I finally stopped procrastinating w/ Pokemon Sun

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
RULES said:
3 vs. 3 LC Singles
DQ: 36 Hours, 1 Warning
Substitutions: 2
Recoveries/Chills: 0 / Infinite
Arena: ASB Arena
Switch: OK
Abilities: All
Items: Training

PTPlatinum
whismur.gif

Whismur [Loudmouth] (M)
NATURE: Quiet [-10% Evasion]

TYPE: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
ABILITIES: Soundproof / Rattled (H, Locked)
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled: These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.​

STATS:
HP: 100
Atk: 2
Def: 1
SpA: 3 [+]
SpD: 1
Spe: 24 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 0
AC: 0/5

ATTACKS
LEVEL-UP
Pound
Uproar
Echoed Voice
Astonish
Howl
Screech
Supersonic
Stomp

EGG
Circle Throw
Disarming Voice
Endeavor
Extrasensory
Take Down

TM/HM
Toxic
Ice Beam
Protect
Shadow Ball
Flamethrower
Colosshale.png

Colosshale [Crimson] (M)
NATURE: Jolly [+22% Accuracy]

TYPE: Dark / Water
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Rebound / Storm Drain / Flare Boost (H, Locked)
Rebound: The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.​

STATS
HP: 100
Atk: 2
Def: 2
SpA: 2 [-]
SpD: 3
Spe: 98 [+]
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

ATTACKS
LEVEL-UP
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam

EGG
Encore
Fake Out
Fire Fang
Sucker Punch
Thunder Fang

TM/HM
Toxic
Protect
Earthquake
Rock Slide
U-turn
CawdetFront_zpsbaa24806.png

Cawdet [Captain] (M)
NATURE: Adamant

TYPE: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Keen Eye / Volt Absorb / Big Picks (H, Locked)
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Volt Absorb: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
Big Pecks: This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.​

STATS
HP: 90
Atk: 4 [+]
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 88
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

ATTACKS
LEVEL-UP
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack

EGG
Drill Peck
Mirror Move
Pursuit
Quick Attack
Quick Guard

TM/HM
Toxic
Protect
Return
Brick Break
Fly

ZhengTann
Bisca - Joltik (M)
595.png

lore here after

Nature: Naughty (Atk lowered; Sp.Def raised)

Type:
Bug Type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Electric Type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Compoundeyes
Type: Passive
Bisca is renowned for her marksmanship, and her attacks are always 30% (x1.3) more accurate.

Ability 2: Unnerve
Type: Passive
Bisca is also renowned for sniping opponents at the back of their throats, and her reputation scared many an opponent from eating a Berry. Natural Gift may still be used.

Ability 3: Swarm (Hidden)
Type: Passive
When Bisca's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Feint Attack
Cross Poison
Pin Missile
Poison Sting
Pursuit

Toxic
Thief
Swagger
Infestation
Volt Switch
Bikou, "Monkey King" - Chimchar (M)
390.png

Flavour lore later

Nature: Hasty (+Speed, -Def, +18% Acc) - flippant and crass

Type:
Fire type: Fire STAB; immune to burn status. Brighten Command.


Abilities:
Ability 1: Blaze
Type: Passive
At lower than 33% HP, Bikou's youjutsu increases the base damage of any Fire attack by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Ability 2: Iron Fist (Hidden)
Type: Passive
Bikou's senjutsu increases the Base Attack Power of "Punch" attacks is by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+17%)

Size Class: 1
Weight Class: 1
BRT: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Blaze Kick
Heat Wave
Counter
Fake Out
Encore

Will-o-Wisp
Toxic
Low Sweep
Protect
U-turn
Trespasser (Larvitar) (M)
246.png

Threat Category unknown. Trespasser's hide was thick enough to withstand any conventional weapon.

Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Guts
Type: Passive
Trespasser's tenacity works even harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Sand Veil (Hidden)
Type: Passive
Trespasser is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)

Size Class: 1
Weight Class: 4
BRT: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Assurance
Iron Head
Pursuit
Stealth Rock
Stomp

Smack Down
Snarl
Retaliate
Payback
Bulldoze

PTPlatinum Send Out and Equip
ZhengTann Send Out, Equip, and Order
PTPlatinum Orders
I Toon!
 
