I flash the Fish Round 2

Team Me:
Eevee_Sprite_by_bigrika.gif

Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
AC: 1/5
MC: 0


Attacks: 24/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Focus Energy

Endure
Flail
Stored Power
Wish
Yawn

Toxic
Protect
Shadow Ball
Facade
Echoed Voice
Dig
439.png

Mime Jr (TBD) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11


EC: 0/6
AC: 0/5
MC: 0


Attacks: 21/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect

Team Fish:
RebbleFront_zps715a8d2b.png

TBD (Rebble)
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
AC: 0/5
MC: 0

Attacks: 19/75 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Trick
Heat Wave
Giga Drain
Earth Power
Stealth Rock

Shadow Ball
Hidden Power (Fighting)
Protect
Dazzling Gleam
Volt Switch
532.png

TBD (Timburr) Male
Nature:
Modest
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (DW):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
AC: 0/5
MC: 0

Attacks: 18/70 Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Detect
Foresight
Mach Punch
Endure
Counter

Taunt
Substitute
Power-Up Punch
Brick Break
Dig


I automatically send in Mime Jr @ Exp Share
Fish sends in, equips, and orders
I order and ref
 
Round 1:
Team Me:
439.png

80 HP
100 EN
Status: None
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
RebbleFront_zps715a8d2b.png

90 HP
100 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share


lol timburr thinks its goku

Round 1:
Rebble uses Power Gem!
To Crit <625, 2460 no
8+3+1.5=12.5 Damage to Mime Jr
-5 Energy

Mime Jr uses Solar Beam!
To Crit <625, 6644 no
12+1.5*1.5=20.25 Damage to Rebble
-8 Energy

Round 2:
Rebble uses Stealth Rock!
Rocks were set up
-11 Energy

Mime Jr uses Encore!
Rebble received an encore!
-10 Energy

Round 3:
Rebble uses Stealth Rock!
Too many Rocks!
-11 Energy

Mime Jr uses Solar Beam!
To Crit <625, 4357 no
12+1.5*1.5=20.25 Damage to Rebble
-8 Energy


Mime Jr: 13 Damage Taken
8+10+8=26 Energy Used
Rebble: 20.25+20.25=41 Damage Taken
8+11+11=30 Energy Used

Team Me:


439.png

67 HP
74 EN
Status: None
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:


RebbleFront_zps715a8d2b.png

49 HP
70 EN
Status: Encored (1 Action)
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
 
Round 2:
Team Me:
439.png

67 HP
74 EN
Status: None
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
RebbleFront_zps715a8d2b.png

49 HP
70 EN
Status: Encored (1 Action)
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share


lol timburr thinks its goku

Round 1:

Rebble uses Stealth Rock
It really loves rocks
-11 Energy

Mime Jr uses Hypnosis!
TO hit <6000, 4014 yes
Duration (1-2), 1
Rebble fell into a light sleep
-7 Energy

Round 2:
Rebble is fast asleep!

Mime Jr uses Solar Beam!
To Crit <625, 20 yes :/
12+3+1.5*1.5=24.75 Damage to Rebble
-8 Energy

Round 3:
Rebble uses Heat Wave!
To Hit <9000, 7209 yes
To Crit <625, 878 no
To Burn <1000, 187 yes
10+1.5=11.5 Damage to Mime Jr
-7 Energy

Mime Jr uses Solar Beam!
To Crit <625, 8933 no
12+1.5*1.5=20.25 Damage to Rebble
-12 Energy

Burn deals 2 Damage to Mime Jr


Mime Jr: 14 Damage Taken
7+8+12=27 Energy Used
Rebble: 24.75+20.25=45 Damage Taken
11+7=18 Energy Used

Team Me:
439.png

53 HP
47 EN
Status: Burned
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
RebbleFront_zps715a8d2b.png

4 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
 
Round 3:
Team Me:
439.png

53 HP
47 EN
Status: Burned
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
RebbleFront_zps715a8d2b.png

4 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share


lol timburr thinks its goku

Round 1:
Mime Jr uses Confusion!
To Crit <625, 2873 no
5+3+1.5=9.5 Damage to Rebble
-2 Energy

Rebble was KOed!


