Iggy Azalea
Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A
Cocaine [♂][Cocaine]
Type: Poison/Ground
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point: (Passive) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Reckless: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
✓Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Mild (+1 SpA, -1 Def)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 8
AC: 5/5
Attacks:
Level Up
Megahorn
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Chip Away
Fury Attack
Horn Attack
Trash
Helping Hand
Toxic Spikes
Earth Power
Egg
Counter
Disable
Endure
Head Smash
Poison Tail
Sucker Punch
TM/HM
Dig
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Sludge Bomb
Sludge Wave
Thunderbolt
Move Tutor
Iron Tail
VS
ZhengTann
Lucy sends and orders
ZT sends and orders
I ref

Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A

Cocaine [♂][Cocaine]
Type: Poison/Ground
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point: (Passive) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Reckless: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
✓Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Mild (+1 SpA, -1 Def)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 8
AC: 5/5
Attacks:
Level Up
Megahorn
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Chip Away
Fury Attack
Horn Attack
Trash
Helping Hand
Toxic Spikes
Earth Power
Egg
Counter
Disable
Endure
Head Smash
Poison Tail
Sucker Punch
TM/HM
Dig
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Sludge Bomb
Sludge Wave
Thunderbolt
Move Tutor
Iron Tail
ZhengTann
Omanyte (M)
A forbidden left arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Modest (+SpAtk, -Atk) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Swift Swim
Type: Passive
Water lubricates the joints, allowing the Omanyte to move extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Shell Armour
Type: Passive
Omanyte's thick, bony outer shell prevents it from taking critical hits.
Ability 3: Weak Armour (locked)
Type: Toggle
At default, Omanyte loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
BRT: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Aurora Beam
Whirlpool
Bide
Muddy Water
Spikes
Protect
Rain Dance
Smack Down
Dive
Sleep Talk

A forbidden left arm sealed by magic. Whosoever breaks the seal will know the power of the ancient weapon of destruction.
Nature: Modest (+SpAtk, -Atk) - A golem's arm has no definite personality
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Swift Swim
Type: Passive
Water lubricates the joints, allowing the Omanyte to move extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Shell Armour
Type: Passive
Omanyte's thick, bony outer shell prevents it from taking critical hits.
Ability 3: Weak Armour (locked)
Type: Toggle
At default, Omanyte loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
BRT: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Aurora Beam
Whirlpool
Bide
Muddy Water
Spikes
Protect
Rain Dance
Smack Down
Dive
Sleep Talk
Lucy sends and orders
ZT sends and orders
I ref