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Chef Do A Bibarel stepped up to the challenge. Paralyses didn't allow Chairman's Uxie to trigger one of his ace moves (and didn't allow luck to strike back). GG.
Here comes challenger BrandonBeast presenting a more offensive take of the Spider-Pig core with a hint of a wall, reminiscent of one of Iron Chef Euphonos's "weird" offensive teams at that time. While BrandonBeast managed to score an early-game critical hit and a predicted kill, Iron Chef Euphonos kept his cool and started to methodically destroy the whole team with a Pokemon resembling an animal Ylvis featured in one of their songs. GG, though!
Chef LotusHOV issued another challenge to Iron Chef Euphonos. While Iron Chef Euphonos feared one of the Pokemon that would wreak havoc to his whole team, he managed to exert a lot of pressure against his team. The unfortunate miss on a predicted Aqua Tail and the consequent Thunder Wave hit sealed the game for the Iron Chef. GG, though!
After Chef Horsehead-3 made his win official against Iron Chef DaSpoofy, he attempted to test his team against Iron Chef Euphonos. Ultimately, Horsehead-3's team didn't manage to surpass the Iron Chef's oldest team he made in history; the Dragon Tail from Iron Chef Euphonos's Salamence caught him off guard which foiled his plans of sweeping. GG, though!
Lost to Arifeen in a GG - I made the mistake of assuming he was running Orb Galvantula and lost my Aerodactyl first round, and never quite recovered momentum after.
Arifeen$ ツ sent out Galvantula!
[Aerodactyl's Unnerve!]
The opposing team is too nervous to eat Berries! Turn 1 ★hogg: you too
fwekt joined.
Aerodactyl's Aerodactylite is reacting to hogg's Mega Bracelet!
Aerodactyl has Mega Evolved into Mega Aerodactyl!
Aerodactyl used Stone Edge!
It's super effective! A critical hit! The opposing Galvantula hung on using its Focus Sash!
The opposing Galvantula lost 99% of its health!
The opposing Galvantula used Thunder!
It's super effective! Aerodactyl lost 100% of its health!
The opposing Galvantula used Thunder!
Forretress lost 68% of its health!
Forretress used Rapid Spin!
The opposing Galvantula lost 1% of its health!
The opposing Galvantula fainted!
Forretress restored a little HP using its Leftovers!
Arifeen$ ツ sent out Mamoswine! Turn 3
Arifeen$ ツ withdrew Mamoswine!
Arifeen$ ツ sent out Azelf!
Forretress, come back!
Go! Swampert! Turn 4
Arifeen$ ツ withdrew Azelf!
Arifeen$ ツ sent out Mamoswine!
Swampert, come back!
Go! Florges! Turn 5
Florges, come back!
Go! Swampert!
The opposing Mamoswine used Stealth Rock!
Pointed stones float in the air around your team! Turn 6
The opposing Mamoswine used Earthquake!
Swampert lost 51% of its health!
The opposing Mamoswine lost some of its HP!
Swampert used Stealth Rock!
Pointed stones float in the air around the opposing team!
Swampert restored a little HP using its Leftovers! Turn 7
Arifeen$ ツ withdrew Mamoswine!
Arifeen$ ツ sent out Salamence!
Pointed stones dug into the opposing Salamence!
[Opposing Salamence's Intimidate!]
Swampert's Attack fell!
Swampert used Scald!
It's not very effective... The opposing Salamence lost 17% of its health!
Swampert restored a little HP using its Leftovers! Turn 8
Swampert, come back!
Go! Florges!
Pointed stones dug into Florges!
The opposing Salamence used Draco Meteor!
It doesn't affect Florges...
Florges restored a little HP using its Leftovers! Turn 9
The opposing Salamence used Iron Tail!
It's super effective! Florges lost 77% of its health!
The opposing Salamence lost some of its HP!
Florges used Moonblast!
It's super effective! The opposing Salamence lost 49% of its health!
The opposing Salamence fainted!
Florges restored a little HP using its Leftovers!
Arifeen$ ツ sent out Mamoswine!
Pointed stones dug into the opposing Mamoswine! Turn 10
The opposing Mamoswine used Earthquake!
Florges lost 23% of its health!
