pin Missile, Close Combat, Rock Blast, Bullet Seed, and Earthquake, are perfect for taking down the most common physical walls in Battle Spot, namely Cresselia, Suicune, and Zapdos. Aside from Mega Heracross's offensive capabilities, its good bulk before and after Mega Evolving allows Mega Heracross to take a few hits, and its defensive typing means it resists common types, such as Ground and Fighting, giving it a good matchup against Pokemon like Mamoswine and Lucario. This Bug / Fighting typing also gives Mega Heracross a resistance to Dark, giving it an edge against Swagger + Foul Play users.

Despite all this, though, Mega Heracross still has trouble beating a number of common offensive Pokemon. Heracross's low Speed and even lower Speed when Mega Evolved means that Heracross is outsped by a great number of the offensive threats. On top of that, while its defensive typing gives Heracross some good resistances, this typing also leaves Heracross weak to some very common attacking types, such as Fire and Flying, which means immense pressure is put on it from Blaziken and Talonflame.

[SET]

Name: All-Out Attacker
Move 1: Pin Missile
Move 2: Rock Blast
Move 3: Close Combat / Earthquake
Move 4: Bullet Seed / Earthquake
Item: Heracronite
Ability: Guts
Nature: Adamant / Jolly
EVs: 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe

[SET COMMENTS]

Moves
========

Pin Missile reaches an effective Base Power of 125 with Skill Link. Its primary targets are Psychic-types such as Cresselia and Slowbro, as well as Grass-types such as Serperior. An added perk is that Pin Missile can break Focus Sashes and Substitutes and avoid Rocky Helmet damage. Rock Blast is another move affected by Skill Link and is Mega Heracross's best option for hitting the Flying-types that it otherwise has trouble with, such as Thundurus, Dragonite, Zapdos, Gyarados, and predicted Talonflame and Mega Salamence switch-ins. Close Combat hits Steel- and Normal-types, such as Mega Kangaskhan, Porygon2, and Heatran, for super effective damage. Bullet Seed 2HKOes Suicune, Hippowdon, and defensive Rotom-W, and OHKOes Mamoswine and offensive Rotom-W. However, if Aegislash is a problem for your team, consider Earthquake instead of one of the last two moves to 2HKO it. As a bonus, Earthquake also guarantees a OHKO on maximum HP Mega Gengar. However, since Mega Heracross can only afford to give up Close Combat or Bullet Seed, choosing this alternative will come at the cost of coverage, and Close Combat and Bullet Seed hit a wider variety of threats harder than Earthquake in general.

Set Details
========

Heracronite gives Heracross great offensive stats and an amazing ability. Before Mega Evolution, however, Guts can be used to absorb status moves so that Heracross isn't crippled by burns and paralysis. A spread of 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe ensures that Mega Heracross takes less residual damage and outspeeds Cresselia.

However, if Heracross doesn't need much bulk, consider a Jolly nature with a spread of 4 HP / 252 Atk / 252 Spe. This allows Mega Heracross to outspeed the important targets Jolly Breloom and Adamant Dragonite, both of which hate multi-hit moves due to Focus Sash and Multiscale respectively. Because of this, Mega Heracross is actually a decent lead, as before Mega Evolving, Heracross outspeeds Mamoswine, meaning that Heracross can defeat two very popular Focus Sash leads. This offensive spread also allows Heracross to outspeed Adamant Kangaskhan before both Mega Evolve, potentially leading to a surprise KO.

Usage Tips
========

Mega Heracross functions as a good lead, because it has very few solid switch-ins. You can make use of its resistances very easily. Heracross can come in on a resisted hit, particularly Earthquake or Mach Punch, or a free switch, giving Heracross the opportunity to Mega Evolve and wreak havoc. While the best idea usually is to Mega Evolve as soon as possible for the extra bulk and power, there are a few instances where Heraross should stay unevolved. Heracross is a bit faster before it Mega Evolves, allowing it to outspeed certain threats such as Mamoswine. Also, if Heracross gets burned, it will deal more damage in its base forme than when Mega Evolved thanks to Guts. If you are using Heracross with a Healing Wish or Lunar Dance user, feel free to be more reckless with Mega Evolving, as these moves will remove burns from Mega Heracross.

Since most physical and special walls have a low damage output, Heracross can very easily switch into them, provided Heracross can take out that wall with coverage moves. Slowbro and Suicune are prime examples, because prior to Heracross Mega Evolving, it can switch into Scald without any fear of being KOed or burned. Speed control such as paralysis and Trick Room is a godsend for Mega Heracross because speed control allows Mega Heracross to beat common offensive threats that would otherwise counter it. You might want to consider benching Heracross if the Team Preview shows many of Mega Heracross's offensive checks, such as Talonflame, Blaziken, and Mega Salamence, especially since these Pokemon are common leads.

Team Options
========

Cresselia can sponge most powerful hits for Heracross and provide it with Trick Room, Thunder Wave, and Lunar Dance support. Cersselia can also serve as a check to a lot of Pokemon that are faster than Heracross, such as Blaziken, Mega Salamence, and Kangaskhan. Porygon2 is another reliable user of Thunder Wave and Trick Room, and unlike Cresselia, offensive variants deal with special attacking Aegislash fairly well. Heatran can cover Heracross's weaknesses effectively and Heracross can break through special walls that Heatran can't get past, such as Chansey. Heatran also beats Talonflame and Aegislash reliably, which is a huge benefit for Heracross. Answers to Fire- and Flying- types in general really help out Heracross, as they can switch in on almost all of Heracross's attacks other than Rock Blast. Examples of these kinds of Pokemon include Rotom-W, Zapdos, and Tyranitar. Thundurus deserves a special mention here, as it can not only beat Flying-types easily, but also spread paralysis throughout the opposing team. Raikou deals with Flying-types well and can set up with Calm Mind, while Mega Heracross deals with Tyranitar, Ferrothorn, Mamoswine, and Chansey for Raikou. Landorus-T serves as a blanket check to a lot of the common Pokemon that threaten Heracross, such as physical Blaziken, Talonflame, and sometimes Mega Kangaskhan, and can provide Heracross with U-turn support, an effective way to switch in Heracross safely. In addition, Landorus-T has Intimidate, which can force a lot of switches and provide Heracross with great support. Talonflame makes for a good partner as well, taking care of Blaziken and Volcarona, and defeating weakened Pokemon in general. Greninja is a good choice to provide Mega Heracross with additional coverage that can hit common threats super effectively, such as Garchomp and Gengar. A Mega Gengar of your own is a great back up Mega Evolution, since it can use Destiny Bond to trap and KO Mega Mawile and Aegislash. Focus Sash Gengar works too if you want to use it with Mega Heracross or other Mega Evolutions, and it can use Icy Wind to surprise Mega Salamence.

