Klefki [Singles]

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator

Someone had to do this mon eventually... Sorry Yilx


[OVERVIEW]

Klefki may not seem like much, but it has an excellent ability in Prankster and the movepool to take advantage of it! Klefki is most notorious for its use of a Swagger set, which may be the most irritating to face in Pokemon history due to its uncanny ability to hax its way to victory! Swagger isn't all Klefki is good at either, as it has access to other good support moves such as Reflect, Light Screen, and Thunder Wave as well as an excellent typing that gives it key resistances to Poison-, Flying-, Ice-, Normal-, and Dark-type attacks and an immunity to Dragon-types.

Klefki's most notorious luck-dependent utility may in fact be its greatest flaw in the long run. Swagger can easily backfire when used against strong, physical switch-ins such as Garchomp and Landorus-T and proves to be fairly ineffective against stall teams due to Klefki's lack of reliable recovery. Klefki's overall stats are fairly mediocre, reducing its niche to prankster support and rolling the dice with Swagger. Because of these flaws, Klefki isn't a particularly reliable Pokemon, so it simply isn't something a trainer can slap onto any team without proper support. Still, it's hard to deny that Klefki's ability to take advantage of luck can make it extremely dangerous to face, so it should never be underestimated.

[SET]
name: Swagplay
move 1: Swagger
move 2: Foul Play
move 3: Thunder Wave
move 4: Substitute / Magnet Rise / Toxic
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Swagger, Klefki's main tool of annoyance, confuses the foe while doubling its Attack stat. This has perfect synergy with Foul Play, allowing Klefki to slam its foes hard after the boost! Foul Play also works well against Pokemon that may attempt to set up on Klefki if you are willing to make a risky prediction against foes such as Garchomp. Thunder Wave furthers aids Klefki's ability to cripple Pokemon, being an excellent tool to stop fast sweepers thanks to Prankster, pairing well with Swagger to further increase the chances of preventing your foes from moving!

Substitute makes Klefki more difficult to KO and has great synergy with Swagger and Thunder Wave because Klefki often finds itself getting free turns to set it up. It also saves Klefki from Choice Scarf + Trick users such as Rotom-W. Magnet Rise is more situational than Substitute, but its ability to save Klefki from powerful Earthquake users such as Mega Kangaskhan and Garchomp can be very valuable. If you feel Klefki needs to do better against defensive Pokemon such as Cresselia, Porygon2, and Slowbro, Toxic can be used as a surprise move to cripple them. You can even get rid of Thunder Wave if your team needs Klefki to handle itself better against stall. If you choose Toxic over Thunder Wave, consider running Heal Block to prevent Pokemon such as Suicune from using Rest.

Set Details
========
(space)
Leftovers is a key item on this set, as the free turns Klefki often gets as a result of Swagger and paralysis give it ample time to restore much of its health; in addition, it pairs well with Substitute. A Calm nature with maximum investment in HP and Special Defense is preferred, as Klefki's Swagger shenanigans tend to work better on special attackers. Most importantly, this allows Klefki to avoid a 2HKO from all of Mega Gengar's attacks except for a status-boosted Hex. It also lets Klefki better handle Aegislash, which can be defeated by Foul Play if it hits itself in confusion!

As an aside, a Bold nature with maximum HP and Defense investment is a reasonable option, as it allows Klefki to survive weaker boosted hits and an unboosted Earthquake from both Mega Kangaskhan and Garchomp when at full health.

Usage Tips
========

Try to use Substitute whenever possible against threats that can't do much to Klefki, such as Choice item users locked into resisted moves (common examples include Talonflame locked into Brave Bird and Garchomp locked into a Dragon-type attack), Greninja that lacks Water-type moves, and Cresselia when Klefki is carrying Toxic. Then, Klefki should use either Swagger or use Thunder Wave, depending on whether the opponent's team has a Ground- or Electric-type remaining. Paralysis and confusion together make it likely your opponent won't be able to attack! If Klefki is behind a Substitute or facing an offensive opponent that won't OHKO it after a Swagger boost, use Foul Play to deal serious damage against Pokemon that don't resist it.

If your Klefki is running Thunder Wave, choosing whether to use Swagger or Thunder Wave first can be a bit tricky. Using Swagger and then Thunder Wave has a better chance of preventing the foe from moving and tends to work well against special attackers. However, Swagger is riskier against physical switch-ins and allows the foe to switch out without a permanent status effect like paralysis. Thunder Wave can therefore be used as a less risky option first if your opponent prefers to send in physical attackers against Klefki, though Ground- and Electric-type Pokemon can use it as a free switch in.

Regardless of which move you choose to use first, use Substitute whenever Klefki gets a free turn from Swagger or paralysis, as this can set Klefki up to decimate offensive teams! Just try to avoid relying too much on the luck factor, because as tempting as it may be to crush an opponent with Klefki's coin flips, Swagger can backfire massively against physical threats if they don't hit themselves in confusion!

If you opt to run Toxic Klefki, don't use Toxic the first chance you get. Instead, keep your opponent in the dark about the true nature of your Klefki. Because Klefki tends to attract defensive Pokemon such as Cresselia, Porygon2, and Slowbro, you will want to hit them with Toxic when they least expect it, potentially opening new holes for an offensive teammate to rip through.

Finally, pay attention to the Team Preview, because Klefki tends to struggle against Ground-and Electric-types due to their Thunder Wave immunity. If you see Pokemon that Klefki has trouble with, such as Thundurus and Garchomp paired together, consider benching Klefki.

Team Options
========

A special teammate to consider for Klefki is Ditto. Because Ditto's Imposter copies the foe's stat boosts, you can potentially sweep your opponent with their own Pokemon by sacrificing Klefki against a Swagger-boosted physical attacker such as Garchomp! Just ensure that Ditto can OHKO the Pokemon so the strategy won't backfire.

Thanks to Prankster and its habit of forcing switches, Klefki is excellent at spreading paralysis with Thunder Wave, making it a good idea to partner it with slower, more powerful Pokemon. Hydreigon and Dragonite are especially good examples due to to their good defensive synergy with Klefki, but other good teammates to consider include Azumarill, Mamoswine, and Conkeldurr. If you're willing to place further emphasis on luck, you can even try to take advantage of paralysis to get more boosts with Moody Glalie.

Mega Kangaskhan and Ground-types are a huge problem, as their powerful Earthquakes easily take advantage of and smash Klefki and its Swaggers. Great defensive partners to consider include Cresselia, Porygon2, which also has access to Foul Play to take advantage of Swagger against special attackers, and Slowbro. Gliscor works against Ground-types as well, with the exception of Mamoswine, and Suicune and Rotom-W can work well too despite their lack of reliable recovery. Greninja, while very frail and hard to bring in, can hit Ground-types fairly hard thanks to a Protean-boosted Ice Beam and can hit Mega Kangaskhan hard with Low Kick as well.

While Klefki is a great paralysis spreader itself, carrying some extra users with paralysis moves can be extremely useful, as they allow Klefki to dish out Swagger with less pressure. Great defensive examples include Cresselia, Porygon2, and Rotom-W, while more offensive examples include Thundurus and Serperior, which can actually paralyze Ground-types with Glare.

If Klefki is only carrying Thunder Wave, defensive Pokemon such as Suicune, Cresselia, Porygon2, and Slowbro are able to easily stall it out. This makes stallbreakers a great addition to a Klefki core, with prominent examples being Mega Gengar, Swords Dance Mega Charizard X, and Toxic Mega Salamence. Conversely, if Klefki is carrying Toxic (and Heal Block for Suicune), it can turn the tables on its defensive checks and help support sweepers that have trouble against them; good partners for this include Garchomp, Mega Kangaskhan, Mega Salamence, and Blaziken.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Foul Play
move 4: Thunder Wave / Toxic / Safeguard
item: Light Clay / Eject Button
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

With Reflect and Light Screen in tow, Klefki becomes an excellent support Pokemon for offensive teams! Klefki's main purpose is to set up screens to let your sweepers set up, but Foul Play is a good deterrent against Pokemon that may attempt to set up on Klefki. Thunder Wave further guards Klefki's team from sweepers by crippling them with paralysis, but Toxic can be used in its place. It might seem strange on a dual screens Pokemon, but Toxic allows Klefki to ruin the ability of walls such as Cresselia, Slowbro, and Porygon2 to last throughout the match. Safeguard can be used to protect your team from status, furthering your sweeper's ability to clean teams.

Set Details
========
A Bold nature with maximum HP and Defense EVs is recommended, as this allows Klefki to set up both Reflect and Light Screen against Choice Band Garchomp and lets it avoid a 2HKO from Mega Kangaskhan and Garchomp without offensive items under Reflect.

Light Clay is usually the best item for Klefki, as it increases the duration of Reflect and Light Screen from five to eight turns. However, Eject Button is a reasonable option for more fast-paced teams, as it allows Klefki to switch as soon as it gets hit, allowing you to get a surprise set up with your sweeper at the cost of only having one screen up!

Usage Tips
========

Klefki can be used early in the game to surprise your opponent with Reflect and/or Light Screen (especially if carrying Eject Button), potentially allowing you to deal some serious damage with Klefki's offensive teammates. However, if you use it early-game to set up a sweeper with Klefki's support, make sure there aren't Pokemon on the opposing team that are still hard stops to your Pokemon of choice while it's under Reflect and Light Screen. Klefki can also be used later in the game when you know what Pokemon your opponent has chosen. While this can be a more reliable tactic for setting up a sweep, don't let Klefki linger too long, as this set is completely useless without offensive partners to back it up. Finally, when using Eject Button, make sure not to switch Klefki in on attacks, or you'll waste your surprise!

Team Options
========

The best Pokemon to pair with Klefki are strong, bulky sweepers that can fully take advantage of Reflect and Light Screen. Mega Charizard X is a particularly good example of this, as it can also use Swords Dance to break through powerful walls that can hinder this tactic such as Cresselia and Suicune. Other bulky sweepers to consider include Mega Kangaskhan, Mega Salamence, Belly Drum Azumarill, and Dragonite. Frailer sweepers such as Blaziken, Talonflame, and Thundurus are also reasonable back up choices. Finally, while Mega Gengar isn't a sweeper, its ability to trap and defeat Cresselia and Slowbro makes it a great teammate for Klefki.

