Jolteon

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

Jolteon
QC: 3/3 (atomicllamas, 49, Arikado)
GP: 2/2 (The Dutch Plumberjack, Muk)

[OVERVIEW]

With a blistering base 130 Speed, Jolteon outspeeds the entire unboosted RU metagame. In combination with its respectable base 110 Special Attack, this makes Jolteon a great choice for any team desiring a late-game cleaner and revenge killer. Volt Absorb allows Jolteon to block Volt Switch, making it a great tool to kill off opposing momentum. Alternatively, Jolteon can utilize Substitute along with Baton Pass and Wish to become an incredible momentum grabber and the only offensive Wish passer in all of Pokemon. On the downside, base 110 Special Attack is good but not great, so dedicated special walls give Jolteon a hard time. It is also extremely frail both physically and specially, making it vulnerable to revenge killing from priority attackers and Choice Scarf users. Nonetheless, Jolteon's offensive versatility means it is worthy of a spot on nearly any offensive or balanced team.

[SET]
name: SubPass
move 1: Substitute
move 2: Baton Pass
move 3: Thunderbolt
move 4: Wish / Hidden Power Ice / Hidden Power Grass
item: Leftovers
ability: Volt Absorb
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Substitute sets up a shield for Jolteon and its teammates against weak attacks and status moves. Baton Pass allows Jolteon to pivot around and give its Substitute to a teammate. Thunderbolt prevents Jolteon from being Taunt bait; the move is also used to scare out Water- and Flying-types such as Alomomola and Fletchinder. It's also a good move for sweeping in general thanks to Jolteon's decent Special Attack and blazing Speed. Wish further cements Jolteon's role as an offensive supporter by restoring a teammate's health. The move can also be used to heal off Substitute damage. Alternatively, Hidden Power Ice nails Flygon and Grass-types, both of which are common switch-ins to Jolteon, while Hidden Power Grass lets Jolteon do something against Rhyperior, Seismitoad, Gastrodon, and Lanturn. Heal Bell is another option for Jolteon to further support its team.

Set Details
========

176 Speed EVs and a Timid nature are enough to outspeed Jolly Dugtrio, allowing Jolteon to Baton Pass out of a matchup with Dugtrio before getting hit with Earthquake. 80 HP EVs are just enough to avoid the OHKO from +2 Fletchinder's Acrobatics after Stealth Rock and Adamant Drapion's Knock Off. The remaining 252 EVs go into Special Attack to maximize the power of Jolteon's attacks. Volt Absorb lets Jolteon switch into stray Electric-type attacks and block Volt Switch. Leftovers gives Jolteon passive recovery, making it less reliant on Wish and allowing it to set up Substitute several times in the battle if it needs to.

Usage Tips
========

This set should be used on offensive teams as an early- and mid-game momentum grabber. Bring Jolteon in against Pokemon that it forces out, and then set up Substitute on the predicted switch. However, don't switch Jolteon directly into the foe; its frailty along with Substitute damage will cause it to be worn down quickly. Jolteon is the only offensive Wish passer in the entire metagame, allowing it to maintain momentum for the team. After setting up a Substitute, pick off the opposing wall with Thunderbolt or use Wish to heal an offensive teammate that has been worn down. Alternatively, simply use Wish instead of Substitute as the foe switches should the situation call for it. If running Hidden Power Grass, use it to hit Rhyperior on the switch so that Jolteon does not get phazed, and if running Hidden Power Ice, be sure to utilize its ability to surprise Flygon on the switch.

Team Options
========

You need teammates that Jolteon can support and that have good synergy with Jolteon. Mega Glalie enjoys Jolteon's Wish support to heal off Stealth Rock damage and takes on the Ground- and Grass-types that Jolteon struggles against. Other physical attackers that can break down Grass-types include Druddigon, Escavalier, Emboar, and Fletchinder. Grass-types such as Virizion and Rotom-C can smash Seismitoad, Rhyperior, and Gastrodon should Jolteon lack Hidden Power Grass.

[SET]
name: All-Out Attacker
move 1: Thunderbolt
move 2: Signal Beam
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Volt Switch
item: Life Orb / Choice Specs
ability: Volt Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS
Moves
========

Thunderbolt is Jolteon's reliable STAB attack, dealing massive damage to Pokemon such as Qwilfish, Fletchinder, and Alomomola. Signal Beam allows Jolteon to take on the Grass-types that resist Thunderbolt, such as Rotom-C; it also sees use against Malamar. Hidden Power Ice hits Flygon, Amoonguss, and Virizion super effectively, all of which are common switch-ins to Jolteon. Hidden Power Grass can be used instead to hit Gastrodon, Quagsire, Seismitoad, and Rhyperior. Volt Switch allows Jolteon to bail out of a bad matchup and maintain momentum for your team. Charge Beam can be used instead to discourage opponents from sacrificing their Pokemon to Jolteon. Hidden Power Water is also an option to hit Ground-types hard, particularly Mega Steelix and Mega Camerupt; the move also retains coverage against Rhyperior.

Set Details
========

Maximum Special Attack and Speed investment allows Jolteon to hit as hard and as quickly as possible. A Timid nature is necessary to Speed tie with opposing Jolteon so that your own Jolteon can finish off a weakened one. Volt Absorb lets Jolteon switch into stray Electric-type attacks and block Volt Switch. Life Orb increases Jolteon's damage output without forcing it to change moves, though Choice Specs can be used if Life Orb's recoil damage is unappealing. However, because specially defensive Pokemon give Jolteon a hard time, locking it into a single move can be detrimental.

Usage Tips
========

Jolteon should only enter the battlefield on a free switch or a predicted Electric-type attack, particularly a Choice-locked one from the likes of Rotom-C and Magneton. With Life Orb, this set is best used as a mid-game revenge killer and a late-game cleaner. With Choice Specs, however, this set fulfills the role of a powerful early- and mid-game wallbreaker. If the opponent has a Pokemon that is immune to Electric, be sure to take it out early on in the match so that Jolteon can freely spam Volt Switch. When revenge killing a foe, try to KO it with Volt Switch in order to maintain momentum. If the opponent switches Pokemon, use Volt Switch to bring in a response to the opponent's Jolteon check. You can also attempt to hit the switch-in with the appropriate coverage move, which is especially important when trying to surprise Flygon with Hidden Power Ice.

Team Options
========

Jolteon pairs well with VoltTurn staples such as Rotom-C, Meloetta, Braviary, and Eelektross, as it is adept at wearing down foes and maintaining momentum for your team. Dedicated wallbreakers such as Mega Glalie and Tyrantrum can break down bulky Pokemon, paving the way for Jolteon to switch in and clean up. Hitmonlee can also break special walls and provide Rapid Spin support, preventing Jolteon from being worn down as easily. Fire-types such as Houndoom, Mega Camerupt, and Emboar appreciate Jolteon's ability to smash Water-types, particularly Alomomola. Fire-types can also destroy Bug-neutral Grass-types such as Virizion and Amoonguss; however, Houndoom loses to Virizion. Entry hazard support is necessary to inflict passive damage on opposing walls, giving Jolteon an easier time cleaning them up. Druddigon is a great Stealth Rock setter because it can take on the Steel- and Grass-types that wall Jolteon, while Jolteon beats the physical walls that Druddigon cannot break.