[STRATEGY COMMENTS]

Other Options
=============

Swords Dance can give Mega Heracross absolutely terrifying Attack, but the move comes at the cost of coverage. Substitute serves as a means to dodge common status moves that physical walls tend to throw at Heracross, such as Thunder Wave or Will-O-Wisp, and it makes Mega Herarcross very difficult to revenge kill. Heracross can run a number of sets without its Mega Stone, but you'll usually want to opt for the higher Attack and Skill Link. An Assault Vest set with Guts and Pursuit can lure in Mega Gengar, a common counter to Heracross, and is especially useful on stall teams. Heracross can also run a Choice Scarf, turning it into a revenge killer. Moxie is especially useful on such sets, though the ability can also net Heracross an Attack boost before Mega Evolution by picking off threats. However, Guts is usually better for saving Heracross from being crippled by Will-O-Wisp and Scald.

Checks and Counters
===================

**Flying-types**: Salamence can come in on Heracross, taking little damage from its moves, except for Rock Blast, thanks to Intimidate. Salamence can then use Dragon Dance to turn itself into an offensive powerhouse and decimate Heracross with Double-Edge, Return, or Hyper Voice. While Talonflame has to be wary of getting hit by Rock Blast on the switch, Heracross has no chance of living a Brave Bird from any variant of Talonflame. Skarmory risks a 2HKO from Close Combat, but if it gets in safely, it can OHKO Mega Heracross with Drill Peck after Heracross has had its defenses lowered by Close Combat or straight up OHKO it with Brave Bird.

**Aegislash**: Aegislash's only worry is switching into Earthquake; otherwise, it either completely walls Mega Heracross or gets a Weakness Policy boost from Earthquake if it gets in safely.

**Mega Gengar**: Mega Gengar can trap Mega Heracross and burn it with Will-O-Wisp, crippling it for the rest of the match. Note that Mega Gengar without Will-O-Wisp take serious damage from Rock Blast and are always OHKOed by Earthquake.

**Mega Mawile**: Mega Mawile only risks a OHKO from Heracross's Earthquake if Heracross hasn't had its Attack lowered; in return it grabs an easy OHKO on Mega Heracross with Play Rough.

**Mega Altaria**: Mega Altaria takes massive damage from Rock Blast, but it can otherwise come in and OHKO Mega Heracross with Pixilate Hyper Voice or Return.

**Intimidate**: Intimidate users such as Landorus-T and Mega Manectric drastically reduce Mega Heracross's wallbreaking power, especially when they are in a VoltTurn core.

**Faster Pokemon**: Although Heracross has great bulk, when weakened it can often be taken out by faster Pokemon with strong attacks, especially after defensive drops from Close Combat. Examples of faster Pokemon include Garchomp, Charizard, Latios, Mega Kangaskhan, and Mega Gardevoir.

**Blaziken**: Blaziken is faster than Heracross and can hit it with a super effective Flare Blitz. However, under Trick Room, Heracross can beat it with Close Combat and Earthquake.
 
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Altaria has to be careful about Rock Blast when switching in, but Mega Altaria is a big problem for Mega Heracross. It is not a common Mega at all, but if it deserves to be listed as a Charizard check, it should also be listed here imo.
 
[OVERVIEW]

Minor:
Another cool thing with Heracross is that it resists Dark-type (Foul Play), which means SwagPlay users might not have the complete upper hand like they do with other sweepers (say Mega Salamence or MCX).

[SET COMMENTS]
Moves
========

The part with Earthquake seems slightly out of place. Remove the first sentence where it says: "Alternatively, Earthquake is an option to nail Mawile and Aegislash." Or move it to the later parts where it says "if Aegislash is a problem".

Set Details
========

Heracross outspeeds Mamoswine, meaning that it can defeat two very popular Focus Sash leads!
It's very rare but Ice Shard + Endeavor can beat Heracross. I brought it up since I was reading NOVED's analysis and Endeavor was slashed before Fissure on Icicle Spear.
Cheers Nelson!


Usage Tips
========

Slower and Suicune are prime examples
Slower? Not sure what this part is referring to, might need to fix this.
You might want to consider benching Heracross if the team preview seems unfavorable to it.
Such as seeing Salamence, Aegislash and those Fire-types on the one team. (Idk, more specific?)
Maybe talk about when not to mega evolve. Is the timing of mega evolution important? ETC


Team Options
========

Raikou is a cool teammate, and decent check to bird spam is always appreciated. BoltBeam coverage hits a lot of stuff so that Mega Heracross doesn't feel too pressured to deal everything on it's on (since its slow af). In turn, Heracross deals with a lot of stuff that Raikou struggles with, namely Mamoswine, Tyranitar, Ferrothorn, Chansey.
Talonflame of you own isn't a bad idea. Deals with Blazikens, Volcarona, opposing frail/fast stuff and priority BB is always nice in tight situations (and Tailwind helps also).
Whimsicott makes a pretty decent Trick Room setter/support? If things tries to set up on Heracross you can Encore them with Prankster.

[STRATEGY COMMENTS]
Other Options
=============
***Moxie deserves a mention, getting boosts when you finish off weakened mons, such as Cress, Mawile. (guts is ususally better, but moxie has its moments)

Checks and Counters
===================

**Intimidate**: VoltTurn cores, like Landorus-T + Mega Manectric. Bulky Ground-types also (Flying-type STAB Gliscor is rare but it exists).

*Aegislash (it can easily take advantage of EQ via WP), pre-evo Prankster Mega Sableye (Will-O), Togekiss (can outspeed and OHKO).
*WP Aegi not only beats Hera, but its most common partner, Cress.

***SKARMORY -> Must have BB tho.


1/3
 
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Thanks bobochan , implemented everything except the Whimsicott mention, which seems a bit obscure and not especially synergistic with Mega Heracross for a mention. However, you did remind me to add Porygon2 as a teammate!
 
