SM OU Hyper-Offense Team

Hello everyone! With some adjustments over my time playing SM OU, I've managed to make a team which has gotten me up to the 1500+ range on the ladder, so I wanted to share it and see what you guys think.

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Charizard @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fire Punch
- Dragon Claw
- Earthquake
- Dragon Dance

So I wanted to build a team around my favourite physical sweeper, Mega Charizard X. Gen VII has brought many new threats (?) to bolster its viability, such as Tapu Koko, Alolan Muk, Tapu Bulu, Buzzwole and Celesteela. It remains one of the best Dragon Dancers in the tier thanks to its awesome Fire / Dragon typing, amazing coverage and Tough Claws to really put a dent in anything that isn't ready for it.

Pretty standard set here with Fire Punch and Dragon Claw for obligatory STAB and Earthquake to hit Heatran, Tyranitar, Alolan Muk and Tapu Koko. A Jolly nature outspeeds scarfed Tapu Lele and the attack boost from an Adamant nature is compensated by Tough Claws anyway.


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Serperior @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Substitute

Now for the signature Special attacker. Serperior is a fantastic Special sweeper that is incredibly fun to use - there is nothing more satisfying than switching into a Tapu Fini that uses Defog only to net an Evasion boost. Fun ensues when Substitute is used as it switches out or misses a Moonblast or Nature's Madness.

Leaf Storm is not only powerful in its own right but boosts Serperior's Special Attack by two stages each time it is used thanks to Contrary which makes it ridiculously powerful. Dragon Pulse hits the Lati twins, Zard-X and is a good neutral damaging move to finish off weakened opponents. Hidden Power Fire roasts Scizor and Ferrothorn and gives Serperior a way to fight back against Magearna, Celesteela and Skarmory if it manages to get a +2 with Leaf Storm as they switch in. Substitute combined with Leftovers and somewhat decent bulk gives Serperior excellent longevity.


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Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Iron Head
- Earth Power

Scarf Kyu-B is an excellent countermeasure against Lando-T, Gyarados at +1, Mega Venusaur and Mimikyu. Fusion Bolt OHKOes standard Gyarados and hits its Mega relatively hard. Ice Beam stops Lando cold and bypasses Mega Venusaur's Thick Fat thanks to Teravolt. Iron Head hits Fairies and bypasses Mimikyu's Disguise, putting a huge dent into it if not OHKOing it. Earth Power hits Tapu Koko, Heatran, Tyranitar and Steel / Fire types in general, as well as bypassing Rotom-W's Levitate which is extremely useful.

A Naive nature ensures Kyurem-B hits as hard as possible without sacrificing speed. The special attacks it often gets hit by usually end up 2HKOing or OHKOing it (Tapu's Dazzling Gleam / Moonblast, Lele's Psychic, Dragon type moves etc) so it is relatively safe to use.


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Swampert @ Rocky Helmet
Ability: Damp
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
- Scald
- Earthquake
- Roar
- Stealth Rock

Base form Swampert might seem like a bit of an odd choice for an OU team, but right now there are 27 usable Pokemon that have access to both Stealth Rock and Roar for the purpose of phasing out setup sweepers, Scolipede and other Substitute users. With the exception of Camerupt and Swampert, the standard Pheromosa has a super effective move for ALL of those Pokemon (Fighting STAB, Bug STAB, Ice Beam). Neither Camerupt or Swampert have that much bulk to begin with, and their Mega Stones are unreleased. If we swap Roar for Whirlwind, then there are a whooping 4 usable mons of those moves... and all 4 of them, except Skarmory, is hit by a super effective move. WHY ISN'T PHEROMOSA BANNED YET? Of course, swapping Swampert for Skarmory would then cause Tapu Koko to be a bigger issue than it needs to be, so that's pretty much out of the question.

But alas, Swampert is still a good defensive mon in its own right. Scald can 2HKO / burn Lando-T or burn (Mega) Gyarados as it tries to set up. Earthquake is obligatory STAB, Roar phases out physical sweepers, Scolipede and other Substitute users.


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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 80 HP / 176 SpD / 252 Spe
Jolly Nature
- Magma Storm
- Iron Head
- Toxic
- Taunt

This variant of Heatran is designed to annoy stallfags and wreak havoc on passive playstyles in general. Magma Storm is a powerful STAB move which traps things like Chansey, Clefable, Porygon-2, Smeargle and Umbreon while essentially OHKOing Skarmory thanks to the resulting chip damage. Iron Head hits Calm Mind Clefable and Chansey on their weaker Defence stats and has the added 30% to flinch, something which can really come in handy when breaking down stallers. The Toxic + Taunt combo, when used in tandem with Magma Storm and Iron Head, completely ruins stallers and effectively removes them from play.

Not sure what to do with the investment / nature here. Heatran isn't intended to be used to hit things hard as such, but slowly kill them over time with chip damage and flinches. It needs to be able to outlast what it is sent in to take care of as well as outspeeding them.


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Starmie @ Electrium Z
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Scald
- Thunderbolt
- Rapid Spin

Starmie is a great offensive hazard controller that can also absorb status with Natural Cure and hit an assortment of threats with viable coverage moves. Psychic hits Toxapex, Breloom and Keldo with super-effective STAB. Scald is Scald, particularly useful against Mega Metagross lacking Thunder Punch. Thunderbolt / Gigavolt Havoc hits Mandibuzz, Skarmory, Gyarados and various Water / Flying monsters. Rapid Spin is for hazard control, supporting Charizard-X in its efforts while eliminating the need to use Defog and Stealth Rock on the same team.
 
I would play Landorus-T instead of Swampert.
Set:
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

and why dont you try Specs on Serperior? :D
 
Hello! I for one am ecstatic to see another Kyurem-Black user since I also believe it has great potential right now. Overall I like the premise of this team however there are definitely some major flaws and redundancies that need to be patched up. To start off with, the evident weakness to Ground spam is staggering in a format where Pokémon such as Scarfed Garchomp and Landorus thrive. Also, the team is very prone to being whittled down whilst lacking any effective switch ins to the likes of Pheromosa and Greninja. With the aforementioned reasons in mind, I have made the following changes:

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Roost > Earthquake
Flare Blitz > Fire Punch

Reason: As you have mentioned yourself, you find that Tapu Koko and electric types in general can be of an annoyance towards your team. Running Roost on Charizard allows your win condition to posses longevity allowing it to last longer throughout the match. Roost permits Charizard to set up on Pokémon such as Rotom-Wash easier than before. Also, you cannot always guarantee that Stealth Rocks won't be on the field when you need to exert Charizard's presence therefore the recovery provided by Roost permits you to be more lenient with your use of Charizard. Now that Charizard has Roost, you can afford to run Flare Blitz as the issue concerning longevity is no longer problematic for Charizard. Flare Blitz is crucial because it bombards defensive checks such as Landorus-T much harder than Fire Punch would and helps to substantially weaken Pokémon such as Tapu Fini for the late-game. Also, run an odd HP number on your Pokémon - an odd HP number makes Stealth Rocks do only 24%/49% to your Stealth Rock weak Pokémon; you can switch in on Rocks more if your Pokémon have an odd HP number.

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Leech Seed > Dragon Pulse

Reason: Dragon Pulse in this current meta is relatively useless coverage when the tier is plagued with an abundance of Steel and Fairy types to the point where Dragon types such as Latios aren't too popular. As a result, Dragon Pulse will see minimal usage and hinder Serperior's overall performance. Leech Seed is an optimal choice over this because it improves Serperior's competency against a wide array of match ups - most notably a stall match up. Not only that, but it can be used accompanied by Substitute to inflict crucial damage to things like Heatran and sapping away your opponent's momentum. Weakening Heatran this way compliments a mid-to-late game Charizard clean up since it no longer has Earthquake.

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84 Attack EVs 172 Special Attack EVs > 252 Special Attack EVs

Reason: This spread means that the Smogon Tapu Fini Spread is 2HKOd by Fusion Bolt from Kyurem-Black while still having enough Special Attack to 2HKO Mega Venusaur and OHKO Mega Pinsir with Ice Beam.

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Reason: Landorus-T provides the Ground check your team desperately needed. I discount Serprior since the most dominant of Ground types have coverage to handle Serperior in an effective manner. The benefits this has over Swampert is that, as I have just stated, it helps in checking Ground types such as opposing Landorus-T which can run rampant throughout your team if it has the opportunity to set up a Rock Polish and a Swords Dance. However, Landorus also gives you a relevant check to many Physical attackers such as Mega Metagross, Garchomp, Buzzwole, Mega Pinsir, Excadrill and so on thanks to its valuable ability to immediately -1 a Pokémon that comes face to face with it. The provided spread allows you to out-speed the standard Smogon Tapu Fini spread and tank attacks such as a Latios' Draco Meteor and two Dazzling Gleams from a Tapu Koko. You can choose between either Hidden Power Ice or Stone Edge/Rock Slide depending on which Pokémon you find to be the most threatening (Landorus-T or Mega Pinsir). The preferred item of choice is the Rocky Helmet as it gets chip damage off on Pokémon that touch it however if you prioritise longevity, Leftovers are also viable.

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Solar Beam > Iron Head
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Reason: Heatran compliments Mega Charizard as, with the option of Bloom Doom, it can not only trap an opposing Tapu Fini (a common switch in to Heatran) with Magma Storm but proceed to OHKO it with 252 Special Attack EVs and Bloom Doom. This is very good against a multitude of teams since their main check for Mega Charizard is either Tapu Fini, Landorus-T, or both. A max Special Attack Heatran pressures Landorus-T immensely due to its capability to 2HKO the standard Landorus-T spread with Magma Storm. Solar Beam is preferred over Iron Head or Flash Cannon since Fairy types (most notably Clefable on stall) will not appreciate a full-powered Magma Storm on top of a fast Taunt thus preventing them from enacting their tiresome recovery shenanigans. Additionally, despite losing out on significant special bulk, Heatran can still reliably check Scarfed Tapu Lele.