[STRATEGY COMMENTS]
Other Options
=============

Shadow Ball can be used to hit Ghost- and Psychic-types hard, though Jolteon typically prefers its other coverage moves. Heal Bell can work on the offensive set to help Jolteon clear its team of status ailments if need be. Rain Dance allows Jolteon to function as an offensive supporter; Jolteon can also take advantage of rain itself by using Thunder and Hidden Power Water. Jolteon can Baton Pass stat-boosting moves such as Work Up, Agility, and Charge Beam to its teammates, but it would typically rather pass Wishes to them. Moreover, Jolteon's frailty gives it a difficult time passing stat boosts. Roar allows Jolteon to phaze special walls that try to heal themselves with Wish.

Checks and Counters
===================

**Revenge Killers**: Due to Jolteon's frailty and vulnerability to being worn down, priority attackers such as Fletchinder and Hitmonlee as well as Choice Scarf users such as Tyrantrum and Mesprit can pick it off easily.

**Pokemon that Resist or are Immune to Electric**: Grass-types such as Tangrowth, Amoonguss, and Virizion can switch into Jolteon's Electric-type attacks; Amoonguss and Virizion are also neutral to Signal Beam, forcing Jolteon out. Ground-types such as Mega Steelix, Mega Camerupt, Flygon, Dugtrio, Rhyperior, and Seismitoad block Jolteon's STAB attacks completely, though they must be careful of whatever Hidden Power type Jolteon is running.

**Specially Defensive Pokemon**: Dedicated special tanks such as Registeel, Uxie, Meloetta, Druddigon, and Escavalier take pitiful damage from most of Jolteon's attacks, easily forcing it to exit the battlefield. Fortunately, Jolteon can still use Volt Switch and Baton Pass to maintain momentum against opposing walls.

**Passive Damage**: If running Life Orb, Jolteon is vulnerable to being worn down rapidly. Even without Life Orb, repeated switching into Stealth Rock and Spikes, as well as burn and poison damage, will quickly take its toll on Jolteon.
 
Last edited:
When mentioning Fire types as teammates, you should also mention their ability to pressure Amoonguss, Whimsicott, and Virizion, all of which are neutral to Signal Beam and annoy Jolteon with their Electric resistance (though Houndoom is outsped and KOd by Virizion).
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
When mentioning Fire types as teammates, you should also mention their ability to pressure Amoonguss, Whimsicott, and Virizion, all of which are neutral to Signal Beam and annoy Jolteon with their Electric resistance (though Houndoom is outsped and KOd by Virizion).
Done.
 

atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
Make sub pass the first set, it's better imo. In sub pass moves mention hp water and possibly heal bell for the last slot, both can be useful on certain teams. You have the correct nature in the set, but you mention jolly in set details FYI.

You have a jolly nature on all out attacker, assuming that was a mistake from a cp, lol, make it timid (set details as well).

Put roar in OO, it's actually kinda good.

Do this and QC approved 1/3
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Make sub pass the first set, it's better imo. In sub pass moves mention hp water and possibly heal bell for the last slot, both can be useful on certain teams. You have the correct nature in the set, but you mention jolly in set details FYI.

You have a jolly nature on all out attacker, assuming that was a mistake from a cp, lol, make it timid (set details as well).

Put roar in OO, it's actually kinda good.

Do this and QC approved 1/3
Thanks! Did these.
 
what roar does is prevents general spdef sponges from receiving their own wishes (since it goes through protect), allowing jolteon to keep them low, in addition to forcing spikes dmg unto fatmons with good prediction, since running roar means dropping down to two-type coverage, usually electric / ice. charge beam on lo is also good for punishing death fodders v.this, forcing certain things to stay low, etc. hp grass and ice should receive brief mentions on lo attacker as well; i've taken to hp ice + (roar / charge beam) fairly often in great part due to an inability to threaten whimsicott (which, not mentioned as an issue when 'takes 40% from tbolt' tangrowth is =/) when you don't carry ice coverage, which is lame for a pokemon that should be actively looking to retain use over heliolisk.

2/3
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
what roar does is prevents general spdef sponges from receiving their own wishes (since it goes through protect), allowing jolteon to keep them low, in addition to forcing spikes dmg unto fatmons with good prediction, since running roar means dropping down to two-type coverage, usually electric / ice. charge beam on lo is also good for punishing death fodders v.this, forcing certain things to stay low, etc. hp grass and ice should receive brief mentions on lo attacker as well; i've taken to hp ice + (roar / charge beam) fairly often in great part due to an inability to threaten whimsicott (which, not mentioned as an issue when 'takes 40% from tbolt' tangrowth is =/) when you don't carry ice coverage, which is lame for a pokemon that should be actively looking to retain use over heliolisk.

2/3
Thanks! Will write this up.
EDIT: Written.
 
Last edited:

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
In moves for the all out set mention HP Grass to hit Seismitoad etc. Also, change HP Ice' target from Whimsicott to Flygon 'cause RIP Whimsicott.
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
This needs a lot of minor updates with the tier shifts

[SubPass]
- I'd honestly consider slashing HP Ice to blast Noivern and Flygon
- On the subject of Noivern, Jolteon needs enough Speed to outpace it so it doesn't get blown back by Draco. You need 200 Speed EVs for this.
- Add Noivern as a Sub recipient. Completely immune to Ground and 4x resists Grass, the only other type resistant to Electric

[All-Out Attacker]
- Remove Whimsicott and add Flygon and Noivern as HP Ice targets.
- Mention HP Grass in moves to donk Seismitoad and Gastrodon while retaining coverage on Rhyperior
- Remove Whimsicott and add Noivern in Team Options for VoltTurn teammates

[Other Options]
- Remove HP Grass since it should be mentioned in both sets
- Remove Quick Feet. Jolteon is fast enough as it is...
- Also note that Jolteon's frailty makes passing stat boosts even more challenging

[Checks and Counters]
- Remove Cresselia (replace with Uxie maybe?)

I'd like a little more discussion on HP Ice before approving this.
 

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Jolteon doesn't stallbreak, remove that from the overview lol, subPass just grabs momentum and lets it give free switches to some mons on forced switches or something. Offensive cleric is also misleading, replace with wish passer, cuz otherwise it kinda implies it uses heal bell (which isn't a bad option mind you, but its not a main move on any set)

In moves for subpass, also say that Thunderbolt is a strong move for sweeping in general, it's still a fast mon with good spatk and tbolt is pretty strong.

In OO mention using heal bell instead of Signal Beam on the offensive set, it helps on offensive teams to quickly get rid of status if need be, and it's not like signal beam is providing much coverage anyway especially if you're using hp ice for grasses. I guess it could be put in moves instead but I'm not sure.

You could do with removing all Noivern mentions because it's p much banned.