Usage Tips
========

Mega Heracross functions as a good lead, because it has very few solid switch-ins. Heracross’s resistances can be exploited with relative ease. It can come in on a resisted hit, particularly Earthquake or Mach Punch, or a free switch, giving it the opportunity to Mega Evolve and wreak havoc. While its usually best to mega evolve as soon as possible for the extra bulk and power, there are a few instances where Heraross should stay in its base form. Heracross is a bit faster before it Mega Evolves, allowing it to outspeed certain threats such as Mamoswine. Also, if Heracross gets burned, it will deal more damage in its base form than its Mega forme thanks to Guts. (i would also mention that since heracross is often used with healing wish you can get rid of burns and any kind of damage its taken later if you need to which makes it a lot less risky to switch heracross into stuff)

Since most physical and special walls have low damage output, Heracross can very easily switch in on them, provided it can take out that wall with its coverage moves. Slowbro and Suicune are prime examples, because prior to Mega Evolving, Heracross can switch into Scald without any fear of being KOed or burned. Speed control is a godsend for Mega Heracross, coming in the form of Thunder Wave and Trick Room, because it allows Mega Heracross to beat common offensive threats that would otherwise counter it. You might want to consider benching Heracross if the team preview shows many of Mega Heracross's offensive checks, such as Talonflame, Blaziken, and Mega Salamence.


Team Options
========

Cresselia can sponge most powerful hits for Heracross and provide it with Trick Room, Thunder Wave, and Lunar Dance support. It can also serve as a check to a lot of Pokemon that are faster than Heracross, such as Blaziken, Mega Salamence, and Kangaskhan. Porygon2 is another reliable user of Thunder Wave and Trick Room, and unlike Cresselia, it deals with Aegislash fairly well. Heatran can cover Heracross's weaknesses effectively and Heracross can break through special walls that Heatran can't get past, such as Chansey. Heatran also beats Talonflame(and Aegislash) extremely reliably, which is a huge benefit for Heracross. Answers to Fire- and Flying- types in general really help out Heracross, which can switch in on almost all of Heracross's attacks, save Rock Blast. Examples of these kinds of Pokemon include Rotom-Wash and Tyranitar(mention zapdos here too). Thundurus deserves a special mention here, as not only can it beat Flying-types easily, but it can also spread paralysis throughout the opposing team. Raikou deals with Flying-types well, and can set up with Calm Mind, while Mega Heracross deals wth Tyranitar, Ferrothorn, Mamoswine, and Chansey for it. Landorus-Therian serves as a blanket check to a lot of the common Pokemon that threaten Heracross, such as physical Blaziken, Talonflame, and sometimes Mega Kangaskhan, and can provide it with U-turn, an effective way to switch in Heracross safely. In addition, Landorus-T has Intimidate, which can force a lot of switches and provide Heracross with great support. Your own Talonflame works well, taking care of Blaziken and Volcarona, and defeating weakened Pokemon in general. Greninja is a good choice to provide Mega Heracross with additional coverage that can hit common threats super-effectively, such as Garchomp and Gengar.

i would mention gengar as a teammate, it can deal with fairies and can trade with mawile and aegislash with dbond. you can use mega if you want some other mega for bad heracross matchups or can even use sash, sash can also surprise mence with icy wind


[STRATEGY COMMENTS]

Other Options
=============

Swords Dance can give Mega Heracross absolutely terrifying Attack, but it comes at the cost of coverage. A Jolly nature allows it to outspeed several bulkier Pokemon after Mega Evolution, such as Dragonite and Breloom, but it comes at the cost of much-appreciated bulk.(you mentioned this in set details) Substitute serves as a means to dodge common status moves that physical walls tend to throw at it, such as Thunder Wave or Will-O-Wisp and makes it harder to revengekill if you manage to stay behind sub. Heracross can run a number of sets without its Mega Stone, but you'll usually want to opt for the higher attack and Skill Link. An Assault Vest set with Guts and Pursuit can lure in Mega Gengar, a common counter of Heracross. mention this works especially well on stall teams because they hate mega gengar Heracross can also run a Choice Scarf, turning it into a revenge killer. Moxie can net Heracross an Attack boost before Mega Evolution by picking off threats, but Guts is usually better for saving Heracross from Will-O-Wisp and Scald.


Checks and Counters
===================

**Faster Pokemon**: Although it has great bulk, a weakened Heracross can often be taken out by faster Pokemon with strong attacks, such as Garchomp's Outrage. Other notable examples of faster Pokemon include Charizard, Latios, and Mega Gardevoir. (i'd mention kanga here as it can kill with fake out + double edge)
some stuff in bold, i think most things were covered in the last thread so not too much to say.

2/3
 
Since you asked me on PS earlier, let's get through this. Normally I just pick out the sections I have comments on but Heracross is short enough so comments are just in bold.

[OVERVIEW]

Mega Heracross has the highest base Attack stat in Battle Spot Singles. Couple that with its exceptional ability in Skill Link, making all its multi-hit moves hit the maximum number of times, and the moves it has to abuse this ability, and Mega Heracross is one of the best wallbreakers in the metagame. Mega Heracross’s coverage moves, including Pin Missile, Close Combat, Rock Blast, Bullet Seed, and Earthquake, are perfect for taking down the most common physical walls in Battle Spot, namely Cresselia, Suicune, and Zapdos. Aside from its offensive capabilities, its good all-around bulk before and after Mega-evolving allows it to take a few hits, and its defensive typing lets it resist common types, such as Ground and Fighting, giving it a good matchup against Pokemon like Mamoswine and Lucario (missing period) It's typing also gives it a Dark-type resistance, giving Mega Heracross an edge against Swagger + Foul Play.

Despite all this, though, it still has trouble beating a number of common offensive Pokemon. A low base Speed in base forme and an even lower Speed in Mega forme means that it is outsped by a great number of the top offensive threats. On top of that, while its defensive typing gives it some good resistances, it also leaves it weak to some very common attacking types, such as Fire and Flying, which means immense pressure is put on it from Blaziken and Talonflame.