The opposing Mamoswine lost some of its HP!
Florges fainted!
Go! Kyurem!
Pointed stones dug into Kyurem!
[Kyurem's Pressure!]
Kyurem is exerting its pressure! Turn 11
The opposing Mamoswine used Ice Shard!
Kyurem lost 30% of its health!
The opposing Mamoswine lost some of its HP!
Kyurem used Dragon Pulse!
The opposing Mamoswine lost 57.0% of its health!
The opposing Mamoswine fainted!
Arifeen$ ツ sent out Lucario!
Pointed stones dug into the opposing Lucario! Turn 12
Pakmasta joined.
The opposing Lucario used Swords Dance!
The opposing Lucario's Attack rose sharply!
Kyurem used Dragon Pulse!
It's not very effective... The opposing Lucario lost 59% of its health! Turn 13
The opposing Lucario used Close Combat!
It's super effective! Kyurem lost 46% of its health!
The opposing Lucario's Defense fell! The opposing Lucario's Special Defense fell!
The opposing Lucario lost some of its HP!
Kyurem fainted!
teamcali15 joined.
Go! Reuniclus! Turn 14
The opposing Lucario used Crunch!
It's super effective! Reuniclus lost 83% of its health!
Reuniclus's Defense fell!
The opposing Lucario lost some of its HP!
Reuniclus used Psyshock!
The opposing Lucario lost 19% of its health!
I decided to go all out attacker Galv because sticky webs are too easily removed and usually a waste of a turn/slot. I put rocks on Mamo because it often forces switches anyways, so why not? Cune so that I don't get destroyed by Entei and the likes, and because it's just good in general. Umbreon gives my team a nice cleric and prevents my team from getting 6-0'd by Aboma. I chose Beedrill as a mega because Florges was looking for a problem for the most part. And finally came Zapdos, who was a good fit as my defogger, as I needed answers for Coba, Aggron, Steelix, and so on.
Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
Empoleon @ Leftovers
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Steel Wing
- Earthquake
- Aqua Jet
- Waterfall
OG STUNNA (Servine) @ Eviolite
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Hidden Power [Ice]
- Giga Drain
- Glare
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Recover
- Tri Attack
- Foul Play
- Thunder Wave
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Knock Off
Chandelure @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Shadow Ball
- Memento
- Trick
So I wanted to build a Servine squad, thus this was born. Servine is really slow so webs are mandatory, and even if they get bounced Contrary boosts my speed. A spinblocked was mandatory, so Specs Chandy was a perfect partner since it benefits from webs and bodies Forry. Mamo was originally Taunt Krook to maintain hazards + knock off support but Mamo was required. P2 is to blanket check half the meta, and Emp is to punish defoggers.
Gohma (Galvantula) @ Life Orb
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Thunder
- Energy Ball
ManBearPig (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock
Description:
When I heard of the teambuilding requirement to be of the Galvantula + Mamoswine core, I immediately wanted to be apart of this Iron Chef, as I've been wanting to use Galv forever. I went with LO Galvantula and LO Stealth Rock Mamoswine as the core as LO Galv is Galv's best set imo, and LO Mamo takes full advantage of the Webs, while also being a neat offensive rocker. I added Florges to check Fighting, Dragon, and Dark types and to provide Wish support to heal up LO recoil and Aromatherapy to destroy status. With Webs support, I really wanted to use Hone Claws Salamence as with Webs, Mence gets the speed it needs without DD and has high accuracy Iron Tail for Fairies and Dragon Rush to avoid confusion and to sometimes get flinches. EQ is for Steels, of course. Mence can also check Fighting and Fire types if needed.I had an Ice and Grass weakness up to that point, and since I had Webs support, why not use the power of EMBOAR, eh? Emboar is very underrated imo, as it is stupidly powerful with decent coverage and thanks to Webs, can outspeed more things while also having priority in Sucker Punch. I needed a MAero check and a stop to bulky waters, so Tangrowth fits the bill, switching into Aerial Ace at least once, hitting insanely hard, and also being a good pivot with Regenerator. Also Sleep Powder is bae Hee hee.
Threatlist:
Fairy types: My team doesn't have a good answer to these, but the offensive pressure can overwhelm stuff like Florges.