I would also like to see the offensive set first too because I feel like it's better in this meta, but I haven't really used subpass in a long time so I could be wrong, I don't really mind that much either way :o

won't stamp yet cuz I feel like quality's a bit lacking and i'm in a hurry but implement what I said
 

-kal-

hi guys
is a Contributor Alumnus
Not QC but I think you should slash Wish over Signal Beam on the offensive set or at least have a slight mention in moves or OO. Wish takes advantage of Jolteon's ability to force out switches on the opposing team and capitalizes from that by either replenishing itself or healing up another teammate. It also works very well in conjunction with Volt Switch to allow its teammates to take a hit when they switch in and get free recovery. This works a bit differently than the SubPass set in that it applies slightly more offensive pressure against opponents. Overall, its up to QC but I think Wish deserves a mention in the offensive set.
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Snobalt can you implement the changes in my post?
Yeah sorry for johning :P
I'll implement your checks when I wake up. I'm also kinda surprised the quality is poor; it did get 2 quick approvals. No worries though- I'll fix it.

EDIT: Finally implemented the check
 
Last edited:

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
When mentioning HP Ice hits Flygon, mention specifically that Flygon is a common switch-in and if nailing it is important for your team then going for it over hp grass is definitely the option to opt for. Show this in usage tips for both sets also.

In usage tips of the second set, mention how spamming Volt Switch is really good if the opponent lacks Electric immunities (ground types, opposing jolteon), and if there are electric immunities then they're better taken care of quickly by teammates so that Jolteon can have an easier time spamming volt switch/tbolt. Mention how specs can act as a wallbreaker moreso than a cleaner also; despite your overview stating 110 SpA isn't much, it's actually a lot coupled with a 90 bp spammable STAB and specs.

Malamar as a Signal Beam target.

re-arrange C&C so that it's revenge killers, electric immunities/resists, spdef mons, passive damage (LO+SR+poison/burn has a toll), phasers (don't think they should be there anyway but w/e)

There's a Cobalion mention somewhere that I found on ctrl+f but forgot where lol

QC approved 3/3 get this onsite asap cuz it's outdated af lol, sorry for the delay!
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
When mentioning HP Ice hits Flygon, mention specifically that Flygon is a common switch-in and if nailing it is important for your team then going for it over hp grass is definitely the option to opt for. Show this in usage tips for both sets also.

In usage tips of the second set, mention how spamming Volt Switch is really good if the opponent lacks Electric immunities (ground types, opposing jolteon), and if there are electric immunities then they're better taken care of quickly by teammates so that Jolteon can have an easier time spamming volt switch/tbolt. Mention how specs can act as a wallbreaker moreso than a cleaner also; despite your overview stating 110 SpA isn't much, it's actually a lot coupled with a 90 bp spammable STAB and specs.

Malamar as a Signal Beam target.

re-arrange C&C so that it's revenge killers, electric immunities/resists, spdef mons, passive damage (LO+SR+poison/burn has a toll), phasers (don't think they should be there anyway but w/e)

There's a Cobalion mention somewhere that I found on ctrl+f but forgot where lol

QC approved 3/3 get this onsite asap cuz it's outdated af lol, sorry for the delay!
Finally did this! Time to push it to GP.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

With a blistering base 130 Speed, Jolteon outspeeds the entire unboosted RU metagame. In combination with its strong respectable (a numerical value can't be strong) base 110 Special Attack, this makes Jolteon is a great choice for any team desiring a late-game cleaner and a revenge killer. Volt Absorb allows Jolteon to block Volt Switch, making it a great tool to kill off opposing momentum. Alternatively, Jolteon can utilize Substitute along with Baton Pass and Wish to become an incredible momentum grabber and the only offensive Wish passer in all of Pokemon. On the downside, base 110 Special Attack is good but not great, so dedicated special walls give Jolteon a hard time. It is also extremely frail on both the physical and special side both physically and specially, making it vulnerable to revenge killing from priority attackers and Choice Scarf users. Nonetheless, Jolteon's offensive versatility means it is worthy of a spot on nearly any offensive or balanced team.

[SET]
name: SubPass
move 1: Substitute
move 2: Baton Pass
move 3: Thunderbolt
move 4: Wish / Hidden Power Ice / Hidden Power Grass
item: Leftovers
ability: Volt Absorb
item: Leftovers
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe
nature: Timid

[SET COMMENTS]
Moves
========

Substitute sets up a shield for Jolteon and its teammates against weak attacks and status moves. Baton Pass allows Jolteon to pivot around and give its Substitute to a teammate. Thunderbolt prevents Jolteon from being Taunt bait; the move is also used to scare out Water- and Flying-types such as Alomomola and Fletchinder. It's also a good move for sweeping in general thanks to Jolteon's decent Special Attack and blazing Speed. Wish further cements Jolteon's role as an offensive supporter by restoring a teammate's health. The move can also be used to heal off Substitute damage recoil. Alternatively, Hidden Power Ice nails Flygon and Grass-types, both of which are common switch-ins to Jolteon, while Hidden Power Grass lets Jolteon do something against Rhyperior, Seismitoad, Gastrodon, and Pokemon with Volt Absorb Lanturn. (kinda subjective but imo makes more sense to specify this because against Volt Absorb in a vacuum -and against opposing Jolteon- the HP type obviously doesn't matter, which the wording did imply. If Lanturn is irrelevant just remove it outright, unless there's something I'm overlooking here.) Heal Bell is another option for Jolteon to further support its team.

Set Details
========

176 Speed EVs and a Timid nature are enough to outspeed Jolly Dugtrio, allowing Jolteon to Baton Pass out of a matchup with Dugtrio before getting hit with Earthquake. 80 HP EVs are just enough to avoid the OHKO from +2 Fletchinder's Acrobatics after Stealth Rock and Adamant Drapion's Knock Off. The remaining 228 252 EVs go into Special Attack to increase the power of Jolteon's attacks. Volt Absorb helps Jolteon switch into stray Electric-type attacks and block Volt Switch. Leftovers gives Jolteon passive recovery, making it less reliant on Wish and allowing it to set up Substitute several times in the battle if it needs to.

Usage Tips
========

This set should be used on offensive teams as an early- and mid-game momentum grabber. Bring Jolteon in against Pokemon that it forces out, and then set up Substitute on the predicted switch. However, don't switch Jolteon directly into the foe; its frailty along with Substitute damage recoil will cause it to be worn down quickly. Jolteon is the only offensive Wish passer in the entire metagame (or in all of Pokemon, for that matter), (fluff + repeated information) allowing it to maintain momentum for the team, (AC) unlike other clerics. After setting up a Substitute, pick off the opposing wall with Thunderbolt, (AC) or use Wish to heal to an offensive teammate that has been worn down. Or Alternatively, (no starting a sentence with and/but/or and the like please) simply use Wish instead of Substitute as the foe switches should the situation call for it. If running Hidden Power Grass, use it to hit Rhyperior on the switch so that Jolteon does not get phazed out, (redundancy error, and change period to comma) and if running Hidden Power Ice, be sure to utilize its ability to surprise Flygon on the switch.

