





[Insert Song Name Here]
Overview
Teambuilding Process

I started this team off because I wanted to play around with Scarf Mienfoo, since it looked like a very powerful set that I hadn't made use of before.


I then added Fletchling to the team. Everybody who has played at least a few games of LC knows how much of a monster this mon can be. With its great sweeping potential, there was no way I was going to miss out on having it.



Every team enjoys having Stealth Rocks, and this team is no exception. Drilbur has three jobs: lay down rocks, spin away enemy rocks and those dreaded webs, and smack things with Earthquake.




Since Fletchling is a prominent force in the metagame right now, every team needs a check or it faces being swept. Magnemite not only can tank Fletchling's Acrobatics with ease, but it is also a nice switch-in to a wide variety of attacks.





After looking at what I had, I decided that my team was weak to the ubiquitous Fighting type. To remedy this, I added one of the best checks I could think of: Snubbull. Without Snubbull, this team is usually run over by fighters so it's in your best interest to keep her alive versus Fighting-heavy teams.






I was a little iffy about what to add for the last slot, so I added LO Staryu as a sort of revenge killer. Not much to say about it.






The finished product!
Without further ado...
The Team

Rick Astley (Mienfoo) @ Choice Scarf
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Drain Punch
Mienfoo is named after the great Rick himself for being the star of the team, but that's besides the point. Choice Scarf Mienfoo is simply a great Pokemon in the Little Cup Metagame. Mienfoo, who is already a very powerful pokemon, becomes an absolute beast with the Choice Scarf equipped. The ability to outspeed many Pokemon and deal loads of damage makes him a very valuable asset. The EV spread allows him to churn out a large amount of damage wihle sitting at a whopping 25 speed. The moves provided are fairly simple. U-turn allows Mienfoo to deal damage and escape a dangerous situation. High Jump Kick is Mienfoo's main cleaning tool, allowing him to sweep weakened teams singlehandedly. Knock Off is useful for combating Ghost and Psychic types, and Drain Punch is a more reliable, defensive option over High Jump Kick.

Never (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 24 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
When teams find that they need a Pokemon to set up Stealth Rocks, most people turn to Drilbur to fulfil that role. This team is no exception. 17 speed allows him to outspeed a decent amount of Pokemon, while Eviolite ensures he will not be too hurt from any attack. Drilbur's moveset isn't anything special, though. Earthquake is your everyday STAB attack, and any Pokemon without heavy bulk will take quite the beating. Rock Slide is here to hit those Flying types that love to come in on Earthquake. Rapid Spin is to knock away those sneaky pebbles and evil webs. Stealth Rock is self-explanatory, being able to deal a small amount of damage at each switchin is too valuable for most teams to lose out on. 99% of the time, you're sending this out as your lead Pokemon.

Gonna (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 44 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Earthquake
- Play Rough
- Close Combat
Snubbull is a fantastic Pokemon in this current LC meta filled with Fighters. One day, I decided to put Snubbull on a team over Spritzee, and I've never looked back since. Upon switching in, Snubbull immediately lowers the attack of any Pokemon it faces. Against Fighting types, this is an invaluable tool because they hit so gosh-darn hard. From there, Snubbull gets to use the move of its chioce. Versus Fighters, you're likely going to hit Play Rough, but if you suspect they will switch into a Poison type then use Earthquake. Close Combat also nails Pawniard switchins. The real MVP of this set, though, is Thief. When Snubbull gets knocked to below 50% health, then it will immediately restore all of her health. It is also a very good tool against the ubiquitous Knock Off, since then Snubbull is immediately free to steal another item.

Give (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
EVs: 32 Def / 240 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Recycle
- Hidden Power [Ground]
In a metagame where Fletchling is around every corner, every team needs a check or it risks being swept. This team is no exception to that rule. Not only does Magnemite 4x resist Fletchling's Acrobatics, it's also a good pivot with Berry Juice and Volt Switch. The EV Spread allows Magnemite to fire off powerful attacks while maintaining a decent Speed. Regarding the moveset, Volt Switch is a great way to deal a decent chunk of damage while gaining momentum at the same time. Flash Cannon is also a reliable option if you don't want to switch or just need a Steel attack. Recycle allows Magnemite to effectivelty have multiple Berry Juices, and is also good for stalling shenanigans. Hidden Power Ground is this set's secret weapon for Chinchous and enemy Magnemites.

You (Staryu) @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 200 SpA / 68 SpD / 240 Spe
Timid Nature
- Hydro Pump
- Psychic
- Thunderbolt
- Hidden Power [Fire]
Staryu is the Pokemon I'm most on the fence about, but it's here for the time being. Staryu, as it stands, is here for taking out Fletchling checks. The EV Spread allows Staryu to have 100% maximum speed and still hit pretty hard to compensate. Hydro Pump is a good, spammable STAB attack that kills Archen and takes a large chunk out of Pawniard's health. Psychic can help clean up Fighting types and does decent damage against Chinchou. Thunderbolt helps take out Water types (outside of Chinchou) and kills most Flying types. Hidden Power Fire is a more reliable option vs. Pawniard and destroys Ferroseed. Please, if you have a better idea than Staryu for this team, I'd love to hear it.

Up (Fletchling)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 196 Atk / 172 Def / 40 SpA / 100 Spe
Naughty Nature
- Swords Dance
- Acrobatics
- U-turn
- Overheat
Fletchling is a pretty beastly mon in today's metagame. In any serious team, you're bound to see a check to this little monster right here. The EV spread gives Fletchling as much power as it can have to back up its Acrobatics. This set also gives Fletchling considerable physical bulk and speed. The 40 Special Attack is to give Fletch a little more power behind Overheat. Regarding the moveset, it's not anything special. Swords Dance is your usual boosting move, and after one Swords Dance, good luck stopping this without Defensive Tirtouga or Focus Sash Abra. Acrobatics is the main move you'll be spamming when using Fletchling due to the priority through Gale Wings. U-turn is a risky move but one that is very rewarding when it goes off correctly, since it's a good way to gather momentum and switch to a different threat. Overheat is here as a way to get past Steel types, but I'm considering replacing it with Roost.
Importable
Conclusion
Well then, I guess this wraps up my LC RMT. I hope you enjoyed reading this, and I encourage you to try this team out for youself once in a while. Also, if you have any suggestions to make the team better, please post them below.
I also forgot this is my first RMT. Whoops.
Rick Astley (Mienfoo) @ Choice Scarf
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Drain Punch
Never (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 24 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
Gonna (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 44 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Earthquake
- Play Rough
- Close Combat
Give (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
EVs: 32 Def / 240 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Recycle
- Hidden Power [Ground]
You (Staryu) @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 200 SpA / 68 SpD / 240 Spe
Timid Nature
- Hydro Pump
- Psychic
- Thunderbolt
- Hidden Power [Fire]
Up (Fletchling)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 196 Atk / 172 Def / 40 SpA / 100 Spe
Naughty Nature
- Swords Dance
- Acrobatics
- U-turn
- Overheat
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Drain Punch
Never (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 24 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
Gonna (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 44 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Earthquake
- Play Rough
- Close Combat
Give (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
EVs: 32 Def / 240 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Recycle
- Hidden Power [Ground]
You (Staryu) @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 200 SpA / 68 SpD / 240 Spe
Timid Nature
- Hydro Pump
- Psychic
- Thunderbolt
- Hidden Power [Fire]
Up (Fletchling)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 196 Atk / 172 Def / 40 SpA / 100 Spe
Naughty Nature
- Swords Dance
- Acrobatics
- U-turn
- Overheat
Conclusion
Well then, I guess this wraps up my LC RMT. I hope you enjoyed reading this, and I encourage you to try this team out for youself once in a while. Also, if you have any suggestions to make the team better, please post them below.
I also forgot this is my first RMT. Whoops.
Last edited: