Hi, this is my second OU RMT, this team is basically a volt-turn team, getting momentum and bringing in Kyurem-B as much as possible to break down walls. I just got back into OU and didn't feel like making a weather team, because to be honest I find weather team extremely boring, so I made this. I was getting annoyed of all the Ferrothorn/Skarmory/Blissey/Gliscor/Lando-T etc. so I was like hmm whats a good wall breaker to bring through all that and mix Kyurem-B caught my eyes. Any rate on this team would be greatly appreciated.
Weavile @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Low Kick
- Night Slash
- Ice Shard
- Pursuit
Weavile act as my Dragon checks, as well as pursuit trapping Lati@s who would otherwise be a problem for the team. This used to be a Mamoswine, but I didn't like the fact that it was so slow and how it couldn't check Lati@s efficiently as they can just switch out, so I went with Weavile for its speed as well as the ability to Pursuit trap them. I use Jolly to make sure I outran Alakazam/Gengar/Starmie. Low Kick to generally hit steel/ice types hard. Night Slash and Pursuit is to play mind games with fellow ghost/psychic types. Also I use Night Slash instead of Ice punch as it allows me to deal more damage to Jellicent who otherwise beats Weavile 1v1 if I m lacking Night Slash. Ice Shard is to revenge kill Dragons as well as finishing off low HP targets. I chose Life Orb because to give Weavile more power as Weavile is extremely frail anyways. The EV is self explanatory and 4 HP EVs to give Weavile 11 Life Orb hits instead of 10.
Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature
- Fusion Bolt
- Dragon Claw
- Ice Beam
- Focus Blast
This thing is amazing. Even with Adamant nature and 4 SpATK nature, Ice beam can still break through stuff like Skarmory, Gliscor, Landorus-T, 2HKO the former and OHKO the latters. Fusion Bolt to deal with bulky water such as Politoed, Vaporeon, Jellicent as well as random stuff like Xatu. Fusion bolt also 2hitKO 252 HP Jirachi and well as 2HKOing 252 HP Heatran most of the time after Stealth Rocks. Dragon Claw is nice as I don't have to lock into it compare to Outrage, but sometimes I do miss the raw power of Outrage. Sadly, max defense Eviolite Chansey is able to stall out Kyurem-B, as Dragon Claw is not enough to break through that behemoth, but I don't really see Chansey that often and I rather have Dragon Claw over Outrage, but I won't hesitate to change it if necessary. However, Outrage or not, Kyurem-B laughs at Dragonites as long as they havent gotten a DD up, as it eats through its multiscale and OHKOing it. Ice Beam as mentioned above is to be able to break through stuff like Gliscor/Lando-T/Hippowdon etc. while still dealing a good chunk to the likes of Celebi. Focus Blast allows me to 2 hit KO standard Ferrothorn after Stealth rocks while also being able to 2HKO physically defensive Foretress as well. Ofcourse I have to predict them switching in as I cannot stay in vs them due to most if not all of them carrying Gyro Ball. Also due to Kyurem-B's bulk, I can also switch into plenty of thigns, e.g. Politeod barring Scald (risk of getting burned), and the rare Specs Focus Blast and start putting pressure on my opponent. One draw back of Kyurem-B is its middling speed. Unlike Uber where most threats are base 90, in OU most mons are 100+, and with Adamant nature, the chance of me outspeeding base 100+ is impossible unless they run 0 Speed. But the sheer power of Kyurem-B as well as its overall good coverage make my opponent think twice about switching in on Kyurem.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
