sorry for the shiny spam haha my laptop only is letting me see the shiny sprites. Anyways with thatr cleared up welcome to my third rate my team! you probably dont know my others but moving on. This rmt is based on dual weather. In others words sand offense+sun offence. I had great success on the ou ladder. (of course the ou ladder is getting worse and worse...looking at you life orb bliss in 1400s) Ive so far managed to climb 1500+ with this team and i must say its quite the team. Before i go into depth about each pokemons roles i want to get a few things across. why am i using normal venusaur? well when i decided to do dual weather i wanted somthing that can abuse the sun sadly this is no longer b/w so you limited. Venu was the best choice as its actual a underrated sun sweeper. any ways im not gonna rant about that any more so on with the team!
Igneous (Charizard) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Alright first up we got charizard y. Zard y serves as a incredible wallbreaker for the team that breaks down threats such as ferro who gives the team trouble with ease and abuses the sun. Modest spread is for extra power and really theres next to no reason to run timid anyways as you dont really outspeed any notable threats..seriously trollfreak whats with the no speed boost? For the moves you got fire blast which serves as zards main stab as well as a nuke. Now fire blast is INCREDIBLE on zard y becuase you got a stab fire type move coming off of 466 sp.a with the sun. You pretty much dent everything even resisted things with this move. (stuff like lati take 39-40% from it) Solar beam is really cool as it allows zard to beat things such as azu,rotom-w as well as starmie which is becoming more popular and it also allows you to hit ground types and rock types hard. Focus miss....i mean blast is a great but unreliable coverage move. The main reason to have it is to hit t-tar hard and make heatran cry. For the record it 2ohkos sp.def tran and ohkos all offensive tran. Roost is the final move of choice which helps for recovering off any damage taken. If you wanna hit tran harder earthquake is a possible replacement for focus blast but im not sure if it ohkos tran as i dont have a damage calc atm.
Old Drill (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Alright on to excadrill. Excadrill simply put is a great pokemon. On dual weather i had the idea of using 2 weather abusers rather then just tar+exca. Anyways this is your standred set the idea behind it is to get sand up and then send drill in and wreck havoc. On the team i dont really have that much to do to faries aside from zard,venu and drill so i need to be careful in how i play him. Drill helps get rid of pesky faries for keldeo and t-tar as well as get rid of mons that zard might have trouble with. Adamant nature was picked becuase thanks to sand rush you can outspeed pretty much the entire unboosted meta including stuff like mega lopp and the best part is you ohko it with eq if they high jump kick you. Eq is for basic stab and hit hits really hard one of my best ways of dealing with heatran aside from keldeo. Iron head is for fairies and for neutral coverage. I chose rapid spin over using defog on lati instead of using rock slide becuase drill often forces more switches while sands up so i can make better use of it and i dont need to risk being trapped by bisharp. Last swords dance is used to boost and +2 exca in sand is VERY deadly even ferro needs to be careful around it.
Gojira (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
3rd we go tyra banks...wait thats not his name... anyways next we got tyranitar. T-tar serves as the team stealth rock setter and beats the living crap out of defensive landorus-t. Why? you ice beam them on the stealth rock then they try and hard switch or u-turn and BAM you pursuit them. The spread allows me to help out with that by allowing me to live the eq better in case that wont happen and i take u-turn very well assuming situation one happens. I chose smooth rock as i wanted to get the most out of sand as possible. T-tar also serves as my bird spam check but sadly not a mega pinser check so you gotta be careful around them. Set is really simple. Rocks are my main hazzard and thanks to tars bulk its really easy to set them up. Stone edge serves as my basic stab and even though im defensive it still hits really hard. Pursuit allows me to trap the latis giving them a hard time to defog my rocks and allows me to pressure them to draco while i set up rocks. Finally we got that lure ice beam. Now thanks to how versatile t-tar is you can run a massive amount of coverage moves to fit your team. I chose ice beam so i cant get the jump on landorus-t. Ice beam also allows t-tar to beat gliscor as well as other physical walls weak to ice.
Flower POWER (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 84 Atk / 252 SpA / 172 Spe
Mild Nature
- Solar Beam/Giga Drain
- Earthquake
- Sludge Bomb
- Hidden Power [Fire]
Alright on to our fourth pokemon. Now dont judge venu just yet. Were going old school and by old school i mean gen 5 hehe. This venu set is actually not all that bad. Physical mega venu is a blast from the past and while its not as good as it was in gen 5 it still has a niche this gen. Why? you get the jump on things like heatran , scizor and ferrothorn and the latis all of which are common switch ins to mega venu as well as normal venu. Eq allows you to ohko tran and hp fire seriously dents the rest. The problem with sun sweeping Venu is that it suffers from massive 4mss so you can customize the set to your liking. Power whip is a nice strong stab that hits everything neutrally hard of course be wary of that accuracy. you can use lol seed bomb or petal blizzard but thats just plain stupid. Earthquake as mentioned above allows you to ohko heatran. synthesis is used so that you can recover the recoil damage and damage as a whole back. Now the final slot is really up to you. You can run hidden power fire so you can go up against ferrothorn and scizor which a sun boosted hp fire hurts them hard but you cant hit faries this way and you cant touch the latis. If you run sludge bomb you cant hit fairies but it becomes hard to beat ferro (you could spam eq i guess) and scizor this way. And last you can run knock off over the two so you can hit the latis but you cant hit everything else. The last move really depends on your team.
Justice (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Calm Mind
- Scald
- Substitute
Next we got keldeo. Now im pretty sure by now you know how good sub+calm mind keldeo is. Keldeo forces several switches which gives you several times to set a sub. Naturally i run leftovers as one im using this thing when sands up and 2 i need to get back the damage i take from making a sub. This set does get hard walled by the latis as you dont have icy wind to hit them with on the switch so remember to send tyranitar in to remove them first. The spread is realy simple and of course really obvious so im not gonna go to much into it. The set is VERY simple. Sub is for easing predictions and of course you set up after that. Next you got your basic stabs in secret sword and scald. Hey at least you maul chansey even more with this set.
rei (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost/hp fire
- Healing Wish
Why must i name my latis after persona q characters..... Alright by now your probably just wanting to move on to the importable so ill make this quick. We got latias here. Now why am i using latias AND excadrill when it should be 3 attacks+roost latios? Its simple really healing wish. Healing wish is pretty much my only reason for using latias as it REALLY helps to have exca or venu or heck even keldeo or zardy fully healed. Anyways spread is nothing special. Now the set while also being simple is more or less up to you. You CAN use latios instead of latias if you want but i prefer healing wish. Now naturally psyshock and draco are your stabs its move number 3 you should pay attention to. Its really up to you what you want. roost or hp fire. Roost allows you to heal off LO damage while hp fire allows you to beat stuff such as ferro. The whole point of this set is to get as much damage off then heal off when needed and then once latis job is done or a bisharp comes in you healing wish and send in keldeo (assuming its weakned) this allows you to keep up your momentum as grab a free sub.
Phew that was a ton of text for me to write. Anyways be sure to leave a few comments on things i can do to fix the team if changes are needed! Happy Rating!
Importable:
Fixed: changed latias spread to 72 hp/ 184 sp.a / 252 speed
changed venus set to abuse solar beams, spread changed also
Replays: coming soon