[STRATEGY COMMENTS]
Other Options
=============

Klefki gets Switcheroo, which allows it to switch harmful items such as Iron Ball and Flame Orb onto opponents. However, the combination of Iron Ball and Switcheroo is mostly outclassed by Thunder Wave, as the former can only be used once and fails against Mega Evolutions, and Flame Orb's burn actually harms Klefki if it doesn't get rid of it right away. Another interesting support move to consider is Spikes. Spikes may seem appealing due to its ability to rack up damage, but the fast-paced nature of Battle Spot Singles and the prominence of Levitate users and Flying-type Pokemon mean that setting up Spikes is often a wasted turn. Sunny Day and Rain Dance can be interesting for weather teams, but being forced to switch out usually isn't worth it when Mega Charizard Y and Politoed can set up weather with just their ability. Klefki can also use Rest and Sleep Talk to restore health, but Klefki's mediocre bulk usually means it isn't worth the risk. Offensively, Klefki gets Play Rough, which can deal decent damage to Dragon-types. Dazzling Gleam and Flash Cannon are also usable and can get boosted with Calm Mind. In general, though, Klefki is too weak to use these moves well and is better off sticking to Foul Play for offensive pressure.

Checks and Counters
===================
(space)
**Mega Bounce**: Magic Bounce reflects any of Klefki's status moves back at Klefki itself, ruining much of its utility. The most common user if Magic Bounce is Mega Sableye.

**Taunt**: Taunt will shut down most of Klefki's movepool, making it liable to get set up on. Thundurus is by far the best choice, being immune to Thunder Wave and having its own Prankster Taunt to shut Klefki down before it can use Swagger. Whimsicott works in a similar fashion, though it must be careful about switching into Thunder Wave. Mega Gengar and Gyarados are also capable users of Taunt, but they must take a Swagger or Thunder Wave before they can Taunt Klefki and are more vulnerable to Foul Play.

**Ferrothorn**: Ferrothorn's typing and Speed let it shrug off Klefki's attempts at statusing it, and it can hit Klefki hard with Gyro Ball (especially when boosted by Swagger). It can also wear down Klefki as it uses Foul Play thanks to Rocky Helmet and Iron Barbs.

**Mega Kangaskhan**: While Mega Kangaskhan is vulnerable to Foul Play, its Parental Bond Earthquake can hurt Klefki through its Substitute, making it a particularly risky target to give a Swagger boost to.

**Offensive Ground-types**: Ground-types are immune to Thunder Wave, and, as long as they don't hit themselves in confusion, they benefit from Swagger's Attack boost, all while slamming Klefki with boosted Earthquakes. Prominent examples of this group include Garchomp, Landorus-T, Mamoswine, and Excadrill.

**Defensive Pokemon**: Defensive Pokemon such as Cresselia, Porygon2, Suicune, and Chansey have no problems taking Klefki's Swagger-boosted Foul Plays, allowing them to easily stall it out. However, defensive Pokemon without Rest can get crippled by Toxic variants, and even Rest Pokemon can be defeated by the rare Heal Block Klefki.

**Electric-types**: Electric-type Pokemon are immune to Thunder Wave and can usually break through Klefki's Substitutes. The most prominent two examples outside of Thundurus are Rotom-W and Rotom-H, but Mega Manectric can be a problem as well.

**Chandelure**: Chandelure is crippled by Thunder Wave and takes massive damage from boosted Foul Plays but is notable for OHKOing Klefki through its Substitute thanks to Infiltrator and STAB Fire-type attacks.

**Fire-types**: Most Fire-types such as Heatran, Blaziken, and both of Charizard's Mega Evolutions can OHKO Klefki. However, Blaziken and Charizard despise Thunder Wave and only make work as emergency checks.

**Lum Berry**: Surprise Lum Berries from the likes of Garchomp and Dragonite can ruin Klefki's chances at using Swagger and Thunder Wave effectively.
 
Last edited:

cant say

twitch.tv/jakecantsay
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
I don't have much to say since I haven't used Klefki myself, but my understanding of (and experience against) the SwagPlay set is that you should more often than not use Swagger first rather than Thunder Wave. Confusion has a 50% chance of occurring and paralysis has a 25% chance, so if you're looking for a free turn straight away then confusing gives the better odds.

I would slash Safeguard into the dual screens set since being able
to bring in some set up sweeper under screens and safeguard is pretty scary! (think M-Mence etc.)
 

Jibaku

Who let marco in here????
is a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Smogon Discord Contributor Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
Biggest counter to Klefki: Defensive Pokemon in general

You see stuff like Zapdos/Hippowdon/Chansey/Slowbro/etc (btw, mention Regenerator as a counter - that stuff can really make Swagplay sad), and Klefki can't do anything against them as the chance to pull off a 100-0 confusion is really rare (especially when constant switches begin to test Swagger's 90% accuracy).

On the Electrics section, mention Volt Switch as an answer to Klefki. It will break Klefki's Substitute and open up a switch to another Pokemon that can kill it. As Klefki has prankster, it will always move faster than Volt Switch if it is not using Foul Play, and thus cannot immediately catch the switch in with a Swagger or Sub.

Another check that may be worth mentioning is Chandelure as it can threaten Klefki behind the Sub.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
since Im back, I FIANLLY addressed your concerns Jibaku and cant say . QC, check this if you can please, I wanna get started on writing this with Mega Salamence asap :D
 

cant say

twitch.tv/jakecantsay
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
In the overview I would mention that it has no reliable recovery, which is kinda important on a semi-defensive mon. Needs to watch out for surprise Lum Berries from things that can hurt it. Useless against faster Pranksters with Taunt (and/or Sub) like Thundy, Whimsi, Liepard... Taunt / Subs in general are pretty annoying for Klefki so I think that needs to be said. Oh yeah, immune to Toxic!! (v good if not carrying Sub / Safeguard yourself)

What of its "good support movepool" makes it special? Why is Prankster (ie: priority) so good with these moves? Why is Steel/Fairy so good defensively?

SwagPlay: I would take out Bold from the main set and add a mention of a physically defensive spread in set details (but explain why going specially is preferred). Swagger confuses, lol. Garchomp is more relevant for Magnet Rise than Kang, also mention Lando-T.

Other two sets look nice

Could Rest + Sleep Talk maybe go in OO? Add Spikes imo. Heal Block stops Resters / other forms of recovery (good for Toxic set),

Looking at C&C's, you have a lot of the stuff I mentioned for the Overview. Could just make small mentions about them in the Overview since he doesn't really have anything negative about him there. Surely there's something holding Klefki back from being amazing so that needs to be clear in the overview

other than that, dis all g


1/3
 

DragonWhale

It's not a misplay, it's RNG manipulation
is a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
I think the toxic set is a bit redundant, as it does the same sort of thing as the swagplay set, bar having toxic over thunder wave. In fact, it's a bit strange to have those two moves not slashed against each other imo, since you're going to only be using one of them anyway and it takes valuable moveslots.

I want to hear your thoughts on this Theorymon before I implement a check.

I'd also add Encore to the checks and counters list, from fast pranksters like Liepard or Whimsicott, or just predicting a status move from common users like Wobbuffet and Politoed. Everything else seems fine.
 
Last edited:
I'd make a mention of glalie in team options. Para support is good so it can sub up in front of more things and it definitely appreciates screens too. Klefki is pretty common on Glalie teams too from what i've seen

Everything else looks good to me 2/3
 
Last edited:

cant say

twitch.tv/jakecantsay
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
yo theorybutt you gonna write this? I can't check it again but I'm sure someone else can do the third
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
yo theorybutt you gonna write this? I can't check it again but I'm sure someone else can do the third
Yeah, midterms are done and I'm on fall break in 2 days. Basically gonna go on an analysis rampage this break :D

Edit: Oh shit I have Friday off too, fuck yeah gonna get more done =)
 
Last edited:
Not QC, but I'd drop the Magnet Rise slash from the first set. I suppose it can be mentioned in Moves, but it's generally not as effective as Sub.

In OO, you could mention Flame Orb (and maybe Lagging Tail, idk) alongside Switcheroo, and that another reason Switcheroo isn't recommended is that it fails against Mega Evolutions (which a vast majority of players use in Battle Spot). Remove Safeguard since it's on the second set, and add Flash Cannon and Play Rough alongside Dazzling Gleam (which you misspelled btw) as alternate STAB attacks.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
FINALLY, AFTER HALF A YEAR, I HAVE FINALLY BROKEN THE CURSE OF KLEFKI! SORRY Yilx !

Anyways, I just need one more QC check so we can finally get this thing into grammar checks! I'm so sorry I've been so slow, 2015 was... quite a rough year for me in its second half. Ironically though, because of my medical leave, I will be far more active on the analysis front than usual, so hopefully we can try to get most of these Battle Spot analyses done before Pokemon Z hits!

Just gonna highlight some QC members so this can get checked!

bobochan cant say DragonWhale Jibaku NOVED Hulavuta ethan06
 

bobochan

slow mo my bobo
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Team Options
========

Worth adding: From looking at the PGL stats, Greninja is the 7th most common seen Pokemon on the same team as Klefki. Greninja is able to cover a lot of the threats that Klefki struggles with, like Mega Sableye, Whimsicott and all bulky Ground-types (including Mamoswine, thanks to Low Kick/Grass Knot) with its superior coverage options. For those hardcore Greninja users HP Fire nails Ferrothorn. Greninja is also useful for dealing with Lum Berry Dragon-types like Garchomp (especially dangerous at +2) and Dragonite (+1 Extreme Speed fails to OHKO Greninja). Meanwhile Klefki can also paralyze faster threats such as Blaziken and Weavile so they wouldn't be able to revenge kill Greninja.

Comments
========

Nice job on finally getting this done! The rest of the analysis looks fine to me, consult with NOVED or cant say if needed (since I'm new to use this), otherwise: 3/3
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Ok finally got around to implementing stuff, Klefki is FINALLY ready to be GP checked!
 