[SET]

Name: All-Out Attacker
Move 1: Pin Missile
Move 2: Rock Blast
Move 3: Close Combat / Earthquake
Move 4: Bullet Seed / Earthquake
Item: Heracronite
Ability: Guts
Nature: Adamant / Jolly
EVs: 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe


[SET COMMENTS]

Moves
========

Pin Missile is the main STAB on this set, reaching an effective base power of 125 with Skill Link. Its primary targets are common Psychic-types like Cresselia and Slowbro, as well as Grass-types such as Serperior. It additionally comes with the added perk of being able to break Focus Sashes and Substitutes. (Also note that Pin Missile doesn't make contact, so Rocky Helmet isn't an issue) Rock Blast is Mega Heracross's best option for hitting the Flying-types that it otherwise has trouble with, such as Thundurus, Dragonite, Zapdos, Gyarados, and predicted Talonflame and Mega Salamence switch-ins. Close Combat hits Steel- and Normal- types, including Mega Kangaskhan, Porygon2 and Heatran, for super effective damage. Bullet Seed 2HKOs Suicune, Hippowdon, and defensive Rotom-W, and OHKOs Mamoswine and offensive Rotom-W. Finally, if Aegislash is a problem for your team, consider Earthquake to 2HKO switch-ins. As a bonus, Earthquake also guarantees a OHKO on maximum HP Mega Gengar. However, since Mega Heracross can only afford to give up Close Combat or Bullet Seed, this will come at the cost of coverage. (I'd consider noting that generally CC and Bullet Seed are more useful)


Set Details
========

Heracronite gives Heracross great offensive stats and an amazing ability. Before Mega Evolution, however, Guts can be used to absorb status moves so that it isn't crippled by burns and paralysis. A spread of 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe ensures that Mega Heracross takes less residual damage from certain sources, while also outspeeding Cresselia.

However, if you're willing to give up on bulk, consider a Jolly nature with 4 HP / 252 Atk / 252 Spe. This allows Mega Heracross to outspeed important Jolly Breloom and Adamant Dragonite, both of which hate multihit moves due to Focus Sash and Multiscale respectively. This actually makes Mega Heracross a decent lead, since before Mega Evolving, Heracross outspeeds Mamoswine, meaning that it can defeat two very popular Focus Sash leads! This also allows Heracross to outspeed Adamant Kangaskhan before both mega evolve, potentially leading to a surprise KO.


Usage Tips
========

Mega Heracross functions as a good lead, because it has very few solid switch-ins. Heracross’s resistances can be exploited with relative ease. It can come in on a resisted hit, particularly Earthquake or Mach Punch, or a free switch, giving it the opportunity to Mega Evolve and wreak havoc. While its usually best to mega evolve as soon as possible for the extra bulk and power, there are a few instances where Heraross should stay in its base form. Heracross is a bit faster before it Mega Evolves, allowing it to outspeed certain threats such as Mamoswine. Also, if Heracross gets burned, it will deal more damage in its base form than its Mega forme thanks to Guts. If you are using Heracross with a Healing Wish or Lunar Dance user, feel free to be more reckless with mega evolving, as these moves will remove burns from Mega Heracross.

Since most physical and special walls have low damage output, Heracross can very easily switch in on them, provided it can take out that wall with its coverage moves. Slowbro and Suicune are prime examples, because prior to Mega Evolving, Heracross can switch into Scald without any fear of being KOed or burned. Speed control is a godsend for Mega Heracross, coming in the form of Thunder Wave and Trick Room, because it allows Mega Heracross to beat common offensive threats that would otherwise counter it. You might want to consider benching Heracross if the team preview shows many of Mega Heracross's offensive checks, such as Talonflame, Blaziken, and Mega Salamence. (Might also be worth noting that these are popular leads in general which is an issue for Heracross regardless)


Team Options
========

Cresselia can sponge most powerful hits for Heracross and provide it with Trick Room, Thunder Wave, and Lunar Dance support. It can also serve as a check to a lot of Pokemon that are faster than Heracross, such as Blaziken, Mega Salamence, and Kangaskhan. Porygon2 is another reliable user of Thunder Wave and Trick Room, and unlike Cresselia, it deals with Aegislash fairly well. (I'd clarify that this mainly applies to offensive P2, since defensive ones can still get into a stall war, unless Aegis has Sacred Sword and dunks you anyway) Heatran can cover Heracross's weaknesses effectively and Heracross can break through special walls that Heatran can't get past, such as Chansey. Heatran also beats Talonflame and Aegislash reliably, which is a huge benefit for Heracross. Answers to Fire- and Flying- types in general really help out Heracross, which can switch in on almost all of Heracross's attacks, save Rock Blast. Examples of these kinds of Pokemon include Rotom-Wash, Zapdos, and Tyranitar. Thundurus deserves a special mention here, as not only can it beat Flying-types easily, but it can also spread paralysis throughout the opposing team. Raikou deals with Flying-types well, and can set up with Calm Mind, while Mega Heracross deals wth Tyranitar, Ferrothorn, Mamoswine, and Chansey for it. Landorus-Therian serves as a blanket check to a lot of the common Pokemon that threaten Heracross, such as physical Blaziken, Talonflame, and sometimes Mega Kangaskhan, and can provide it with U-turn, an effective way to switch in Heracross safely. In addition, Landorus-T has Intimidate, which can force a lot of switches and provide Heracross with great support. Your own Talonflame works well, taking care of Blaziken and Volcarona, and defeating weakened Pokemon in general. Greninja is a good choice to provide Mega Heracross with additional coverage that can hit common threats super-effectively, such as Garchomp and Gengar. A Mega Gengar of your own is a great back up Mega Evolution, since it can use Destiny Bond to trap and destroy Mega Mawile and Aegislash. Focus Sash Gengar works too if you want to use it with Mega Heracross or other Megas, and it can use Icy Wind to surprise Mega Salamence.