TBH I have no idea what the reason behind the SpATK Evs, but I took the EVs from Smogon and just went with it. I needed something to be able to cripple Hydreigon, which is a huge threat to this team, as well as being able to sponge Bullet Punch from Scizor without having my Balloon broken on Heatran. This Rotom is capable of living a Specs Draco Meteor from Hydreigon, if there was no prior damage as well as hazards up and retaliating with a Thunder Wave and crippling it. However, due to enormous pressure put on Rotom-W sometimes I find it hard press to keep this healthy because of all the weight on its shoulder. This is also the closest thing I have to switch into Keldeo, which destroys this team. Volt-Switch is to gain momentum thus giving me more opportunity to bring in my Kyurem-B, Hydro Pump is necessary on Rotom-W. I run Thunder Wave instead of Will-O-Wisp because I need to get a 100% Paralysis on stuff like Hydreigon and the Latis. Lastly, because of how much pressure is put on Rotom-W, I decided to change HP Grass to Pain Split recommended by Remedy, prolonging Rotom's longevity.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Roar
I found sun team giving me alot of trouble, and then I remember what I hated the most whenever I played my Sun team, and bam, Heatran was added to the team. Air Balloon allows me to switch into Heatrans most of the time, and force it out. Balloon tran also act as my failsafe against Garchomp/Salamence/Dragonite as long as my Balloon isnt broken. Heatran is also my reliable switch in to Venusaur if I scouted out that they don't carry Sleep Powder. I use to have Fire Blast but missing at crucial moments in the game isn't fun and costed me a few match because of it. Although sometimes I still do wish I had Fire Blast for its sheer power, Flamethrower has been suffice most of the time. Earth Power is to hit enemy Heatran lacking Balloons as well as stuff like Magnezone and Jirachi in the rain harder. Earth Power also allows me to hit incoming Politoed the hardest out of all my moves. HP Ice is to hit Dragons for SE damage as well as 4x against the likes of Garchomp/Salamence/Dragonite over Dragon Pulse. Lastly, Roar is to phaze out Gyarados thinking they can set up on Heatran as well as just getting rid of problematic pokemons behind subs as Heatran can live a hit most of the time.
Threats that I can think of at the top of my head...
Due to the introduction of fifth gen, it was now impossible to have a team that check all threats in the metagame. Sadly, this team have problems with some of the most common threats in OU. The team's lack of reliable Stealth Rock is a problem as that means that the enemy team can switch freely thus pressuring me to make good double switches or predictions. Also, having no weather on a tier that is pre-dominantly weather based is also a problem. But however, I enjoy this team due to how aggressive it plays and the sheer wallbreaking power of Kyurem-B is fun to watch as it destroys enemy team.
Keldeo : Specs variant can be wore down by U-turn from Landorus-T then switching into appropriate pokemons (if predicted right), and then when low enough it can be KO'd by an EQ from Landorus. However, it is still very problematic for this team as to one miss prediction and I m suddenly down a pokemon. Scarf variants are trickier to deal with and it can wreck my team because this team has nothing to outspeed Keldeo. The best I can do is to make good prediction and force Keldeo to become the last pokemon on the enemy team. Sub Calm Mind/Sub 3 Attack/Life Orb Keldeo is the most problematic due to team being extremely Keldeo weak, thus giving it plenty of opportunities to set up Sub or hit something really hard on the switch.
Hydreigon : Again, due to the coverage that Hydreigon has access to, it is extremely hard for me to switch into Hydreigon. Life Orb variants is a huge threat to this team as they often carry Focus Blast/Surf which maims Heatran, while Rotom does not enjoy repeated Dark Pulse/Dragon Pulse/Draco Meteor.
Scizor : Choice Banded Scizor is one of the most common and one the biggest threat to this team. Landorus-T does not enjoy repeated Bullet Punch from it, and if they predict Rotom and Superpowers its usually dead if not extremely crippled. Also Banded U-turn hurts alot and also gives them alot of momentum. The closest thing I have to deal with Scizor is Heatran and it doesn't appreciate having its Balloon broken or eating a Superpower.
Garchomp : Lead Garchomp was always tricky for me as well. Due to its bulk and its ability to set up Stealth Rock, I have to play a prediction game right off the bat If I should switch to Xatu predicting rocks or stay in with Landorus-T and HP Ice predicting the Swords Dance. Banded/Scarfed variant are easy to revenge kill with Weavile while Yache berry variant takes 2 pokemons to take down.
Conkeldurr : Due to its immense bulk and access to recovery move such as Drain Punch it is hard for this team to take down. Ice Punch nails Landorus-T and Xatu while Mach Punch OHKOs Weavile while dealing massive damage to Heatran and Kyurem-B. Rotom also cannot beat it 1v1 due to Drain Punch and cannot status it fearing the power spike due to guts.
Importable : I don't know how to do the spoiler tag thing so yep. Enjoy
Weavile @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Low Kick
- Night Slash
- Ice Shard
- Pursuit
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 70 HP / 252 Atk / 188 Spd
Naughty Nature
IVs : 30 Atk / 30 Def
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Psychic
- Heat Wave
- U-turn
- Roost
Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature
- Fusion Bolt
- Dragon Claw
- Ice Beam
- Focus Blast
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Roar
Weavile @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Low Kick
- Night Slash
- Ice Shard
- Pursuit
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 70 HP / 252 Atk / 188 Spd
Naughty Nature
IVs: 30 Atk / 30 Def
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
188 Speed EVs allows me to outspeed Timid Jolteon, 252 ATK + Adamant just to generally hit harder and the rest dumped into HP. U-turn to bring myself momentum as well as dealing a hefty chunk to Espeon switch ins thinking I would be the Stealth Rock variant. EdgeQuake combo for coverage and well as HP ice to deal with Gliscor and oppositing Landorus-T. HP Ice also allows me to deal around 70% to standard Garchomp and Salamence. While Landorus is healthy, it can also switches into Terrakion and force the Banded variant out with EQ while scarf variants fails to 2hit KO Lando with Stone Edge. Landorus-T is my usually lead because of its speed and its scouting ability.Trait: Intimidate
EVs: 70 HP / 252 Atk / 188 Spd
Naughty Nature
IVs: 30 Atk / 30 Def
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Psychic
- Heat Wave
- U-turn
- Roost
Sadly this team lacks hazard and Xatu the only way I can get hazards up on the enemy side. This Xatu allows me to beat some common Stealth rockers, namely Ferrothorn and Foretress, even in the rain. The EV spread allows me to tank hits from physical side. Psychic is to hit Terrakions locked into Close Combat, Keldeo locked into Secret Sword, as well as hitting Breloom and Toxicroak. It also allows me to sometimes beat physically defensive Tentacruels in the rain. Heat Wave for stuff like Scizor thinking they can set up or pursuit trap Xatu, as well as hitting Ferrothorn and Foretress hard. U-turn is to also gain momentum and predicted Tyranitar switch ins. Roost is what allows me to beat Ferrothorn, being able to roost of Gyro Ball's damage and then pummel it with Heat Wave. Xatu can also switch into Brelooms lacking Stone Edge, 4x resisting its fighting moves and 2x resisting its grass move while being immune to its status moves.Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Psychic
- Heat Wave
- U-turn
- Roost
Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature
- Fusion Bolt
- Dragon Claw
- Ice Beam
- Focus Blast
This thing is amazing. Even with Adamant nature and 4 SpATK nature, Ice beam can still break through stuff like Skarmory, Gliscor, Landorus-T, 2HKO the former and OHKO the latters. Fusion Bolt to deal with bulky water such as Politoed, Vaporeon, Jellicent as well as random stuff like Xatu. Fusion bolt also 2hitKO 252 HP Jirachi and well as 2HKOing 252 HP Heatran most of the time after Stealth Rocks. Dragon Claw is nice as I don't have to lock into it compare to Outrage, but sometimes I do miss the raw power of Outrage. Sadly, max defense Eviolite Chansey is able to stall out Kyurem-B, as Dragon Claw is not enough to break through that behemoth, but I don't really see Chansey that often and I rather have Dragon Claw over Outrage, but I won't hesitate to change it if necessary. However, Outrage or not, Kyurem-B laughs at Dragonites as long as they havent gotten a DD up, as it eats through its multiscale and OHKOing it. Ice Beam as mentioned above is to be able to break through stuff like Gliscor/Lando-T/Hippowdon etc. while still dealing a good chunk to the likes of Celebi. Focus Blast allows me to 2 hit KO standard Ferrothorn after Stealth rocks while also being able to 2HKO physically defensive Foretress as well. Ofcourse I have to predict them switching in as I cannot stay in vs them due to most if not all of them carrying Gyro Ball. Also due to Kyurem-B's bulk, I can also switch into plenty of thigns, e.g. Politeod barring Scald (risk of getting burned), and the rare Specs Focus Blast and start putting pressure on my opponent. One draw back of Kyurem-B is its middling speed. Unlike Uber where most threats are base 90, in OU most mons are 100+, and with Adamant nature, the chance of me outspeeding base 100+ is impossible unless they run 0 Speed. But the sheer power of Kyurem-B as well as its overall good coverage make my opponent think twice about switching in on Kyurem.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Roar
Threats that I can think of at the top of my head...
Keldeo : Specs variant can be wore down by U-turn from Landorus-T then switching into appropriate pokemons (if predicted right), and then when low enough it can be KO'd by an EQ from Landorus. However, it is still very problematic for this team as to one miss prediction and I m suddenly down a pokemon. Scarf variants are trickier to deal with and it can wreck my team because this team has nothing to outspeed Keldeo. The best I can do is to make good prediction and force Keldeo to become the last pokemon on the enemy team. Sub Calm Mind/Sub 3 Attack/Life Orb Keldeo is the most problematic due to team being extremely Keldeo weak, thus giving it plenty of opportunities to set up Sub or hit something really hard on the switch.
Hydreigon : Again, due to the coverage that Hydreigon has access to, it is extremely hard for me to switch into Hydreigon. Life Orb variants is a huge threat to this team as they often carry Focus Blast/Surf which maims Heatran, while Rotom does not enjoy repeated Dark Pulse/Dragon Pulse/Draco Meteor.
Scizor : Choice Banded Scizor is one of the most common and one the biggest threat to this team. Landorus-T does not enjoy repeated Bullet Punch from it, and if they predict Rotom and Superpowers its usually dead if not extremely crippled. Also Banded U-turn hurts alot and also gives them alot of momentum. The closest thing I have to deal with Scizor is Heatran and it doesn't appreciate having its Balloon broken or eating a Superpower.
Garchomp : Lead Garchomp was always tricky for me as well. Due to its bulk and its ability to set up Stealth Rock, I have to play a prediction game right off the bat If I should switch to Xatu predicting rocks or stay in with Landorus-T and HP Ice predicting the Swords Dance. Banded/Scarfed variant are easy to revenge kill with Weavile while Yache berry variant takes 2 pokemons to take down.
Conkeldurr : Due to its immense bulk and access to recovery move such as Drain Punch it is hard for this team to take down. Ice Punch nails Landorus-T and Xatu while Mach Punch OHKOs Weavile while dealing massive damage to Heatran and Kyurem-B. Rotom also cannot beat it 1v1 due to Drain Punch and cannot status it fearing the power spike due to guts.
Importable : I don't know how to do the spoiler tag thing so yep. Enjoy
Weavile @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Low Kick
- Night Slash
- Ice Shard
- Pursuit
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 70 HP / 252 Atk / 188 Spd
Naughty Nature
IVs : 30 Atk / 30 Def
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Psychic
- Heat Wave
- U-turn
- Roost
Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature
- Fusion Bolt
- Dragon Claw
- Ice Beam
- Focus Blast
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Roar
Last edited: