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RU Jellicent

HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
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jellicent.gif
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QC - MrAldo / Omicron / Spirit / Arikado
GP - CryoGyro / Kris

[OVERVIEW]

Jellicent sets itself apart from the tier's other bulky Water-types through its stallbreaking potential with Taunt. Jellicent's fantastic defensive typing, Water Absorb ability, and access to Recover further complement its natural bulk. All of these qualities allow Jellicent to check threats such as Mega Glalie, Escavalier, Salazzle, Slowbro, and every variant of Snorlax with ease. While Jellicent's secondary Ghost typing allows it to act as a solid spinblocker to Pokemon such as Donphan and Dhelmise, it causes Jellicent to be vulnerable to moves such as Knock Off and Pursuit, which are commonly found on the Pokemon that it is meant to check such as Heracross, Gligar, and Escavalier. Lastly, Jellicent's low Speed tier usually means that it has to tank at least two hits before being able to use Recover and makes it vulnerable to faster stall staples such as Cresselia, Gligar, and Milotic, which can easily cripple Jellicent with Toxic before they are crippled by Taunt.

[SET]
name: Physically Defensive
move 1: Scald / Hex
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 176 Def / 84 Spe

[SET COMMENTS]
Moves
========

Scald is Jellicent's go-to move because it functions as a spammable Water-type STAB move that also has a chance to burn its target, which discourages the majority of physical attackers from switching in while also hitting Pokemon such as Snorlax and Salazzle. Hex is an option over Scald that synergizes well with Will-O-Wisp and increases Jellicent's stallbreaking potential. Hex also allows Jellicent to hit common switch-ins to it such as Mantine and Venusaur, but Scald has superior utility overall. Alternatively, Jellicent can afford to run both Scald and Hex and forgo Will-O-Wisp. However, this would mean that Jellicent has to rely on either Scald or another Pokemon for status conditions to power up Hex. Taunt allows Jellicent to cripple Pokemon that rely on their utility moves such as Florges, Umbreon, and Mantine. Will-O-Wisp lets Jellicent cripple physical attackers such as Pangoro and Tyrantrum as well as Pokemon that are reliant on Leftovers or Black Sludge such as Bronzong and Dragalge. Recover is essential because it provides Jellicent with a way for it to top off its health, allowing it to continually check the Pokemon that it needs to check. Toxic is an option over Will-O-Wisp that helps Jellicent deal with the Pokemon that would otherwise wall it such as Goodra and Slowbro and provides an easier matchup against bulkier Pokemon with recovery such as Mantine and Milotic.

Set Details
========

The EV spread alongside a Bold nature helps ensure that Jellicent will be able to check physical attackers such as Heracross, Rhyperior, and Snorlax a lot more effectively. 84 Speed EVs allow Jellicent to outspeed Mantine, letting it use Taunt on Mantine to cripple Mantine before it is able to either badly poison Jellicent or recover. If Mantine isn't an issue, 44 Speed EVs allow Jellicent to outspeed Chesnaught and Umbreon, which enables it to either burn Chesnaught or place Umbreon under Taunt first. Water Absorb provides Jellicent with a third immunity, which allows it to absorb Water-type moves from the tier's Water-types. Leftovers helps to increase Jellicent's longevity through passive recovery. Colbur Berry is an alternative to Leftovers that helps weaken an initial Dark-type move while weakening future Knock Offs.

Usage Tips
========

Take advantage of Jellicent's bulk and typing to switch in on attackers such as Rhyperior, Araquanid, Diancie, and Heracross. Due to Jellicent's naturally high Special Defense, it can also switch in on weak special hits from Pokemon such as Florges, Cresselia, and defensive Dragalge. Due to Jellicent's Water immunity, it can also act as a switch-in to opposing bulky Water-types such as Mantine, Slowbro, and Milotic, but it must be wary of Toxic. While Jellicent has the capabilities to wall said Water-types, it will still have trouble with beating them if it is not running either Hex or Toxic. Due to Jellicent's access to Taunt, Will-O-Wisp, and Hex, it can function as a decent stallbreaker that can cripple slower, defensive Pokemon such as Slowbro, Umbreon, and Pyukumuku. Jellicent can also threaten the majority of the tier's physical attackers such as Escavalier, Chesnaught, and Mega Glalie with either Will-O-Wisp or Scald. The burn status also helps to cripple Pokemon that are reliant on Leftovers such as Bronzong and Diancie. Keep in mind that Jellicent's low Speed means that it often has to tank at least two hits when switching in. While Jellicent has access to reliable recovery, it is important to keep it away from status conditions so that it can continue to stallbreak and tank hits without having to overly rely on healing. Avoiding Knock Off is also key, since it will do a lot of damage to Jellicent and removes its Leftovers, which reduces its longevity. Also note that Jellicent must be careful around Trick users such as Gardevoir, Espeon, and Rotom-H, which can cripple Jellicent by giving it a Choice item.

Team Options
========

Jellicent functions as a great stallbreaker and spinblocker for defensive and balance teams. Since Jellicent can be crippled by status conditions from faster Pokemon such as Cresselia and Milotic, status absorbers such as Reuniclus, Roserade, and Immunity Gligar can help. Additionally, Heal Bell or Aromatherapy support from Pokemon such as Florges, Diancie, and Umbreon can help remove any status conditions on Jellicent. Entry hazard setters such as Gigalith and Registeel complement Jellicent very well, as Jellicent is able to spinblock Pokemon such as Donphan and will be able to beat Dhelmise one-on-one once Dhelmise gets burned. Jellicent can also deal with Defog users such as Mantine and Gligar very well due to its typing and access to Taunt. Jellicent can also take advantage of Toxic Spikes from Pokemon such as Roserade and Nidoqueen to automatically power up Hex on grounded targets. Since Jellicent will be switching in and out in order to continually tank hits, having entry hazard removers such as Gligar, Donphan, and Cryogonal can prevent Jellicent from taking any unnecessary residual damage. Physical attackers such as Escavalier, Flygon, and Pangoro appreciate having Jellicent absorb any potential incoming Scalds due to its immunity to Water-type attacks. Ground- and Fire-types such as Donphan, Nidoqueen, Moltres, and Rotom-H also appreciate Jellicent's ability to check opposing Water-types like Mantine and Slowbro. Steel-types such as Registeel, Durant, and Bronzong are able to check Grass-types such as Venusaur, Whimsicott, and Roserade. In return, Jellicent is able to check Fighting-types such as Heracross and Machamp, Ground-types such as Rhyperior and Donphan, and Fire-types such as Moltres and Salazzle. Ground-types such as Flygon and Donphan are also able to check troublesome Electric-types such as Rotom-H and Jolteon for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat can be used to reflect back entry hazards from faster setters such as Froslass and Necrozma as well as faster Taunts from Pokemon such as Comfey, Whimsicott, and Alolan Persian. Trick Room can be used to support slower wallbreakers such as Tyrantrum and Araquanid while also turning the tides against faster attackers such as Yanmega and Swellow. Due to Jellicent's access to a variety of offensive moves such as Ice Beam, Dazzling Gleam, Energy Ball, Hydro Pump, Shadow Ball, and Trick, it can afford to run Choice Specs, Choice Scarf, or a generic offensive set.

Checks and Counters
===================

**Grass-types**: Grass-types such as Virizion, Venusaur, and Shaymin pose a threat to Jellicent, since they resist Scald and can retaliate with Grass-type STAB moves. Specially offensive Grass-types such as Venusaur, Shaymin, and Roserade also don't mind being burned, while the latter two also have access to Natural Cure. However, physically offensive Grass-types such as Virizion, Dhelmise, and Chesnaught must be careful of being burned.

**Electric-types**: Electric-types such as Galvantula, Rotom-C, and Jolteon threaten out Jellicent with their Electric-type STAB moves. Heliolisk in particular is immune to Jellicent's STAB combination; therefore, it can only be affected by status conditions or a different coverage option. Rotom-H must be careful around Jellicent due to its weakness to Water-type attacks. Jellicent must also be careful around Pokemon with Electric-type coverage such as Gigavolt Havoc Reuniclus.

**Dark-types**: Dark-types such as Sneasel, Drapion, and Zoroark threaten Jellicent with powerful Dark-type STAB moves, especially Knock Off and Pursuit. However, physical Dark-types such as Sneasel, Honchkrow, and Pangoro must be careful about getting burned and therefore cannot switch in safely. Sableye can annoy Jellicent due to its access to Prankster, Taunt, and status-inducing moves. Jellicent must also be wary of Dark-type coverage on Pokemon such as Escavalier, Durant, and Stoutland.

**Status-resistant Attackers**: Pokemon such as Heracross, Roserade, and Reuniclus don't mind status conditions due to their abilities. Clerics such as Umbreon and Florges can also shrug off status conditions with Heal Bell or Aromatherapy. While it isn't a direct status move, Toxicroak can afford to switch in on Scalds due to Dry Skin but must be careful about Will-O-Wisp.

**Faster Taunt Users**: Faster Pokemon with access to Taunt such as Comfey, Alolan Persian, and fast Taunt Chesnaught are able to prevent Jellicent from spreading status conditions or healing. While Espeon and Xatu do not have access to Taunt, Magic Bounce enables them to reflect Taunt back at Jellicent, thus crippling it. Jellicent must also be careful about Pokemon with access to Encore such as Whimsicott and Salazzle, which can lock Jellicent into a certain move.

**Residual Damage**: Jellicent does not appreciate status conditions from Toxic Spikes or Pokemon such as Sableye and Alolan Persian. Entry hazards also limit how often Jellicent will be able to switch in to tank a hit.
 
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- The spread right now is missing plenty of EVs. It should be 252 hp / 172 Def / 84 Spe
- Would not mention Snorlax on Checks & Counters since it really struggles with Jellicent and in general Jellicent wins the matchup fairly easily due to taunt. Remove it. Mention how Reuniclus runs Electrium-Z and that it can really hinder Jellicent.

This is really good tbh, sorry it has taken quite long to get a check. QC 1/3 once implemented.
 
Mention more about the utility of Jellicent's ability in usage tips, as it can really come in on nearly any bulky water for free, barring the random Toxic here and there. It provides the team with a nice Water immunity, so list some team options that appreciate that. You're also missing 4 EVs from the set, so be sure to fix that as well. Make sure to emphasize Jellicent's role as a defensive pivot as well as a stallbreaker, those are the two most important roles that Jellicent compresses into one. I would also make a mention of how it functions as a spinblocker and can beat most spinners 1v1, even Dhelmise once it is burned. It also functions best on defensively oriented teams, so be sure to have a small mention of that somewhere. Put faster Taunt users in c&c, although scald burns can annoy some, I would also have a brief mention of Espeon, as it reflects Taunt and status with Magic Bounce, and can easily KO with Shadow Ball. Additionally, it's a roll to 2HKO it with Hex, assuming it isn't statused, and defensive variants can just set up on Jellicent.