Threw

cohiba
Amcheck~

Remember to unbold those headers

Add
Remove Comment (AC/RC=add/remove comma, AP/RP=add/remove period, SC=semicolon, AH/RH=add/remove hyphen)

[OVERVIEW]

Klefki may not seem like much, but it has an excellent ability in Prankster,(RC) and the movepool to abuse it! (i've never seen someone use exclamation points but i've never seen anything saying not to use them so i'll leave 'em) Klefki is most notorious for its use of a Swagger set,(RC) which that may be the most irritating to face in Pokemon in history to face due to its uncanny ability to out-luck its opponents! (out-luck is ehh; maybe 'hax its way to victory') Swagger isn't all Klefki is good at either, having as it has access to other good support moves such as Reflect, Light Screen, and Thunder Wave,(RC) and having has an excellent typing that gives it key resistances to Dragon-, Poison-, Flying-, Ice-, Normal-,(add several hyphens) and Dark-type attacks.

Klefki's most notorious luck-dependent(AC) abusing utility may in fact be its greatest flaw in the long run. Swagger can easily backfire when used against strong,(AC) physical switch-ins such as Garchomp and Landorus-T,(RC) and proves to be fairly ineffective against stall teams due to Klefki's lack of reliable recovery. Klefki's overall stats are also fairly mediocre, reducing its niche to support and luck abuse (i don't like the phrase "luck abuse"; come up with something else that gets the point across). Because of these flaws, Klefki isn't a particularly reliable Pokemon, so it simply isn't something a trainer can slap on any team without proper support. Still, it's (apostrophe) hard to deny that Klefki's ability to manipulate luck (doesn't really manipulate luck. mention a more concrete advantage here instead) can be extremely dangerous to face, so it should never be underestimated.

[SET]
name: Swagplay
move 1: Swagger
move 2: Foul Play
move 3: Thunder Wave
move 4: Substitute / Magnet Rise / Toxic
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
Swagger,(AC) is Klefki's main tool of annoyance, confusing confuses the foe opponent (opponent=other player) while doubling their its attack stat. This has perfect synergy with Foul Play, allowing Klefki to slam its Swaggered opponents hard! Foul Play also works well against Pokemon that may attempt to set up on Klefki if you are willing to make a risky prediction against foes such as Garchomp..(extra period. mind lending one to my gf?) Thunder Wave furthers Klefki's ability to cripple Pokemon, as it is being an excellent tool to that stops fast sweepers thanks to Prankster,(RC) and pairing pairs well with Swagger to further increase the chances of preventing your foes from moving! (a lot of these participle changes [e.g., "confusing" and "being"] are mostly subjective)

Substitute makes Klefki more difficult to KO,(RC) and has great synergy with Swagger and Thunder Wave,(RC) since because Klefki often finds itself getting free turns to set it up. It also saves Klefki from Choice Scarf Trick Trick-Scarf (this is probably an acceptable coined term) users such as Rotom-W. Magnet Rise is more specalized circumstantial than Substitute, but its ability to save Klefki from powerful Earthquake users using Pokemon such as Mega Kangaskhan and Garchomp can be very valuable. If you feel Klefki needs to do better against defensive Pokemon such as Cresselia, Porygon2, and Slowbro, Toxic can be used as a surprise move to cripple them. You can even get rid of Thunder Wave if your team needs feels the need to specalize Klefki to handle itself better against stall. If you choose Toxic over Thunder Wave, consider Heal Block to prevent Pokemon such as Suicune from using Rest.

Set Details
========
Leftovers is a key item on this set, as the free turns Klefki often gets with as a result of Swagger and paralysis give it ample time to restore much of its health;,(SC) in addition,(AC) to pairing it pairs well with Substitute. A Calm nature with maximum investment in HP and Special Defense is preferred, as Klefki's Swagger shenanigans tend to work better on Special Attackers. Most importantly, this allows Klefki to avoid a 2HKO from all of Mega Gengar's attacks except for a status-boosted(AH) Hex. This also allows Klefki to better handle Aegislash, who can be deafeated by Foul Play if it hits itself in confusion!

As an aside, a Bold nature with maximum HP and Defense investment is a reasonable option. It allows Klefki to survive weaker boosted hits,(RC) and survive an unboosted Mega Kangaskhan and Garchomp Earthquake from both Mega Kangaskhan and Garchomp when at full health.


Usage Tips
========

Try to put use Substitute up whenever possible against threats that can't (apostrophe) do much to Klefki, such as Choice item users locked Pokemon locked into resisted moves (common examples include Talonflame locked into Brave Bird and Garchomp locked into a Dragon-type attack), Greninja that lack Water-type moves, and Cresselia (when Klefki is carrying Toxic).(AP) Then, Klefki should either use Swagger (if they have a ground or eletric type),(RC) or use Thunder Wave,(AC) depending on whether the opponent's team has a Ground- or Electric-type remaining. if everything on the team is vulnerable to it. Paralysis and Confusion together makes it likely your opponent won't be able to attack! If Klefki is behind a Substitute or facing an offensive opponent that won't OHKO it after a Swagger boost, use Foul Play to deal serious damage against Pokemon that don't resist it.

If your Klefki is running Thunder Wave, choosing whether to use Swagger or Thunder Wave a threat first can be a bit tricky. Using Swagger then Thunder Wave has a better chance of preventing your opponent from moving,(RC) and tends to work well against Special Attackers. However, Swagger is riskier against physical switch-ins,(RC) and allows the foe to switch out without a permenant permanent status effect like paralysis. Thunder Wave can therefore be used as a less risky option first if your opponent prefers to send in physical attackers against Klefki, though Ground and Electric-type Pokemon can use it as a free switch-in.

Regardless of which move you choose to use first, use Substitute whenever Klefki gets a free turn from Swagger or paralysis, as this can set Klefki up to decimate offensive teams! Just try to avoid over relying too much on the luck factor, because as tempting as it may be to crush an opponent with Klefki's coin(s p a c e)flips, Swagger can backfire massively against physical threats if they don't hit themselves in confusion!

If you opt to use Toxic Klefki, don't use Toxic the first chance you get. Instead, keep your opponent in the dark about the true nature of your Klefki. Since Klefki tends to attract defensive Pokemon such as Cresselia, Porygon2, and Slowbro, you will want to hit them with Toxic when they least expect it, potentially opening new holes for an offensive teammate to rip through.

Finally, pay attention to team preview, because Klefki tends to struggle against Ground-types and Electirc Electric-types due to their Thunder Wave immunity. If you see Pokemon that Klefki has trouble with such as Thundurus and Garchomp paired together such as Thundurus and Garchomp, consider benching Klefki.


Team Options
========

A special teammate to consider for Klefki is Ditto. Since Because Ditto's Imposter copies the foe's stat boosts, you can potentially sweep your opponent with their own Pokemon by sacrificing Klefki against a Swagger boosted physical attacker,(RC) such as Garchomp! Just ensure that Ditto can OHKO the Pokemon so the strategy won't backfire.

Thanks to Prankster and its habbit of forcing switches, Klefki is excellent at spreading paralysis with Thunder Wave, making it a good idea to partner it with slower, more powerful Pokemon. Hydreigon and Dragonite are especially good examples due to its their good defensive synergy with Klefki, but other good teammates to consider include Azumarill, Mamoswine, and Conkeldurr. If you're willing to place further emphasis on luck, you can even use paralysis to get more boosts with Moody Glalie.

Mega Kangaskhan and Ground-types are a huge problem, as their powerful Earthquakes easily take advantage of and smash through Klefki and its Swaggers. Great defensive partners to consider include Cresselia, Porygon2 (who actually also has Foul Play to take advantage of Swagger against Special Attackers), and Slowbro. Gliscor works against grounds Ground-types as well with the exception of Mamoswine, and Suicune and Rotom-W can work well too despite its their lack of reliable recovery. Greninja, while very frail and hard to switch-(RH)in, can hit Ground-types fairly hard thanks to Protean-(AH)boosted Ice Beam,(RC) and it can hit Mega Kangaskhan hard with Low Kick as well.

While Klefki is a great paralysis spreader itself, carrying some extra paralysis Pokemon can be extremely useful, as it they allows Klefki to dish out Swagger with less pressure. Great defensive examples include Cresselia, Porygon2, and Rotom-W, while more offensive examples include Thundurus and Serperior,(AC) (who can actually paralyze Ground-types with Glare). (best to keep the parentheses to a relative minimum)

If Klefki is only carrying Thunder Wave, defensive Pokemon such as Suicune, Cresselia, Porygon2, and Slowbro are able to easily stall it out. This makes stallbreakers a great addition to a Klefki core, with prominent examples being Mega Gengar, Swords Dance Mega Charizard X, and Toxic Mega Salamence. Ironically Conversely, if Klefki is carrying Toxic (and Heal Block for Suicune), Klefki it can turn the tables on its defensive checks,(RC) and help support sweepers that have trouble against them;,(SC) with good partners for this set include including Garchomp, Mega Kangaskhan, Mega Salamence, and Blaziken.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Foul Play
move 4: Thunder Wave / Toxic / Safeguard
item: Light Clay / Eject Button
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

With Reflect and Light Screen in tow, Klefki becomes an excellent support Pokemon for offensive teams! Klefki's main purpose is to set up screens to let your sweepers set up, but Foul Play is a good deterrent against Pokemon that may attempt to set up on Klefki. Thunder Wave meanwhile,(RC) further guards Klefki's team from sweepers by crippling them with paralysis,(AC). Alternately, but Toxic can be used in place of Thunder Wave. It might seem strange on a dual screens Pokemon, but Toxic allows Klefki to ruin many wall's the ability of walls such as Cresselia, Slowbro, and Porygon2 to last throughout the match,(RC) such as Cresselia, Slowbro, and Porygon2. Safeguard can be used to protect your team from status, furthering your sweeper's ability to clean teams.

Set Details
========
A Bold nature with maximum HP and Defense is recommended, as this allows Klefki to set up both Reflect and Light Screen against Choice Band Garchomp,(RC) and it lets Klefki avoid a 2HKO from Mega Kangaskhan and Garchomp without offensive items under Reflect.

Light Clay is usually the best item for Klefki, as it increases the duration of Reflect and Light Screen's lasting power from five turns to eight turns. However, Eject Button is a reasonable option for more fast paced teams, as it allows Klefki to switch as soon as it gets hit, allowing you to get a surprise set(no space)up on with your sweeper at the cost of only having one screen up!

