I flash the Fish

Team Me:
Eevee_Sprite_by_bigrika.gif

Eevee (Solyr)
Nature:
Bold
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (DW):
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
AC: 1/5
MC: 0


Attacks: 24/93 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Focus Energy

Endure
Flail
Stored Power
Wish
Yawn

Toxic
Protect
Shadow Ball
Facade
Echoed Voice
Dig
439.png

Mime Jr (TBD) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11


EC: 0/6
AC: 0/5
MC: 0


Attacks: 21/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect

Team Fish:
RebbleFront_zps715a8d2b.png

TBD (Rebble)
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
AC: 0/5
MC: 0

Attacks: 19/75 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Trick
Heat Wave
Giga Drain
Earth Power
Stealth Rock

Shadow Ball
Hidden Power (Fighting)
Protect
Dazzling Gleam
Volt Switch
532.png

TBD (Timburr) Male
Nature:
Modest
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (DW):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
AC: 0/5
MC: 0

Attacks: 18/70 Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Detect
Foresight
Mach Punch
Endure
Counter

Taunt
Substitute
Power-Up Punch
Brick Break
Dig


I automatically send in Eevee and Mime Jr @ Exp Shares
Fish sends in, equips, and orders
I order and ref
 
Rebble @ Lucky Egg and Timburr @ Exp
Share

Rebble:
Power Gem Eevee - Hidden Power Eevee - Power Gem Eevee
IF Eevee uses Dig, THEN Earth Power AND push back

Timburr:
Brick break Eevee - Power-Up Punch Eevee - Brick Break Eevee

[ONCE] IF Eevee is under the effects of a P/E move, THEN Focus Energy AND Push Back.

IF you are targeted by a Damaging Psychic type move, THEN Substitute and push back.

Yolololol
 
Round 1:
Team Me:
Eevee_Sprite_by_bigrika.gif

90 HP
100 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share
439.png

80 HP
100 EN
Status: None
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share

Team Fish:
532.png

100 HP
100 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

90 HP
100 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


lol timburr thinks its goku

Round 1:
Eevee uses Protect!
12.5 Damage Prevented!
-12 Energy

Rebble uses Power Gem!
To Crit <625, 3625 no
8+3+1.5=12.5 Damage to Eevee
-5 Energy

Mime Jr Uses Solar Beam!
To Crit <625, 9987 no
12+1.5*1.5=20.25 Damage to Rebble
-8 Energy

Timburr uses Focus Energy!
It pumped itself up!
-12 Energy

Round 2:
Rebble uses Earth Power!
To Crit <625, 2559 no
Lower SpD <1000, 8874 no
9+1.5=10.5 Damage to Eevee
-7 Energy

Mime Jr uses Encore!
Timburr received an encore!
-10 Energy

Eevee uses Dig!
oops
-10 Energy

Timburr uses Focus Energy
It likes wasting energy!
-12 Energy

Round 3:
Rebble uses Earth Power!
To Crit <625, 4008 no
Lower SpD <1000, 2949 no
9+1.5=10.5 Damage to Eevee
-11 Energy

Eevee uses Dig!
too used to large mons
-14 Energy

Timburr uses Focus Energy!
Its almost ready to Spirit Bomb, just 4 more episodes
-12 Energy

Mime Jr Uses Mega Solar Beam!
To Crit <625, 2274 no
12*2.25+1.5*1.5=42.75 Damage to Rebble
-35 Energy


Eevee: 12.5+10.5+10.5=34 Damage Taken
12+10+14=36 Energy Used
Mime Jr:No Damage Taken
10+8+35=53 Energy Used
Timburr: No Damage Taken
12+12+12=36 Energy Used
Rebble:20.25+42.75=63 Damage Taken
5+7+11=23 ENergy Used

Team Me:
Eevee_Sprite_by_bigrika.gif

56 HP
64 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share
439.png

80 HP
47 EN
Status: Cooling Down
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share

Team Fish:
532.png

100 HP
64 EN
Status: Focus Energy (5 Actions)
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

27 HP
77 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg
 
Mime JR: Cooldown - Solar Beam Rebble - Chill
IF Rebble is under the effects of a P/E move when you would Solar Beam it, Chill that action and push down
IF Solar Beam is Disabled when you would use it, switch that action to Future Sight Rebble

Eevee: Echoed Voice Timburr - Shadow Ball Rebble - Echoed Voice Timburr
 
Round 2:
Team Me:
Eevee_Sprite_by_bigrika.gif

56 HP
64 EN
Status: None
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share
439.png

80 HP
47 EN
Status: Cooling Down
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share

Team Fish:
532.png

100 HP
64 EN
Status: Focus Energy (5 Actions)
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

27 HP
77 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


lol timburr thinks its goku

Round 1:
Rebble uses Disable!
Encore was disabled!
-7 Energy

Mime Jr cooled Down!

Eevee uses Echoed Voice!
To Crit <625, 6222 no
4+3+2=9 Damage to Timburr
-2 Energy

Timburr uses Brick Break!
To Crit <10000, 124 yes
8+3+1.5*1.5=18.75 Damage to Eevee
-5 Energy

Round 2:
Rebble uses Disable!Echoed Voice was disabled
-11 Energy

Mime Jr uses Solar Beam!
To Crit <625, 6166 no
12+1.5*1.5=20.25 Damage to Rebble
-16 Energy

Eevee uses Shadow Ball!
To Crit <625, 9389 no
8 Damage to Rebble
-6 Energy

Rebble was KOed!

Timburr Chilled!
+12 Energy

Round 3:
Mime Jr Chilled!
+12 Energy

Eevee struggled!
5-1.5=3.5 Damage to Timburr
1.4 Damage Recoil
-5 Energy

Timburr uses Brick Break!
To Crit <10000, 390 yes
8+3+1.5*1.5=18.75 Damage to Eevee
-5 Energy



Eevee: 18.75+18.75=38 Damage Taken
2+6+5=13 Energy Used
Mime Jr: No Damage Taken
16-12=4 Energy Used
Timburr: 9+3.5=13 Damage Taken
6+6-12=No Energy Used
Rebble: 20.25+8=28 Damage Taken
7+11=18 Energy Used

Team Me:
Eevee_Sprite_by_bigrika.gif

18 HP
51 EN
Status: Disabled (4 Actions)
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share
439.png

80 HP
43 EN
Status: Disabled (3 Actions)
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share

Team Fish:
532.png

87 HP
64 EN
Status: Focus Energy (2 Actions)
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-1 HP
59 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg



FishShapedFish is up!
 
Taunt Eevee - Brick Break Eevee - Brick Break Eevee
IF Eevee is KOed, THEN Target Mime JR
IF your target is under the effects of a P/E move AND there is more than one opposing pokemon up, THEN Brick Break the other pokemon and push down
IF Eevee is under the effects of Endure, THEN Target Mime JR instead

remind me to NEVER CHALLENGE YOUR FAIRY GYM
 
Round 3:
Team Me:
Eevee_Sprite_by_bigrika.gif

18 HP
51 EN
Status: Disabled (4 Actions)
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share
439.png

80 HP
43 EN
Status: Disabled (3 Actions)
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share

Team Fish:
532.png

87 HP
64 EN
Status: Focus Energy (2 Actions)
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-1 HP
59 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


lol timburr thinks its goku

Round 1:
Eevee uses Endure!
It Braced for Impact!
-15 Energy

Mime Jr uses Psybeam!
To Crit <625, 8160 no
To Confuse <1000, 8363 no
7+3+1.5*1.5=17.25 Damage to Timburr
-4 Energy

Timburr uses Taunt!
Mime Jr fell for the taunt!
-10 Energy

Round 2:
Mime Jr uses Psybeam!
To Crit <625, 4644 no
To Confuse <1000, 9992 no
7+3+1.5*1.5=17.25 Damage to Timburr
-8 Energy

Eevee uses Swift!
To Crit <625, 2429 no
6+3+2=11 Damage to Timburr
-3 Energy

Timburr uses Brick Break!
To Crit <625, 6834 no
8+3+1.5*.44=5 Damage to Mime Jr
-5 Energy

Round 3:
Eevee uses Swift!
To Crit <625, 2290 no
6+3+2=11 Damage to Timburr
-7 Energy

Timburr uses Brick Break!
To Crit <625, 7724 no
8+3+1.5*.44=5 Damage to Mime Jr
-9 Energy

Mime Jr uses Mega Psybeam!
To Crit <625, 6042 no
To Confuse <2000, 3424 no
(7*2.25)+3+1.5*1.5=30.375 Damage to Timburr
-45 Energy

Timburr was KOed!
Mime Jr was KOed!


Eevee: No Damage Taken
15+3+7=25 Energy Used
Mime Jr: 5+5=10 Damage Taken
4+8+45=57 Energy Used
Timburr: 17.25+17.25+11+11+30.375=87 Damage Taken
10+5+9=24 Energy Used
Rebble: ded

Team Me:
Eevee_Sprite_by_bigrika.gif

18 HP
26 EN
Status: Disabled (1 Actions)
1/3/2/3/55
S/W: 1/1
Run Away/Adaptability
Exp Share
439.png

70 HP
-14 EN
Status: None
0/3/3/3/60
S/W: 1/2
Filter/Soundproof
Exp Share

Team Fish:
532.png

0 HP
40 EN
Status: None
4/2/0/2/35
S/W: 1/2
Guts/Sheer Force
Exp Share
RebbleFront_zps715a8d2b.png

-1 HP
59 EN
Status: None
1/2/4/2/90
S/W: 1/2
Levitate/Technician
Lucky Egg


I Win :3

Me: 1 CC, 6 UC
Eevee: 1 EC, 3 MC, 1 AC
Mime Jr: 1 EC, 3 MC, 1 AC

Fish: 1 CC
Timburr: 1 EC, 3 MC, 1 AC
Rebble: 1 EC, 2 MC, 1 AC, 1 LEC
 
Back
Top