QC 2/3
 
mention in the overview that it hard-counters pretty much every variant of snorlax, which is one of the big reasons you'd use jelli. i'd replace the mentions of rhyperior and diancie with salazzle and snorlax in the overview just bc those two are far more relevant and give the reader better reason to use jelli.

i'd mention that scald is really important so that jelli can actually deal damage to snorlax and salazzle. i'm not sure if hex should remain a slash just because scald is just so important to have on it in this meta, but i can see where it could be useful, but it's very important to emphasize that scald is generally better.

remove whimsicott from checks and counters, offensive variants are rare and the rest don't post a significant threat to jelli to warrant a mention.

the rest looks okay, so qc 3/3 once all of the above is done
 
For the overview mention how annoying Jellicent's low speed especially against faster stall mons like Milotic, Cresselia, and Gligar (i know, weird to mention, but its still an important mon) who can toxic it before it taunts.

Mention exactly what sets it apart from other bulky waters. why would I use jellicent over the million other bulky waters such as milotic, slowbroking, and mantine? answer is cuz of its stallbreaking potential with taunt. Alongside the Toxic mention in moves, also write how Toxic helps it beat some walls much more easily, because even with taunt, burn, and scald damage, its all still too low and it barely beats leftovers recovery on pokemon like slowbro and mantine. for this point you mostly have all that info covered so just re-write it slightly to include what jelli has over other waters

Mention how it can only deal with mantine if it has hex over scald OR toxic over wow (idk where to mention this but its important)

I'd like the point of clerics in team options to be more emphasized. maybe even make it the first or second sentence or something. jellicent cant really stallbreak if it catches a toxic from a faster cresselia or what have you, heal bell/aromatherapy is absolutely crucial


sorry for the late "qc check" but i never got to use jellicent until literally 1 hour ago and those are all issues I faced while using jellicent
 
hi, amcheck, wait for gp before implementing
standard colours
[OVERVIEW]

Jellicent sets itself apart from the tier's bulky Water-types by virtue of its fantastic defensive typing, its ability Water Absorb, and its access to Recover, which further compliments complements its natural bulk. (AP) All of these qualities allow Jellicent to check threats such as Mega Glalie, Escavalier, Salazzle, Slowbro, and every variant of Snorlax with ease. Furthermore, Jellicent's access to moves such as Will-O-Wisp, Hex, and Taunt enables it to function as a decent stallbreaker. While Jellicent's secondary Ghost-(RH)typing allows it to act as a spinblocker to Pokemon such as Donphan and Dhelmise, it causes Jellicent to be vulnerable to moves such as Knock Off and Pursuit, which are commonly found on Pokemon that it is meant to check such as Heracross, Gligar, and Escavalier. Lastly, Jellicent's low Speed tier usually means that it has to tank at least two hits before being able to Recover up, (RC) while being vulnerable to faster stall staples such as Cresselia, Gligar, and Milotic that can easily cripple Jellicent with Toxic before they are subjected to Taunt.

[SET]
name: Physically Defensive
move 1: Scald / Hex
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 176 Def / 84 Spe

[SET COMMENTS]
Moves
========

Scald is generally Jellicent's go-to move because it functions as a spammable Water-type STAB move that also has a chance to burn its foe, which discourages the majority of physical attackers from switching in, while also hitting Pokemon such as Snorlax and Salazzle. Hex is an option over Scald which that synergizes well with Will-O-Wisp while also increasing Jellicent's stallbreaking potential. Hex also allows Jellicent to hit common switch-ins to it such as Mantine and Venusaur, (AC) but, (RC) Scald is usually a lot more useful due to its superior utility. Alternatively, Jellicent can afford to run both Scald and Hex and opt out from forgo Will-O-Wisp. However, this would mean that Jellicent has to rely on either Scald or another Pokemon for status conditions that will power up Hex. Taunt allows Jellicent to cripple Pokemon that rely on their utility moves such as Florges, Umbreon, and Mantine. Will-O-Wisp lets Jellicent cripple both physical attackers such as Pangoro and Tyrantrum and Pokemon that are reliant on Leftovers such as Registeel and Bronzong. Recover is essential because it provides Jellicent with a way for it to top off its health, allowing it to continually check the Pokemon it needs to check. Toxic is an option over Will-O-Wisp which that helps Jellicent deal with Pokemon that would otherwise wall it such as Goodra and Slowbro and provides an easier match(remove space)up against bulkier Pokemon with recovery such as Mantine and Milotic.

Set Details
========

The EV spread alongside a Bold nature helps ensure Jellicent will be able to check physical attackers such as Heracross, Rhyperior, and Snorlax a lot more effectively. 84 Speed EVs allows allow Jellicent to outspeed Mantine, allowing letting (repetition) Jellicent to Taunt Mantine before it is able to Toxic Jellicent or recover up. If Mantine isn't an issue, 44 Speed EVs allows allow Jellicent to outspeed Chesnaught and Umbreon, which allows enables (same thing) Jellicent to burn Chesnaught or place Umbreon under Taunt first. Water Absorb is the ability of choice since it (fluff) provides Jellicent with a third immunity, which also allows Jellicent to absorb Scalds from the tier's abundance of bulky Water-types. Leftovers helps to increase Jellicent's longevity through passive recovery. Lastly, Colbur Berry is an alternative to Leftovers which that helps weaken the initial incoming Dark-type move while weakening future Knock Offs.