Usage Tips
========
Klefki can be used early in the game to surprise your opponent with Reflect and/or Light Screen (especially if carrying Eject Button), potentially allowing you to deal some serious damage with your offensive teammates. However, if you use it early game to set up with a sweeper with Klefki's support, make sure there aren't still Pokemon on the opposing team that are still hard stops to your Pokemon of choice while under Reflect and Light Screen. Klefki can also be used later in the game when you know what Pokemon your opponent has chosen. While this can be a more reliable tactic for setting up a sweep, don't let Klefki linger too long, as this set is completely useless without offensive partners to back it up. Finally, when using Eject Button, make sure not to switch Klefki in on attacks, or else you'll waste your surprise!

Team Options
========

The best Pokemon to pair with Klefki are strong, bulky sweepers who that can fully take advantage of Reflect and Light Screen. Mega Charizard X is a particularly good example of this, as it can also use Swords Dance to break through powerful walls that can give this tactic a problem such as Cresselia and Suicune. Other bulky sweepers to consider include Mega Kangaskhan, Mega Salamence, Belly Drum Azumarill, and Dragonite. Frailer sweepers such as Blaziken, Talonflame, and Thundurus are also reasonable back(no space)up choices. Finally, while Mega Gengar isn't a sweeper, its ability to trap and defeat Cresselia and Slowbro makes it a great teammate for Klefki.


[STRATEGY COMMENTS]
Other Options
=============

Klefki gets Switcheroo, which allows it to trick switch harmful items such as Iron Ball and Flame Orb onto opponents such as Iron Ball and Flame Orb. However, Iron Ball is mostly outclassed by Thunder Wave, as it can only be used once and fails against Mega Evolutions Pokemon, while and Flame Orb's burn actually harms Klefki if it doesn't get rid of it. Another interesting support move to consider is Spikes. Spikes may seem appealing due to its ability to rack up damage, but in the fast-paced world nature of Battle Spot Singles and the prominence of Levitate and Flying-type Pokemon,(RC) mean that setting up Spikes is often a wasted turn. Sunny Day and Rain Dance can be interesting for weather teams, but being forced to switch out isn't usually isn't worth it when Mega Charizard Y and Politoed can set up weather with just their ability. Klefki can also use Rest and Sleep Talk to restore health, but Klefki's mediocre bulk usually isn't worth the risk. Offensively, Klefki gets Play Rough, which can deal decent damage to Dragon-types. Dazzling Gleam and Flash Cannon are also usable,(RC) and can get boosted with Calm Mind. In general though, Klefki is too weak to use these moves well, and is better off sticking to Foul Play for offensive pressure.

Checks and Counters
===================
**Mega Sableye**: Mega Sableye's ability, Magic Bounce, reflects any of Klefki's status attacks back at Klefki itself, ruining much of its utility. (mightn't it be better to just mention Magic Bounce users in general? MSab is the most prominent, but certainly not the only one. just my two cents :p)

**Taunt**: Taunt will shut down most of Klefki's movepool, making it liable to get set up on. Thundurus is by far the worst matchup best choice, being as it is immune to Thunder Wave,(RC) and having has its own Prankster Taunt to shut Klefki down before it can use Swagger. Whimsicott works in a similar fashion, though it must be careful about switching into Thunder Wave. Mega Gengar and Gyarados are also capable users of Taunt, but they must take a hit from Swagger or Thunder Wave before they can Taunt Klefki,(RC) and are more vulnerable to Foul Play.

**Ferrothorn**: Ferrothorn's typing and Speed make it shrug off Klefki's attempts at statusing afflicting it with status, and it can hit Klefki hard with Gyro Ball (especially when boosted by Swagger). It can also wear down Klefki's as it uses Foul Plays thanks to Rocky Helmet and Iron Barbs.

**Mega Kangaskhan**: While Mega Kangaskhan is vulnerable to Foul Play, it's (remove apo) Parental Bond Earthquake can actually hurt Klefki through its Substitute, making it a particularly risky target to give a Swagger boost to.

**Offensive Ground-types**: These Pokemon are immune to Thunder Wave, and as long as they don't hit themselves in confusion, they tend to benefit from Swagger's Attack boost, all while slamming Klefki with boosted Earthquake. Prominent examples of this group include Garchomp, Landorus-T, Mamoswine, and Excadrill.

**Defensive Pokemon**: Defensive Pokemon such as Cresselia, Porygon2, Suicune, and Chansey have no problems taking Klefki's Swagger boosted Foul Plays, allowing them to easily stall out Klefki. However, defensive Pokemon without Rest can get crippled by Toxic variants, and even Rest Pokemon can be defeated by the rare Heal Block Klefki.

**Electric-types**: Electric-type Pokemon are immune to Thunder Wave,(RC) and can usually can break through Klefki's Substitutes. The most prominent two examples outside of Thundurus are Rotom-W and Rotom-H, but although Mega Manectric can be a problem as well.

**Chandelure**: Chandelure is crippled by Thunder Wave and takes massive damage from boosted Foul Plays,(RC) but is notable for OHKOing Klefki through its Substitute thanks to Infiltrator and STAB Fire-type attacks.

**Fire-types**: Most Fire-types such as Heatran, Blaziken, and both Mega Charizards can OHKO Klefki. However, Blaziken and Charizard despise Thunder Wave,(RC) and only make sense as emergency checks.

**Lum Berry**: Surprise Lum Berries from the likes of Garchomp and Dragonite can ruin Klefki's emergency chances at using Swagger and Thunder Wave effectively.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
no major comments other than what i've left in the check threw. couple unnecessary changes (but several of those are that participle thing we've already gone over), and some accuracy issues, though i know you're at least aware most of those rules exist :)

Threw: Add Remove Comment (AC/RC=add/remove comma, AP/RP=add/remove period, SC=semicolon, AH/RH=add/remove hyphen)
TDP: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Klefki may not seem like much, but it has an excellent ability in Prankster,(RC) and the movepool to abuse take advantage of it! (i've never seen someone use exclamation points but i've never seen anything saying not to use them so i'll leave 'em) Klefki is most notorious for its use of a Swagger set,(RC) which that (eh, I'd keep "which", "a Swagger set" = "Klefki's Swagger set" pretty much, and then a nonrestrictive clause is appropriate) may be the most irritating to face in Pokemon in history to face (could go either way honestly--the change is iffy but _ok_, and on the other hand I don't think calling this set a Pokemon (which is what I assume made you change it) is a no-go. It's better to avoid it yeah, but it's acceptable if all "correct" ways to word it sound worse lol) due to its uncanny ability to out-luck its opponents! (out-luck is ehh; maybe 'hax its way to victory') Swagger isn't all Klefki is good at either, having as it has (ok here this change is appropriate, unlike in Zapdos, because by rule "having" goes with "Swagger", which is incorrect obv)access to other good support moves such as Reflect, Light Screen, and Thunder Wave,(RC) and having has as well as an excellent typing that gives it key resistances to Dragon-, Poison-, Flying-, Ice-, Normal-,(add several hyphens) and Dark-type attacks.

Klefki's most notorious luck-dependent(AC) abusing utility may in fact be its greatest flaw in the long run. Swagger can easily backfire when used (optional) against strong,(AC) physical switch-ins such as Garchomp and Landorus-T,(RC) and proves to be fairly ineffective against stall teams due to Klefki's lack of reliable recovery. Klefki's overall stats are also fairly mediocre, reducing its niche to support and luck abuse (i don't like the phrase "luck abuse"; come up with something else that gets the point across). (yeah it's incorrect usage of "abuse" if nothing else, try "cheese strategies" or something like that) Because of these flaws, Klefki isn't a particularly reliable Pokemon, so it simply isn't something a trainer can slap on any team without proper support. Still, it's (apostrophe) hard to deny that Klefki's ability to manipulate luck (doesn't really manipulate luck. mention a more concrete advantage here instead) ("take advantage of" or something)can be make it extremely dangerous to face, so it should never be underestimated.

[SET]
name: Swagplay
move 1: Swagger
move 2: Foul Play
move 3: Thunder Wave
move 4: Substitute / Magnet Rise / Toxic
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
Swagger,(AC) is Klefki's main tool of annoyance, confusing confuses (optional)the foe opponent (opponent=other player) while doubling their its Attack stat. This has perfect synergy with Foul Play, allowing Klefki to slam its Swaggered opponents foes hard after the boost! Foul Play also works well against Pokemon that may attempt to set up on Klefki if you are willing to make a risky prediction against foes such as Garchomp..(extra period. mind lending one to my gf?) Thunder Wave furthers aids (pun not intended) Klefki's ability to cripple Pokemon, as it is being (optional)an excellent tool to that stops (keep original)fast sweepers thanks to Prankster,(RC) and pairing pairs (optional)well with Swagger to further increase the chances of preventing your foes from moving! (a lot of these participle changes [e.g., "confusing" and "being"] are mostly subjective)

Substitute makes Klefki more difficult to KO,(RC) and has great synergy with Swagger and Thunder Wave,(RC) since because Klefki often finds itself getting free turns to set it up. It also saves Klefki from Choice Scarf Trick Trick-Scarf (this is probably an acceptable coined term) (eehh no. add a plus between Choice Scarf and Trick and you're good)users such as Rotom-W. Magnet Rise is more specalized circumstantial situational than Substitute, but its ability to save Klefki from powerful Earthquake users using Pokemon such as Mega Kangaskhan and Garchomp can be very valuable. If you feel Klefki needs to do better against defensive Pokemon such as Cresselia, Porygon2, and Slowbro, Toxic can be used as a surprise move to cripple them. You can even get rid of Thunder Wave if your team needs feels the need to specalize Klefki to handle itself better against stall. If you choose Toxic over Thunder Wave, consider Heal Block to prevent Pokemon such as Suicune from using Rest.

