Ohai!
New Drops, New team, and a set that I haven't seen else where on the ladder or in tournaments at all. It may be sub-optimal(better than Sub Punch Conk though!), but the team is fun as is doing decently for me on the ladder, getting me comfortably into the top 150 with very few losses so far.
After the team was built I jumped straight to the ladder and won 90% of my games from the very start of the ladder. It unquestionably has some weaknesses, but usually, my semi unorthodox spreads let me gain an upper hand.
Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Conkeldurr is what the team is built around, and sports Bulk Up with Guts as a sort of kinda Suicune check/win con. Max speed is surprisingly fast, but i wonder if an alternate spread would be better to let me take on special attackers a little better. Moves are self explanatory, Drain Punch for recovery, Mach for priority, and Knock Off to hit the psychic types in the tier, not to mention the ghosts. Guts means a burn isn't crippling.
Bulk Up is an interesting option. One of the weirdest being it allows a full health Conkeldurr to fully 1v1 a Reuniclus. A single BU allows for Conk to live a Psyshock from either TR or CM Reuni(CM becomes a 3HKO). Knock then OHKOs TR Reuniclus, while doing upwards of 75% to CM Reuni, and living that second Psyshock allows for the KO to be picked up, often with Drain Punch to recover some extra health. Cresselia experiences similar woes if it only has Psyshock, but Psychic and Moonblast both do a very sizable chunk, and more than Conk can handle before going down.
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Toxic Spikes
- Draco Meteor
- Sludge Wave
- Dragon Tail
Dragalge, hits like truck with adaptability but I'm guessing you knew that. The spread looks odd, but it creeps 16 speed Sylveon, with the rest dumped into HP. I have debated running Gunk for a more certain KO on Sylveon given that Sludge Wave only does 90% max. An Expert Belt runs that towards a 50% OHKO chance, but I'm unsure given that Draco doesn't hit much super effectively. Maybe a Toxic Plate for a consistent boost to that range. If Sylveon has no Spa investment, it can even take 2 Hyper Voices.
Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Encore
- Stun Spore
Whimsicott is a bit of a glue pokemon for the team, being an electric resist, a fighting resist, a dragon immunity and a ground resist. Its also a water type check. Unsure of LO here but otherwise pretty happy with the set up.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Flare Blitz
- Stone Edge
Banded Entei does what Banded Entei does. A ton of physical damage, and spreads burns if I can't or don't get up a TSpike, or on the pokemon that dodge them. Extreme Speed lets it be a bit of a cleaner, and soft revenge killer for the team.
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Ice Beam
- Stealth Rock
A really good pokemon that lets me pivot around some threatening Pokemon. Offensive Shuca Empoleon is a fantastic pokemon for offensive, becoming a 1 time check to Swampert, Mamoswine, Nidos, Krookodile and even non ground types like Salamence. It also sets the ever useful sneaky pebbles for the team. Speed out runs max Ada Conk but even as I type this I realise thats ridiculous.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Hone Claws Roost
- Stone Edge
- Aerial Ace
- EarthquakeMega Aero has had a bit of a change from when I first started. It began as a secondary sweeper hoping to capitalise on the elimination of its checks(steel types, Krookodile, Mamo). However, with offensive Crobat being a menace in the tier, especially with the new drops, I needed a more reliable check to it. Additionally checks pokemon like weakened Conkeldurr, Celebi, Chesnaught, Mega Beedrill, Mega Sceptile, and the usual way i get a lot of damage on the Nidos. Roost became a necessity to checking all of these at the same time. I wonder about using moves like Taunt, or Pursuit here(Chandy and Alakazam can be annoyances.
The team does have some serious threats.
Metagross, and any steel type with ground coverage like Aggron can be devestating for me to face, usually requiring very aggressive switching to get around. Metagross in particular is an issue because Zen Headbutt does a ton to Conk and it can take a hit or two from Conk, and it has Bullet Punch for Aerodactyl. Draco from Dragalge can do a lot but is usually not enough.
The Nidos, in a similar vein do not make for a very easy time. I usually rely on Empoleon luring them in, and or revenge killing with Aero/Entei. I also don't have hazard removal so they set up for free a lot of the time.
Crawdaunt, which has been wonderfully sparse on the ladder can nab a KO almost every time it comes in, especially if its banded. A more defensive set on Whimsi might help, but there's only so much i can do, like hoping to take minimal damge while using Conkeldurr's Mach Punch.
Cresselia can be a nuisance with its outrageous bulk, but Whimsi stops it from getting out of hand with encore, and Sacred Fire Burning it is always appreciated.
New Drops, New team, and a set that I haven't seen else where on the ladder or in tournaments at all. It may be sub-optimal(better than Sub Punch Conk though!), but the team is fun as is doing decently for me on the ladder, getting me comfortably into the top 150 with very few losses so far.
The idea of the team was to use Conkeldurr to very literally punch things until I won. The set I chose is one that has been rare since BW, bulk up Conkeldurr.
From there, I wanted toxic spikes, and a special wall breaker that could take advantage of the removal of steel types and Blissey, and thus got Dragalge.
I felt that I needed a switch in to ground types as well as a dragon check, and got Whimsicott. As a back up on both fronts, as well as a Stealth Rocker, Empoleon joined the team.
I felt the team was rather slow and lacked real immediate power outside of Dragalge, and so chose Entei as an additional wall breaker. It is also a bit of a cleaner with ESpeed.
Lastly I chose a mega that could patch a weakness to Ground, Flying, Fighting and add a bunch of speed, Mega Aerodactyl.