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Reason: Tapu Fini is fantastic at checking two major threats to your team being Greninja and Pheromosa. This is the preferred form of hazard removal over Starmie due to its impeccable defences and defensive typing which proves to have great synergy with your team's composition. Tapu Fini also benefits you when faced with a Stall match up due to its ability to Taunt things as well as weaken them with Nature's Madness to the point where Pokémon such as Mega Charizard, Serperior, or Kyurem-Black can pick them off. The given spread means that Tapu Fini isn't 2HKOd by Pheromosa or Specs Greninja while possessing enough speed to out-speed Landorus-T. I recommend Surf over Moonblast as Surf deals decent damage to both Heatran and Landorus-T which ultimately aids the mid-to-late game Mega Charizard X clean up.

Relevant Calcs

252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 244+ Def Landorus-Therian: 198-234 (51.9 - 61.4%) -- guaranteed 2HKO

252 Atk Tough Claws Charizard-Mega-X Fire Punch vs. 248 HP / 244+ Def Landorus-Therian: 126-148 (33 - 38.8%) -- 99.8% chance to 3HKO

+1 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 252 HP / 0 Def Heatran: 121-143 (31.3 - 37%) -- guaranteed 4HKO after Leftovers recovery

84 Atk Teravolt Kyurem-Black Fusion Bolt vs. 248 HP / 192 Def Tapu Fini: 182-216 (53 - 62.9%) -- guaranteed 2HKO after Leftovers recovery

172 SpA Teravolt Kyurem-Black Ice Beam vs. 232 HP / 80 SpD Venusaur-Mega: 210-248 (58.4 - 69%) -- guaranteed 2HKO

172 SpA Teravolt Kyurem-Black Ice Beam vs. 0 HP / 0 SpD Pinsir-Mega: 288-338 (106.2 - 124.7%) -- guaranteed OHKO

-1 252 Atk Aerilate Pinsir-Mega Return vs. 248 HP / 228+ Def Landorus-Therian: 118-141 (30.9 - 37%) -- 73.3% chance to 3HKO

-1 252 Atk Garchomp Outrage vs. 248 HP / 228+ Def Landorus-Therian: 103-123 (27 - 32.2%) -- guaranteed 4HKO

-1 252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 248 HP / 228+ Def Landorus-Therian: 109-129 (28.6 - 33.8%) -- 0.6% chance to 3HKO

0- SpA Landorus-Therian Hidden Power Ice vs. 248 HP / 8 SpD Landorus-Therian: 196-232 (51.4 - 60.8%) -- guaranteed 2HKO

0 Atk Landorus-Therian Stone Edge vs. 0 HP / 4 Def Pinsir-Mega: 340-400 (125.4 - 147.6%) -- guaranteed OHKO

0 Atk Landorus-Therian Rock Slide vs. 0 HP / 4 Def Pinsir-Mega: 256-304 (94.4 - 112.1%) -- 68.8% chance to OHKO

252 SpA Heatran Magma Storm vs. 248 HP / 16+ SpD Tapu Fini: 59-69 (17.2 - 20.1%) -- possible 5HKO

252 SpA Heatran Bloom Doom (190 BP) vs. 248 HP / 16+ SpD Tapu Fini: 296-350 (86.2 - 102%) -- 12.5% chance to OHKO

252 SpA Heatran Magma Storm vs. 248 HP / 24 SpD Landorus-Therian: 192-226 (50.3 - 59.3%) -- guaranteed 2HKO

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 248 HP / 0 SpD Tapu Fini: 121-143 (35.2 - 41.6%) -- 81.5% chance to 3HKO after Leftovers recovery

252+ Atk Pheromosa Poison Jab vs. 248 HP / 208+ Def Tapu Fini: 136-160 (39.6 - 46.6%) -- guaranteed 3HKO after Leftovers recovery

0 SpA Tapu Fini Surf vs. 252 HP / 4 SpD Heatran: 176-210 (45.5 - 54.4%) -- 4.7% chance to 2HKO after Leftovers recovery

0 SpA Tapu Fini Surf vs. 248 HP / 8 SpD Landorus-Therian: 222-264 (58.2 - 69.2%) -- guaranteed 2HKO


Import

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance

Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Leech Seed
- Hidden Power [Fire]
- Substitute

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Iron Head
- Earth Power

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 228 Def / 24 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge/Rock Slide/Hidden Power Ice
- U-turn

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam
- Toxic
- Taunt

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Nature's Madness
- Taunt
- Defog
 
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