Team Options
========

You need teammates that Jolteon can support and have good synergy with Jolteon. Mega Glalie enjoys Jolteon's Wish support to heal off Stealth Rock damage and takes on the Ground- and Grass-types that Jolteon struggles against. (period) Other physical attackers that can break down Grass-types include Druddigon, Escavalier, Emboar, and Fletchinder. Grass-types such as Virizion and Rotom-C can smash Seismitoad, Rhyperior, and Gastrodon should Jolteon lack Hidden Power Grass.

[SET]
name: All-Out Attacker
move 1: Thunderbolt
move 2: Signal Beam
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Volt Switch
ability: Volt Absorb
item: Life Orb / Choice Specs
ability: Volt Absorb
nature: Timid

evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

[SET COMMENTS] (add bracket)
Moves
========

Thunderbolt is Jolteon's reliable STAB attack, dealing massive damage to Pokemon such as Qwilfish, Fletchinder, and Alomomola. Signal Beam takes allows Jolteon to take (Jolteon takes them on, the move doesn't) on the Grass-types that resist Thunderbolt, such as Rotom-C; it also sees use against Malamar. Hidden Power Ice takes on hits Flygon, Amoonguss, and Virizion super effectively, all of which are common switch-ins to Jolteon. Hidden Power Grass can be used instead to hit Gastrodon, Quagsire, Seismitoad, and Rhyperior. Volt Switch allows Jolteon to bail out of a bad matchup and maintain momentum for your team. Charge Beam can be used instead to discourage opponents from sacrificing their Pokemon to Jolteon. Hidden Power Water is also an option to hit Ground-types hard, particularly Mega Steelix and Mega Camerupt; the move also retains coverage against Rhyperior.

Set Details
========

Maximum Special Attack and Speed investment allows Jolteon to hit as hard and as quickly as possible. A Timid nature is necessary to Speed tie opposing Jolteon so that your own Jolteon can finish off a weakened one. Volt Absorb helps Jolteon switch into stray Electric-type attacks and block Volt Switch. Life Orb increases Jolteon's damage output without forcing it to change moves, though Choice Specs can be used if Life Orb's recoil damage is unappealing. However, because specially defensive Pokemon give Jolteon a hard time, locking it into a single move can be detrimental.

Usage Tips
========

Jolteon should only enter the battlefield on a free switch or a predicted Electric-type attack, particularly from a Choice-locked one from the likes of Rotom-C and Magneton. With Life Orb, this set is best used as a mid-game revenge killer and a late-game cleaner. With Choice Specs, however, this set fulfills the role of a powerful early- and mid-game wallbreaker. If the opponent has a Pokemon that is immune to Electric, be sure to take it out early on in the match so that Jolteon can freely spam Volt Switch. When revenge killing a foe, try to KO it with Volt Switch in order to maintain momentum. If the opponent switches Pokemon, use Volt Switch to bring in a response to the opponent's Jolteon check. You can also attempt to hit the switch-in with the appropriate coverage move, which is especially important when trying to surprise Flygon with Hidden Power Ice.

Team Options
========

Jolteon pairs well with VoltTurn staples such as Rotom-C, Meloetta, Braviary, and Eelektross, as it is adept at wearing down foes and maintaining momentum for your team. Dedicated wallbreakers such as Mega Glalie and Tyrantrum can break down bulky Pokemon, paving the way for Jolteon to switch in and clean up. Hitmonlee can also break special walls and provide Rapid Spin support, preventing Jolteon from being worn down as easily. Fire-types such as Houndoom, Mega Camerupt, and Emboar appreciate Jolteon's ability to smash Water-types, particularly Alomomola. Fire-types can also destroy Bug-neutral Grass-types such as Virizion and Amoonguss; (SC) but however, (comma was required anyway but a stronger break is warranted here imo) Houndoom loses to Virizion. Entry hazard support is necessary to inflict passive damage on opposing walls, giving Jolteon an easier time cleaning them up. Druddigon is a great Stealth Rock setter because it can take on the Steel- and Grass-types that wall Jolteon, while Jolteon beats the physical walls that Druddigon cannot break.

[STRATEGY COMMENTS]
Other Options
########
=============

Shadow Ball can be used to hit Ghost- and Psychic-types hard, though Jolteon typically prefers its other coverage moves. Heal Bell can work on the offensive set to help Jolteon clear its team of status ailments if need be. Rain Dance allows Jolteon to function as an offensive supporter; Jolteon can also take advantage of rain itself by using Thunder and Hidden Power Water. Jolteon can Baton Pass stat boosting moves such as Work Up, Agility, and Charge Beam to its teammates, but it would typically rather pass Wishes to them. Moreover, Jolteon's frailty gives it a difficult time passing stat boosts. Roar allows Jolteon to phaze out special walls that try to heal themselves with Wish.

Checks and Counters
########
===================

**Revenge Killers**: Due to Jolteon's frailty and vulnerability to being worn down, priority attackers such as Fletchinder and Hitmonlee as well as Choice Scarf users such as Tyrantrum and Mesprit can pick it off easily.

**Pokemon that Resist or are Immune to Electric**: Grass-types such as Tangrowth, Amoonguss, and Virizion can switch into Jolteon's Electric-type attacks; Amoonguss and Virizion are also neutral to Signal Beam, forcing Jolteon out against them. Ground-types such as Mega Steelix, Mega Camerupt, Flygon, Dugtrio, Rhyperior, and Seismitoad block Jolteon's STAB attacks completely, as do (something went wrong here) though they must be careful of whatever Hidden Power Jolteon is running.

**Specially Defensive Pokemon**: Dedicated special tanks such as Registeel, Uxie, Meloetta, Druddigon, and Escavalier take pitiful damage from most of Jolteon's attacks, easily forcing it to exit the battlefield. Fortunately, Jolteon can still use Volt Switch and Baton Pass to maintain momentum against opposing walls.

**Passive Damage**: If running Life Orb, Jolteon is vulnerable to being worn down rapidly. Even without Life Orb, repeated switching into Stealth Rock and Spikes, as well as burn and poison damage, will quickly take its toll on Jolteon.



GP 1/2
 
Last edited:

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

With a blistering base 130 Speed, Jolteon outspeeds the entire unboosted RU metagame. In combination with its strong respectable (a numerical value can't be strong) base 110 Special Attack, this makes Jolteon is a great choice for any team desiring a late-game cleaner and a revenge killer. Volt Absorb allows Jolteon to block Volt Switch, making it a great tool to kill off opposing momentum. Alternatively, Jolteon can utilize Substitute along with Baton Pass and Wish to become an incredible momentum grabber and the only offensive Wish passer in all of Pokemon. On the downside, base 110 Special Attack is good but not great, so dedicated special walls give Jolteon a hard time. It is also extremely frail on both the physical and special side both physically and specially, making it vulnerable to revenge killing from priority attackers and Choice Scarf users. Nonetheless, Jolteon's offensive versatility means it is worthy of a spot on nearly any offensive or balanced team.