Burn deals 2 Damage to mime Jr

Mime Jr: 2 Damage Taken
2 Energy Used
Rebble: 10 Damage Taken
No Energy Used

Team Me:
439.png

51 HP
45 EN
Status: Burned
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
RebbleFront_zps715a8d2b.png

-6 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
 
Round 4:
Team Me:
439.png

51 HP
45 EN
Status: Burned
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:


532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-6 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


lol timburr thinks its goku

Round 1:
Mime Jr uses Psybeam!
To Crit <625, 506 the hax continues
To Confuse <1000, 8755 no
7+3+3+1.5*1.5=21.75 Damage to Timburr
-4 Energy

Timburr uses Substitute!
it created a 25 HP sub!
-24 Energy

Round 2:
Mime Jr uses Psybeam!
To Crit <625, 7094 no
To Confuse <1000, 2758 no
7+3+1.5*1.5=17.25 Damage to sub
-8 Energy

Timburr uses Rock Throw!
To Hit <9000, 383 yes
To Crit <625, 7144 no
5+1.5=6.5 Damage to Mime Jr
-3 Energy

Round 3:
Mime Jr uses Psybeam!
To Crit <625, 1053 no
To Confuse <1000, 7448 no
7+3+1.5*1.5=17.25 Damage to sub
Sub Destroyed!
-12 Energy

Timburr uses Taunt!
Mime Jr fell for the taunt!
-10 Energy


Mime Jr: 6+6.5=13 Damage Taken
4+8+12=24 Energy Used
Timburr: 21.75+25=47 Damage Taken
24+3+10=37 Energy used

Team Me:
439.png

38 HP
21 EN
Status: Burned, Taunted (6 Actions)
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
532.png

53 HP
63 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-6 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
 
Round 5:
Team Me:
439.png

38 HP
21 EN
Status: Burned, Taunted (6 Actions)
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
532.png

53 HP
63 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-6 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


lol timburr thinks its goku

Round 1:
Timburr uses Detect!
Its ready to block a blow!
-7 Energy

Mime Jr uses Future Sight!
12+3+1.5*1.5=24.75 Damage incoming
-7 Energy

Burn deals 2 Damage to Mime Jr

Round 2:
Mime Jr uses Psybeam!
To Crit <625, 3214 no
To Confuse <1000, 2842 no
7+3+1.5*1.5=17.25 Damage to Timbur
-4 Energy

Timburr uses Chip Away!
To Crit <625, 1359 no
7+1.5=8.5 Damage to Mime Jr
-5 Energy

Burn Deals 2 Damage to Mime Jr

Round 3:
Mime Jr uses Psybeam!
To Crit <625, 1948 no
To Confuse <1000, 8219 no
7+3+1.5*1.5=17.25 Damage to Timbur
-8 Energy

Timburr uses Rock Throw!
To Hit <9000, 2487 yes
To Crit <625, 6002 no
5+1.5=6.5 Damage to Mime Jr
-3 Energy


Mime Jr: 8.5+6.5+6=21 Damage Taken
7+4+8=19 Energy Used
Timburr: 17.25+17.25=35 Damage Taken
7+5+3=15 Energy used

Team Me:
439.png

17 HP
2 EN
Status: Burned, Taunted (3 Actions)
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
532.png

18 HP
48 EN
Status: 24.75 Damage incoming
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-6 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
 
Round 6:
Team Me:
439.png

17 HP
2 EN
Status: Burned, Taunted (3 Actions)
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
532.png

18 HP
48 EN
Status: 24.75 Damage incoming
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-6 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


lol timburr thinks its goku

Round 1:
Mime Jr uses Fake Out!
To Crit <625, 5804 no
4-3=1 Damage to Timburr
-4 Energy

Mime Jr was KOed!

Timburr Flinched!


Future Sight deals 24.75 Damage to Timburr

Timburr was KOed!


Mime Jr: No Damage Taken
4 Energy Used
Timburr: 24.75+1=26 Damage Taken
No Energy used

Team Me:
439.png

17 HP
-2 EN
Status: Burned, Taunted (3 Actions)
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share

Team Fish:
532.png

-8 HP
48 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-6 HP
52 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


And mime is scary as fuck

Me: 2 CC, 6 UC
Mime Jr: 1 EC, 3 MC, 1 AC
Eevee: 1 EC, 3 MC, 1 AC

Fish: 2 CC
Rebble: 1 EC, 2 MC, 1 AC, 1 LEC
Timburr: 1 EC, 3 MC, 1 AC
 
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