Usage Tips
========

Take advantage of Jellicent's bulk and typing, (RC) and to switch in on attackers such as Rhyperior, Araquanid, Diancie, and Heracross. Due to Jellicent's naturally high Special Defense, it can also switch in(remove space)onto weak special hits from Pokemon such as Florges, Cresselia, and defensive Dragalge. Due to Jellicent's Water-(RH)immunity, it can also act as a switch-(AH)in to opposing bulky Water-types such as Mantine, Slowbro, and Milotic, however, (RC) but Jellicent must be wary of the random Toxic. While Jellicent has the capabilities to wall the aforementioned Water-types, it will still have trouble beating them if Jellicent is not running either Hex or Toxic. Due to Jellicent's access to Taunt, Will-O-Wisp, and Hex, it can function as a decent stall(remove space)breaker that can cripple slower, defensive Pokemon such as Slowbro, Umbreon, and Pyukumuku. Jellicent can also threaten the majority of the tier's physical attackers such as Escavalier, Chesnaught, and Mega Glalie with either Will-O-Wisp or Scald. The burn status also helps to cripple Pokemon that are reliant on Leftovers such as Bronzong and Diancie. Keep in mind that due to Jellicent's low Speed, it often has to tank at least two hits when switching in. While Jellicent has access to reliable recovery, it is important to keep it away from status conditions so it can continue to stallbreak or tank hits without having to overly rely on recovering up. Avoiding Knock Off is also key, (AC) since not only will it do a lot of damage to Jellicent, but also remove its item, which Leftovers also (parallelism) helps extend its longevity. Also note that Jellicent must also be careful around Trick users such as Gardevoir, Espeon, and Rotom-H that can cripple Jellicent by giving it a choiced Choice item.

Team Options
========

Jellicent functions as a great stallbreaker and spinblocker for defensive or and balanced teams well (redundant with "great"). Since Jellicent can be crippled by status conditions from faster Pokemon such as Cresselia and Milotic, status absorbers such as Immunity Gligar, Roserade, and Reuniclus Reuniclus, Roserade, and Immunity Gligar (less vague) can help sponge any incoming status effects for Jellicent. Additionally, Heal Bell or Aromatherapy support from Pokemon such as Florges, Diancie, and Umbreon can also (redundant with "additionally") help remove remaining status conditions on Jellicent. Entry hazards setters such as Gigalith and Registeel compliment complement Jellicent very well due to its secondary Ghost-(RH)typing, as Jellicent is able to spin(remove space)block Pokemon such as Donphan and will be able to beat Dhelmise 1v1 one-on-one once it gets burned. Jellicent can also deal with Defog users such as Mantine and Gligar very well due to its typing and access to Taunt. Jellicent can also take advantage of Toxic Spikes from Pokemon such as Roserade and Nidoqueen to automatically power up Hex onto grounded targets. Since Jellicent will be switching in and out in order to continually tank hits, having entry hazard removers such as Gligar, Donphan, and Cryogonal can prevent Jellicent from taking any unnecessary residual damage through entry hazards (implied). Physical attackers such as Escavalier, Flygon, and Pangoro appreciate having Jellicent absorb any potential incoming Scalds due to its immunity to Water-type attacks. Ground- and Fire-types such as Donphan, Nidoqueen, Moltres, and Rotom-H also appreciate Jellicent being able to check opposing Water-types. Steel-types such as Registeel, Durant, and Bronzong are able to check Grass-types such as Venusaur, Whimsicott, and Roserade. In return, Jellicent is able to check Fighting-types such as Heracross and Machamp, Ground-types such as Rhyperior and Donphan, and Fire-types such as Moltres and Salazzle well. Ground-types such as Flygon and Donphan are also able to check troublesome Electric-types such as Rotom-H and Jolteon for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat can be used to reflect back entry hazards on faster setters such as Froslass and Necrozma, as well as reflecting back faster Taunts on Pokemon such as Comfey, Whimsicott, and Alolan Persian. Trick Room can be used to support slower wallbreakers such as Tyrantrum and Araquanid while also turning the tides against faster attackers such as Yanmega and Swellow. Due to Jellicent's access to a variety of offensive moves such as Ice Beam, Dazzling Gleam, Energy Ball, Hydro Pump, Shadow Ball, and Trick, it can afford to run Choice Specs, Choice Scarf or opt for a more offensive set.

Checks and Counters
===================

**Grass-types**: Grass-types such as Virizion, Venusaur, and Shaymin all pose a threat to Jellicent, (AC) since they resist Scald and can retaliate with Grass-type STAB moves. Specially offensive Grass-types such as Venusaur, Shaymin, and Roserade also don't mind being burned, while the latter two also have access to Natural Cure. However, physically offensive Grass-types such as Virizion, Dhelmise, and Chesnaught must be careful of being burned.

**Electric-types**: Electric-types such as Galvantula, Rotom-C, and Jolteon all threaten out Jellicent with their Electric-type STAB moves. Heliolisk in particular resists is immune to Jellicent's dual stab STAB combination,(RC);(SC) therefore, (AC) it can only be affected by status conditions or a different coverage option. Rotom-H must be careful around Jellicent due to its weakness to Water-type attacks. Jellicent must also be careful around Pokemon with Electric-type coverage such as Z-Thunder Gigavolt Havoc Reuniclus.

**Dark-types**: Dark-types such as Sneasel, Drapion, and Zoroark all threaten Jellicent with powerful Dark-type STAB moves, especially Knock Off and Pursuit. However, physical Dark-types such as Sneasel, Honchkrow, and Pangoro must be careful about getting burned, therefore they cannot switch in safely. Sableye also can annoy Jellicent due to its access to Prankster, Taunt, and status-inducing moves. Jellicent must also be wary of Dark-type coverage on Pokemon such as Escavalier, Durant, and Stoutland.