Flying types: Mamoswine and Galvantula can hurt these, but stuff like Tornadus and Mega Aerodactyl can still hurt my team a lot. Also being immune to Webs is ANNOYING sometimes
Overall, while this team has a few faults, I still think it can shine, and it displays some underrated threats, like Hone Claws Salamence and Emboar, while not being totally reliant on Webs like most Galvantula low ladder teams. I hope you enjoy!
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Defog
- Roost
- Stone Edge
- Aqua Tail
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Earthquake
Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
This team doesn't really do anything special with the secret ingredients as the sets they have are standard for a reason. The only notable thing that isn't completely standard is the addition of volt switch on galvantula. The reason for that being that I decided to incorporate a small volt-turn core into my team this time around with tons of options to switch into ideal pokemon and maintain momentum. I decided I want to include my personal favorite set from each round prior to the current one (if the theme allows it) so this time I chose the only notable pokemon from my submission last round, the Banded Zapdos. I also went with M-aero as my defogger this time around as it deals with problematic fast, non-scarfed pokemon as well most of the time. From here I noticed my gaping weakness to rock, so I added the 2 water types you see above. Having played a bit of NU in the past, I decided to give poliwrath some love. It is actually a great special attacker with some priority to complement mamo's priority to revenge kill some really low health, but problematic enemies. Finally, I needed something that could sponge some hits for me and swampert fit the bill. There isn't anything special about him though.
Spiker Man (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball
The Hulk Man (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- Icicle Crash
- Ice Shard
Ninja Dude Man (Doublade) @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sacred Sword
- Shadow Sneak
- Iron Head
Picasso Man (Smeargle) @ Focus Sash
Ability: Own Tempo
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Baton Pass
- Spore
- Belly Drum
- Extreme Speed
Cat Man (Espeon) @ Mind Plate
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Grass Knot
- Psyshock
- Dazzling Gleam
- Psychic
Obviously galvantula is there to setup webs so the rest of the team can abuse them. Modest mind plate espeon hits really hard with its stabs, has amazing coverage throughout the teir, and flying/levitate users don't get affected by sticky web obviously, do mama is there to take them out, also being one of the top threats in the their, doubled is a good bit of bulk, walls a lot of the teirs psyical attackers and has more priority, with that lineup i feel the team is pretty strong, i added smeargle because if it gets off pass its pretty much gg, you can also just speed, this also increases the cash level of the team, hope u enjoy :)!
So I made this meme team a couple of months back and hit like 5 in ladder. It's a really fun team to use and Scarf Azelf just fucks things like Scarf Hydra, RD Swampert and Slurpuff and Webs are there to enhance Lucario and Mamo's wallbreaking prowess.
You want to see their teams in action? They're here!
You may now vote for the most favorite team in terms of the three categories: Creativity, Use of Theme, and Effectiveness. You can also vote for one team in different categories. Here's the template on how to vote:
Creativity: Player X. [insert reason here.] Use of Theme: Player Y. [insert reason here.] Effectiveness: Player X. [insert reason here.]
You have until DECEMBER 8, TUESDAY, 7:00 PM EST to cast your vote on this thread who are the most awe-inspiring, the most essential,
and the best-tasting dishes ever witnessed this round!
Creativity: This has to go to my man Do A Bibarel. The fact that it was built around the lord Mini-Serperior Servine wasn't reason enough, but also the fact that he went with physical Empoleon (although RIP SD on the set). Overall, a cute team with an effective presence. Use of Theme: This goes to xVarsity. Reason being is while it may seem creative he went for AoA Galv instead of Sash / LO Sticky Webs, I felt like Do A Bibarel was more creative. That being said, xVarsity was able to portray the core well and have it shine through on the team. Effectiveness: Gotta give this to xVarsity as well just because the team itself has a lot of bulk and power combined while also being able to effectively use the core even if it was a bit creative forgoing Sticky Webs on Galvantula.
Creativity: This one definitely goes to Do A Bibarel. Being able to make a working team that centers around Servine shows his creativity. He did a good job in making it so that he could punish his opponent for removing hazards as well.
Use of Theme: Pretty withdrawn on this, as every team pretty much had the same sets for both Mamo and Galvantula.