Oh cool, Switch = OK.
390.png
exp.share.png

"Where's my cloud >:( "
Bikou (Chimchar w/ Exp. Share): Fake Out > Heat Wave > Flame Wheel
IF Captain-Cawdet is under the effects of Protective/Evasive moves, THEN replace that action with Nasty Plot instead, pushing remaining queue back.
IF Captain-Cawdet is under the evasive phase of Damaging Evasive moves, THEN replace that action with Counter instead, pushing remaining queue back.
 
chimchar.gif
#Share
Blaze
90/100
2/1/2/2/71
Status: OK!
CawdetFront_zpsbaa24806.png
#Amulet
Keen Eye/Volt Absorb
90/100
4/3/1/2/88
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

CAWDET uses Quick Guad
-6en

CHIMCHAR uses Fake Out
Quick Guard'd
-4en

2ND ACTION

CAWDET uses Fly
-5en

CHIMCHAR uses Counter
-6en

3RD ACtION

CAWDET uses Fly
Hit: 8851 (9000)
Crit: 3856 (625)
Damage: (9+3+6-1.5)=16.5
-5en

CHIMCHAR uses Heat Wave
Crit: 7333 (625)
Effect: 8534 (1000)
Damage: (10+3+3-3)*1.5=19.5
-6en

TL;DR
390.png
-17HP -16EN
r6v1QwF.png
-20HP -16EN
======
chimchar.gif
#Share
Blaze
73/84
2/1/2/2/71
Status: OK!
CawdetFront_zpsbaa24806.png
#Amulet
Keen Eye/Volt Absorb
70/84
4/3/1/2/88
Status: OK!

PTPlatinum Orders
ZhengTann Orders
I Toon!
 
CawdetFront_zpsbaa24806.png

Cawdet @ Amulet Coin
Drill Peck > Fly > Fly
IF Chimchar is to use Counter, THEN use Toxic on the first instance, Screech on the second instance, Chill on the third instance.
IF Chimchar is to use a damaging Fire-type combination, THEN use Protect.
 
chimchar.gif
#Share
Blaze
73/84
2/1/2/2/71
Status: OK!
CawdetFront_zpsbaa24806.png
#Amulet
Keen Eye/Volt Absorb
70/84
4/3/1/2/88
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

CAWDET uses Drill Peck
Crit: 1705 (625)
Damage: (8+3+6-1.5)=15.5
-5en

CHIMCHAR uses Torment
-10en

2ND ACTION

CAWDET uses Struggle
Crit: 5673 (625)
Damage: (5+6-1.5)=9.5
Recoil: 3.8
-5en

CHIMCHAR uses Flame Wheel
Crit: 2061 (625)
Effect: 6486 (625)
Damage: (6+3+3-4.5)*1.5=11.25
-3en

3RD ACtION

CAWDET uses Struggle
Crit: 6050 (625)
Damage: (5+6-1.5)=9.5
Recoil: 3.8
-9en

CHIMCHAR uses Will-O-Wisp
-6en

CAWDET is BRN -2HP

TL;DR
390.png
-35HP -19EN
r6v1QwF.png
-21HP -19EN
======
chimchar.gif
#Share
Blaze
38/65
2/1/2/2/71
Status: OK!
CawdetFront_zpsbaa24806.png
#Amulet
Keen Eye/Volt Absorb
49/65
4/3/1/2/88
Status: BRN Torment (3a)

ZhengTann Orders
PTPlatinum Orders
I Toon!
 
390.png
exp.share.png

".... Eurgh, wrong jutsu."
Bikou (Chimchar w/ Exp. Share): Heat Wave > Heat Wave > Heat Wave
IF Captain-Cawdet would use a non-combo, non-suspended Damaging Evasive move, THEN replace that action with Counter instead.
IF Captain-Cawdet would be under the effects of Protective/Evasive moves, THEN replace that action with Nasty Plot instead.
 
