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Houndoom [DROPPED]

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Expulso

Morse code, if I'm talking I'm clicking
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Overview
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+ Functions well against both offensive and stall teams
+ Excellent Pursuit-trapper, good partner to Pokemon like Pidgeot and Meloetta
+ Good movepool
+ Strong priority in Sucker Punch

- Mediocre stats, especially Defense
- Unable to take priority not called Sucker Punch
- Checked by many common Pokemon, like Aromatisse, Gurdurr, and Hitmonlee

Trapper
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name: Trapper
move 1: Pursuit
move 2: Sucker Punch
move 3: Fire Blast
move 4: Crunch / Dark Pulse
ability: Flash Fire
item: Life Orb
evs: 220 Atk / 36 SpA / 252 Spe
nature: Hasty

Moves
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- Pursuit traps Psychic-types such as Meloetta, Bronzong, Delphox, and Slowking
- Sucker Punch provides priority, and causes mind-games against the aforementioned Pokemon
- Fire Blast is a reliable STAB attack that 2HKOs Golbat after SR and Gligar, among others
- Crunch is a reliable move to hit targets like Slowking and Bronzong, preventing all mind games on the user's part
- Dark Pulse is another reliable STAB attack, but hits slightly less hard with a flinch chance

Set Details
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- 220 Attack EVs let Houndoom OHKO Meloetta and Delphox with Sucker Punch after SR; it only needs a little chip damage to do the same to Bronzong and Slowking, and can also 2HKO Choice Specs Dragalge very consistently
- 36 Special Attack EVs let Houndoom 2HKO physically defensive Golbat with Fire Blast after SR, and straight up 2HKO physically defensive Gligar 98% of the time
- 252 Speed EVs with a Hasty Nature let it outspeed neutral base 100s, like Glalie
- Flash Fire lets it better check Fire-types like Moltres, powering up its own Fire Blast
- Life Orb is needed to give its moves more power and help it effectively Pursuit-trap; it cannot run Choice Band since this set uses Special moves

Usage Tips
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- Use Trapper Houndoom with Pokemon that can U-turn out of trappable counters into it, such as Meloetta and Mega Pidgeot
- This set works best on balanced or hyper offensive teams, due to its ability to effectively eliminate checks to many offensive Pokemon
- Try not to give any hazard removers a free switch-in, as this hampers the effectiveness of offense as a whole
- Don't be afraid to sack it once it has trapped something, leaving a teammate open to sweep; it doesn't need to last the whole match!

Team Options
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- As mentioned above, Scarf Meloetta and Mega Pidgeot are good partners for this Houndoom set; the both have counters that are easily trapped by this set
- Make sure any team with this set has hazards; they accumulate chip damage that helps Houndoom successfully KO bulkier Pokemon such as Slowking and Bronzong
- Checks to powerful priority users, such as Fletchinder and Hitmonlee, are appreciated; those Pokemon easily come in and KO Houndoom with their respective priority attacks

SET NAME
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name: SET NAME
move 1:
move 2:
move 3:
move 4:
ability:
item:
evs:
nature:

Moves
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INFO ABOUT MOVES GOES HERE

Set Details
========

EVS / ITEM / NATURE INFORMATION GOES HERE

Usage Tips
========

USAGE TIPS GO HERE

Team Options
========

TEAM OPTIONS GO HERE


Other Options
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OTHER OPTIONS GOES HERE. STUFF LIKE ALTERNATE MOVES, ALTERNATE SETS, NICHE STUFF THAT DOESN'T GET A MAIN SET MENTION


Checks & Counters
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CHECKS & COUNTERS GO HERE
NOTE THAT THIS WILL BE MORE THREATLISTY SO MENTION POKEMON / OTHER EFFECTS ONE AT A TIME
 
Last edited:
oh, i forgot to mention this initially, but the more precise benchmark for 36 spa evs is there for ensuring the 2hko on phys.def aromatisse after sr, meaning that, even if it is put into a where it is actually at full when sponging the hit, it will be forced to protect to survive a proceeding fire blast, allowing the doom user to switch out to an appropriate response that much more safely
 
dropping this, but going to leave it up so the next writer can use it :]
 
Locking. I'll wait to move it until a new writer steps up as the current skeleton is a solid starting point.
 
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