

Pringles Man vs. The Queen of England...who will win?
[OVERVIEW]
Jellicent's unique Water / Ghost typing allows it to check a plethora of Pokemon in UU, such as Mienshao and Entei. Water Absorb allows Jellicent to wall a large amount of bulky Water-type Pokemon, such as Empoleon and Suicune, as it doesn't fear Scald burns. Jellicent also has great 100 / 70 / 105 bulk that allows it to tank physical and special hits with ease. It also has access to reliable recovery in Recover, meaning it can withstand many hits throughout the match. However, Jellicent's typing leaves it weak to Knock Off, which a lot of the Fighting-types it should wall, such as Mienshao and Heracross, tend to carry. Jellicent is a bit slow, and, as a result, cannot Taunt many fast Pokemon effectively.
[SET]
name: PB & J (Physically Defensive)
move 1: Recover
move 2: Scald
move 3: Will-O-Wisp / Toxic
move 4: Taunt
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
[SET COMMENTS]
Moves
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Recover grants Jellicent with the ability to reliably heal any damage it has taken. Scald can inflict burns, allowing Jellicent to take physical hits better. Shadow Ball can be used as a STAB move, as Ghost-types have one resistance and one immunity. Will-O-Wisp spreads burns more easily than Scald, while Toxic puts special attackers and other Pokemon not bothered by burns on a timer. Taunt allows Jellicent to beat slow setup sweepers such as Suicune while also blocking recovery from Pokemon such as Umbreon and Florges. Ice Beam can be used instead to hit Salamence hard, OHKOing it after Stealth Rock damage.
Set Details
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Leftovers provide Jellicent with passive recovery. Maximum HP and Defense EVs allow Jellicent to take physical hits better, as it already has decent special bulk. The last 4 EVs are put into Speed to outrun other base 60 Speed Pokemon such as Empoleon. A Bold nature is used to further augment Jellicent's physical bulk. An alternate EV spread of 240 HP / 64 Def / 204 Spe can be used to outrun base 85 Speed Pokemon such as Suicune and Gligar and beat them 1v1.
Usage Tips
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Jellicent should be coming in on bulky setup Pokemon such as Cresselia, Snorlax, and Suicune, to beat them 1v1, as Taunt shuts down their setup and recovery moves. Jellicent can also come in on weak special hits because its great special bulk and its immunities allow for more switch-ins than normal; however, it must be wary, as most of the Fighting-types that it walls carry Knock Off. Jellicent can also check a plethora of common physical attackers such as Entei, Darmanitan, Mega Swampert, Cobalion, and Lucario. Jellicent's access to Taunt, which shuts down all forms of reliable recovery and status moves, allows it to wear down the foe fairly quickly with its own status moves.
Team Options
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Bulky Ground-types such as Gligar and Krookodile appreciate Jellicent's Water-type immunity and can provide Stealth Rock support. Krookodile in particular is a great partner, as its Dark typing covers Jellicent's weaknesses. Entry hazard support is essential, as Jellicent can force a lot of switches and shut down recovery on slower Pokemon. Partners such as Forretress and Krookodile can lay down Stealth Rock, and Jellicent can spinblock fairly well thanks to its Ghost typing. Entry hazard removal is also great, as Jellicent is susceptible to all types of entry hazards. Pokemon such as Forretress or Crobat can provide reliable Rapid Spin and Defog support and can help keep momentum with Volt Switch and U-turn, respectively, allowing Jellicent to come in safely. Cleric support from Florges is great, as Jellicent hates being worn down by status ailments, which it cannot get rid of on its own.
[STRATEGY COMMENTS]
Other Options
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A specially defensive spread of 252 HP / 4 SpA / 252 SpD can make use of Jellicent's better Special Defense stat; however, most of Jellicent's weaknesses are to special moves, and the Pokemon it should wall are physical attackers. Colbur Berry can be used instead of Leftovers, as Jellicent still has access to recovery without it, and the item allows Jellicent to tank powerful Dark-type moves and retaliate with Scald or Will-O-Wisp. Trick Room is a nice support option for teammates such as Mega Abomasnow, allowing them to outspeed Pokemon that they normally wouldn't outspeed. Jellicent itself can abuse Trick Room, launching powerful STAB Water Spouts. Remember to use 0 Speed IVs and a negative nature to be as fast as possible under Trick Room.
Checks and Counters
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**Dark-types**: Most common Dark-types, such as Hydreigon and Absol, are not only able to threaten Jellicent with a super effective STAB move, but also outspeed it. However, burns from Scald or Will-O-Wisp cripple a lot of Dark-types, so they cannot switch in reliably.
**Grass-types**: Pokemon such as Roserade and Shaymin, with their ability Natural Cure, can wall Jellicent, as they resist Scald and can cripple Jellicent with a super effective STAB move.
**Pokemon with Guts**: Pokemon such as Heracross and Machamp can come in and take advantage of Jellicent's prowess at spreading status, as they gain an Attack boost from it, enabling them to overpower Jellicent.
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