Igneous (Charizard) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Alright first up we got charizard y. Zard y serves as a incredible wallbreaker for the team that breaks down threats such as ferro who gives the team trouble with ease and abuses the sun. Modest spread is for extra power and really theres next to no reason to run timid anyways as you dont really outspeed any notable threats..seriously trollfreak whats with the no speed boost? For the moves you got fire blast which serves as zards main stab as well as a nuke. Now fire blast is INCREDIBLE on zard y becuase you got a stab fire type move coming off of 466 sp.a with the sun. You pretty much dent everything even resisted things with this move. (stuff like lati take 39-40% from it) Solar beam is really cool as it allows zard to beat things such as azu,rotom-w as well as starmie which is becoming more popular and it also allows you to hit ground types and rock types hard. Focus miss....i mean blast is a great but unreliable coverage move. The main reason to have it is to hit t-tar hard and make heatran cry. For the record it 2ohkos sp.def tran and ohkos all offensive tran. Roost is the final move of choice which helps for recovering off any damage taken. If you wanna hit tran harder earthquake is a possible replacement for focus blast but im not sure if it ohkos tran as i dont have a damage calc atm.

Old Drill (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Alright on to excadrill. Excadrill simply put is a great pokemon. On dual weather i had the idea of using 2 weather abusers rather then just tar+exca. Anyways this is your standred set the idea behind it is to get sand up and then send drill in and wreck havoc. On the team i dont really have that much to do to faries aside from zard,venu and drill so i need to be careful in how i play him. Drill helps get rid of pesky faries for keldeo and t-tar as well as get rid of mons that zard might have trouble with. Adamant nature was picked becuase thanks to sand rush you can outspeed pretty much the entire unboosted meta including stuff like mega lopp and the best part is you ohko it with eq if they high jump kick you. Eq is for basic stab and hit hits really hard one of my best ways of dealing with heatran aside from keldeo. Iron head is for fairies and for neutral coverage. I chose rapid spin over using defog on lati instead of using rock slide becuase drill often forces more switches while sands up so i can make better use of it and i dont need to risk being trapped by bisharp. Last swords dance is used to boost and +2 exca in sand is VERY deadly even ferro needs to be careful around it.