Set Details
========
Leftovers is a key item on this set, as the free turns Klefki often gets with as a result of (ok)Swagger and paralysis give it ample time to restore much of its health;,(SC) in addition,(AC) to pairing it pairs (good, but mostly for dangling modifier-ish reasons)well with Substitute. A Calm nature with maximum investment in HP and Special Defense is preferred, as Klefki's Swagger shenanigans tend to work better on special attackers. Most importantly, this allows Klefki to avoid a 2HKO from all of Mega Gengar's attacks except for a status-boosted(AH) Hex. This also allows It also lets (repetition) Klefki to better handle Aegislash, who which can be deafeated by Foul Play if it hits itself in confusion!

As an aside, a Bold nature with maximum HP and Defense investment is a reasonable option. It allows Klefki to survive weaker boosted hits,(RC) and survive an unboosted Mega Kangaskhan and Garchomp Earthquake from both Mega Kangaskhan and Garchomp when at full health.


Usage Tips
========

Try to put use Substitute up (or just add "a" before Substitute)whenever possible against threats that can't (apostrophe) do much to Klefki, such as Choice item users locked Pokemon locked into resisted moves (common examples include Talonflame locked into Brave Bird and Garchomp locked into a Dragon-type attack), Greninja that lack Water-type moves, and Cresselia (when Klefki is carrying Toxic).(AP) Then, Klefki should either use Swagger (if they have a ground or eletric type),(RC) or use (p squared would punch you over this change lol, the original was grammatically correct but this introduced a parallelism error. "Either X or Y", so "either [use Swagger] or [Thunder Wave]" isn't gonna work. "Use either Swagger or Thunder Wave" is correct too, but this is honestly optional)Thunder Wave,(AC) depending on whether the opponent's team has a Ground- or Electric-type remaining. if everything on the team is vulnerable to it. Paralysis and confusion together makes it likely your opponent won't be able to attack! If Klefki is behind a Substitute or facing an offensive opponent that won't OHKO it after a Swagger boost, use Foul Play to deal serious damage against Pokemon that don't resist it.

If your Klefki is running Thunder Wave, choosing whether to use Swagger or Thunder Wave a threat first can be a bit tricky. Using Swagger and then Thunder Wave has a better chance of preventing your opponent the foe from moving,(RC) and tends to work well against special attackers. However, Swagger is riskier against physical switch-ins,(RC) and allows the foe to switch out without a permenant permanent status effect like paralysis. Thunder Wave can therefore be used as a less risky option first if your opponent prefers to send in physical attackers against Klefki, though Ground- (AH) and Electric-type Pokemon can use it as a free switch in. (RH)

Regardless of which move you choose to use first, use Substitute whenever Klefki gets a free turn from Swagger or paralysis, as this can set Klefki up to decimate offensive teams! Just try to avoid over relying too much on the luck factor, because as tempting as it may be to crush an opponent with Klefki's coin(s p a c e)flips, Swagger can backfire massively against physical threats if they don't hit themselves in confusion!

If you opt to use Toxic Klefki, don't use Toxic the first chance you get. Instead, keep your opponent in the dark about the true nature of your Klefki. Since Because Klefki tends to attract defensive Pokemon such as Cresselia, Porygon2, and Slowbro, you will want to hit them with Toxic when they least expect it, potentially opening new holes for an offensive teammate to rip through.

Finally, pay attention to Team Preview, because Klefki tends to struggle against Ground-types and Electirc Electric-types due to their Thunder Wave immunity. If you see Pokemon that Klefki has trouble with such as Thundurus and Garchomp paired together such as Thundurus and Garchomp, consider benching Klefki.


Team Options
========

A special teammate to consider for Klefki is Ditto. Since Because Ditto's Imposter copies the foe's stat boosts, you can potentially sweep your opponent with their own Pokemon by sacrificing Klefki against a Swagger-boosted (AH) physical attacker,(RC) such as Garchomp! Just ensure that Ditto can OHKO the Pokemon so the strategy won't backfire.

Thanks to Prankster and its habbit of forcing switches, Klefki is excellent at spreading paralysis with Thunder Wave, making it a good idea to partner it with slower, more powerful Pokemon. Hydreigon and Dragonite are especially good examples due to its their good defensive synergy with Klefki, but other good teammates to consider include Azumarill, Mamoswine, and Conkeldurr. If you're willing to place further emphasis on luck, you can even use try to take advantage of paralysis to get more boosts with Moody Glalie.

Mega Kangaskhan and Ground-types are a huge problem, as their powerful Earthquakes easily take advantage of and smash through Klefki and its Swaggers. Great defensive partners to consider include Cresselia, Porygon2 (who which actually also has Foul Play to take advantage of Swagger against special attackers), and Slowbro. Gliscor works against grounds Ground-types as well, (AC) with the exception of Mamoswine, and Suicune and Rotom-W can work well too despite its their lack of reliable recovery. Greninja, while very frail and hard to switch-(RH)in, can hit Ground-types fairly hard thanks to Protean-(AH)boosted Ice Beam,(RC) and it can hit Mega Kangaskhan hard with Low Kick as well.

While Klefki is a great paralysis spreader itself, carrying some extra paralysis Pokemon users can be extremely useful, as it they allows Klefki to dish out Swagger with less pressure. Great defensive examples include Cresselia, Porygon2, and Rotom-W, while more offensive examples include Thundurus and Serperior,(AC) (who which can actually paralyze Ground-types with Glare). (best to keep the parentheses to a relative minimum)

If Klefki is only carrying Thunder Wave, defensive Pokemon such as Suicune, Cresselia, Porygon2, and Slowbro are able to easily stall it out. This makes stallbreakers a great addition to a Klefki core, with prominent examples being Mega Gengar, Swords Dance Mega Charizard X, and Toxic Mega Salamence. Ironically Conversely, if Klefki is carrying Toxic (and Heal Block for Suicune), Klefki it can turn the tables on its defensive checks,(RC) and help support sweepers that have trouble against them;,(SC) with good partners for this set include including (optional)Garchomp, Mega Kangaskhan, Mega Salamence, and Blaziken.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Foul Play
move 4: Thunder Wave / Toxic / Safeguard
item: Light Clay / Eject Button
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

With Reflect and Light Screen in tow, Klefki becomes an excellent support Pokemon for offensive teams! Klefki's main purpose is to set up screens to let your sweepers set up, but Foul Play is a good deterrent against Pokemon that may attempt to set up on Klefki. Thunder Wave meanwhile,(RC) further guards Klefki's team from sweepers by crippling them with paralysis,(AC). Alternately, but Toxic can be used in place of Thunder Wave. It might seem strange on a dual screens Pokemon, but Toxic allows Klefki to ruin many wall's the ability of walls such as Cresselia, Slowbro, and Porygon2 to last throughout the match,(RC) such as Cresselia, Slowbro, and Porygon2. Safeguard can be used to protect your team from status, furthering your sweeper's ability to clean teams.

Set Details
========
A Bold nature with maximum HP and Defense is recommended, as this allows Klefki to set up both Reflect and Light Screen against Choice Band Garchomp,(RC) and it lets Klefki it avoid a 2HKO from Mega Kangaskhan and Garchomp without offensive items under Reflect.

Light Clay is usually the best item for Klefki, as it increases the duration of Reflect and Light Screen's lasting power from five turns to eight turns. However, Eject Button is a reasonable option for more fast-paced (AH) teams, as it allows Klefki to switch as soon as it gets hit, allowing you to get a surprise set(no space)up on with your sweeper at the cost of only having one screen up!

Usage Tips
========
Klefki can be used early in the game to surprise your opponent with Reflect and/or Light Screen (especially if carrying Eject Button), potentially allowing you to deal some serious damage with your Klefki's offensive teammates. However, if you use it early-game (AH) to set up with (nah)a sweeper with Klefki's support, make sure there aren't still Pokemon on the opposing team that are still (keep original. "still" sounds way too funny with "early-game" and makes a lot of sense with "even with the screens active")hard stops to your Pokemon of choice while it's under Reflect and Light Screen. Klefki can also be used later in the game when you know what Pokemon your opponent has chosen. While this can be a more reliable tactic for setting up a sweep, don't let Klefki linger too long, as this set is completely useless without offensive partners to back it up. Finally, when using Eject Button, make sure not to switch Klefki in on attacks, or else you'll waste your surprise!

Team Options
========

The best Pokemon to pair with Klefki are strong, bulky sweepers who that can fully take advantage of Reflect and Light Screen. Mega Charizard X is a particularly good example of this, as it can also use Swords Dance to break through powerful walls that can give hinder this tactic a problem such as Cresselia and Suicune. Other bulky sweepers to consider include Mega Kangaskhan, Mega Salamence, Belly Drum Azumarill, and Dragonite. Frailer sweepers such as Blaziken, Talonflame, and Thundurus are also reasonable back(no space)up choices. Finally, while Mega Gengar isn't a sweeper, its ability to trap and defeat Cresselia and Slowbro makes it a great teammate for Klefki.


[STRATEGY COMMENTS]
Other Options
=============

Klefki gets Switcheroo, which allows it to trick switch harmful items such as Iron Ball and Flame Orb onto opponents such as Iron Ball and Flame Orb. However, the combination of Iron Ball and Switcheroo is mostly outclassed by Thunder Wave, as it can only be used once and fails against Mega Evolutions Pokemon, while and Flame Orb's burn actually harms Klefki if it doesn't get rid of it right away. Another interesting support move to consider is Spikes. Spikes may seem appealing due to its ability to rack up damage, but in the fast-paced world nature of Battle Spot Singles and the prominence of Levitate users and Flying-type Pokemon,(RC) mean that setting up Spikes is often a wasted turn. Sunny Day and Rain Dance can be interesting for weather teams, but being forced to switch out isn't usually isn't worth it when Mega Charizard Y and Politoed can set up weather with just their ability. Klefki can also use Rest and Sleep Talk to restore health, but Klefki's mediocre bulk usually means it isn't worth the risk. Offensively, Klefki gets Play Rough, which can deal decent damage to Dragon-types. Dazzling Gleam and Flash Cannon are also usable,(RC) and can get boosted with Calm Mind. In general, (AC) though, Klefki is too weak to use these moves well (RC) and is better off sticking to Foul Play for offensive pressure.

Checks and Counters
===================
**Mega Sableye**: Mega Sableye's ability, Magic Bounce, reflects any of Klefki's status attacks back at Klefki itself, ruining much of its utility. (mightn't it be better to just mention Magic Bounce users in general? MSab is the most prominent, but certainly not the only one. just my two cents :p)

**Taunt**: Taunt will shut down most of Klefki's movepool, making it liable to get set up on. Thundurus is by far the worst matchup best choice, being as it is immune ("being" is fine, but again we've been over that, and "best choice" > "worst matchup" because these are written from the opponent's perspective) to Thunder Wave,(RC) and having has (same, comma removal is good though)its own Prankster Taunt to shut Klefki down before it can use Swagger. Whimsicott works in a similar fashion, though it must be careful about switching into Thunder Wave. Mega Gengar and Gyarados are also capable users of Taunt, but they must take a hit from Swagger or Thunder Wave before they can Taunt Klefki,(RC) and are more vulnerable to Foul Play.

**Ferrothorn**: Ferrothorn's typing and Speed make let it shrug off Klefki's attempts at statusing afflicting it with status, ("statusing" is fine)and it can hit Klefki hard with Gyro Ball (especially when boosted by Swagger). It can also wear down Klefki's as it uses Foul Plays thanks to Rocky Helmet and Iron Barbs.

**Mega Kangaskhan**: While Mega Kangaskhan is vulnerable to Foul Play, it's (remove apo) Parental Bond Earthquake can actually hurt Klefki through its Substitute, making it a particularly risky target to give a Swagger boost to.

**Offensive Ground-types**: These Pokemon Ground-types are immune to Thunder Wave, and as long as they don't hit themselves in confusion, they tend to benefit from Swagger's Attack boost, all while slamming Klefki with boosted Earthquakes. Prominent examples of this group include Garchomp, Landorus-T, Mamoswine, and Excadrill.

**Defensive Pokemon**: Defensive Pokemon such as Cresselia, Porygon2, Suicune, and Chansey have no problems taking Klefki's Swagger-boosted (add hyphen) Foul Plays, allowing them to easily stall it out Klefki. However, defensive Pokemon without Rest can get crippled by Toxic variants, and even Rest Pokemon can be defeated by the rare Heal Block Klefki.

**Electric-types**: Electric-type Pokemon are immune to Thunder Wave,(RC) and can usually can break through Klefki's Substitutes. The most prominent two examples outside of Thundurus are Rotom-W and Rotom-H, but although (optional)Mega Manectric can be a problem as well.

**Chandelure**: Chandelure is crippled by Thunder Wave and takes massive damage from boosted Foul Plays,(RC) but is notable for OHKOing Klefki through its Substitute thanks to Infiltrator and STAB Fire-type attacks.

**Fire-types**: Most Fire-types such as Heatran, Blaziken, and both Mega Charizards can OHKO Klefki. However, Blaziken and Charizard despise Thunder Wave,(RC) and only make sense as emergency checks.

**Lum Berry**: Surprise Lum Berries from the likes of Garchomp and Dragonite can ruin Klefki's emergency chances at using Swagger and Thunder Wave effectively.
[OVERVIEW]

Klefki may not seem like much, but it has an excellent ability in Prankster,(RC) and the movepool to abuse take advantage of it! (i've never seen someone use exclamation points but i've never seen anything saying not to use them so i'll leave 'em) Klefki is most notorious for its use of a Swagger set, which may be the most irritating to face in Pokemon in history to face (could go either way honestly--the change is iffy but _ok_, and on the other hand I don't think calling this set a Pokemon (which is what I assume made you change it) is a no-go. It's better to avoid it yeah, but it's acceptable if all "correct" ways to word it sound worse lol) due to its uncanny ability to out-luck its opponents! (out-luck is ehh; maybe 'hax its way to victory') Swagger isn't all Klefki is good at either, having as it has access to other good support moves such as Reflect, Light Screen, and Thunder Wave,(RC) and having has as well as an excellent typing that gives it key resistances to Dragon-, Poison-, Flying-, Ice-, Normal-,(add several hyphens) and Dark-type attacks.

Klefki's most notorious luck-dependent(AC) abusing utility may in fact be its greatest flaw in the long run. Swagger can easily backfire when used (optional) against strong,(AC) physical switch-ins such as Garchomp and Landorus-T,(RC) and proves to be fairly ineffective against stall teams due to Klefki's lack of reliable recovery. Klefki's overall stats are also fairly mediocre, reducing its niche to support and luck abuse (i don't like the phrase "luck abuse"; come up with something else that gets the point across). (yeah it's incorrect usage of "abuse" if nothing else, try "cheese strategies" or something like that) Because of these flaws, Klefki isn't a particularly reliable Pokemon, so it simply isn't something a trainer can slap on any team without proper support. Still, it's (apostrophe) hard to deny that Klefki's ability to manipulate luck (doesn't really manipulate luck. mention a more concrete advantage here instead) ("take advantage of" or something)can be make it extremely dangerous to face, so it should never be underestimated.

[SET]
name: Swagplay
move 1: Swagger
move 2: Foul Play
move 3: Thunder Wave
move 4: Substitute / Magnet Rise / Toxic
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
Swagger,(AC) is Klefki's main tool of annoyance, confusing confuses (optional)the foe opponent (opponent=other player) while doubling their its Attack stat. This has perfect synergy with Foul Play, allowing Klefki to slam its Swaggered opponents foes hard after the boost! Foul Play also works well against Pokemon that may attempt to set up on Klefki if you are willing to make a risky prediction against foes such as Garchomp..(extra period. mind lending one to my gf?) Thunder Wave furthers aids (pun not intended) Klefki's ability to cripple Pokemon, as it is being (optional)an excellent tool to stop fast sweepers thanks to Prankster,(RC) and pairing pairs (optional)well with Swagger to further increase the chances of preventing your foes from moving! (a lot of these participle changes [e.g., "confusing" and "being"] are mostly subjective)

Substitute makes Klefki more difficult to KO,(RC) and has great synergy with Swagger and Thunder Wave,(RC) since because Klefki often finds itself getting free turns to set it up. It also saves Klefki from Choice Scarf + Trick (add plus)users such as Rotom-W. Magnet Rise is more specalized circumstantial situational than Substitute, but its ability to save Klefki from powerful Earthquake users using Pokemon such as Mega Kangaskhan and Garchomp can be very valuable. If you feel Klefki needs to do better against defensive Pokemon such as Cresselia, Porygon2, and Slowbro, Toxic can be used as a surprise move to cripple them. You can even get rid of Thunder Wave if your team needs feels the need to specalize Klefki to handle itself better against stall. If you choose Toxic over Thunder Wave, consider Heal Block to prevent Pokemon such as Suicune from using Rest.

Set Details
========
Leftovers is a key item on this set, as the free turns Klefki often gets with as a result of Swagger and paralysis give it ample time to restore much of its health;,(SC) in addition,(AC) to pairing it pairs well with Substitute. A Calm nature with maximum investment in HP and Special Defense is preferred, as Klefki's Swagger shenanigans tend to work better on special attackers. Most importantly, this allows Klefki to avoid a 2HKO from all of Mega Gengar's attacks except for a status-boosted(AH) Hex. This also allows It also lets (repetition) Klefki to better handle Aegislash, who which can be deafeated by Foul Play if it hits itself in confusion!

As an aside, a Bold nature with maximum HP and Defense investment is a reasonable option. It allows Klefki to survive weaker boosted hits,(RC) and survive an unboosted Mega Kangaskhan and Garchomp Earthquake from both Mega Kangaskhan and Garchomp when at full health.


Usage Tips
========

Try to put use Substitute up (or just add "a" before Substitute)whenever possible against threats that can't (apostrophe) do much to Klefki, such as Choice item users locked Pokemon locked into resisted moves (common examples include Talonflame locked into Brave Bird and Garchomp locked into a Dragon-type attack), Greninja that lack Water-type moves, and Cresselia (when Klefki is carrying Toxic).(AP) Then, Klefki should either use Swagger (if they have a ground or eletric type),(RC) or use Thunder Wave,(AC) depending on whether the opponent's team has a Ground- or Electric-type remaining. if everything on the team is vulnerable to it. Paralysis and confusion together makes it likely your opponent won't be able to attack! If Klefki is behind a Substitute or facing an offensive opponent that won't OHKO it after a Swagger boost, use Foul Play to deal serious damage against Pokemon that don't resist it.

If your Klefki is running Thunder Wave, choosing whether to use Swagger or Thunder Wave a threat first can be a bit tricky. Using Swagger and then Thunder Wave has a better chance of preventing your opponent the foe from moving,(RC) and tends to work well against special attackers. However, Swagger is riskier against physical switch-ins,(RC) and allows the foe to switch out without a permenant permanent status effect like paralysis. Thunder Wave can therefore be used as a less risky option first if your opponent prefers to send in physical attackers against Klefki, though Ground- (AH) and Electric-type Pokemon can use it as a free switch in. (RH)

Regardless of which move you choose to use first, use Substitute whenever Klefki gets a free turn from Swagger or paralysis, as this can set Klefki up to decimate offensive teams! Just try to avoid over relying too much on the luck factor, because as tempting as it may be to crush an opponent with Klefki's coin(s p a c e)flips, Swagger can backfire massively against physical threats if they don't hit themselves in confusion!

If you opt to use Toxic Klefki, don't use Toxic the first chance you get. Instead, keep your opponent in the dark about the true nature of your Klefki. Since Because Klefki tends to attract defensive Pokemon such as Cresselia, Porygon2, and Slowbro, you will want to hit them with Toxic when they least expect it, potentially opening new holes for an offensive teammate to rip through.

Finally, pay attention to Team Preview, because Klefki tends to struggle against Ground-types and Electirc Electric-types due to their Thunder Wave immunity. If you see Pokemon that Klefki has trouble with such as Thundurus and Garchomp paired together such as Thundurus and Garchomp, consider benching Klefki.


Team Options
========

A special teammate to consider for Klefki is Ditto. Since Because Ditto's Imposter copies the foe's stat boosts, you can potentially sweep your opponent with their own Pokemon by sacrificing Klefki against a Swagger-boosted (AH) physical attacker,(RC) such as Garchomp! Just ensure that Ditto can OHKO the Pokemon so the strategy won't backfire.