[STRATEGY COMMENTS]

Other Options
=============

Swords Dance can give Mega Heracross absolutely terrifying Attack, but it comes at the cost of coverage. Substitute serves as a means to dodge common status moves that physical walls tend to throw at it, such as Thunder Wave or Will-O-Wisp, and it makes Mega Herarcross very difficult to revenge kill. Heracross can run a number of sets without its Mega Stone, but you'll usually want to opt for the higher attack and Skill Link. An Assault Vest set with Guts and Pursuit can lure in Mega Gengar, a common counter of Heracross, and is especially useful on stall teams. Heracross can also run a Choice Scarf, turning it into a revenge killer. Moxie can net Heracross an Attack boost before Mega Evolution by picking off threats, but Guts is usually better for saving Heracross from Will-O-Wisp and Scald. (I'd also note that Moxie is a decent option for Scarf Hera to try and pick up sweep, and you note that Guts is generally better anyway)


Checks and Counters
===================

**Talonflame**: While Talonflame has to be wary of the Rock Blast on the switch, Heracross has no chance of living a Brave Bird from any variant of Talonflame.

**Aegislash**: Aegislash's only worry is switching into Earthquake, otherwise it either completely walls Mega Heracross, or gets a Weakness Policy boost from Earthquake if it gets in safely.

**Mega Gengar**: Mega Gengar can trap Mega Heracross and burn it with a Will-O-Wisp, crippling it for the rest of the match. (I'd mention that non-Wisp variants need to be careful because they still lose to Rock Blast or EQ, the latter being a guarantee on even 252 HP spreads)

**Mega Mawile**: Mega Mawile is only risking a OHKO from an un-Intimidated Earthquake, while in return it grabs an easy OHKO on Mega Heracross with Play Rough.

**Mega Altaria**: It takes massive damage from incoming Rock Blast, but otherwise it can come in and OHKO Mega Heracross with Pixilate Hyper Voice or Return.

**Intimidate**: Intimidaters such as Landorus-T and Mega Manectric drastically reduce Mega Heracross's wallbreaking power, especially when in a U-turn / Volt Switch core.

**Mega Salamence**: Salamence can come in on Heracross taking little damage from its moves, except for Rock Blast, thanks to Intimidate. It can use Dragon Dance to turn itself into an offensive powerhouse, and decimates Heracross with Double-Edge, Return, or Hyper Voice. (I almost wonder if you could move this to the Intimidate section, but it's kinda different so I'll leave that up to you. You may even be able to compress Skarm and Talonflame into a single Flying-types section though since they all follow a similar premise of ruining Hera with Flying STAB.)

**Faster Pokemon**: Although it has great bulk, a weakened Heracross can often be taken out by faster Pokemon with strong attacks (especially after CC drops), such as Garchomp's Outrage. Other notable examples of faster Pokemon include Charizard, Latios, Mega Kangaskhan, and Mega Gardevoir.

**Blaziken**: Blaziken is faster than Heracross, and can hit it with a super-effective Flare Blitz. However, under Trick Room, Heracross can beat it out with Close Combat and Earthquake.

**Skarmory**: While it risks a 2HKO from Close Combat, if Skarmory gets in safely, it can OHKO Mega Heracross with Drill Peck after a Close Combat, and straight up OHKO it Brave Bird.

Get that stuff addressed and I'd say it's about time this thing finally gets done.
214-m.png
3/3
 
Implemented your stuff Psynergy , with the only difference being that I put Mega Salamence into Flying-types instead of Intimidate (felt it'd be weird to mention Talonflame and Skarmory together while leaving out Mega Salamence lol).

Anyways, this is ready for GP! Just don't blame me for anything, I didn't write most of this :P
 
hi

[OVERVIEW]

Mega Heracross has the highest base Attack stat in Battle Spot Singles. Couple that with its exceptional ability in Skill Link, making all its multi-hit moves hit the maximum number of5 times, and theits access to moves it has to abusetake advantage of this ability, and Mega Heracross is one of the best wallbreakers in the metagame. Mega Heracross’s coverage moves, including Pin Missile, Close Combat, Rock Blast, Bullet Seed, and Earthquake, are perfect for taking down the most common physical walls in Battle Spot, namely Cresselia, Suicune, and Zapdos. Aside from its offensive capabilities, its good all-around bulk before and after Mega-e Evolving allows it to take a few hits, and its defensive typing lets it resist common types, such as Ground and Fighting, giving it a good matchup against Pokemon like Mamoswine and Lucario It's typing also gives it a Dark-type resistance to Dark, giving Mega Heracross an edge against Swagger + Foul Play users.

Despite all this, though, it still has trouble beating a number of common offensive Pokemon. A low baseHeracross' low Speed in base forme and an even lower Speed in Mega formewhen Mega Evolved means that it is outsped by a great number of the top offensive threats. On top of that, while its defensive typing gives it some good resistances, it also leaves it weak to some very common attacking types, such as Fire and Flying, which means immense pressure is put on it from Blaziken and Talonflame.


[SET]

Name: All-Out Attacker
Move 1: Pin Missile
Move 2: Rock Blast
Move 3: Close Combat / Earthquake
Move 4: Bullet Seed / Earthquake
Item: Heracronite
Ability: Guts
Nature: Adamant / Jolly
EVs: 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe


[SET COMMENTS]

Moves
========

Pin Missile is the main STAB on this set, reachingreaches an effective base pBase Power of 125 with Skill Link. I; its primary targets are common Psychic-types likesuch as Cresselia and Slowbro, as well as Grass-types such as Serperior. It; additionally, it comes with the added perk of being able to break Focus Sashes and Substitutes while avoiding Rocky Helmet damage. Rock Blast is Mega Heracross's best option for hitting the Flying-types that it otherwise has trouble with, such as Thundurus, Dragonite, Zapdos, Gyarados, and predicted Talonflame and Mega Salamence switch-ins. Close Combat hits Steel- and Normal- types, includingsuch as Mega Kangaskhan, Porygon2 and Heatran, for super effective damage. Bullet Seed 2HKOes Suicune, Hippowdon, and defensive Rotom-W, and OHKOes Mamoswine and offensive Rotom-W. Finally, if Aegislash is a problem for your team, consider Earthquake to 2HKO switch-ins. As a bonus, Earthquake also guarantees a OHKO on maximum HP Mega Gengar. However, since Mega Heracross can only afford to give up Close Combat or Bullet Seed, this will come at the cost of coverage, and in general, Close Combat and Bullet Seed hit a wider variety of threats harder than Earthquake in general.


Set Details
========

Heracronite gives Heracross great offensive stats and an amazing ability. Before Mega Evolution, however, Guts can be used to absorb status moves so that itHeracross isn't crippled by burns and paralysis. A spread of 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe ensures that Mega Heracross takes less residual damage from certain sources, while also outspeedingand outspeeds Cresselia.

However, if you're willing to give up onHeracross doesn't need much bulk, consider a Jolly nature with a spread of 4 HP / 252 Atk / 252 Spe. This allows Mega Heracross to outspeed the important targets Jolly Breloom and Adamant Dragonite, both of which hate multi-hit moves due to Focus Sash and Multiscale respectively. This actually makes Mega Heracross a decent lead, asince before Mega Evolving, Heracross outspeeds Mamoswine, meaning that it can defeat two very popular Focus Sash leads!. This also allows Heracross to outspeed Adamant Kangaskhan before both mega eMega Evolve, potentially leading to a surprise KO.


Usage Tips
========

Mega Heracross functions as a good lead, because it has very few solid switch-ins. Heracross’s resistances can be exploited with relative ease. It can come in on a resisted hit, particularly Earthquake or Mach Punch, or a free switch in, giving it the opportunity to Mega Evolve and wreak havoc. While it's usually best to mega eMega Evolve as soon as possible for the extra bulk and power, there are a few instances where Heraross should stay in its base forme. Heracross is a bit faster before it Mega Evolves, allowing it to outspeed certain threats such as Mamoswine. Also, if Heracross gets burned, it will deal more damage in its base forme than its Mega formewhen Mega Evolved thanks to Guts. If you are using Heracross with a Healing Wish or Lunar Dance user, feel free to be more reckless with mega eMega Evolving, as these moves will remove burns from Mega Heracross.

Since most physical and special walls have a low damage output, Heracross can very easily switch in onto them, provided it can take out that wall with its coverage moves. Slowbro and Suicune are prime examples, because prior to Mega Evolving, Heracross can switch into Scald without any fear of being KOed or burned. Speed control such as paralysis and Trick Room is a godsend for Mega Heracross, coming in the form of Thunder Wave and Trick Room, because it allows Mega Heracross to beat common offensive threats that would otherwise counter it. You might want to consider benching Heracross if the team pTeam Preview shows many of Mega Heracross's offensive checks, such as Talonflame, Blaziken, and Mega Salamence, especially since these Pokemon are common leads.


Team Options
========

Cresselia can sponge most powerful hits for Heracross and provide it with Trick Room, Thunder Wave, and Lunar Dance support. It can also serve as a check to a lot of Pokemon that are faster than Heracross, such as Blaziken, Mega Salamence, and Kangaskhan. Porygon2 is another reliable user of Thunder Wave and Trick Room, and unlike Cresselia, offensive variants deals with special attacking Aegislash fairly well. Heatran can cover Heracross's weaknesses effectively and Heracross can break through special walls that Heatran can't get past, such as Chansey. Heatran also beats Talonflame and Aegislash reliably, which is a huge benefit for Heracross. Answers to Fire- and Flying- types in general really help out Heracross, whichas they can switch in on almost all of Heracross's attacks, save other than Rock Blast. Examples of these kinds of Pokemon include Rotom-Wash, Zapdos, and Tyranitar. Thundurus deserves a special mention here, as it can not only can it beat Flying-types easily, but it can also spread paralysis throughout the opposing team. Raikou deals with Flying-types well, and can set up with Calm Mind, while Mega Heracross deals with Tyranitar, Ferrothorn, Mamoswine, and Chansey for it. Landorus-Therian serves as a blanket check to a lot of the common Pokemon that threaten Heracross, such as physical Blaziken, Talonflame, and sometimes Mega Kangaskhan, and can provide it with U-turn support, an effective way to switch in Heracross safely. In addition, Landorus-T has Intimidate, which can force a lot of switches and provide Heracross with great support. Your own Talonflame workmakes for a good partner as well, taking care of Blaziken and Volcarona, and defeating weakened Pokemon in general. Greninja is a good choice to provide Mega Heracross with additional coverage that can hit common threats super- effectively, such as Garchomp and Gengar. A Mega Gengar of your own is a great back up Mega Evolution, since it can use Destiny Bond to trap and destroyKO Mega Mawile and Aegislash. Focus Sash Gengar works too if you want to use it with Mega Heracross or other Mega Evolutions, and it can use Icy Wind to surprise Mega Salamence.


[STRATEGY COMMENTS]

Other Options
=============

Swords Dance can give Mega Heracross absolutely terrifying Attack, but it comes at the cost of coverage. Substitute serves as a means to dodge common status moves that physical walls tend to throw at it, such as Thunder Wave or Will-O-Wisp, and it makes Mega Herarcross very difficult to revenge kill. Heracross can run a number of sets without its Mega Stone, but you'll usually want to opt for the higher aAttack and Skill Link. An Assault Vest set with Guts and Pursuit can lure in Mega Gengar, a common counter tof Heracross, and is especially useful on stall teams. Heracross can also run a Choice Scarf, turning it into a revenge killer. Moxie can net Heracross an Attack boost before Mega Evolution by picking off threats, which is especially useful when using Choice Scarf Heracross. However, Guts is usually better for saving Heracross from being crippled by Will-O-Wisp and Scald.


Checks and Counters
===================

**Flying-types**: Salamence can come in on Heracross, taking little damage from its moves, except for Rock Blast, thanks to Intimidate. It can use Dragon Dance to turn itself into an offensive powerhouse, and decimates Heracross with Double-Edge, Return, or Hyper Voice. While Talonflame has to be wary of thegetting hit by Rock Blast on the switch, Heracross has no chance of living a Brave Bird from any variant of Talonflame. Skarmory risks a 2HKO from Close Combat, but if it gets in safely, it can OHKO Mega Heracross with Drill Peck after Heracross has had its defenses lowered by Close Combat, and straight up OHKO it with Brave Bird.

**Aegislash**: Aegislash's only worry is switching into Earthquake,; otherwise, it either completely walls Mega Heracross, or gets a Weakness Policy boost from Earthquake if it gets in safely.

**Mega Gengar**: Mega Gengar can trap Mega Heracross and burn it with a Will-O-Wisp, crippling it for the rest of the match. Note that Mega Gengar that lack Will-O-Wisp take serious damage from Rock Blast, and are always OHKOed by Earthquake.

**Mega Mawile**: Mega Mawile is only riskings a OHKO from an un-IntimidatedHeracross's Earthquake, while if it hasn't had its Attack lowered; in return it grabs an easy OHKO on Mega Heracross with Play Rough.

**Mega Altaria**: ItMega Altaria takes massive damage from incoming Rock Blast, but it can otherwise it can come in and OHKO Mega Heracross with Pixilate Hyper Voice or Return.

**Intimidate**: Intimidate users such as Landorus-T and Mega Manectric drastically reduce Mega Heracross's wallbreaking power, especially when in a U-turn / Volt SwitchVoltTurn core.

**Faster Pokemon**: Although it has great bulk, a weakened Heracross can often be taken out by faster Pokemon with strong attacks, (especially after defensive drops from Close Combat), such as Garchomp's Outrage. Other notable e. Examples of faster Pokemon include Garchomp, Charizard, Latios, Mega Kangaskhan, and Mega Gardevoir.

**Blaziken**: Blaziken is faster than Heracross, and can hit it with a super- effective Flare Blitz. However, under Trick Room, Heracross can beat it out with Close Combat and Earthquake.

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add remove comments
[OVERVIEW]

Mega Heracross has the highest base Attack stat in Battle Spot Singles. Couple that with its exceptional ability in Skill Link, making all its multi-hit moves hit 5 times, and its access to moves that it has to take advantage of this ability, and you can see why (Comment: the facts are "showing" why Hera is one of the best wallbreakers, so there needs to be someone to show it to ("you") dunno how else to explain ) Mega Heracross is one of the best wallbreakers in the metagame. Mega Heracross’s Its coverage moves, including Pin Missile, Close Combat, Rock Blast, Bullet Seed, and Earthquake, are perfect for taking down the most common physical walls in Battle Spot, namely Cresselia, Suicune, and Zapdos. Aside from its Mega Heracross's offensive capabilities, its good bulk before and after Mega Evolving allows it Mega Heracross (Comment: these two instances are not ambiguous here, but still good habit ) to take a few hits, and its defensive typing lets means (Comment: more "direct" ) it resist resists common types, such as Ground and Fighting, giving it a good matchup against Pokemon like Mamoswine and Lucario Lucario. (Comment: add period ) It's This Bug / Fighting typing also gives it Mega Heracross a resistance to Dark, giving it Mega Heracross an edge against Swagger + Foul Play users.

Despite all this, though, it Mega Heracross still has trouble beating a number of common offensive Pokemon. Heracross' Heracross's (Comment: both are ok technically, but 's is used before ) low Speed and even lower Speed when Mega Evolved means that it Heracross is outsped by a great number of the top offensive threats. On top of that, while its defensive typing gives it Heracross some good resistances, it this typing also leaves it Heracross weak to some very common attacking types, such as Fire and Flying, which means immense pressure is put on it from Blaziken and Talonflame.


[SET]

Name: All-Out Attacker
Move 1: Pin Missile
Move 2: Rock Blast
Move 3: Close Combat / Earthquake
Move 4: Bullet Seed / Earthquake
Item: Heracronite
Ability: Guts
Nature: Adamant / Jolly
EVs: 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe


[SET COMMENTS]

Moves
========

Pin Missile reaches an effective Base Power of 125 with Skill Link. Link; (Comment: clauses aren't really related, primary targets would be Psychics and Grasses regardless of Pin Missile's BP ) its Its primary targets are Psychic-types such as Cresselia and Slowbro, as well as Grass-types such as Serperior; Serperior. (Comment: rn Psychic-types are being emphasized more than Grass-types, does this reflect truth ) additionally, it An added perk is that Pin Missile can comes with the added perk of being able to (Comment: reads better ) break Focus Sashes and Substitutes and avoid while avoiding (Comment: not contrasting, not necessarily happening at the same time ) Rocky Helmet damage. Rock Blast is another move affected by Skill Link and is (Comment: transitions better ) Mega Heracross's best option for hitting the Flying-types that it otherwise has trouble with, such as Thundurus, Dragonite, Zapdos, Gyarados, and predicted Talonflame and Mega Salamence switch-ins. Close Combat hits Steel- and Normal-types, Normal- types, such as Mega Kangaskhan, Porygon2 Porygon2, and Heatran, for super effective damage. Bullet Seed 2HKOes Suicune, Hippowdon, and defensive Rotom-W, and OHKOes Mamoswine and offensive Rotom-W. Finally, However, (Comment: emphasize earthquake is an option over the last two moves ) if Aegislash is a problem for your team, consider Earthquake instead of one of the last two moves to 2HKO it. As a bonus, Earthquake also guarantees a OHKO on maximum HP Mega Gengar. However, since Mega Heracross can only afford to give up Close Combat or Bullet Seed, choosing this alternative (Comment: more specific ) will come at the cost of coverage, and Close Combat and Bullet Seed hit a wider variety of threats harder than Earthquake in general.


Set Details
========

Heracronite gives Heracross great offensive stats and an amazing ability. Before Mega Evolution, however, Guts can be used to absorb status moves so that Heracross isn't crippled by burns and paralysis. A spread of 156 HP / 252 Atk / 4 Def / 4 SpDef / 92 Spe ensures that Mega Heracross takes less residual damage and outspeeds Cresselia.

However, if Heracross doesn't need much bulk, consider a Jolly nature with a spread of 4 HP / 252 Atk / 252 Spe. This allows Mega Heracross to outspeed the important targets Jolly Breloom and Adamant Dragonite, both of which hate multi-hit moves due to Focus Sash and Multiscale respectively. This actually makes Because of this, (Comment: change up sentence variety ) Mega Heracross is actually a decent lead, as before Mega Evolving, Heracross outspeeds Mamoswine, meaning that it Heracross can defeat two very popular Focus Sash leads. This offensive spread also allows Heracross to outspeed Adamant Kangaskhan before both Mega Evolve, potentially leading to a surprise KO.