[SET]
name: SubPass
move 1: Substitute
move 2: Baton Pass
move 3: Thunderbolt
move 4: Wish / Hidden Power Ice / Hidden Power Grass
item: Leftovers
ability: Volt Absorb
item: Leftovers
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe
nature: Timid

[SET COMMENTS]
Moves
========

Substitute sets up a shield for Jolteon and its teammates against weak attacks and status moves. Baton Pass allows Jolteon to pivot around and give its Substitute to a teammate. Thunderbolt prevents Jolteon from being Taunt bait; the move is also used to scare out Water- and Flying-types such as Alomomola and Fletchinder. It's also a good move for sweeping in general thanks to Jolteon's decent Special Attack and blazing Speed. Wish further cements Jolteon's role as an offensive supporter by restoring a teammate's health. The move can also be used to heal off Substitute damage recoil. Alternatively, Hidden Power Ice nails Flygon and Grass-types, both of which are common switch-ins to Jolteon, while Hidden Power Grass lets Jolteon do something against Rhyperior, Seismitoad, Gastrodon, and Pokemon with Volt Absorb Lanturn. (kinda subjective but imo makes more sense to specify this because against Volt Absorb in a vacuum -and against opposing Jolteon- the HP type obviously doesn't matter, which the wording did imply. If Lanturn is irrelevant just remove it outright, unless there's something I'm overlooking here.) Heal Bell is another option for Jolteon to further support its team.

Set Details
========

176 Speed EVs and a Timid nature are enough to outspeed Jolly Dugtrio, allowing Jolteon to Baton Pass out of a matchup with Dugtrio before getting hit with Earthquake. 80 HP EVs are just enough to avoid the OHKO from +2 Fletchinder's Acrobatics after Stealth Rock and Adamant Drapion's Knock Off. The remaining 228 252 EVs go into Special Attack to increase the power of Jolteon's attacks. Volt Absorb helps Jolteon switch into stray Electric-type attacks and block Volt Switch. Leftovers gives Jolteon passive recovery, making it less reliant on Wish and allowing it to set up Substitute several times in the battle if it needs to.

Usage Tips
========

This set should be used on offensive teams as an early- and mid-game momentum grabber. Bring Jolteon in against Pokemon that it forces out, and then set up Substitute on the predicted switch. However, don't switch Jolteon directly into the foe; its frailty along with Substitute damage recoil will cause it to be worn down quickly. Jolteon is the only offensive Wish passer in the entire metagame (or in all of Pokemon, for that matter), (fluff + repeated information) allowing it to maintain momentum for the team, (AC) unlike other clerics. After setting up a Substitute, pick off the opposing wall with Thunderbolt, (AC) or use Wish to heal to an offensive teammate that has been worn down. Or Alternatively, (no starting a sentence with and/but/or and the like please) simply use Wish instead of Substitute as the foe switches should the situation call for it. If running Hidden Power Grass, use it to hit Rhyperior on the switch so that Jolteon does not get phazed out, (redundancy error, and change period to comma) and if running Hidden Power Ice, be sure to utilize its ability to surprise Flygon on the switch.

Team Options
========

You need teammates that Jolteon can support and have good synergy with Jolteon. Mega Glalie enjoys Jolteon's Wish support to heal off Stealth Rock damage and takes on the Ground- and Grass-types that Jolteon struggles against. (period) Other physical attackers that can break down Grass-types include Druddigon, Escavalier, Emboar, and Fletchinder. Grass-types such as Virizion and Rotom-C can smash Seismitoad, Rhyperior, and Gastrodon should Jolteon lack Hidden Power Grass.

[SET]
name: All-Out Attacker
move 1: Thunderbolt
move 2: Signal Beam
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Volt Switch
ability: Volt Absorb
item: Life Orb / Choice Specs
ability: Volt Absorb
nature: Timid

evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

[SET COMMENTS] (add bracket)
Moves
========

Thunderbolt is Jolteon's reliable STAB attack, dealing massive damage to Pokemon such as Qwilfish, Fletchinder, and Alomomola. Signal Beam takes allows Jolteon to take (Jolteon takes them on, the move doesn't) on the Grass-types that resist Thunderbolt, such as Rotom-C; it also sees use against Malamar. Hidden Power Ice takes on hits Flygon, Amoonguss, and Virizion super effectively, all of which are common switch-ins to Jolteon. Hidden Power Grass can be used instead to hit Gastrodon, Quagsire, Seismitoad, and Rhyperior. Volt Switch allows Jolteon to bail out of a bad matchup and maintain momentum for your team. Charge Beam can be used instead to discourage opponents from sacrificing their Pokemon to Jolteon. Hidden Power Water is also an option to hit Ground-types hard, particularly Mega Steelix and Mega Camerupt; the move also retains coverage against Rhyperior.

Set Details
========

Maximum Special Attack and Speed investment allows Jolteon to hit as hard and as quickly as possible. A Timid nature is necessary to Speed tie opposing Jolteon so that your own Jolteon can finish off a weakened one. Volt Absorb helps Jolteon switch into stray Electric-type attacks and block Volt Switch. Life Orb increases Jolteon's damage output without forcing it to change moves, though Choice Specs can be used if Life Orb's recoil damage is unappealing. However, because specially defensive Pokemon give Jolteon a hard time, locking it into a single move can be detrimental.

Usage Tips
========

Jolteon should only enter the battlefield on a free switch or a predicted Electric-type attack, particularly from a Choice-locked one from the likes of Rotom-C and Magneton. With Life Orb, this set is best used as a mid-game revenge killer and a late-game cleaner. With Choice Specs, however, this set fulfills the role of a powerful early- and mid-game wallbreaker. If the opponent has a Pokemon that is immune to Electric, be sure to take it out early on in the match so that Jolteon can freely spam Volt Switch. When revenge killing a foe, try to KO it with Volt Switch in order to maintain momentum. If the opponent switches Pokemon, use Volt Switch to bring in a response to the opponent's Jolteon check. You can also attempt to hit the switch-in with the appropriate coverage move, which is especially important when trying to surprise Flygon with Hidden Power Ice.

Team Options
========

Jolteon pairs well with VoltTurn staples such as Rotom-C, Meloetta, Braviary, and Eelektross, as it is adept at wearing down foes and maintaining momentum for your team. Dedicated wallbreakers such as Mega Glalie and Tyrantrum can break down bulky Pokemon, paving the way for Jolteon to switch in and clean up. Hitmonlee can also break special walls and provide Rapid Spin support, preventing Jolteon from being worn down as easily. Fire-types such as Houndoom, Mega Camerupt, and Emboar appreciate Jolteon's ability to smash Water-types, particularly Alomomola. Fire-types can also destroy Bug-neutral Grass-types such as Virizion and Amoonguss; (SC) but however, (comma was required anyway but a stronger break is warranted here imo) Houndoom loses to Virizion. Entry hazard support is necessary to inflict passive damage on opposing walls, giving Jolteon an easier time cleaning them up. Druddigon is a great Stealth Rock setter because it can take on the Steel- and Grass-types that wall Jolteon, while Jolteon beats the physical walls that Druddigon cannot break.