**Status-Resilient Attackers**: Pokemon such as Heracross, Roserade, and Heracross Reuniclus (Heracross repeated) don't mind status conditions due to either Guts, Natural Cure, or and Magic Guard respectively. Clerics such as Umbreon and Florges can also shrug off status conditions with Heal Bell or Aromatherapy. While it isn't a direct status effecting move, Toxicroak also can afford to switch in on Scalds due to Dry Skin but, (RC) it must be careful about Will-O-Wisp.

**Faster Taunt Users**: Faster Pokemon with access to Taunt such as Comfey, Alolan Persian, and Fast Taunt Chesnaught are able to prevent Jellicent from spreading status conditions or recovering up with Taunt (obvious). While Espeon and Xatu do not have access to Taunt, Magic Bounce enables them to reflect Taunt back at Jellicent, thus crippling it. Jellicent must also be careful about Pokemon with access to Encore such as Whimsicott and Salazzle that can lock Jellicent into a certain move.

**Residual Damage**: Jellicent does not appreciate status conditions from Toxic Spikes or Pokemon such as Sableye and Alolan Persian. Entry hazards also limits limit how often Jellicent will be able to switch in to tank a hit as well.
 
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ok granted I did leave this part in a hide tag at the bottom of my Guide to GP but still
Please, please, do not actively discourage writers from implementing your changes until they've been officially approved--the more eyes that look over an analysis the better, and we sadly do not have the time to look over everything, potentially causing any good changes you made to go to waste. However, obviously feel free to point out to the writer that the quality of your check is not guaranteed, and naturally writers should use their good judgment when implementing amchecks--blindly implementing a subpar check, especially after a first official one has already taken place, wouldn't be helpful. It's just the "pls no implement" notes that we don't like seeing.

OP you are free to read through all amchecks and implement the parts you agree with, you don't need to wait for a GPer to let you
 
1YBbHEn.gif

GP 1/2
remove add comments

[OVERVIEW]

Jellicent sets itself apart from the tier's other bulky Water-types through its stallbreaking potential with its access to Taunt. Jellicent's fantastic defensive typing, its ability Water Absorb ability, and its access to Recover further compliment its natural bulk. All of these qualities allow Jellicent to check threats such as Mega Glalie, Escavalier, Salazzle, Slowbro, and every variant of Snorlax with ease. While Jellicent's secondary Ghost typing allows it to act as a solid spinblocker to Pokemon such as Donphan and Dhelmise, it causes Jellicent to be vulnerable to moves such as Knock Off and Pursuit, which are commonly found on Pokemon that it is meant to check such as Heracross, Gligar, and Escavalier. Lastly, Jellicent's low Speed tier usually means that it has to tank at least two hits before being able to use Recover (avoid using moves as verbs) up while being and makes it vulnerable to faster stall staples such as Cresselia, Gligar, and Milotic, (comma) which that can easily cripple Jellicent with Toxic before they are subjected to Taunt.

[SET]
name: Physically Defensive
move 1: Scald / Hex
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 176 Def / 84 Spe

[SET COMMENTS]
Moves
========

Scald is generally Jellicent's go-to move because it functions as a spammable Water-type STAB move that also has a chance to burn its foe target, which discourages the majority of physical attackers from switching in, (comma) while also hitting Pokemon such as Snorlax and Salazzle. Hex is an option over Scald that synergizes well with Will-O-Wisp while also increasing and increases Jellicent's stallbreaking potential. Hex also allows Jellicent to hit common switch-ins to it such as Mantine and Venusaur, but Scald is usually a lot more useful due to its has superior utility overall. Alternatively, Jellicent can afford to run both Scald and Hex and forgo Will-O-Wisp. However, this would mean that Jellicent has to rely on either Scald or another Pokemon for status conditions that will to power up Hex. Taunt allows Jellicent to cripple Pokemon that rely on their utility moves such as Florges, Umbreon, and Mantine. Will-O-Wisp lets Jellicent cripple both physical attackers such as Pangoro and Tyrantrum and as well as Pokemon that are reliant on Leftovers such as Registeel and Bronzong. Recover is essential because it provides Jellicent with a way for it to top off its health, allowing it to continually check the Pokemon it needs to check. Toxic is an option over Will-O-Wisp that helps Jellicent deal with Pokemon that would otherwise wall it such as Goodra and Slowbro and provides an easier matchup against bulkier Pokemon with recovery such as Mantine and Milotic.

Set Details
========

The EV spread alongside a Bold nature helps ensure Jellicent will be able to check physical attackers such as Heracross, Rhyperior, and Snorlax a lot more effectively. 84 Speed EVs allow Jellicent to outspeed Mantine, letting Jellicent use Taunt Mantine on it before it is able to Toxic badly poison Jellicent or recover up. If Mantine isn't an issue, 44 Speed EVs allow Jellicent to outspeed Chesnaught and Umbreon, which enables Jellicent it to burn Chesnaught or and place Umbreon under Taunt first. Water Absorb provides Jellicent with a third immunity, which allows Jellicent it to absorb Scalds from the tier's abundance of bulky Water-types. Leftovers helps to increase Jellicent's longevity through passive recovery. Lastly, Colbur Berry is an alternative to Leftovers that helps weaken the an initial incoming Dark-type move while weakening future Knock Offs.

