To clarify, i wanted ThunderPunch slashed first on the last slot assuming that Hidden Power Ice was the move of choice on the third slot. If you are using Grass Knot then of course Hidden Power Ice and Mach Punch are better choices. So basically, my favorite moveset has been: Fire Blast / Close Combat / Hidden Power Ice / ThunderPunch. Getting walled by Quagsire and SpD Hippo sucks, but they both take ~45% damage from Close Combat, so with the tiniest of residual you can beat them, or one layer of Spikes.No, talked with Nog and TPunch should be slashed last if at all. SpD Talonflame is p uncommon. Hitting Gyarados is nice but other moves have better overall coverage, why would you use TPunch for basically one important target when you can actually hit Glisc/DNite/etc.
I find Grass Knot to be more useful than HP Ice because it prevents Slowbro from being a safe switch-in + potentially 2HKO Amolamola after SR+Hippowdon and Quagsire (basically guarantees you'll be a threat vs stall), and still doing considerable damage to Azumarill. Hidden Power Ice, on the other hand, is just for Sp.D Gliscor and Dragonite which Infernape couldn't do otherwise do so well vs. Benefits vs Chomp too as you take less recoil but still.To clarify, i wanted ThunderPunch slashed first on the last slot assuming that Hidden Power Ice was the move of choice on the third slot. If you are using Grass Knot then of course Hidden Power Ice and Mach Punch are better choices. So basically, my favorite moveset has been: Fire Blast / Close Combat / Hidden Power Ice / ThunderPunch. Getting walled by Quagsire and SpD Hippo sucks, but they both take ~45% damage from Close Combat, so with the tiniest of residual you can beat them, or one layer of Spikes.
The Endeavor set has Stealth Rocks and Vacuum Wave is just way too weak and focuses on the special side of the spectrum when Mach Punch is boosted by Iron Fist and focuses on the physical side.does stealth rock work on this and how about vacuum wave