[STRATEGY COMMENTS]
Other Options
########
=============

Shadow Ball can be used to hit Ghost- and Psychic-types hard, though Jolteon typically prefers its other coverage moves. Heal Bell can work on the offensive set to help Jolteon clear its team of status ailments if need be. Rain Dance allows Jolteon to function as an offensive supporter; Jolteon can also take advantage of rain itself by using Thunder and Hidden Power Water. Jolteon can Baton Pass stat boosting moves such as Work Up, Agility, and Charge Beam to its teammates, but it would typically rather pass Wishes to them. Moreover, Jolteon's frailty gives it a difficult time passing stat boosts. Roar allows Jolteon to phaze out special walls that try to heal themselves with Wish.

Checks and Counters
########
===================

**Revenge Killers**: Due to Jolteon's frailty and vulnerability to being worn down, priority attackers such as Fletchinder and Hitmonlee as well as Choice Scarf users such as Tyrantrum and Mesprit can pick it off easily.

**Pokemon that Resist or are Immune to Electric**: Grass-types such as Tangrowth, Amoonguss, and Virizion can switch into Jolteon's Electric-type attacks; Amoonguss and Virizion are also neutral to Signal Beam, forcing Jolteon out against them. Ground-types such as Mega Steelix, Mega Camerupt, Flygon, Dugtrio, Rhyperior, and Seismitoad block Jolteon's STAB attacks completely, as do (something went wrong here) though they must be careful of whatever Hidden Power Jolteon is running.

**Specially Defensive Pokemon**: Dedicated special tanks such as Registeel, Uxie, Meloetta, Druddigon, and Escavalier take pitiful damage from most of Jolteon's attacks, easily forcing it to exit the battlefield. Fortunately, Jolteon can still use Volt Switch and Baton Pass to maintain momentum against opposing walls.

**Passive Damage**: If running Life Orb, Jolteon is vulnerable to being worn down rapidly. Even without Life Orb, repeated switching into Stealth Rock and Spikes, as well as burn and poison damage, will quickly take its toll on Jolteon.



GP 1/2
Thanks TDP! Most changes implemented; I don't think of Substitute damage as true recoil. If it is true recoil, please let me know so that I can make that change.
 
will do this in a little bit

add/change
remove
comments

[OVERVIEW]

With a blistering base 130 Speed, Jolteon outspeeds the entire unboosted RU metagame. In combination with its respectable base 110 Special Attack, this makes Jolteon a great choice for any team desiring a late-game cleaner and a (up to you ofc) revenge killer. Volt Absorb allows Jolteon to block Volt Switch, making it a great tool to kill off opposing momentum. Alternatively, Jolteon can utilize Substitute along with Baton Pass and Wish to become an incredible momentum grabber and the only offensive Wish passer in all of Pokemon. On the downside, base 110 Special Attack is good but not great, so dedicated special walls give Jolteon a hard time. It is also extremely frail both physically and specially, making it vulnerable to revenge killing from priority attackers and Choice Scarf users. Nonetheless, Jolteon's offensive versatility means it is worthy of a spot on nearly any offensive or balanced team.

[SET]
name: SubPass
move 1: Substitute
move 2: Baton Pass
move 3: Thunderbolt
move 4: Wish / Hidden Power Ice / Hidden Power Grass
item: Leftovers
ability: Volt Absorb
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Substitute sets up a shield for Jolteon and its teammates against weak attacks and status moves. Baton Pass allows Jolteon to pivot around and give its Substitute to a teammate. Thunderbolt prevents Jolteon from being Taunt bait; the move is also used to scare out Water- and Flying-types such as Alomomola and Fletchinder. It's also a good move for sweeping in general thanks to Jolteon's decent Special Attack and blazing Speed. Wish further cements Jolteon's role as an offensive supporter by restoring a teammate's health. The move can also be used to heal off Substitute damage. Alternatively, Hidden Power Ice nails Flygon and Grass-types, both of which are common switch-ins to Jolteon, while Hidden Power Grass lets Jolteon do something against Rhyperior, Seismitoad, Gastrodon, and Lanturn. Heal Bell is another option for Jolteon to further support its team.

Set Details
========

176 Speed EVs and a Timid nature are enough to outspeed Jolly Dugtrio, allowing Jolteon to Baton Pass out of a matchup with Dugtrio before getting hit with Earthquake. 80 HP EVs are just enough to avoid the OHKO from +2 Fletchinder's Acrobatics after Stealth Rock and Adamant Drapion's Knock Off. The remaining 252 EVs go into Special Attack to maximize the power of Jolteon's attacks. Volt Absorb lets Jolteon switch into stray Electric-type attacks and block Volt Switch. Leftovers gives Jolteon passive recovery, making it less reliant on Wish and allowing it to set up Substitute several times in the battle if it needs to.

Usage Tips
========

This set should be used on offensive teams as an early- and mid-game momentum grabber. Bring Jolteon in against Pokemon that it forces out, and then set up Substitute on the predicted switch. However, don't switch Jolteon directly into the foe; its frailty along with Substitute damage will cause it to be worn down quickly. Jolteon is the only offensive Wish passer in the entire metagame, allowing it to maintain momentum for the team unlike other clerics (doesn't cleric only mean Heal Bell/Aromatherapy user? reword imo). After setting up a Substitute, pick off the opposing wall with Thunderbolt or use Wish to heal to an offensive teammate that has been worn down. Alternatively, simply use Wish instead of Substitute as the foe switches should the situation call for it. If running Hidden Power Grass, use it to hit Rhyperior on the switch so that Jolteon does not get phazed, and if running Hidden Power Ice, be sure to utilize its ability to surprise Flygon on the switch.

Team Options
========

You need teammates that Jolteon can support and that have good synergy with Jolteon. Mega Glalie enjoys Jolteon's Wish support to heal off Stealth Rock damage and takes on the Ground- and Grass-types that Jolteon struggles against. Other physical attackers that can break down Grass-types include Druddigon, Escavalier, Emboar, and Fletchinder. Grass-types such as Virizion and Rotom-C can smash Seismitoad, Rhyperior, and Gastrodon should Jolteon lack Hidden Power Grass.

[SET]
name: All-Out Attacker
move 1: Thunderbolt
move 2: Signal Beam
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Volt Switch
item: Life Orb / Choice Specs
ability: Volt Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS
Moves
========

Thunderbolt is Jolteon's reliable STAB attack, dealing massive damage to Pokemon such as Qwilfish, Fletchinder, and Alomomola. Signal Beam allows Jolteon to take on the Grass-types that resist Thunderbolt, such as Rotom-C; it also sees use against Malamar. Hidden Power Ice hits Flygon, Amoonguss, and Virizion super effectively, all of which are common switch-ins to Jolteon. Hidden Power Grass can be used instead to hit Gastrodon, Quagsire, Seismitoad, and Rhyperior. Volt Switch allows Jolteon to bail out of a bad matchup and maintain momentum for your team. Charge Beam can be used instead to discourage opponents from sacrificing their Pokemon to Jolteon. Hidden Power Water is also an option to hit Ground-types hard, particularly Mega Steelix and Mega Camerupt; the move also retains coverage against Rhyperior.

Set Details
========

Maximum Special Attack and Speed investment allows Jolteon to hit as hard and as quickly as possible. A Timid nature is necessary to Speed tie with opposing Jolteon so that your own Jolteon can finish off a weakened one. Volt Absorb lets Jolteon switch into stray Electric-type attacks and block Volt Switch. Life Orb increases Jolteon's damage output without forcing it to change moves, though Choice Specs can be used if Life Orb's recoil damage is unappealing. However, because specially defensive Pokemon give Jolteon a hard time, locking it into a single move can be detrimental.

Usage Tips
========

Jolteon should only enter the battlefield on a free switch or a predicted Electric-type attack, particularly a Choice-locked one from the likes of Rotom-C and Magneton. With Life Orb, this set is best used as a mid-game revenge killer and a late-game cleaner. With Choice Specs, however, this set fulfills the role of a powerful early- and mid-game wallbreaker. If the opponent has a Pokemon that is immune to Electric, be sure to take it out early on in the match so that Jolteon can freely spam Volt Switch. When revenge killing a foe, try to KO it with Volt Switch in order to maintain momentum. If the opponent switches Pokemon, use Volt Switch to bring in a response to the opponent's Jolteon check. You can also attempt to hit the switch-in with the appropriate coverage move, which is especially important when trying to surprise Flygon with Hidden Power Ice.

Team Options
========

Jolteon pairs well with VoltTurn staples such as Rotom-C, Meloetta, Braviary, and Eelektross, as it is adept at wearing down foes and maintaining momentum for your team. Dedicated wallbreakers such as Mega Glalie and Tyrantrum can break down bulky Pokemon, paving the way for Jolteon to switch in and clean up. Hitmonlee can also break special walls and provide Rapid Spin support, preventing Jolteon from being worn down as easily. Fire-types such as Houndoom, Mega Camerupt, and Emboar appreciate Jolteon's ability to smash Water-types, particularly Alomomola. Fire-types can also destroy Bug-neutral Grass-types such as Virizion and Amoonguss; however, Houndoom loses to Virizion. Entry hazard support is necessary to inflict passive damage on opposing walls, giving Jolteon an easier time cleaning them up. Druddigon is a great Stealth Rock setter because it can take on the Steel- and Grass-types that wall Jolteon, while Jolteon beats the physical walls that Druddigon cannot break.

[STRATEGY COMMENTS]
Other Options
=============

Shadow Ball can be used to hit Ghost- and Psychic-types hard, though Jolteon typically prefers its other coverage moves. Heal Bell can work on the offensive set to help Jolteon clear its team of status ailments if need be. Rain Dance allows Jolteon to function as an offensive supporter; Jolteon can also take advantage of rain itself by using Thunder and Hidden Power Water. Jolteon can Baton Pass stat-boosting (as far as coined terminology goes, there may or may not be a hyphen here because I've seen both in completed analyses on the site. I'm assuming there is though...@GatoDelFuego) moves such as Work Up, Agility, and Charge Beam to its teammates, but it would typically rather pass Wishes to them. Moreover, Jolteon's frailty gives it a difficult time passing stat boosts. Roar allows Jolteon to phaze special walls that try to heal themselves with Wish.

Checks and Counters
===================

**Revenge Killers**: Due to Jolteon's frailty and vulnerability to being worn down, priority attackers such as Fletchinder and Hitmonlee as well as Choice Scarf users such as Tyrantrum and Mesprit can pick it off easily.

**Pokemon that Resist or are Immune to Electric** (you might need to capitalize That and Are but again I'm not sure): Grass-types such as Tangrowth, Amoonguss, and Virizion can switch into Jolteon's Electric-type attacks; Amoonguss and Virizion are also neutral to Signal Beam, forcing Jolteon out against them. Ground-types such as Mega Steelix, Mega Camerupt, Flygon, Dugtrio, Rhyperior, and Seismitoad block Jolteon's STAB attacks completely, though they must be careful of whatever Hidden Power type Jolteon is running.

**Specially Defensive Pokemon**: Dedicated special tanks such as Registeel, Uxie, Meloetta, Druddigon, and Escavalier take pitiful damage from most of Jolteon's attacks, easily forcing it to exit the battlefield. Fortunately, Jolteon can still use Volt Switch and Baton Pass to maintain momentum against opposing walls.

**Passive Damage**: If running Life Orb, Jolteon is vulnerable to being worn down rapidly. Even without Life Orb, repeated switching into Stealth Rock and Spikes, as well as burn and poison damage, will quickly take its toll on Jolteon.

2/2 Snobalt
 
Last edited:

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
will do this in a little bit

add/change
remove
comments

[OVERVIEW]

With a blistering base 130 Speed, Jolteon outspeeds the entire unboosted RU metagame. In combination with its respectable base 110 Special Attack, this makes Jolteon a great choice for any team desiring a late-game cleaner and a (up to you ofc) revenge killer. Volt Absorb allows Jolteon to block Volt Switch, making it a great tool to kill off opposing momentum. Alternatively, Jolteon can utilize Substitute along with Baton Pass and Wish to become an incredible momentum grabber and the only offensive Wish passer in all of Pokemon. On the downside, base 110 Special Attack is good but not great, so dedicated special walls give Jolteon a hard time. It is also extremely frail both physically and specially, making it vulnerable to revenge killing from priority attackers and Choice Scarf users. Nonetheless, Jolteon's offensive versatility means it is worthy of a spot on nearly any offensive or balanced team.

[SET]
name: SubPass
move 1: Substitute
move 2: Baton Pass
move 3: Thunderbolt
move 4: Wish / Hidden Power Ice / Hidden Power Grass
item: Leftovers
ability: Volt Absorb
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Substitute sets up a shield for Jolteon and its teammates against weak attacks and status moves. Baton Pass allows Jolteon to pivot around and give its Substitute to a teammate. Thunderbolt prevents Jolteon from being Taunt bait; the move is also used to scare out Water- and Flying-types such as Alomomola and Fletchinder. It's also a good move for sweeping in general thanks to Jolteon's decent Special Attack and blazing Speed. Wish further cements Jolteon's role as an offensive supporter by restoring a teammate's health. The move can also be used to heal off Substitute damage. Alternatively, Hidden Power Ice nails Flygon and Grass-types, both of which are common switch-ins to Jolteon, while Hidden Power Grass lets Jolteon do something against Rhyperior, Seismitoad, Gastrodon, and Lanturn. Heal Bell is another option for Jolteon to further support its team.

Set Details
========

176 Speed EVs and a Timid nature are enough to outspeed Jolly Dugtrio, allowing Jolteon to Baton Pass out of a matchup with Dugtrio before getting hit with Earthquake. 80 HP EVs are just enough to avoid the OHKO from +2 Fletchinder's Acrobatics after Stealth Rock and Adamant Drapion's Knock Off. The remaining 252 EVs go into Special Attack to maximize the power of Jolteon's attacks. Volt Absorb lets Jolteon switch into stray Electric-type attacks and block Volt Switch. Leftovers gives Jolteon passive recovery, making it less reliant on Wish and allowing it to set up Substitute several times in the battle if it needs to.