Usage Tips
========

Take advantage of Jellicent's bulk and typing to switch in on attackers such as Rhyperior, Araquanid, Diancie, and Heracross. Due to Jellicent's naturally high Special Defense, it can also switch in onto weak special hits from Pokemon such as Florges, Cresselia, and defensive Dragalge. Due to Jellicent's Water immunity, it can also act as a switch-in to opposing bulky Water-types such as Mantine, Slowbro, and Milotic, (comma) but it but, Jellicent must be wary of Toxic. While Jellicent has the capabilities to wall the aforementioned Water-types, it will still have trouble beating them if Jellicent it is not running either Hex or Toxic. Due to Jellicent's access to Taunt, Will-O-Wisp, and Hex, it can function as a decent stallbreaker that can cripple slower, defensive Pokemon such as Slowbro, Umbreon, and Pyukumuku. Jellicent can also threaten the majority of the tier's physical attackers such as Escavalier, Chesnaught, and Mega Glalie with either Will-O-Wisp or Scald. The burn status also helps to cripple Pokemon that are reliant on Leftovers such as Bronzong and Diancie. Keep in mind that due to Jellicent's low Speed, (comma) means that it often has to tank at least two hits when switching in. While Jellicent has access to reliable recovery, it is important to keep it away from status conditions so it can continue to stallbreak or tank hits without having to overly rely on recovering up. Avoiding Knock Off is also key, since not only it will it do a lot of damage to Jellicent, (comma) but also as well as removes Leftovers, which helps extend reduces (makes more sense to talk about removing Leftovers than just Leftovers) its longevity. Also note that Jellicent must also be careful around Trick users such as Gardevoir, Espeon, and Rotom-H, (comma) which that can cripple Jellicent by giving it a Choice item.

Team Options
========

Jellicent functions as a great stallbreaker and spinblocker for defensive and balanced teams. Since Jellicent can be crippled by status conditions from faster Pokemon such as Cresselia and Milotic, status absorbers such as Reuniclus, Roserade, and Immunity Gligar can help sponge any incoming status effects for Jellicent. Additionally, Heal Bell or Aromatherapy support from Pokemon such as Florges, Diancie, and Umbreon can help remove remaining any status conditions on Jellicent. Entry hazards setters such as Gigalith and Registeel complement Jellicent very well due to its secondary Ghost typing, as Jellicent is able to spinblock Pokemon such as Donphan and will be able to beat Dhelmise one-on-one once it gets burned. Jellicent can also deal with Defog users such as Mantine and Gligar very well due to its typing and access to Taunt. Jellicent can also take advantage of Toxic Spikes from Pokemon such as Roserade and Nidoqueen to automatically power up Hex on grounded targets. Since Jellicent will be switching in and out in order to continually tank hits, having entry hazard removers such as Gligar, Donphan, and Cryogonal can prevent Jellicent from taking any unnecessary residual damage. Physical attackers such as Escavalier, Flygon, and Pangoro appreciate having Jellicent absorb any potential incoming Scalds due to its immunity to Water-type attacks. Ground- and Fire-types such as Donphan, Nidoqueen, Moltres, and Rotom-H also appreciate Jellicent's ability being able to check opposing Water-types. Steel-types such as Registeel, Durant, and Bronzong are able to check Grass-types such as Venusaur, Whimsicott, and Roserade. In return, Jellicent is able to check Fighting-types such as Heracross and Machamp, Ground-types such as Rhyperior and Donphan, and Fire-types such as Moltres and Salazzle well. Ground-types such as Flygon and Donphan are also able to check troublesome Electric-types such as Rotom-H and Jolteon for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat can be used to reflect back entry hazards on from faster setters such as Froslass and Necrozma, (comma) as well as reflecting back faster Taunts on from Pokemon such as Comfey, Whimsicott, and Alolan Persian. Trick Room can be used to support slower wallbreakers such as Tyrantrum and Araquanid while also turning the tides against faster attackers such as Yanmega and Swellow. Due to Jellicent's access to a variety of offensive moves such as Ice Beam, Dazzling Gleam, Energy Ball, Hydro Pump, Shadow Ball, and Trick, it can afford to run Choice Specs, Choice Scarf, (comma) or opt for a more generic offensive set.

Checks and Counters
===================

**Grass-types**: Grass-types such as Virizion, Venusaur, and Shaymin all pose a threat to Jellicent, since they resist Scald and can retaliate with Grass-type STAB moves. Specially offensive Grass-types such as Venusaur, Shaymin, and Roserade also don't mind being burned, while the latter two also have access to Natural Cure. However, physically offensive Grass-types such as Virizion, Dhelmise, and Chesnaught must be careful of being burned.

**Electric-types**: Electric-types such as Galvantula, Rotom-C, and Jolteon all threaten out Jellicent with their Electric-type STAB moves. Heliolisk in particular is immune to Jellicent's dual STAB combination; therefore, it can only be affected by status conditions or a different coverage option. Rotom-H must be careful around Jellicent due to its weakness to Water-type attacks. Jellicent must also be careful around Pokemon with Electric-type coverage such as Gigavolt Havoc Reuniclus.

**Dark-types**: Dark-types such as Sneasel, Drapion, and Zoroark all threaten Jellicent with powerful Dark-type STAB moves, especially Knock Off and Pursuit. However, physical Dark-types such as Sneasel, Honchkrow, and Pangoro must be careful about getting burned, (comma) and therefore they cannot switch in safely. Sableye also can annoy Jellicent due to its access to Prankster, Taunt, and status-inducing moves. Jellicent must also be wary of Dark-type coverage on Pokemon such as Escavalier, Durant, and Stoutland.

