Rules:
4v4 FE Triples
2 Day DQ
3 Substitutions
All Abilities
Items: Training
5 Chills / 2 Recoveries
Switch=OK
ASB Arena
All pokemon get the benefit of one of their signature items
The default weather is Hail and it cannot be altered
The ability Trace is banned.
4v4 FE Triples
2 Day DQ
3 Substitutions
All Abilities
Items: Training
5 Chills / 2 Recoveries
Switch=OK
ASB Arena
All pokemon get the benefit of one of their signature items
The default weather is Hail and it cannot be altered
The ability Trace is banned.
Man, it's freezing in here. What's more, this hail is totally ruining my outfit -- Oh, are we starting now? Uh... well, give it your best out there, everyone!
Gale Wing Srock's team

_______________________________
Meena is the sweet girl who runs around wagging her cute finger at other pokemon of Fletchner. She was found as a Clefairy, when Fletchner when to the Enchanted Meadow to investigate the strange light that was coming from the meadow according to the villagers. Clefairy tried to help Fletchner in making the Floette-E understand that the villagers were as scared of her as she is scared of the people.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Fairy
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Cute Charm / Magic Guard / Unaware
Cute Charm
(Passive, MoldBreaker affects - No)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Unaware (Unlocked) (✓)
(Passive, MoldBreaker affects - Yes)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [72/x]
Level Up ( 23 / 27 )
Disarming Voice (7,3) | Sing(6) | Double Slap (2*5,4) | Minimize (9) | After You (6) | Healing Wish (+20,22) | Pound (4,3) | Growl (4) | Encore (10) | Defense Curl (5) | Follow Me (9) | Bestow (4) | Wake Up Slap (7/14,9) | Charm (5) | Sweet Kiss (4) | Copycat (2+m) | Magical Leaf (6,4) | Light Screen (10) | Moonblast (13,6) | Meteor Mash (9,7) | Metronome (7+m) | Moonlight (+25,15) | Gravity (10) |
Egg / Event ( 5 / 17 )
Heal Pulse (+20,14) | Misty Terrain(9) | Aromatherapy(9) | Wish(+25,14) | Mimic(5) |
Prev Gens (Tutor / TM / HM) ( 9 / 29 )
Endure(15) | Counter (D*1.5, 6+D/2) | Water Gun (4,3) | Soft-Boiled (+20,12) | Bide (d*1.75, 6+D/2) | Rage (4,3) | Skull Bash (12,8) | Zap Cannon (12,9) | Teleport (7) |
Gen 6 TM/HM/Tutor ( 44 / xx )
Ice Beam(9,7) | Psyshock (8,6) | Solar Beam (12,8) | Protect(0,7+d/2.5) | Flamethrower(9,7) | Dazzling Gleam (11,5) | Dig (8,10) | Thunderbolt(9,7) | Shadow Ball (8,6) | Bounce (9,10) | Drain Punch (8,12) | Signal Beam (8,6) | Snatch (4+m) | Role Play (7) | Shock Wave (6,4) | Water pulse(6,4) | Focus Punch (15,10) | Brick Break (8,6) | Reflect (10) | Thunder Wave (7) | Knock Off (10,7) | Thunder(11,8) | Focus Blast (12,8) | Blizzard(11,8) | Endeavor (Diff/2, 6+D/1.5) | Icy Wind (6,5) | Magic Coat (10) | Zen Headbutt (8,6) | Toxic (7) | Grass Knot (6+wc, 4+wc/2) | Giga Impact(14,11) | Hyper Beam (15,10 | Fire Blast (11,8) | Sleep Talk (3+m) | Rest(+12,15) | Hyper Voice (9,7) | Substitute (12) | Psychic (6+tw, 5+tw/2) | Double Team(4*C) | Heal Bell (9) | Stealth Rock (12) | Covet (6,4) | Ice Punch (8,6) | Retaliate (7/14,8) |

____________
Type: Ice
Abilities: Inner Focus / Ice Body / Moody (H) / Refrigerate (Mega)
Nature: Brave : +1 Atk, Speed ÷ 1.15, -10% Evasion
Stats:
HP: 100
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 69-
Size Class: 3
Weight Class: 6
Base Rank Total: 18
Mega Stats:
HP: 100
Atk: 6+
Def: 3
SpA: 5
SpD: 3
Spe: 86-
Size Class: 4
Weight Class: 8
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 1/5
Moves:
Level Up
Sheer Cold
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Ice Fang
Crunch
Hail
Blizzard
Freeze Dry
Ice Beam
Frost Breath
TM & Tutor Moves
Earthquake
Light Screen
Giga Impact
Substitute
Gyro Ball
Block
Super Fang
Explosion
Toxic
Taunt
Hyper Beam
Torment
Bulldoze
Snore
Spite
Egg Moves
Avalanche
Bide
Spikes
Disable
Hex
Switcheroo
Weather Ball
Prev Gen TM/Tutor/Event Moves
Endure, Double-Edge, Body Slam,

____________
Type: Ice/Psychic
Abilities: Oblivious / Forewarn / Dry Skin (H)
Nature: Timid : +15% Speed, +14% Accuracy, -1 Atk
Stats:
HP: 100
Atk: 1-
Def: 2
SpA: 4
SpD: 3
Spe: 110+
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up
Draining Kiss
Perish Song
Pound
Lick
Lovely Kiss
Powder Snow
Double Slap
Ice Punch
Heart Stamp
Mean Look
Sweet Kiss
Confusion
Sing
Fake Tears
Psychic
Copycat
Blizzard
Avalanche
TM & Tutor Moves
Protect
Reflect
Light Screen
Substitute
Psyshock
Ice Beam
Shadow Ball
Energy Ball
Hyper Beam
Focus Blast
Trick Room
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Helping Hand
Thief
Hail
Taunt
Brick Break
Rest
Sleep Talk
Trick
Grass Knot
Hidden Power [Fire]
Water Pulse
Double Team
Heal Bell
Snore
Toxic
Frost Breath
Torment
Rain Dance
Hyper Voice
Role Play
Egg Moves
Fake Out
Wish
Nasty Plot
Miracle Eye
Wake-Up Slap
Prev Gen TM/Tutor/Event Moves
Telekinesis, Endure, Mud-Slap, Counter, Metronome, Bide, Teleport, Seismic Toss, Mimic, Nightmare, Psywave, Water Gun, Curse

____________
Type: Ice
Abilities: Clear Body / Ice Body (H)
Nature: Quiet +1 SpA, Speed ÷ 1.15, -10% Evasion
Stats:
HP: 100
Atk: 2
Def: 4
SpA: 5+
SpD: 9
Spe: 43-
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: -/-
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up
Hammer Arm
Zap Cannon
Lock-On
Explosion
Stomp
Icy Wind
Curse
Superpower
Charge Beam
Bulldoze
Ancient Power
Ice Beam
Hyper Beam
Still to get: Amnesia,
TM & Tutor Moves
Protect
Substitute
Thunderbolt
Thunder Wave
Flash Cannon
Signal Beam
Shock Wave
Gravity
Focus Punch
Block
Focus Blast
Hail
Earthquake
Brick Break
Rest
Sleep Talk
Rock Polish
Rock Slide
Thunder
Rock Tomb
Sleep Talk
Snore
Egg Moves
Prev Gen TM/Tutor/Event Moves
Endure, Avalanche, Counter,
Matezoide's Team
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.
About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
AC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up
Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass
<Blissey> [Luna] (F)
Nature: Modest (+1 Sp.Attack, -1 Attack)
Type
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: The sweetest little thing ever seen by Matezoide, Luna was immediately adopted from an orphanage and quickly got to the hearts of her team mates. Although the incident that took her parents left a great pain inside her, she managed to maintain a beautiful heart, always willing to help those in need and being extremely quick to trust others.
She currently wishes to be a doctor, and thus, practices healing techniques on other pokemon on a daily basis.
Thanks to her evolution, Luna's healing abilites greatly improved, allowing her to pass her first exam at the Nurse Joy Academy with easy. She is currently a certified doctor.
Abilities:
Natural Cure (Passive):
This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Serene Grace (Passive):
This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).
Healer (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Pound (*)
Charm (*)
Copycat (*)
Refresh (*)
Sweet Kiss (*)
Doubleslap
Tail Whip
Growl
Sing
Defense Curl
Softboiled
Bestow
Minimize
Double-Edge
Light Screen
Healing Wish
Heal Pulse
Shadow Ball (*)
Flamethrower (*)
Solarbeam (*)
Psychic (*)
Focus Blast
Gravity
Thunderbolt
Hyper Beam
Substitute
Reflect
Toxic (*)
Hyper Voice
Thunder-Wave
Protect
Endeavor
Grass Knot
Ice Beam
Dazzling Gleam
Bide
Tri Attack
Stealth Rock
Snatch
Endeavor
Icy Wind
Counter (*)
Endure (*)
Helping Hand (*)
Metronome (*)
Aromatherapy (*)
<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)
Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.
ABILITIES
Wonder Skin (Passive): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 0
MC: 0
AC: 5/5
Attacks:
Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Synchronoise
Dark Pulse
Dazzling Gleam
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting)
Ice Beam (*)
Thunder-Wave
Solarbeam
Protect
Substitute
Safeguard
Shadow Ball
Fly
Trick Room
Charge Beam
Icy Wind
Signal Beam
Telekinesis
Hyper Beam
AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
Future Sight
<Hitmonchan> [Little Mac] (Male)
Nature: Adamant
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.
Abilites:
Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). It's vision also enables it to see through any attempts by an opponent to raise it's evasion.
Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Inner Focus (HIDDEN ABILITY UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats
HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Close Combat
Detect
Mega Punch
Attract
Bide
Body Slam
Brick-Break
Bulk Up
Bulldoze
Dizzy Punch
Double Team
Drain Punch
Earthquake (*)
Facade
Fling
Low Kick
Low Sweep (*)
Metronome
Protect
Rain Dance
Retaliate
Rest
Rock-Slide (*)
Seismic Toss
Skull Bash
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Role Play
Thief
Toxic
Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin
Power Up Punch
Rock Tomb
Rock Smash
Confide
Frustation
Return
Role Play
Secret Power

Nature: Brave (- 10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.
About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
AC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up
Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass

Nature: Modest (+1 Sp.Attack, -1 Attack)
Type
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: The sweetest little thing ever seen by Matezoide, Luna was immediately adopted from an orphanage and quickly got to the hearts of her team mates. Although the incident that took her parents left a great pain inside her, she managed to maintain a beautiful heart, always willing to help those in need and being extremely quick to trust others.
She currently wishes to be a doctor, and thus, practices healing techniques on other pokemon on a daily basis.
Thanks to her evolution, Luna's healing abilites greatly improved, allowing her to pass her first exam at the Nurse Joy Academy with easy. She is currently a certified doctor.
Abilities:
Natural Cure (Passive):
This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Serene Grace (Passive):
This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).
Healer (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Pound (*)
Charm (*)
Copycat (*)
Refresh (*)
Sweet Kiss (*)
Doubleslap
Tail Whip
Growl
Sing
Defense Curl
Softboiled
Bestow
Minimize
Double-Edge
Light Screen
Healing Wish
Heal Pulse
Shadow Ball (*)
Flamethrower (*)
Solarbeam (*)
Psychic (*)
Focus Blast
Gravity
Thunderbolt
Hyper Beam
Substitute
Reflect
Toxic (*)
Hyper Voice
Thunder-Wave
Protect
Endeavor
Grass Knot
Ice Beam
Dazzling Gleam
Bide
Tri Attack
Stealth Rock
Snatch
Endeavor
Icy Wind
Counter (*)
Endure (*)
Helping Hand (*)
Metronome (*)
Aromatherapy (*)

Nature: Modest (+Sp.Attack, -Attack)
Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.
ABILITIES
Wonder Skin (Passive): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 0
MC: 0
AC: 5/5
Attacks:
Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Synchronoise
Dark Pulse
Dazzling Gleam
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting)
Ice Beam (*)
Thunder-Wave
Solarbeam
Protect
Substitute
Safeguard
Shadow Ball
Fly
Trick Room
Charge Beam
Icy Wind
Signal Beam
Telekinesis
Hyper Beam
AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
Future Sight

<Hitmonchan> [Little Mac] (Male)
Nature: Adamant
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.
Abilites:
Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). It's vision also enables it to see through any attempts by an opponent to raise it's evasion.
Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Inner Focus (HIDDEN ABILITY UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats
HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Close Combat
Detect
Mega Punch
Attract
Bide
Body Slam
Brick-Break
Bulk Up
Bulldoze
Dizzy Punch
Double Team
Drain Punch
Earthquake (*)
Facade
Fling
Low Kick
Low Sweep (*)
Metronome
Protect
Rain Dance
Retaliate
Rest
Rock-Slide (*)
Seismic Toss
Skull Bash
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Role Play
Thief
Toxic
Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin
Power Up Punch
Rock Tomb
Rock Smash
Confide
Frustation
Return
Role Play
Secret Power
This round's forecast:
Gale Wing Srock sends out and equips
Matezoide sends out, equips, and orders
Gale Wing Srock orders
I ref
Gale Wing Srock sends out and equips
Matezoide sends out, equips, and orders
Gale Wing Srock orders
I ref