Usage Tips
========

This set should be used on offensive teams as an early- and mid-game momentum grabber. Bring Jolteon in against Pokemon that it forces out, and then set up Substitute on the predicted switch. However, don't switch Jolteon directly into the foe; its frailty along with Substitute damage will cause it to be worn down quickly. Jolteon is the only offensive Wish passer in the entire metagame, allowing it to maintain momentum for the team unlike other clerics (doesn't cleric only mean Heal Bell/Aromatherapy user? reword imo). After setting up a Substitute, pick off the opposing wall with Thunderbolt or use Wish to heal to an offensive teammate that has been worn down. Alternatively, simply use Wish instead of Substitute as the foe switches should the situation call for it. If running Hidden Power Grass, use it to hit Rhyperior on the switch so that Jolteon does not get phazed, and if running Hidden Power Ice, be sure to utilize its ability to surprise Flygon on the switch.

Team Options
========

You need teammates that Jolteon can support and that have good synergy with Jolteon. Mega Glalie enjoys Jolteon's Wish support to heal off Stealth Rock damage and takes on the Ground- and Grass-types that Jolteon struggles against. Other physical attackers that can break down Grass-types include Druddigon, Escavalier, Emboar, and Fletchinder. Grass-types such as Virizion and Rotom-C can smash Seismitoad, Rhyperior, and Gastrodon should Jolteon lack Hidden Power Grass.

[SET]
name: All-Out Attacker
move 1: Thunderbolt
move 2: Signal Beam
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Volt Switch
item: Life Orb / Choice Specs
ability: Volt Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS
Moves
========

Thunderbolt is Jolteon's reliable STAB attack, dealing massive damage to Pokemon such as Qwilfish, Fletchinder, and Alomomola. Signal Beam allows Jolteon to take on the Grass-types that resist Thunderbolt, such as Rotom-C; it also sees use against Malamar. Hidden Power Ice hits Flygon, Amoonguss, and Virizion super effectively, all of which are common switch-ins to Jolteon. Hidden Power Grass can be used instead to hit Gastrodon, Quagsire, Seismitoad, and Rhyperior. Volt Switch allows Jolteon to bail out of a bad matchup and maintain momentum for your team. Charge Beam can be used instead to discourage opponents from sacrificing their Pokemon to Jolteon. Hidden Power Water is also an option to hit Ground-types hard, particularly Mega Steelix and Mega Camerupt; the move also retains coverage against Rhyperior.

Set Details
========

Maximum Special Attack and Speed investment allows Jolteon to hit as hard and as quickly as possible. A Timid nature is necessary to Speed tie with opposing Jolteon so that your own Jolteon can finish off a weakened one. Volt Absorb lets Jolteon switch into stray Electric-type attacks and block Volt Switch. Life Orb increases Jolteon's damage output without forcing it to change moves, though Choice Specs can be used if Life Orb's recoil damage is unappealing. However, because specially defensive Pokemon give Jolteon a hard time, locking it into a single move can be detrimental.

Usage Tips
========

Jolteon should only enter the battlefield on a free switch or a predicted Electric-type attack, particularly a Choice-locked one from the likes of Rotom-C and Magneton. With Life Orb, this set is best used as a mid-game revenge killer and a late-game cleaner. With Choice Specs, however, this set fulfills the role of a powerful early- and mid-game wallbreaker. If the opponent has a Pokemon that is immune to Electric, be sure to take it out early on in the match so that Jolteon can freely spam Volt Switch. When revenge killing a foe, try to KO it with Volt Switch in order to maintain momentum. If the opponent switches Pokemon, use Volt Switch to bring in a response to the opponent's Jolteon check. You can also attempt to hit the switch-in with the appropriate coverage move, which is especially important when trying to surprise Flygon with Hidden Power Ice.

Team Options
========

Jolteon pairs well with VoltTurn staples such as Rotom-C, Meloetta, Braviary, and Eelektross, as it is adept at wearing down foes and maintaining momentum for your team. Dedicated wallbreakers such as Mega Glalie and Tyrantrum can break down bulky Pokemon, paving the way for Jolteon to switch in and clean up. Hitmonlee can also break special walls and provide Rapid Spin support, preventing Jolteon from being worn down as easily. Fire-types such as Houndoom, Mega Camerupt, and Emboar appreciate Jolteon's ability to smash Water-types, particularly Alomomola. Fire-types can also destroy Bug-neutral Grass-types such as Virizion and Amoonguss; however, Houndoom loses to Virizion. Entry hazard support is necessary to inflict passive damage on opposing walls, giving Jolteon an easier time cleaning them up. Druddigon is a great Stealth Rock setter because it can take on the Steel- and Grass-types that wall Jolteon, while Jolteon beats the physical walls that Druddigon cannot break.

[STRATEGY COMMENTS]
Other Options
=============

Shadow Ball can be used to hit Ghost- and Psychic-types hard, though Jolteon typically prefers its other coverage moves. Heal Bell can work on the offensive set to help Jolteon clear its team of status ailments if need be. Rain Dance allows Jolteon to function as an offensive supporter; Jolteon can also take advantage of rain itself by using Thunder and Hidden Power Water. Jolteon can Baton Pass stat-boosting (as far as coined terminology goes, there may or may not be a hyphen here because I've seen both in completed analyses on the site. I'm assuming there is though...@GatoDelFuego) moves such as Work Up, Agility, and Charge Beam to its teammates, but it would typically rather pass Wishes to them. Moreover, Jolteon's frailty gives it a difficult time passing stat boosts. Roar allows Jolteon to phaze special walls that try to heal themselves with Wish.

Checks and Counters
===================

**Revenge Killers**: Due to Jolteon's frailty and vulnerability to being worn down, priority attackers such as Fletchinder and Hitmonlee as well as Choice Scarf users such as Tyrantrum and Mesprit can pick it off easily.

**Pokemon that Resist or are Immune to Electric** (you might need to capitalize That and Are but again I'm not sure): Grass-types such as Tangrowth, Amoonguss, and Virizion can switch into Jolteon's Electric-type attacks; Amoonguss and Virizion are also neutral to Signal Beam, forcing Jolteon out against them. Ground-types such as Mega Steelix, Mega Camerupt, Flygon, Dugtrio, Rhyperior, and Seismitoad block Jolteon's STAB attacks completely, though they must be careful of whatever Hidden Power type Jolteon is running.

**Specially Defensive Pokemon**: Dedicated special tanks such as Registeel, Uxie, Meloetta, Druddigon, and Escavalier take pitiful damage from most of Jolteon's attacks, easily forcing it to exit the battlefield. Fortunately, Jolteon can still use Volt Switch and Baton Pass to maintain momentum against opposing walls.

**Passive Damage**: If running Life Orb, Jolteon is vulnerable to being worn down rapidly. Even without Life Orb, repeated switching into Stealth Rock and Spikes, as well as burn and poison damage, will quickly take its toll on Jolteon.

2/2 Snobalt
Thank you Muk! Ready for upload.
 

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Yeah I'm with muk on this one. Cleric just sounds confusing. State what they're doing, either using heal bell to clear status or passing wishes

This is uploaded.
 
Last edited:
  • Like
Reactions: Muk

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top