Usage Tips
========

Mega Heracross functions as a good lead, because it has very few solid switch-ins. Heracross’ You can make use of its (Comment: exploit weaknesses ) resistances very easily. can be exploited with relative ease. It Heracross can come in on a resisted hit, particularly Earthquake or Mach Punch, or a free switch, switch in, giving it Heracross the opportunity to Mega Evolve and wreak havoc. While the best idea usually is it's usually best (Comment: I'm in a "it" clearing mood rn ) to Mega Evolve as soon as possible for the extra bulk and power, there are a few instances where Heraross should stay unevolved. in its base forme. Heracross is a bit faster before it Mega Evolves, allowing it to outspeed certain threats such as Mamoswine. Also, if Heracross gets burned, it will deal more damage in its base forme than when Mega Evolved thanks to Guts. If you are using Heracross with a Healing Wish or Lunar Dance user, feel free to be more reckless with Mega Evolving, as these moves will remove burns from Mega Heracross.

Since most physical and special walls have a low damage output, Heracross can very easily switch into them, provided it Heracross can take out that wall with its coverage moves. Slowbro and Suicune are prime examples, because prior to Heracross Mega Evolving, Heracross it can switch into Scald without any fear of being KOed or burned. Speed control such as paralysis and Trick Room is a godsend for Mega Heracross because it speed control allows Mega Heracross to beat common offensive threats that would otherwise counter it. You might want to consider benching Heracross if the Team Preview shows many of Mega Heracross's offensive checks, such as Talonflame, Blaziken, and Mega Salamence, especially since these Pokemon are common leads.


Team Options
========

Cresselia can sponge most powerful hits for Heracross and provide it with Trick Room, Thunder Wave, and Lunar Dance support. It Cersselia can also serve as a check to a lot of Pokemon that are faster than Heracross, such as Blaziken, Mega Salamence, and Kangaskhan. Porygon2 is another reliable user of Thunder Wave and Trick Room, and unlike Cresselia, offensive variants deal with special attacking Aegislash fairly well. Heatran can cover Heracross' Heracross's weaknesses effectively and Heracross can break through special walls that Heatran can't get past, such as Chansey. Heatran also beats Talonflame and Aegislash reliably, which is a huge benefit for Heracross. Answers to Fire- and Flying- types in general really help out Heracross, as they can switch in on almost all of Heracross's attacks other than Rock Blast. Examples of these kinds of Pokemon include Rotom-W, Zapdos, and Tyranitar. Thundurus deserves a special mention here, as it can not only beat Flying-types easily, but also spread paralysis throughout the opposing team. Raikou deals with Flying-types well and can set up with Calm Mind, while Mega Heracross deals with Tyranitar, Ferrothorn, Mamoswine, and Chansey for Raikou. it. Landorus-T serves as a blanket check to a lot of the common Pokemon that threaten Heracross, such as physical Blaziken, Talonflame, and sometimes Mega Kangaskhan, and can provide it Heracross with U-turn support, an effective way to switch in Heracross safely. In addition, Landorus-T has Intimidate, which can force a lot of switches and provide Heracross with great support. Talonflame makes for a good partner as well, taking care of Blaziken and Volcarona, and defeating weakened Pokemon in general. Greninja is a good choice to provide Mega Heracross with additional coverage that can hit common threats super effectively, such as Garchomp and Gengar. A Mega Gengar of your own is a great back up Mega Evolution, since it can use Destiny Bond to trap and KO Mega Mawile and Aegislash. Focus Sash Gengar works too if you want to use it with Mega Heracross or other Mega Evolutions, and it can use Icy Wind to surprise Mega Salamence.


[STRATEGY COMMENTS]

Other Options
=============

Swords Dance can give Mega Heracross absolutely terrifying Attack, but it the move comes at the cost of coverage. Substitute serves as a means to dodge common status moves that physical walls tend to throw at it, Heracross, such as Thunder Wave or Will-O-Wisp, and it makes Mega Herarcross very difficult to revenge kill. Heracross can run a number of sets without its Mega Stone, but you'll usually want to opt for the higher Attack and Skill Link. An Assault Vest set with Guts and Pursuit can lure in Mega Gengar, a common counter to Heracross, and is especially useful on stall teams. Heracross can also run a Choice Scarf, turning it into a revenge killer. Moxie is especially useful on such sets, though the ability can also Moxie can net Heracross an Attack boost before Mega Evolution by picking off threats. threats, which is especially useful when using Choice Scarf Heracross. However, Guts is usually better for saving Heracross from being crippled by Will-O-Wisp and Scald.


Checks and Counters
===================

**Flying-types**: Salamence can come in on Heracross, taking little damage from its moves, except for Rock Blast, thanks to Intimidate. It Salamence can then use Dragon Dance to turn itself into an offensive powerhouse and decimates decimate Heracross with Double-Edge, Return, or Hyper Voice. While Talonflame has to be wary of getting hit by Rock Blast on the switch, Heracross has no chance of living a Brave Bird from any variant of Talonflame. Skarmory risks a 2HKO from Close Combat, but if it gets in safely, it can OHKO Mega Heracross with Drill Peck after Heracross has had its defenses lowered by Close Combat and or straight up OHKO it with Brave Bird.

**Aegislash**: Aegislash's only worry is switching into Earthquake; otherwise, it either completely walls Mega Heracross or gets a Weakness Policy boost from Earthquake if it gets in safely.

**Mega Gengar**: Mega Gengar can trap Mega Heracross and burn it with Will-O-Wisp, crippling it for the rest of the match. Note that Mega Gengar without that lack Will-O-Wisp take serious damage from Rock Blast and are always OHKOed by Earthquake.

**Mega Mawile**: Mega Mawile only risks a OHKO from Heracross's Earthquake if it Heracross hasn't had its Attack lowered; in return it grabs an easy OHKO on Mega Heracross with Play Rough.

**Mega Altaria**: Mega Altaria takes massive damage from Rock Blast, but it can otherwise come in and OHKO Mega Heracross with Pixilate Hyper Voice or Return.

**Intimidate**: Intimidate users such as Landorus-T and Mega Manectric drastically reduce Mega Heracross's wallbreaking power, especially when they are in a VoltTurn core.

**Faster Pokemon**: Although it Heracross has great bulk, when weakened it a weakened Heracross can often be taken out by faster Pokemon with strong attacks, especially after defensive drops from Close Combat. Examples of faster Pokemon include Garchomp, Charizard, Latios, Mega Kangaskhan, and Mega Gardevoir.

**Blaziken**: Blaziken is faster than Heracross Heracross, and can hit it with a super effective Flare Blitz. However, under Trick Room, Heracross can beat it with Close Combat and Earthquake.
 
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