From there, I wanted toxic spikes, and a special wall breaker that could take advantage of the removal of steel types and Blissey, and thus got Dragalge.


I felt that I needed a switch in to ground types as well as a dragon check, and got Whimsicott. As a back up on both fronts, as well as a Stealth Rocker, Empoleon joined the team.




I felt the team was rather slow and lacked real immediate power outside of Dragalge, and so chose Entei as an additional wall breaker. It is also a bit of a cleaner with ESpeed.





Lastly I chose a mega that could patch a weakness to Ground, Flying, Fighting and add a bunch of speed, Mega Aerodactyl.






After the team was built I jumped straight to the ladder and won 90% of my games from the very start of the ladder. It unquestionably has some weaknesses, but usually, my semi unorthodox spreads let me gain an upper hand.

Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Bulk Up is an interesting option. One of the weirdest being it allows a full health Conkeldurr to fully 1v1 a Reuniclus. A single BU allows for Conk to live a Psyshock from either TR or CM Reuni(CM becomes a 3HKO). Knock then OHKOs TR Reuniclus, while doing upwards of 75% to CM Reuni, and living that second Psyshock allows for the KO to be picked up, often with Drain Punch to recover some extra health. Cresselia experiences similar woes if it only has Psyshock, but Psychic and Moonblast both do a very sizable chunk, and more than Conk can handle before going down.

Dragalge @ Draco Plate
Ability: Adaptability
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Toxic Spikes
- Draco Meteor
- Sludge Wave
- Dragon Tail

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Encore
- Stun Spore

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Flare Blitz
- Stone Edge

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Ice Beam
- Stealth Rock

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-
- Stone Edge
- Aerial Ace
- Earthquake
Conkeldurr @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Toxic Spikes
- Draco Meteor
- Sludge Wave
- Dragon Tail
Whimsicott @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Encore
- Stun Spore
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Flare Blitz
- Stone Edge
Empoleon @ Shuca Berry
Ability: Torrent
Shiny: Yes
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Ice Beam
- Stealth Rock
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Stone Edge
- Aerial Ace
- Earthquake
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Toxic Spikes
- Draco Meteor
- Sludge Wave
- Dragon Tail
Whimsicott @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Giga Drain
- Encore
- Stun Spore
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Flare Blitz
- Stone Edge
Empoleon @ Shuca Berry
Ability: Torrent
Shiny: Yes
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Ice Beam
- Stealth Rock
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Stone Edge
- Aerial Ace
- Earthquake
The team does have some serious threats.
Metagross, and any steel type with ground coverage like Aggron can be devestating for me to face, usually requiring very aggressive switching to get around. Metagross in particular is an issue because Zen Headbutt does a ton to Conk and it can take a hit or two from Conk, and it has Bullet Punch for Aerodactyl. Draco from Dragalge can do a lot but is usually not enough.
The Nidos, in a similar vein do not make for a very easy time. I usually rely on Empoleon luring them in, and or revenge killing with Aero/Entei. I also don't have hazard removal so they set up for free a lot of the time.
Crawdaunt, which has been wonderfully sparse on the ladder can nab a KO almost every time it comes in, especially if its banded. A more defensive set on Whimsi might help, but there's only so much i can do, like hoping to take minimal damge while using Conkeldurr's Mach Punch.
Cresselia can be a nuisance with its outrageous bulk, but Whimsi stops it from getting out of hand with encore, and Sacred Fire Burning it is always appreciated.