Thanks to Prankster and its habbit of forcing switches, Klefki is excellent at spreading paralysis with Thunder Wave, making it a good idea to partner it with slower, more powerful Pokemon. Hydreigon and Dragonite are especially good examples due to its their good defensive synergy with Klefki, but other good teammates to consider include Azumarill, Mamoswine, and Conkeldurr. If you're willing to place further emphasis on luck, you can even use try to take advantage of paralysis to get more boosts with Moody Glalie.

Mega Kangaskhan and Ground-types are a huge problem, as their powerful Earthquakes easily take advantage of and smash through Klefki and its Swaggers. Great defensive partners to consider include Cresselia, Porygon2 (who which actually also has Foul Play to take advantage of Swagger against Special Attackers), and Slowbro. Gliscor works against grounds Ground-types as well, (AC) with the exception of Mamoswine, and Suicune and Rotom-W can work well too despite its their lack of reliable recovery. Greninja, while very frail and hard to switch-(RH)in, can hit Ground-types fairly hard thanks to Protean-(AH)boosted Ice Beam,(RC) and it can hit Mega Kangaskhan hard with Low Kick as well.

While Klefki is a great paralysis spreader itself, carrying some extra paralysis Pokemon users can be extremely useful, as it they allows Klefki to dish out Swagger with less pressure. Great defensive examples include Cresselia, Porygon2, and Rotom-W, while more offensive examples include Thundurus and Serperior,(AC) (who which can actually paralyze Ground-types with Glare). (best to keep the parentheses to a relative minimum)

If Klefki is only carrying Thunder Wave, defensive Pokemon such as Suicune, Cresselia, Porygon2, and Slowbro are able to easily stall it out. This makes stallbreakers a great addition to a Klefki core, with prominent examples being Mega Gengar, Swords Dance Mega Charizard X, and Toxic Mega Salamence. Ironically Conversely, if Klefki is carrying Toxic (and Heal Block for Suicune), Klefki it can turn the tables on its defensive checks,(RC) and help support sweepers that have trouble against them;,(SC) with good partners for this set include including (optional)Garchomp, Mega Kangaskhan, Mega Salamence, and Blaziken.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Foul Play
move 4: Thunder Wave / Toxic / Safeguard
item: Light Clay / Eject Button
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

With Reflect and Light Screen in tow, Klefki becomes an excellent support Pokemon for offensive teams! Klefki's main purpose is to set up screens to let your sweepers set up, but Foul Play is a good deterrent against Pokemon that may attempt to set up on Klefki. Thunder Wave meanwhile,(RC) further guards Klefki's team from sweepers by crippling them with paralysis,(AC). Alternately, but Toxic can be used in place of Thunder Wave. It might seem strange on a dual screens Pokemon, but Toxic allows Klefki to ruin many wall's the ability of walls such as Cresselia, Slowbro, and Porygon2 to last throughout the match,(RC) such as Cresselia, Slowbro, and Porygon2. Safeguard can be used to protect your team from status, furthering your sweeper's ability to clean teams.

Set Details
========
A Bold nature with maximum HP and Defense is recommended, as this allows Klefki to set up both Reflect and Light Screen against Choice Band Garchomp,(RC) and it lets Klefki it avoid a 2HKO from Mega Kangaskhan and Garchomp without offensive items under Reflect.

Light Clay is usually the best item for Klefki, as it increases the duration of Reflect and Light Screen's lasting power from five turns to eight turns. However, Eject Button is a reasonable option for more fast-paced (AH) teams, as it allows Klefki to switch as soon as it gets hit, allowing you to get a surprise set(no space)up on with your sweeper at the cost of only having one screen up!

Usage Tips
========
Klefki can be used early in the game to surprise your opponent with Reflect and/or Light Screen (especially if carrying Eject Button), potentially allowing you to deal some serious damage with your Klefki's offensive teammates. However, if you use it early-game (AH) to set up a sweeper with Klefki's support, make sure there aren't Pokemon on the opposing team that are still hard stops to your Pokemon of choice while it's under Reflect and Light Screen. Klefki can also be used later in the game when you know what Pokemon your opponent has chosen. While this can be a more reliable tactic for setting up a sweep, don't let Klefki linger too long, as this set is completely useless without offensive partners to back it up. Finally, when using Eject Button, make sure not to switch Klefki in on attacks, or else you'll waste your surprise!

Team Options
========

The best Pokemon to pair with Klefki are strong, bulky sweepers who that can fully take advantage of Reflect and Light Screen. Mega Charizard X is a particularly good example of this, as it can also use Swords Dance to break through powerful walls that can give hinder this tactic a problem such as Cresselia and Suicune. Other bulky sweepers to consider include Mega Kangaskhan, Mega Salamence, Belly Drum Azumarill, and Dragonite. Frailer sweepers such as Blaziken, Talonflame, and Thundurus are also reasonable back(no space)up choices. Finally, while Mega Gengar isn't a sweeper, its ability to trap and defeat Cresselia and Slowbro makes it a great teammate for Klefki.


[STRATEGY COMMENTS]
Other Options
=============

Klefki gets Switcheroo, which allows it to trick switch harmful items such as Iron Ball and Flame Orb onto opponents such as Iron Ball and Flame Orb. However, the combination of Iron Ball and Switcheroo is mostly outclassed by Thunder Wave, as it can only be used once and fails against Mega Evolutions Pokemon, while and Flame Orb's burn actually harms Klefki if it doesn't get rid of it right away. Another interesting support move to consider is Spikes. Spikes may seem appealing due to its ability to rack up damage, but in the fast-paced world nature of Battle Spot Singles and the prominence of Levitate users and Flying-type Pokemon,(RC) mean that setting up Spikes is often a wasted turn. Sunny Day and Rain Dance can be interesting for weather teams, but being forced to switch out isn't usually isn't worth it when Mega Charizard Y and Politoed can set up weather with just their ability. Klefki can also use Rest and Sleep Talk to restore health, but Klefki's mediocre bulk usually means it isn't worth the risk. Offensively, Klefki gets Play Rough, which can deal decent damage to Dragon-types. Dazzling Gleam and Flash Cannon are also usable,(RC) and can get boosted with Calm Mind. In general, (AC) though, Klefki is too weak to use these moves well (RC) and is better off sticking to Foul Play for offensive pressure.

Checks and Counters
===================
**Mega Sableye**: Mega Sableye's ability, Magic Bounce, reflects any of Klefki's status attacks back at Klefki itself, ruining much of its utility. (mightn't it be better to just mention Magic Bounce users in general? MSab is the most prominent, but certainly not the only one. just my two cents :p)

**Taunt**: Taunt will shut down most of Klefki's movepool, making it liable to get set up on. Thundurus is by far the best choice, being immune to Thunder Wave,(RC) and having its own Prankster Taunt to shut Klefki down before it can use Swagger. Whimsicott works in a similar fashion, though it must be careful about switching into Thunder Wave. Mega Gengar and Gyarados are also capable users of Taunt, but they must take a hit from Swagger or Thunder Wave before they can Taunt Klefki,(RC) and are more vulnerable to Foul Play.

**Ferrothorn**: Ferrothorn's typing and Speed make let it shrug off Klefki's attempts at statusing it, and it can hit Klefki hard with Gyro Ball (especially when boosted by Swagger). It can also wear down Klefki's as it uses Foul Plays thanks to Rocky Helmet and Iron Barbs.

**Mega Kangaskhan**: While Mega Kangaskhan is vulnerable to Foul Play, it's (remove apo) Parental Bond Earthquake can actually hurt Klefki through its Substitute, making it a particularly risky target to give a Swagger boost to.

**Offensive Ground-types**: These Pokemon Ground-types are immune to Thunder Wave, and as long as they don't hit themselves in confusion, they tend to benefit from Swagger's Attack boost, all while slamming Klefki with boosted Earthquakes. Prominent examples of this group include Garchomp, Landorus-T, Mamoswine, and Excadrill.

**Defensive Pokemon**: Defensive Pokemon such as Cresselia, Porygon2, Suicune, and Chansey have no problems taking Klefki's Swagger-boosted (add hyphen) Foul Plays, allowing them to easily stall it out Klefki. However, defensive Pokemon without Rest can get crippled by Toxic variants, and even Rest Pokemon can be defeated by the rare Heal Block Klefki.

**Electric-types**: Electric-type Pokemon are immune to Thunder Wave,(RC) and can usually can break through Klefki's Substitutes. The most prominent two examples outside of Thundurus are Rotom-W and Rotom-H, but although (optional)Mega Manectric can be a problem as well.

**Chandelure**: Chandelure is crippled by Thunder Wave and takes massive damage from boosted Foul Plays,(RC) but is notable for OHKOing Klefki through its Substitute thanks to Infiltrator and STAB Fire-type attacks.

**Fire-types**: Most Fire-types such as Heatran, Blaziken, and both Mega Charizards can OHKO Klefki. However, Blaziken and Charizard despise Thunder Wave,(RC) and only make sense as emergency checks.

**Lum Berry**: Surprise Lum Berries from the likes of Garchomp and Dragonite can ruin Klefki's emergency chances at using Swagger and Thunder Wave effectively.
 
Last edited:

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Alright chrome isn't crashing now, implemented the gp check! Just need one more check till this can go onsite!
 
add remove comments
2/2

[OVERVIEW] (you can unbold this)

Klefki may not seem like much, but it has an excellent ability in Prankster and the movepool to take advantage of it! Klefki is most notorious for its use of a Swagger set, which may be the most irritating to face in Pokemon history due to its uncanny ability to hax its way to victory! Swagger isn't all Klefki is good at either, as it has access to other good support moves such as Reflect, Light Screen, and Thunder Wave as well as an excellent typing that gives it key resistances to Dragon-, Poison-, Flying-, Ice-, Normal-, and Dark-type attacks and an immunity to Dragon.
Klefki's most notorious luck-dependent utility may in fact be its greatest flaw in the long run. Swagger can easily backfire when used (against against strong, physical switch-ins such as Garchomp and Landorus-T and proves to be fairly ineffective against stall teams due to Klefki's lack of reliable recovery. Klefki's overall stats are fairly mediocre, reducing its niche to support and roll the dice (this doesn't seem to make much sense? Especially because the whole point is based on taking advantage of the priority that Prankster gives and not being hit at all, from what I understand). Because of these flaws, Klefki isn't a particularly reliable Pokemon, so it simply isn't something a trainer can slap on onto any team without proper support. Still, it's hard to deny that Klefki's ability to take advantage of (a bit unclear? It seems like Klefki can take advantage of something, but you don't mention this "something" at all) can make it extremely dangerous to face, so it should never be underestimated.