Gojira (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
3rd we go tyra banks...wait thats not his name... anyways next we got tyranitar. T-tar serves as the team stealth rock setter and beats the living crap out of defensive landorus-t. Why? you ice beam them on the stealth rock then they try and hard switch or u-turn and BAM you pursuit them. The spread allows me to help out with that by allowing me to live the eq better in case that wont happen and i take u-turn very well assuming situation one happens. I chose smooth rock as i wanted to get the most out of sand as possible. T-tar also serves as my bird spam check but sadly not a mega pinser check so you gotta be careful around them. Set is really simple. Rocks are my main hazzard and thanks to tars bulk its really easy to set them up. Stone edge serves as my basic stab and even though im defensive it still hits really hard. Pursuit allows me to trap the latis giving them a hard time to defog my rocks and allows me to pressure them to draco while i set up rocks. Finally we got that lure ice beam. Now thanks to how versatile t-tar is you can run a massive amount of coverage moves to fit your team. I chose ice beam so i cant get the jump on landorus-t. Ice beam also allows t-tar to beat gliscor as well as other physical walls weak to ice.

Flower POWER (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 84 Atk / 252 SpA / 172 Spe
Mild Nature
- Solar Beam/Giga Drain
- Earthquake
- Sludge Bomb
- Hidden Power [Fire]
Alright on to our fourth pokemon. Now dont judge venu just yet. Were going old school and by old school i mean gen 5 hehe. This venu set is actually not all that bad. Physical mega venu is a blast from the past and while its not as good as it was in gen 5 it still has a niche this gen. Why? you get the jump on things like heatran , scizor and ferrothorn and the latis all of which are common switch ins to mega venu as well as normal venu. Eq allows you to ohko tran and hp fire seriously dents the rest. The problem with sun sweeping Venu is that it suffers from massive 4mss so you can customize the set to your liking. Power whip is a nice strong stab that hits everything neutrally hard of course be wary of that accuracy. you can use lol seed bomb or petal blizzard but thats just plain stupid. Earthquake as mentioned above allows you to ohko heatran. synthesis is used so that you can recover the recoil damage and damage as a whole back. Now the final slot is really up to you. You can run hidden power fire so you can go up against ferrothorn and scizor which a sun boosted hp fire hurts them hard but you cant hit faries this way and you cant touch the latis. If you run sludge bomb you cant hit fairies but it becomes hard to beat ferro (you could spam eq i guess) and scizor this way. And last you can run knock off over the two so you can hit the latis but you cant hit everything else. The last move really depends on your team.

Justice (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Calm Mind
- Scald
- Substitute
Next we got keldeo. Now im pretty sure by now you know how good sub+calm mind keldeo is. Keldeo forces several switches which gives you several times to set a sub. Naturally i run leftovers as one im using this thing when sands up and 2 i need to get back the damage i take from making a sub. This set does get hard walled by the latis as you dont have icy wind to hit them with on the switch so remember to send tyranitar in to remove them first. The spread is realy simple and of course really obvious so im not gonna go to much into it. The set is VERY simple. Sub is for easing predictions and of course you set up after that. Next you got your basic stabs in secret sword and scald. Hey at least you maul chansey even more with this set.

rei (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost/hp fire
- Healing Wish
Why must i name my latis after persona q characters..... Alright by now your probably just wanting to move on to the importable so ill make this quick. We got latias here. Now why am i using latias AND excadrill when it should be 3 attacks+roost latios? Its simple really healing wish. Healing wish is pretty much my only reason for using latias as it REALLY helps to have exca or venu or heck even keldeo or zardy fully healed. Anyways spread is nothing special. Now the set while also being simple is more or less up to you. You CAN use latios instead of latias if you want but i prefer healing wish. Now naturally psyshock and draco are your stabs its move number 3 you should pay attention to. Its really up to you what you want. roost or hp fire. Roost allows you to heal off LO damage while hp fire allows you to beat stuff such as ferro. The whole point of this set is to get as much damage off then heal off when needed and then once latis job is done or a bisharp comes in you healing wish and send in keldeo (assuming its weakned) this allows you to keep up your momentum as grab a free sub.
Phew that was a ton of text for me to write. Anyways be sure to leave a few comments on things i can do to fix the team if changes are needed! Happy Rating!
Importable:
Igneous (Charizard) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Old Drill (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Gojira (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Flower POWER (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 84 Atk / 252 SpA / 172 Spe
Mild Nature
- Solar Beam/Giga Drain
- Earthquake
- Sludge Bomb
- Hidden Power [Fire]
Justice (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Calm Mind
- Scald
- Substitute
rei (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost / Hidden Power [Fire]
- Healing Wish
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Old Drill (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Gojira (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Flower POWER (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 84 Atk / 252 SpA / 172 Spe
Mild Nature
- Solar Beam/Giga Drain
- Earthquake
- Sludge Bomb
- Hidden Power [Fire]
Justice (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Calm Mind
- Scald
- Substitute
rei (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost / Hidden Power [Fire]
- Healing Wish
Fixed: changed latias spread to 72 hp/ 184 sp.a / 252 speed
changed venus set to abuse solar beams, spread changed also
Replays: coming soon
Last edited: