Hello, hello. I'm fairly new at this, and for the most part I steal sample teams and use them with no alterations because I'm awful and I know that I need every advantage I can get even if that means being boring. But I do like creating teams and I'm fond of the idea of being able to work with something a little different that I had a hand in creating.
This UU team is where I've expended the most effort on fitting the pieces together, but it still isn't quite good. I don't really build with a metagame in mind, being terrible at this and barely knowing what the metagame is, and instead try to have an answer to each type as well as a spread of physical/special damage. That's probably somewhere I could use help.
I realize that my losing ways are more than likely due mostly to my lack of skill at piloting my team, but it does feel a bit weak at times as well. Without further ado, I present the Aztec Empire, in descending order of my certainty that they belong.
Quetzelcoatl (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Volt Switch
- Roost
- Defog
- Heat Wave
There's nothing particularly interesting to see here. This Zapdos sure is Zapdos. He's a pretty reliable team member and can spend a turn defogging without getting destroyed, usually. I don't think this is where any mistakes I've made lie.
Tlaltecuhtli (Gligar) (M) @ Eviolite
Ability: Immunity
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Stealth Rock
- Toxic
Sometimes this guy is a great wall for me the entire game. Other times I get stuck with him and die to a special SE move or get knocked off, but as long as a stealth rock sticks it doesn't seem like too terrible a loss. His ability to switch in on neutrally effective physical attacks is a real boon.
Tlaloc (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 128 Def / 132 SpD
Bold Nature
- Scald
- Recover
- Dragon Tail
- Ice Beam
Yes, I know what you're going to say, why don't I use Suicune? Eh. I like Recover and I don't feel that I can play Rest well. Marvel Scale sometimes gives him a period of usefulness after being statused that you might not expect. I am open to switching him to Suicune, but you'll really need to sell me on it. I see these first three as sort of a team core looking for some reliable ways to deal damage to the enemy, which is something I'm not sure I've found yet. Oh, and I'll happily take any suggestions about how to allocate his EVs, I've tried a few different setups and I'm not sure which one is best.
Xolotl (Lucario) (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Bullet Punch
- Earthquake
Lucario feels so powerful, and he dishes out enough damage that I regularly happily High Jump Kick into what I know will be a switch-in that resists it, as it frequently 2HKOs anyways. I know that Close Combat is a more orthodox choice, but I don't really like it. Feel free to try to convince me I should. But, Lucario so frequently just isn't fast enough to get the job done all the way. When he has the speed, he's a really great addition. Maybe he needs more of it, but I'm not sure that solves the whole problem. He could just as easily turn into a special attacker or get removed entirely. I've found I like Earthquake because for some reason it seems to catch people off guard.
Xipe Totec (Sceptile) @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Dragon Pulse
- Focus Blast
Rounding out the team are the two guys I've changed a few times. I used to have Mega Beedrill here, but wasn't happy with his inability to ever get hit by anything without dying. I'm not sure if this is the right replacement. He's been okay so far, but not a standout.
Tezcatlipoca (Darmanitan) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Earthquake
This slot is the carousel. I've put a few different things in here and hated all of them, and Darmanitan is no exception. He might function better with a Scarf, or something. I hate choice items and have tried to craft a team that wouldn't need them, but I'll suck it up if I have to. I'd be perfectly happy coming up with something better for this position, he's really just the pokemon of the week at present.
This UU team is where I've expended the most effort on fitting the pieces together, but it still isn't quite good. I don't really build with a metagame in mind, being terrible at this and barely knowing what the metagame is, and instead try to have an answer to each type as well as a spread of physical/special damage. That's probably somewhere I could use help.
I realize that my losing ways are more than likely due mostly to my lack of skill at piloting my team, but it does feel a bit weak at times as well. Without further ado, I present the Aztec Empire, in descending order of my certainty that they belong.

Quetzelcoatl (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Volt Switch
- Roost
- Defog
- Heat Wave
There's nothing particularly interesting to see here. This Zapdos sure is Zapdos. He's a pretty reliable team member and can spend a turn defogging without getting destroyed, usually. I don't think this is where any mistakes I've made lie.

Tlaltecuhtli (Gligar) (M) @ Eviolite
Ability: Immunity
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Stealth Rock
- Toxic
Sometimes this guy is a great wall for me the entire game. Other times I get stuck with him and die to a special SE move or get knocked off, but as long as a stealth rock sticks it doesn't seem like too terrible a loss. His ability to switch in on neutrally effective physical attacks is a real boon.

Tlaloc (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 128 Def / 132 SpD
Bold Nature
- Scald
- Recover
- Dragon Tail
- Ice Beam
Yes, I know what you're going to say, why don't I use Suicune? Eh. I like Recover and I don't feel that I can play Rest well. Marvel Scale sometimes gives him a period of usefulness after being statused that you might not expect. I am open to switching him to Suicune, but you'll really need to sell me on it. I see these first three as sort of a team core looking for some reliable ways to deal damage to the enemy, which is something I'm not sure I've found yet. Oh, and I'll happily take any suggestions about how to allocate his EVs, I've tried a few different setups and I'm not sure which one is best.

Xolotl (Lucario) (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Bullet Punch
- Earthquake
Lucario feels so powerful, and he dishes out enough damage that I regularly happily High Jump Kick into what I know will be a switch-in that resists it, as it frequently 2HKOs anyways. I know that Close Combat is a more orthodox choice, but I don't really like it. Feel free to try to convince me I should. But, Lucario so frequently just isn't fast enough to get the job done all the way. When he has the speed, he's a really great addition. Maybe he needs more of it, but I'm not sure that solves the whole problem. He could just as easily turn into a special attacker or get removed entirely. I've found I like Earthquake because for some reason it seems to catch people off guard.

Xipe Totec (Sceptile) @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Dragon Pulse
- Focus Blast
Rounding out the team are the two guys I've changed a few times. I used to have Mega Beedrill here, but wasn't happy with his inability to ever get hit by anything without dying. I'm not sure if this is the right replacement. He's been okay so far, but not a standout.

Tezcatlipoca (Darmanitan) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Earthquake
This slot is the carousel. I've put a few different things in here and hated all of them, and Darmanitan is no exception. He might function better with a Scarf, or something. I hate choice items and have tried to craft a team that wouldn't need them, but I'll suck it up if I have to. I'd be perfectly happy coming up with something better for this position, he's really just the pokemon of the week at present.