CawdetFront_zpsbaa24806.png

Cawdet @ Amulet Coin
Fly + Fly > Cooldown > Return + Quick Attack
IF Torment prevents the use of Fly + Fly, THEN initiate action string Return > Fly > Return + Quick Attack.
 
chimchar.gif
#Share
Blaze
38/65
2/1/2/2/71
Status: OK!
CawdetFront_zpsbaa24806.png
#Amulet
Keen Eye/Volt Absorb
49/65
4/3/1/2/88
Status: BRN Torment (3a)
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

CAWDET uses Return
Crit: 2425(625)
Damage: (10+6-1.5-3)=11.5
-7en

CHIMCHAR uses Heat Wave
Crit: 5444 (625)
Damage: (10+3+3-3)=19.5
-6en

CAWDET is BRN -2HP

2ND ACTION

CAWDET uses Fly
Hit: 1367 (9000)
Crit: 5039 (625)
Damage: (9+3+6-1.5-3)=13.5
-10en

CHIMCHAR uses Counter
Damage: 16.125
-12.75en

CAWDET is BRN -2HP

3RD ACtION

CAWDET uses QUICK RETURN
Crit: 2066 (625)
Damage: (10+6-1.5-3)=11.5
-15en

CHIMCHAR uses Heat Wave
Crit: 5521 (625)
Damage: (10+3+3-3)=19.5 KO'd
-6en

TL;DR
390.png
-37HP -25EN
r6v1QwF.png
-55HP -32EN
======
chimchar.gif
#Share
Blaze
1/40
2/1/2/2/71
Status: OK!
CawdetFront_zpsbaa24806.png
#Amulet
Keen Eye/Volt Absorb
KO/33
4/3/1/2/88
Status: BRN Torment (3a)

PTPlatinum replaces Cawdet and Orders
ZhengTann Orders
I Toon!
 
"So close yet so far..."

Colosshale.png

Colosshale @ Exp. Share
Fake Out > Fake Out > Fake Out
IF Chimchar is under the effects of P/E, THEN Chill.
 
chimchar.gif
#Share
Blaze
1/40
2/1/2/2/71
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
100/89
2/2/2/3/98
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

CHIMCHAR uses Dodge
-5en

COLOSSHALE uses Fake Out
Hit: 9080 (7800) NO
-4en

2ND ACTION

CHIMCHAR uses Protect
failed
-7en

COLOSSHALE uses Fake Out
1dmg
-7en

TL;DR
390.png
-6HP -12EN
svlALb5.png
-0HP -11EN
======
chimchar.gif
#Share
Blaze
KO/28
2/1/2/2/71
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
100/89
2/2/2/3/98
Status: OK!

ZhengTann replaces Chimchar and Orders
PTPlatinum Orders
I Toon!
 
595.png
luckyegg.png

"I could hit such a large target with one eye blindfolded."
Bisca (Joltik w/ Lucky Egg): Pin Missile > Pin Missile > Pin Missile
IF Crimson-Colosshale would be under the effects of Protective/Evasive moves, THEN replace the first instance with Spider Web and subsequent instances with Chill instead.
IF Crimson-Colosshale would be under the effects of Dodge, THEN replace the first instance with Spider Web and subsequent instances with Chill instead.
 
joltik.gif
#Lucky
Compoundeyes/Unnerve
90/100
3/2/2/1/65
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
100/89
2/2/2/3/98
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

COLOSSOIL uses Protect
-7en

JOLTIK uses Sticky Web
-7en

2ND ACTION

COLOSSHALE uses Encore
-10en

JOLTIK uses Sticky Web
-7en

3RD ACTION

COLOSSOHALE uses Rock Slide
Crit: 8564 (625)
Effect: 6488 (3000)
Damage: (8+3-3)*1.5=12
-6en

JOLTIK uses Sticky Web
-7en

TL;DR
595.png
-12HP -21EN
svlALb5.png
-0HP -23EN
======

Sticky webs (3a)​
joltik.gif
#Lucky
Compoundeyes/Unnerve
78/79
3/2/2/1/65
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
100/66
2/2/2/3/98
Status: OK!

