jay vs geo.... round 2!

Rules:
Format:
1v1
DQ Time: fuck dis
Arena: standrad
Chills and Recoveries: 5/2
Substitutions: 2
Abilities? all
Training Items? all
Mega Evolutions? no

Teams
Geodude6

439.gif

Kappou [Mime Jr.] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
psychic.gif
fairy.gif

psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
fairy.gif
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. LOCKED

Stats:
HP: 80
Atk: Rank 0-
Def: Rank 3+
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Confuse Ray
Fake Out
Future Sight
Hypnosis
Teeter Dance

Psyshock
Protect
Thunderbolt
Shadow Ball
Infestation


MC to max: 208
vs.

jay
281.png

Kirlia [M] [Arturo]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H) (Unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Draining Kiss
Calm Mind
Heal Pulse

Egg
Will-O-Wisp
Shadow Sneak
Disable
Synchronoise
Confuse Ray

Tutor
Hyper Voice

TM/HM
Psychic
Dazzling Gleam
Thunderbolt
Grass Knot
Thunder Wave
Protect
Substitute
Shadow Ball

Order:
Geodude6 send out and equips!
jayelt413 sends out, equips, orders!
Geodude6 orders!
I ref
 
@ Lucky Egg

Trace activates: Filter

Calm Mind ~ Shadow Ball ~ Shadow Ball
IF Fake Out A1, Replace that action with Protect and push back
IF Shadow Ball is used A2 or A3, Replace that action with Disable[Shadow Ball]
 
Round 1

Geodude
439.gif

Meme.jr
Type:
Psychic
Abilities: Soundproof Filter
HP: 80/80
EN:: 100/100
Atk: 0
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Status: None

vs.

jay
281.png

Kirlia
Type:
Psychic/Fairy
Abilities: Synchronize / Trace
HP: 90/90
EN:: 100/100
Atk: 1
Def: 2
SpA: 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Status: None
A1
Kirlia traced Filter cri (-6 en)
Meme Jr. uses INfestation! (-5)
((2 + 4.5 - 3) * 1.5) = 5.25
2359 no crit

Kirlia used Calm Mind! (-7)
SpA and SpD rose!

Bugs bit Kirlia's big back
-2 hp

A2
Meme Jr. used Shadow Bomb! (-28)
((16 + 4.5 - 4.5) * 1.5) + (0 - 1 * 2 ) = 22
6468 no crit
560 effect
Kirlia's SpD fell!

Kirlia used Shadow Ball! (-6)
((6 + 4.5 - 4.5) * 1.5) + (1 - 0 * 2 ) = 11
8527 no crit
8974 no effect

-2 HP
A3
Mime Jr. cools off

Kirlia uses Shadow Ball! (-8)
((6 + 4.5 - 4.5) * 1.5) + (1 - 0 * 2 ) = 11
3137 no crit
8496 no effect

-2 HP

POST-ROUND
Geodude

439.gif

Meme.jr
Type:
Psychic
Abilities: Soundproof Filter
HP: 58/80
EN:: 67/100
Atk: 0
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Status:

vs.

jay
281.png

Kirlia
Type:
Psychic/Fairy
Abilities: Synchronize / Trace
HP: 57/90
EN:: 73/100
Atk: 1
Def: 2
SpA: 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Status: +1 SpA, INfestation (1a)

Geodude6 orders
jayelt413 orders
I ref.
 
Shadow Ball~Teeter Dance~Shadow Ball
IF successful p/e action THEN Chill.
IF Shadow Ball is disabled when you would use it THEN use Infestation.
 
ROUND 2
Geodude

439.gif

Meme.jr
Type:
Psychic
Abilities: Soundproof Filter
HP: 58/80
EN:: 67/100
Atk: 0
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Status:

vs.

jay
281.png

Kirlia
Type:
Psychic/Fairy
Abilities: Synchronize / Trace
HP: 57/90
EN:: 73/100
Atk: 1
Def: 2
SpA: 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Status: +1 SpA, INfestation (1a)

A1
Mime Jr. used Shadow Ball! (-6)
((6 + 4.5 - 3) * 1.5) = 11.25
2357 no crit
8026 no eff
5674 no para

Kirlia used Thunder Wave! (-7)
Mime Jr. was paralyzed!
-2 HP, bugs go away
A2
Kirlia used Sub! (-15 hp)(-12 en)

Mime Jr. used Teeter Dance! (-5)
failed
6739 no para

A3
Kirlia used Calm Mind! (-7)
+1 spa, +1 spd

Mime Jr. used Shadow Ball! (-6)
((6 + 4.5 - 3) * 1.5) + (0 - 1 * 2 ) = 9.25
9905 no crit
6748 no eff
7463 no para
6/15 HP Sub

POST-ROUND
Geodude

439.gif

Meme.jr
Type:
Psychic
Abilities: Soundproof Filter
HP: 58/80
EN:: 50/100
Atk: 0
Def: 3
SpA: 3
SpD: 3
Spe: 60 (15)
Size Class: 1
Weight Class: 2
Status: PARA 20%

vs.

jay
281.png

Kirlia
Type:
Psychic/Fairy
Abilities: Synchronize / Trace
HP: 29/90
EN:: 47/100
Atk: 1
Def: 2
SpA: 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Status: +2 SpA, 1 SpD, 6/15 HP Sub

jayelt413 orders
Geodude6 orders
I ref
 
Last edited:
Disable[Shadow Ball] ~ Shadow Ball ~ Shadow Ball
IF Protect is used, THEN Replace that action with Chill and push back the queue.
IF Encore is used A1, THEN Replace that action with Shadow Ball instead
 
forgive my abuse of these amazing liquid known as coffee
Round 3
Geodude

439.gif
Meme.jr
Type:
Psychic
Abilities: Soundproof Filter
HP: 58/80
EN:: 50/100
Atk: 0
Def: 3
SpA: 3
SpD: 3
Spe: 60 (15)
Size Class: 1
Weight Class: 2
Status: PARA 20%

vs.

jay
281.png
Kirlia
Type:
Psychic/Fairy
Abilities: Synchronize / Trace
HP: 29/90
EN:: 47/100
Atk: 1
Def: 2
SpA: 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Status: +2 SpA, 1 SpD, 6/15 HP Sub

A1
Kirlia uses Shadow Ball! (-6)
((6 + 4.5 - 4.5) * 1.5) + (2 - 0 * 2 ) = 13
Crit 8573 NO
Eff 5739 NO
Mime Jr. used Encore! (-10)
Para 5749 NO

A2
Kirlia used Shadow Ball! (-6)
((6 + 4.5 - 4.5) * 1.5) + (2 - 0 * 2 ) = 13
4659 NO crit
8825 NO eff

Mime Jr. used Thunderbolt! (-7)
((9 + 4.5 - 3) * 1.5) + (0 - 1 * 2 ) = 13.75
Sub broke!
Para check: 6385 NO

A3
Kirlia used Shadow Ball! (-6)
((6 + 4.5 - 4.5) * 1.5) + (2 - 0 * 2 ) = 13
7056 no crit
9401 no eff

Mime Jr. used Shadow Bomb! (-28)
((18 + 3 + 4.5 - 3) * 1.5) = 33.75
558 CRIT
4765 NO Eff
3957 NO Para

Kirlia fainted

POST ROUND:
Mime Jr: 19 HP
Kirlia: -5 HP

Rewards:
Geodude6 +1 CC
Mime Jr: +3 KOC, +1 EC, +1 AC, +2 MC

jayelt413 +1 CC
Kirlia: +1 EC, +1 AC, +1 LEC, +2 MC

Me: +3 UC
 
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