JJayyFeather
Caimanoe [F] [Nyla]
Nature: Quiet
Type: Water/Steel
[Abilities]: Water Veil | Heatproof | Light Metal [Hidden]
[Counters]
[Moves] [X|X]

Caimanoe [F] [Nyla]
Nature: Quiet
Type: Water/Steel
[Abilities]: Water Veil | Heatproof | Light Metal [Hidden]
Water Veil (Passive)
Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
[Stats]Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
HP: 100
Atk: 3
Def: 3
SpA: 4+
SpD: 2
Spe: 75-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Atk: 3
Def: 3
SpA: 4+
SpD: 2
Spe: 75-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 17
[Counters]
EC: 4/9
MC: 0
AC: 3/5
MC: 0
AC: 3/5
[Moves] [X|X]
Peck
Dragon Breath
Gust
Splash
Water Gun
Metal Claw
Scary Face
Bubble Beam
Metal Sound
Drill Peck
Flash Cannon
Slack Off
Brine
Icicle Crash
Hydro Pump
Iron Head
Self-Destruct
Icicle Spear
Liquidation
Thunder Fang
Whirlpool
Wide Guard
Feint
Iron Tail
Dragon Pulse
Waterfall
Ice Beam
Surf
Dragon Claw
Protect
Dragon Breath
Gust
Splash
Water Gun
Metal Claw
Scary Face
Bubble Beam
Metal Sound
Drill Peck
Flash Cannon
Slack Off
Brine
Icicle Crash
Hydro Pump
Iron Head
Self-Destruct
Icicle Spear
Liquidation
Thunder Fang
Whirlpool
Wide Guard
Feint
Iron Tail
Dragon Pulse
Waterfall
Ice Beam
Surf
Dragon Claw
Protect
Toon
Cubchoo [♂] Jeff
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Snow Cloak/Slush Rush/Rattled (‽)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 34 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 4
AC: 1/5
Attacks
Growl
Powder Snow
Bide
Icy Wind
Play Nice
Fury Swipes
Brine
Endure
Avalanche
Encore
Ice Punch
Night Slash
Play Rough
Blizzard
Frustration
Protect
Return
Shadow Claw
XX|0 Moves

Cubchoo [♂] Jeff
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Snow Cloak/Slush Rush/Rattled (‽)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 34 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 4
AC: 1/5
Attacks
Growl
Powder Snow
Bide
Icy Wind
Play Nice
Fury Swipes
Brine
Endure
Avalanche
Encore
Ice Punch
Night Slash
Play Rough
Blizzard
Frustration
Protect
Return
Shadow Claw
XX|0 Moves
Standard rules and such
Toon equips and orders
Jayy orders
Toon equips and orders
Jayy orders