**Status-resistant Resilient Attackers**: Pokemon such as Heracross, Roserade, and Reuniclus don't mind status conditions due to their abilities either Guts, Natural Cure, and Magic Guard respectively. Clerics such as Umbreon and Florges can also shrug off status conditions with Heal Bell or Aromatherapy. While it isn't a direct status move, Toxicroak also can afford to switch in on Scalds due to Dry Skin but, (comma) it must be careful about Will-O-Wisp.

**Faster Taunt Users**: Faster Pokemon with access to Taunt such as Comfey, Alolan Persian, and fast Taunt Chesnaught are able to prevent Jellicent from spreading status conditions or recovering up. While Espeon and Xatu do not have access to Taunt, Magic Bounce enables them to reflect Taunt back at Jellicent, thus crippling it. Jellicent must also be careful about Pokemon with access to Encore such as Whimsicott and Salazzle, (comma) which that can lock Jellicent into a certain move.

**Residual Damage**: Jellicent does not appreciate status conditions from Toxic Spikes or Pokemon such as Sableye and Alolan Persian. Entry hazards also limit how often Jellicent will be able to switch in to tank a hit as well.
 
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[OVERVIEW]

Jellicent sets itself apart from the tier's other bulky Water-types through its stallbreaking potential with Taunt. Jellicent's fantastic defensive typing, Water Absorb ability, and access to Recover further compliment complement its natural bulk. All of these qualities allow Jellicent to check threats such as Mega Glalie, Escavalier, Salazzle, Slowbro, and every variant of Snorlax with ease. While Jellicent's secondary Ghost typing allows it to act as a solid spinblocker to Pokemon such as Donphan and Dhelmise, it causes Jellicent to be vulnerable to moves such as Knock Off and Pursuit, which are commonly found on the Pokemon that it is meant to check such as Heracross, Gligar, and Escavalier. Lastly, Jellicent's low Speed tier usually means that it has to tank at least two hits before being able to use Recover and makes it vulnerable to faster stall staples such as Cresselia, Gligar, and Milotic, which can easily cripple Jellicent with Toxic before they are subjected to crippled by Taunt.

[SET]
name: Physically Defensive
move 1: Scald / Hex
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 176 Def / 84 Spe

[SET COMMENTS]
Moves
========

Scald is generally Jellicent's go-to move because it functions as a spammable Water-type STAB move that also has a chance to burn its target, which discourages the majority of physical attackers from switching in while also hitting Pokemon such as Snorlax and Salazzle. Hex is an option over Scald that synergizes well with Will-O-Wisp and increases Jellicent's stallbreaking potential. Hex also allows Jellicent to hit common switch-ins to it such as Mantine and Venusaur, but Scald has superior utility overall. Alternatively, Jellicent can afford to run both Scald and Hex and forgo Will-O-Wisp. However, this would mean that Jellicent has to rely on either Scald or another Pokemon for status conditions to power up Hex. Taunt allows Jellicent to cripple Pokemon that rely on their utility moves such as Florges, Umbreon, and Mantine. Will-O-Wisp lets Jellicent cripple physical attackers such as Pangoro and Tyrantrum as well as Pokemon that are reliant on Leftovers or Black Sludge such as Bronzong and Dragalge. Recover is essential because it provides Jellicent with a way for it to top off its health, allowing it to continually check the Pokemon that it needs to check. Toxic is an option over Will-O-Wisp that helps Jellicent deal with the Pokemon that would otherwise wall it such as Goodra and Slowbro and provides an easier matchup against bulkier Pokemon with recovery such as Mantine and Milotic.

Set Details
========

The EV spread alongside a Bold nature helps ensure that Jellicent will be able to check physical attackers such as Heracross, Rhyperior, and Snorlax a lot more effectively. 84 Speed EVs allow Jellicent to outspeed Mantine, letting Jellicent it use Taunt on it Mantine to cripple Mantine before it is able to either badly poison Jellicent or recover. If Mantine isn't an issue, 44 Speed EVs allow Jellicent to outspeed Chesnaught and Umbreon, which enables it to either burn Chesnaught or place Umbreon under Taunt first. Water Absorb provides Jellicent with a third immunity, which allows Jellicent it to absorb Scalds Water-type moves from the tier's abundance of bulky Water-types. Leftovers helps to increase Jellicent's longevity through passive recovery. Colbur Berry is an alternative to Leftovers that helps weaken an initial Dark-type move while weakening future Knock Offs.

Usage Tips
========

Take advantage of Jellicent's bulk and typing to switch in on attackers such as Rhyperior, Araquanid, Diancie, and Heracross. Due to Jellicent's naturally high Special Defense, it can also switch in on weak special hits from Pokemon such as Florges, Cresselia, and defensive Dragalge. Due to Jellicent's Water immunity, it can also act as a switch-in to opposing bulky Water-types such as Mantine, Slowbro, and Milotic, but it must be wary of Toxic. While Jellicent has the capabilities to wall the aforementioned said Water-types, it will still have trouble with beating them if it is not running either Hex or Toxic. Due to Jellicent's access to Taunt, Will-O-Wisp, and Hex, it can function as a decent stallbreaker that can cripple slower, defensive Pokemon such as Slowbro, Umbreon, and Pyukumuku. Jellicent can also threaten the majority of the tier's physical attackers such as Escavalier, Chesnaught, and Mega Glalie with either Will-O-Wisp or Scald. The burn status also helps to cripple Pokemon that are reliant on Leftovers such as Bronzong and Diancie. Keep in mind that Jellicent's low Speed means that it often has to tank at least two hits when switching in. While Jellicent has access to reliable recovery, it is important to keep it away from status conditions so that it can continue to stallbreak or and tank hits without having to overly rely on recovering healing. Avoiding Knock Off is also key, since it will do a lot of damage to Jellicent as well as and removes its Leftovers, which reduces its longevity. Also note that Jellicent must be careful around Trick users such as Gardevoir, Espeon, and Rotom-H, which can cripple Jellicent by giving it a Choice item.

Team Options
========

Jellicent functions as a great stallbreaker and spinblocker for defensive and balanced balance teams. Since Jellicent can be crippled by status conditions from faster Pokemon such as Cresselia and Milotic, status absorbers such as Reuniclus, Roserade, and Immunity Gligar can help. Additionally, Heal Bell or Aromatherapy support from Pokemon such as Florges, Diancie, and Umbreon can help remove any status conditions on Jellicent. Entry hazard setters such as Gigalith and Registeel complement Jellicent very well, as Jellicent is able to spinblock Pokemon such as Donphan and will be able to beat Dhelmise one-on-one once it Dhelmise gets burned. Jellicent can also deal with Defog users such as Mantine and Gligar very well due to its typing and access to Taunt. Jellicent can also take advantage of Toxic Spikes from Pokemon such as Roserade and Nidoqueen to automatically power up Hex on grounded targets. Since Jellicent will be switching in and out in order to continually tank hits, having entry hazard removers such as Gligar, Donphan, and Cryogonal can prevent Jellicent from taking any unnecessary residual damage. Physical attackers such as Escavalier, Flygon, and Pangoro appreciate having Jellicent absorb any potential incoming Scalds due to its immunity to Water-type attacks. Ground- and Fire-types such as Donphan, Nidoqueen, Moltres, and Rotom-H also appreciate Jellicent's ability to check opposing Water-types like Mantine and Slowbro. Steel-types such as Registeel, Durant, and Bronzong are able to check Grass-types such as Venusaur, Whimsicott, and Roserade. In return, Jellicent is able to check Fighting-types such as Heracross and Machamp, Ground-types such as Rhyperior and Donphan, and Fire-types such as Moltres and Salazzle. Ground-types such as Flygon and Donphan are also able to check troublesome Electric-types such as Rotom-H and Jolteon for Jellicent.

[STRATEGY COMMENTS]
Other Options
=============

Magic Coat can be used to reflect back entry hazards from faster setters such as Froslass and Necrozma as well as faster Taunts from Pokemon such as Comfey, Whimsicott, and Alolan Persian. Trick Room can be used to support slower wallbreakers such as Tyrantrum and Araquanid while also turning the tides against faster attackers such as Yanmega and Swellow. Due to Jellicent's access to a variety of offensive moves such as Ice Beam, Dazzling Gleam, Energy Ball, Hydro Pump, Shadow Ball, and Trick, it can afford to run Choice Specs, Choice Scarf, or a generic offensive set.

Checks and Counters
===================

**Grass-types**: Grass-types such as Virizion, Venusaur, and Shaymin pose a threat to Jellicent, since they resist Scald and can retaliate with Grass-type STAB moves. Specially offensive Grass-types such as Venusaur, Shaymin, and Roserade also don't mind being burned, while the latter two also have access to Natural Cure. However, physically offensive Grass-types such as Virizion, Dhelmise, and Chesnaught must be careful of being burned.

**Electric-types**: Electric-types such as Galvantula, Rotom-C, and Jolteon threaten out Jellicent with their Electric-type STAB moves. Heliolisk in particular is immune to Jellicent's STAB combination; therefore, it can only be affected by status conditions or a different coverage option. Rotom-H must be careful around Jellicent due to its weakness to Water-type attacks. Jellicent must also be careful around Pokemon with Electric-type coverage such as Gigavolt Havoc Reuniclus.

**Dark-types**: Dark-types such as Sneasel, Drapion, and Zoroark threaten Jellicent with powerful Dark-type STAB moves, especially Knock Off and Pursuit. However, physical Dark-types such as Sneasel, Honchkrow, and Pangoro must be careful about getting burned and therefore cannot switch in safely. Sableye can annoy Jellicent due to its access to Prankster, Taunt, and status-inducing moves. Jellicent must also be wary of Dark-type coverage on Pokemon such as Escavalier, Durant, and Stoutland.

**Status-resistant Attackers**: Pokemon such as Heracross, Roserade, and Reuniclus don't mind status conditions due to their abilities. Clerics such as Umbreon and Florges can also shrug off status conditions with Heal Bell or Aromatherapy. While it isn't a direct status move, Toxicroak can afford to switch in on Scalds due to Dry Skin but must be careful about Will-O-Wisp.

**Faster Taunt Users**: Faster Pokemon with access to Taunt such as Comfey, Alolan Persian, and fast Taunt Chesnaught are able to prevent Jellicent from spreading status conditions or recovering healing. While Espeon and Xatu do not have access to Taunt, Magic Bounce enables them to reflect Taunt back at Jellicent, thus crippling it. Jellicent must also be careful about Pokemon with access to Encore such as Whimsicott and Salazzle, which can lock Jellicent into a certain move.

**Residual Damage**: Jellicent does not appreciate status conditions from Toxic Spikes or Pokemon such as Sableye and Alolan Persian. Entry hazards also limit how often Jellicent will be able to switch in to tank a hit.
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