Killjoys: The Team
Greetings, Smogon, and welcome to my very first RMT on the forums. I'm also using this to introduce my self a bit. I'm a *decent* competitive battler (I won't use Volt-Switch on a Garchomp or something. I'm not that bad.) but since I like to have fun with pokemon, I decided to give it a shot.
I started playing PS! on Early-October, sometime before XY, usually playing B/W OU until December. Before I even started playing, though, I already know what's "good" and "viable" in the meta from what's crappy since I usually read analyses when I have time. I started out with stuff with Drill Peck Skarmoy and FlingScor - I learned from those; I needed experience, not half-assed knowledge. Now, with this team, I present to you what I have learned.
I present to you: Killjoys: The Team.
Bleeding Out (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Mainly used as control for hazards, it's also my "bomb things and watch them die" mon with Draco Meteor. Outside of Choice Scarf, it's the fastest on the team. Defog is its main purpose, removing hazards so Volc and Cube can enter the field safely. It's also unaffected by most hazards it removes, a trait shared by Skarm (and maybe others I don't care about). What sets Latias apart from Skarm is that it can kill things, which is pretty much the teams goal. Draco Meteor is pretty much obvious, while Psyshock dents low Defense stat-mons. The surprise for the enemy here is Healing Wish; with it, I can have essentially a seventh mon. EVs and item are for killing power, and that's it.
Not related to competitive whatsover: Although this team has a My Chemical Romance song naming theme, I decided to name her after an Imagine Dragons song since someone other than me, Plus, thought of Latias. Thanks!
Party Poison (Scizor) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Swords Dance
Note: Toxic not included. It's just a nick.
Scizor's here to provide some cleaning. The first goal is to clean up what remains on the field after one of my sweepers fall. It can also sweep itself if given the chance to Swords Dance, though it's quite uncommon. It's also my switch-in to Knock Offs since the stone can't drop, while being strong enough to hit back with BP. U-turn is there for momentum, doing a good VoltTurn chain with Rotom-W. EVs are there for bulk and offense, since it doesn't need to outspeed anything because of priority.
Scizor was chosen mostly because of it's Steel-typing, providing good resists. Sciz doesn't really mind a paralyze since it has priority. It does a good check against Terrakion, which takes out two of my stars in Kyurem-B and Volcarona, plus Espeon if it has X-Scissor. It also reliably takes out Rock-types in general which hinder a Volc sweep.
Kiss the Ring (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- U-turn
SR setter Lando-T, that's pretty much it. He just sets rocks, then proceeds to kill stuff with Earthquake, undoubtably one of the best moves in the game. Knock Off provides decent answers to walls (and Evioliters) like Chansey and co. U-Turn gains momentum. EVs are there to provide killing power while out-speeding the Adamant Gyardaos range. He's my all around utility mon.
Boy Division (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
The usual lead for the team, as well the guy who puts holes on teams with a Scarf on. I often start with him to scout the enemy, Volt Switching out to Espeon if it's Hazard-setter, or to the appropriate check if it's not. Volt Switch is kinda obvious to preserve momentum, while Hydro Pump is there as a good spammable STAB move (a KO to Grounds who think they'll take a Volt Switch). Will-O-Wisp allows me to hinder Physical attackers and is workable because of Trick. Trick takes out Evioliters like Chansey and Doublade, which are both a pain, and also gives me a chance of life by stealing lefties from Blissey, trading power for some longetivity.
Chosen because of typing, it does a good job of helping Scizor, taking out Fire-Types that would otherwise kill it. It's also the team's best answer to Ground, bar Excadrill, with an immunity due of Levitate.
Gun. (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Hidden Power [Rock]
It's just that, a gun. He's the team's best (special) sweeper with Quiver Dance as booster of choice. EVs are standard. Fiery Dance is for STAB, Giga Drain's for Waters and Rocks, and HP-Rock is for Talonflame and Charizard who think they're badass (has to hit TF on the switch, though). Typing serves to severely dent steels, most notably Ferrothorn, Forretress, and Skarmory, paving the way to a possible Kyurem-B sweep, while also making Rotom-W's job easier. Lum Berry prevents status from severely hindering a sweep, allowing for more kills.
Disenchanted (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 52 HP / 4 Atk / 216 SAtk / 236 Spd
Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
The wallbreaker and occasional hole-puncher, I think I saw it not in OU on PS!. That's kind of odd, since a pokemon with a BST above the roof at least needs to make it. This set involves Subbing in the faces of the likes of Gliscor. After which it's pick a move and kill. Blisseys who think they can switch will be up for a surprise as they take a Fusion Bolt to the face. Teravolt stops MEnusaur from switching since Thick Fat's negated; same with shit like Shedinja and Rotoms switching in on Earth Power. The sub under screens thing I've been doing is a bit ridiculous, since they're a bit harder to break. EVs are there to provide 101 HP subs while still having killing power. Leftovers increase longevity with screens. Highly appreciates the removal of Steels by Volcarona to punch holes more effectively.
Thanks for looking at the team. I'm still fresh, and willing to listen. Thanks!
I started playing PS! on Early-October, sometime before XY, usually playing B/W OU until December. Before I even started playing, though, I already know what's "good" and "viable" in the meta from what's crappy since I usually read analyses when I have time. I started out with stuff with Drill Peck Skarmoy and FlingScor - I learned from those; I needed experience, not half-assed knowledge. Now, with this team, I present to you what I have learned.
I present to you: Killjoys: The Team.
Bleeding Out (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Mainly used as control for hazards, it's also my "bomb things and watch them die" mon with Draco Meteor. Outside of Choice Scarf, it's the fastest on the team. Defog is its main purpose, removing hazards so Volc and Cube can enter the field safely. It's also unaffected by most hazards it removes, a trait shared by Skarm (and maybe others I don't care about). What sets Latias apart from Skarm is that it can kill things, which is pretty much the teams goal. Draco Meteor is pretty much obvious, while Psyshock dents low Defense stat-mons. The surprise for the enemy here is Healing Wish; with it, I can have essentially a seventh mon. EVs and item are for killing power, and that's it.
Not related to competitive whatsover: Although this team has a My Chemical Romance song naming theme, I decided to name her after an Imagine Dragons song since someone other than me, Plus, thought of Latias. Thanks!
Party Poison (Scizor) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Swords Dance
Note: Toxic not included. It's just a nick.
Scizor's here to provide some cleaning. The first goal is to clean up what remains on the field after one of my sweepers fall. It can also sweep itself if given the chance to Swords Dance, though it's quite uncommon. It's also my switch-in to Knock Offs since the stone can't drop, while being strong enough to hit back with BP. U-turn is there for momentum, doing a good VoltTurn chain with Rotom-W. EVs are there for bulk and offense, since it doesn't need to outspeed anything because of priority.
Scizor was chosen mostly because of it's Steel-typing, providing good resists. Sciz doesn't really mind a paralyze since it has priority. It does a good check against Terrakion, which takes out two of my stars in Kyurem-B and Volcarona, plus Espeon if it has X-Scissor. It also reliably takes out Rock-types in general which hinder a Volc sweep.
Kiss the Ring (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- U-turn
SR setter Lando-T, that's pretty much it. He just sets rocks, then proceeds to kill stuff with Earthquake, undoubtably one of the best moves in the game. Knock Off provides decent answers to walls (and Evioliters) like Chansey and co. U-Turn gains momentum. EVs are there to provide killing power while out-speeding the Adamant Gyardaos range. He's my all around utility mon.
Boy Division (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
The usual lead for the team, as well the guy who puts holes on teams with a Scarf on. I often start with him to scout the enemy, Volt Switching out to Espeon if it's Hazard-setter, or to the appropriate check if it's not. Volt Switch is kinda obvious to preserve momentum, while Hydro Pump is there as a good spammable STAB move (a KO to Grounds who think they'll take a Volt Switch). Will-O-Wisp allows me to hinder Physical attackers and is workable because of Trick. Trick takes out Evioliters like Chansey and Doublade, which are both a pain, and also gives me a chance of life by stealing lefties from Blissey, trading power for some longetivity.
Chosen because of typing, it does a good job of helping Scizor, taking out Fire-Types that would otherwise kill it. It's also the team's best answer to Ground, bar Excadrill, with an immunity due of Levitate.
Gun. (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Hidden Power [Rock]
It's just that, a gun. He's the team's best (special) sweeper with Quiver Dance as booster of choice. EVs are standard. Fiery Dance is for STAB, Giga Drain's for Waters and Rocks, and HP-Rock is for Talonflame and Charizard who think they're badass (has to hit TF on the switch, though). Typing serves to severely dent steels, most notably Ferrothorn, Forretress, and Skarmory, paving the way to a possible Kyurem-B sweep, while also making Rotom-W's job easier. Lum Berry prevents status from severely hindering a sweep, allowing for more kills.
Disenchanted (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 52 HP / 4 Atk / 216 SAtk / 236 Spd
Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
The wallbreaker and occasional hole-puncher, I think I saw it not in OU on PS!. That's kind of odd, since a pokemon with a BST above the roof at least needs to make it. This set involves Subbing in the faces of the likes of Gliscor. After which it's pick a move and kill. Blisseys who think they can switch will be up for a surprise as they take a Fusion Bolt to the face. Teravolt stops MEnusaur from switching since Thick Fat's negated; same with shit like Shedinja and Rotoms switching in on Earth Power. The sub under screens thing I've been doing is a bit ridiculous, since they're a bit harder to break. EVs are there to provide 101 HP subs while still having killing power. Leftovers increase longevity with screens. Highly appreciates the removal of Steels by Volcarona to punch holes more effectively.
Thanks for looking at the team. I'm still fresh, and willing to listen. Thanks!
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