PTPlatinum Orders
ZhengTann Orders
I Toon!
 
joltik.gif
#Lucky
Compoundeyes/Unnerve
90/100
3/2/2/1/65
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
100/89
2/2/2/3/98
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

COLOSSOHALE uses Rock Slide
Crit: 9021 (625)
Effect: 2258 (3000) YES
Damage: (8+3-3)*1.5=12
-10en

JOLTIK flinched!

2ND ACTION

COLOSSOHALE uses Earthquake
Crit: 8732 (625)
Damage: (10+3-3)=10
-7en

JOLTIK uses Pin Missile
!roll 6=2
2+1=3hits
Crits: 6450, 5593, 1767 (625)
Damage: (9+3+4.5-3)*1.5=20.25
-6en

3RD ACTION

COLOSSOHALE uses Rock Slide
Crit: 7553 (625)
Effect: 4395 (3000)
Damage: (8+3-3)*1.5=12
-6en

JOLTIK uses Pin Missile
!roll 6=4
3+1=4hits
Crits: 2862, 3409, 6633, 229 (625) CRITICAL HIT!!!
Damage: (12+3+1+4.5-3)*1.5=26.25
-10en

TL;DR
595.png
-34HP -16EN
svlALb5.png
-47HP -23EN
======
joltik.gif
#Lucky
Compoundeyes/Unnerve
44/63
3/2/2/1/65
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
53/43
2/2/2/3/98
Status: OK!

ZhengTann Orders
PTPlatinum Orders
I Toon!
 
595.png
luckyegg.png

"Okay, steady eye, steady hands....."
Bisca (Joltik w/ Lucky Egg): Pin Missile > Bug Bite > Pin Missile
IF Crimson-Colosshale would be under the effects of Protective/Evasive moves, THEN replace that action with Chill and the next with Pin Missile instead.
IF Crimson-Colosshale would use Encore AND Dodge is NOT used last action, THEN replace that action with Dodge and the next with Pin Missile instead.
 
joltik.gif
#Lucky
Compoundeyes/Unnerve
44/63
3/2/2/1/65
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
53/43
2/2/2/3/98
Status: OK!
Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

COLOSSOHALE uses Fire Fang
Crit: 7785 (625)
Effect [BRN]: 5102 (1000)
Effect [Flinch]: 1731 (1000)
Damage: (7+3-3)*1.5=10.5
-5en

JOLTIK uses Pin Missile
!roll 6=2
2+1=3hits
Crits: 5274, 5871, 3509 (625)
Damage: (9+3+4.5-3)*1.5=20.25
-14en

2ND ACTION

COLOSSOHALE uses Rock Slide
Crit: 1815 (625)
Effect: 3648 (3000)
Damage: (8+3-3)*1.5=12
-6en

JOLTIK uses Bug Bite
Crits: 3020 (625)
Damage: (6+3+4.5-3)*1.5=15.75
-3en

3RD ACTION

COLOSSOHALE uses Rock Slide
Crit: 4629 (625)
Effect: 9815 (3000)
Damage: (8+3-3)*1.5=12
-10en

JOLTIK uses Pin Missile
!roll 6=4
3+1=4hits
Crits: 8733, 1262, 8866, 4711 (625)
Damage: (12+3+4.5-3)*1.5=24.75 KO'd
-6en

TL;DR
595.png
-35HP -23EN
svlALb5.png
-61HP -21EN
======
joltik.gif
#Lucky
Compoundeyes/Unnerve
9/40
3/2/2/1/65
Status: OK!
Colosshale.png
#Share
Rebound/Storm Drain/Flare Boost
KO/22
2/2/2/3/98
Status: OK!

PTPlatinum order w/ Whismur
ZhengTann Orders
I Toon!
 
whismur.png

Whismur @ Lucky Egg
Flamethrower > Take Down > Flamethrower
[Non-Consecutive] IF Joltik is to use Thunder Wave OR Swagger THEN use Protect and restart queue.
 
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