Frosty IAR vs Sigy Rainman

1v1 FE Flash
Flash Rules

Team IAR

Glalie [Mastic] (M)
NATURE: Hasty (+10% Accuracy (Normal), +15% Accuracy (Mega))

TYPE: Ice
ABILITIES: Inner Focus / Ice Body / Moody (H) / Refrigerate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 8
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 2/5

ATTACKS (26/68)
PHYSICAL
Avalanche
Bide
Bite
Crunch
Earthquake
Headbutt
Ice Fang
Ice Shard
Return

SPECIAL
Blizzard
Freeze-Dry
Frost Breath
Icy Wind
Powder Snow
Shadow Ball
Sheer Cold

OTHER
Block
Disable
Double Team
Hail
Leer
Protect
Spikes
Substitute
Taunt
Torment

Team Rainman

Sigilyph (Sylph) (F)
Type:
Psychic:
Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Wonder Skin
: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Tinted Lens (H): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Nature: Timid: +Spe, +14% Accuracy, -Atk

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 112 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 0/5

Moves:
Level Up

Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Egg
Future Sight
Ancient Power
Skill Swap
Stored Power
Psycho Shift

TM/HM
Ice Beam
Shadow Ball
Roost
Dazzling Gleam
Protect

Move Tutors

Its_A_Random Equips
Rainman Legends Equips and Orders
Its_A_Random Orders
Ref
 
.-. welp this should be quick

Exp Share equiped

Ancientpower-->Ancient Power-->Air Cutter

If Bide, change action string to Future Sight-->Tailwind-->Ancientpower
If successful p/e move and you are not taunted, and you have not used future sight yet, use future sight and push back actions
 
Last edited:
Team IAR:

Glalie [Mastic] (M)
Type: Ice
HP: 100
EN: 100%
Item: Exp Share
Stats: 3/2/3/3/92 SC: 3 WC: 6
Abilities: Inner Focus / Ice Body
Status: +10% Accuracy

Team Rainman:


Sigilyph (Sylph) (F)
Type: Psychic/Flying
HP: 100
EN: 100%
Item: Exp Share
Stats: 1/3/4/3/112 SC: 3 WC: 2
Abilities: Wonder Skin/Magic Guard
Status: +14% Accuracy

Field Effects: Normal!

Round 1: No Boosts, Only Racing!:

Neither Sylph gets much out of hax and nor Mastic. Sylph gets 4.5 more damage on a losing race.
Inevitability would strike eventually.

Speed Order: Sigilyph, Glalie

Action 1:

Turn Order: Sigilyph, Glalie

Sigilyph uses Ancient Power!
Crit Check(625): 412 (Yes)
Damage: (6 + 3 + 6 - 4.5)*1.5 = 15.75
Effect Chance(1000): 6996 (No)
EN Used: 4

Glalie uses Avalanche!
Crit Check(625): 4180 (No)
Damage: (12 + 3 + 4.5 - 4.5)*1.5 = 22.5
EN Used: 7

Action 2:

Turn Order: Sigilyph, Glalie

Sigilyph uses Ancient Power!
Crit Check(625): 3870 (No)
Damage: (6 + 3 + 6 - 4.5)*1.5 = 15.75
Effect Chance(1000): 7831 (No)
EN Used: 8

Glalie uses Frost Breath!
Crit Check(100%): - (Yes)
Damage: (6 + 3 + 3 + 4.5 - 4.5)*1.5 = 18
EN Used: 7

Action 3:

Turn Order: Sigilyph, Glalie

Sigilyph uses Air Cutter!
Crit Check(1250): 2305 (No)
Damage: (6 + 3 + 6 - 4.5)*1 = 10.5
EN Used: 3

Glalie uses Avalanche!
Crit Check(625): 5221 (No)
Damage: (12 + 3 + 4.5 - 4.5)*1.5 = 22.5
EN Used: 7
Team IAR:

Glalie [Mastic] (M)
Type: Ice
HP: 58
EN: 81%
Item: Exp Share
Stats: 3/2/3/3/92 SC: 3 WC: 6
Abilities: Inner Focus / Ice Body
Status: +10% Accuracy

Team Rainman:


Sigilyph (Sylph) (F)
Type: Psychic/Flying
HP: 37
EN: 85%
Item: Exp Share
Stats: 1/3/4/3/112 SC: 3 WC: 2
Abilities: Wonder Skin/Magic Guard
Status: +14% Accuracy

Field Effects: Normal!
Its_A_Random Orders
Rainman Legends Orders

Ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Avalanche > Frost Breath > Avalanche
IF
Protect is used successfully, THEN use Chill that action, pushing actions back.
IF Roost is used when you are to use Avalanche, THEN use Crunch that action, pushing actions back
 
Team IAR:

Glalie [Mastic] (M)
Type: Ice
HP: 58
EN: 81%
Item: Exp Share
Stats: 3/2/3/3/92 SC: 3 WC: 6
Abilities: Inner Focus / Ice Body
Status: +10% Accuracy

Team Rainman:


Sigilyph (Sylph) (F)
Type: Psychic/Flying
HP: 37
EN: 85%
Item: Exp Share
Stats: 1/3/4/3/112 SC: 3 WC: 2
Abilities: Wonder Skin/Magic Guard
Status: +14% Accuracy

Field Effects: Normal!

Round 2: Not the day for Ancient Power!:

Sylph doesn't get the boost and loses the race to Mastic as expected.

IAR and Mastic give a big smile to the Audience before leaving to do other ASB work.

Speed Order: Sigilyph, Glalie

Action 1:

Turn Order: Glalie, Sigilyph(-2)

Glalie uses Avalanche!
Crit Check(625): 3498 (No)
Damage: (6 + 3 + 4.5 - 4.5)*1.5 = 13.5
EN Used: 11

Sigilyph uses Sacred power of Ancient Rocks!
Crit Check(625): 7850 (No)
BAP: 6*2.25 = 13.5
Damage: (13.5 + 6 - 4.5)*1.5 = 22.5
Effect Chance(2000): 8133 (No)
EN Used: 21

Action 2:

Turn Order: Sigilyph, Glalie

Sigilyph cools down!

Glalie uses Frost Breath!
Crit Check(100%): - (Yes)
Damage: (6 + 3 + 3 + 4.5 - 4.5)*1.5 = 18
EN Used: 5

Action 3:

Turn Order: Glalie, Sigilyph(-2)

Glalie uses Avalanche!
Crit Check(625): 3498 (No)
Damage: (6 + 3 + 4.5 - 4.5)*1.5 = 13.5
EN Used: 7

Sigilyph faints!
Team IAR:

Glalie [Mastic] (M)
Type: Ice
HP: 35
EN: 62%
Item: Exp Share
Stats: 3/2/3/3/92 SC: 3 WC: 6
Abilities: Inner Focus / Ice Body
Status: +10% Accuracy, +1 KOC

Team Rainman:


Sigilyph (Sylph) (F)
Type: Psychic/Flying
HP: -8
EN: 64%
Item: Exp Share
Stats: 1/3/4/3/112 SC: 3 WC: 2
Abilities: Wonder Skin/Magic Guard
Status: +14% Accuracy, KO'd


Field Effects: Normal!
Its_A_Random wins and gets 1 CC
Glalie gets 3 MC, 1 AC and 1 KOC

Rainman Legends gets 1 CC
Sigilyph gets 1 EC, 3 MC and 1 AC

Gale Wing Srock gets 3 UC
 

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