[SET]
name: Swagplay
move 1: Swagger
move 2: Foul Play
move 3: Thunder Wave
move 4: Substitute / Magnet Rise / Toxic
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

(space)
Swagger, Klefki's main tool of annoyance, confuses the foe while doubling its Attack stat. This has perfect synergy with Foul Play, allowing Klefki to slam its foes hard after the boost! Foul Play also works well against Pokemon that may attempt to set up on Klefki, (AC) if you are willing to make a risky prediction against foes such as Garchomp. Thunder Wave furthers aids Klefki's ability to cripple Pokemon, being an excellent tool to stop fast sweepers thanks to Prankster, pairing well with Swagger to further increase the chances of preventing your foes from moving!

Substitute makes Klefki more difficult to KO and has great synergy with Swagger and Thunder Wave because Klefki often finds itself getting free turns to set it up. It also saves Klefki from Choice Scarf + Trick users such as Rotom-W. Magnet Rise is more situational than Substitute, but its ability to save Klefki from powerful Earthquake users such as Mega Kangaskhan and Garchomp can be very valuable. If you feel Klefki needs to do better against defensive Pokemon such as Cresselia, Porygon2, and Slowbro, Toxic can be used as a surprise move to cripple them. You can even get rid of Thunder Wave if your team needs Klefki to handle itself better against stall. If you choose Toxic over Thunder Wave, consider
running Heal Block to prevent Pokemon such as Suicune from using Rest.

Set Details
========

(space)
Leftovers is a key item on this set, as the free turns Klefki often gets as a result of Swagger and paralysis give it ample time to restore much of its health; in addition, it pairs well with Substitute. A Calm nature with maximum investment in HP and Special Defense is preferred, as Klefki's Swagger shenanigans tend to work better on special attackers. Most importantly, this allows Klefki to avoid a 2HKO from all of Mega Gengar's attacks except for a status-boosted Hex. It also lets Klefki better handle Aegislash, which can be defeated by Foul Play if it hits itself in confusion!

As an aside, a Bold nature with maximum HP and Defense investment is a reasonable option
, (AC) as it allows Klefki to survive weaker boosted hits and an unboosted Earthquake from both Mega Kangaskhan and Garchomp when at full health.

Usage Tips
========

Try to use Substitute whenever possible against threats that can't do much to Klefki, such as Choice item users locked into resisted moves (common examples include Talonflame locked into Brave Bird and Garchomp locked into a Dragon-type attack), Greninja that
lack lacks Water-type moves, and Cresselia when Klefki is carrying Toxic. Then, Klefki should either use either Swagger or use Thunder Wave, depending on whether the opponent's team has a Ground- or Electric-type remaining. Paralysis and confusion together make it likely your opponent won't be able to attack! If Klefki is behind a Substitute or facing an offensive opponent that won't OHKO it after a Swagger boost, use Foul Play to deal serious damage against Pokemon that don't resist it.

If your Klefki is running Thunder Wave, choosing whether to use Swagger or Thunder Wave first can be a bit tricky. Using Swagger and then Thunder Wave has a better chance of preventing the foe from moving and tends to work well against special attackers. However, Swagger is riskier against physical switch-ins and allows the foe to switch out without a permanent status effect like paralysis. Thunder Wave can therefore be used as a less risky option first if your opponent prefers to send in physical attackers against Klefki, though Ground- and Electric-type Pokemon can use it as a free switch in.

Regardless of which move you choose to use first, use Substitute whenever Klefki gets a free turn from Swagger or paralysis, as this can set Klefki up to decimate offensive teams! Just try to avoid relying too much on the luck factor, because as tempting as it may be to crush an opponent with Klefki's coin flips, Swagger can backfire massively against physical threats if they don't hit themselves in confusion!

If you opt to
use run Toxic Klefki, don't use Toxic the first chance you get. Instead, keep your opponent in the dark about the true nature of your Klefki. Because Klefki tends to attract defensive Pokemon such as Cresselia, Porygon2, and Slowbro, you will want to hit them with Toxic when they least expect it, potentially opening new holes for an offensive teammate to rip through.

Finally, pay attention to the Team Preview, because Klefki tends to struggle against Ground-and Electric-types due to their Thunder Wave immunity. If you see Pokemon that Klefki has trouble with, (AC) such as Thundurus and Garchomp paired together, consider benching Klefki.

Team Options
========

A special teammate to consider for Klefki is Ditto. Because Ditto's Imposter copies the foe's stat boosts, you can potentially sweep your opponent with their own Pokemon by sacrificing Klefki against a Swagger-boosted physical attacker such as Garchomp! Just ensure that Ditto can OHKO the Pokemon so the strategy won't backfire.

Thanks to Prankster and its habit of forcing switches, Klefki is excellent at spreading paralysis with Thunder Wave, making it a good idea to partner it with slower, more powerful Pokemon. Hydreigon and Dragonite are especially good examples due to to their good defensive synergy with Klefki, but other good teammates to consider include Azumarill, Mamoswine, and Conkeldurr. If you're willing to place further emphasis on luck, you can even try to take advantage of paralysis to get more boosts with Moody Glalie.

Mega Kangaskhan and Ground-types are a huge problem, as their powerful Earthquakes easily take advantage of and smash
through Klefki and its Swaggers. Great defensive partners to consider include Cresselia, Porygon2, (AC)(which also has access to Foul Play to take advantage of Swagger against special attackers), and Slowbro. Gliscor works against Ground-types as well, with the exception of Mamoswine, and Suicune and Rotom-W can work well too despite their lack of reliable recovery. Greninja, while very frail and hard to switch bring in, can hit Ground-types fairly hard thanks to a Protean-boosted Ice Beam and can hit Mega Kangaskhan hard with Low Kick as well.

While Klefki is a great paralysis spreader itself, carrying some extra users with paralysis moves users (or just straight up "extra Thunder Wave users"? up to you) can be extremely useful, as they allow Klefki to dish out Swagger with less pressure. Great defensive examples include Cresselia, Porygon2, and Rotom-W, while more offensive examples include Thundurus and Serperior, which can actually paralyze Ground-types with Glare).

If Klefki is only carrying Thunder Wave, defensive Pokemon such as Suicune, Cresselia, Porygon2, and Slowbro are able to easily stall it out. This makes stallbreakers a great addition to a Klefki core, with prominent examples being Mega Gengar, Swords Dance Mega Charizard X, and Toxic Mega Salamence. Conversely, if Klefki is carrying Toxic (and Heal Block for Suicune), it can turn the tables on its defensive checks and help support sweepers that have trouble against them; good partners for this include Garchomp, Mega Kangaskhan, Mega Salamence, and Blaziken.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Foul Play
move 4: Thunder Wave / Toxic / Safeguard
item: Light Clay / Eject Button
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

With Reflect and Light Screen in tow, Klefki becomes an excellent support Pokemon for offensive teams! Klefki's main purpose is to set up screens to let your sweepers set up, but Foul Play is a good deterrent against Pokemon that may attempt to set up on Klefki. Thunder Wave further guards Klefki's team from sweepers by crippling them with paralysis, but Toxic can be used in
its place of Thunder Wave. It might seem strange on a dual screens Pokemon, but Toxic allows Klefki to ruin the ability of walls such as Cresselia, Slowbro, and Porygon2 to last throughout the match. (period) Safeguard can be used to protect your team from status, furthering your sweeper's ability to clean teams.

Set Details
========
A Bold nature with maximum HP and Defense EVs is recommended, as this allows Klefki to set up both Reflect and Light Screen against Choice Band Garchomp and lets it avoid a 2HKO from Mega Kangaskhan and Garchomp without offensive items under Reflect.

Light Clay is usually the best item for Klefki, as it increases the duration of Reflect and Light Screen from five turns to eight turns. However, Eject Button is a reasonable option for more fast-paced teams, as it allows Klefki to switch as soon as it gets hit, allowing you to get a surprise set up with your sweeper at the cost of only having one screen up!

Usage Tips
========
(space)
Klefki can be used early in the game to surprise your opponent with Reflect and/or Light Screen (especially if carrying Eject Button), potentially allowing you to deal some serious damage with Klefki's offensive teammates. However, if you use it early-game to set up a sweeper with Klefki's support, make sure there aren't Pokemon on the opposing team that are still hard stops to your Pokemon of choice while it's under Reflect and Light Screen. Klefki can also be used later in the game when you know what Pokemon your opponent has chosen. While this can be a more reliable tactic for setting up a sweep, don't let Klefki linger too long, as this set is completely useless without offensive partners to back it up. Finally, when using Eject Button, make sure not to switch Klefki in on attacks, or you'll waste your surprise!

Team Options
========

The best Pokemon to pair with Klefki are strong, bulky sweepers that can fully take advantage of Reflect and Light Screen. Mega Charizard X is a particularly good example of this, as it can also use Swords Dance to break through powerful walls that can hinder this tactic such as Cresselia and Suicune. Other bulky sweepers to consider include Mega Kangaskhan, Mega Salamence, Belly Drum Azumarill, and Dragonite. Frailer sweepers such as Blaziken, Talonflame, and Thundurus are also reasonable back up choices. Finally, while Mega Gengar isn't a sweeper, its ability to trap and defeat Cresselia and Slowbro makes it a great teammate for Klefki.


[STRATEGY COMMENTS]
Other Options
=============

Klefki gets Switcheroo, which allows it to switch harmful items such as Iron Ball and Flame Orb onto opponents. However, the combination of Iron Ball and Switcheroo is mostly outclassed by Thunder Wave, as it the former can only be used once and fails against Mega Evolutions, and Flame Orb's burn actually harms Klefki if it doesn't get rid of it right away. Another interesting support move to consider is Spikes. Spikes may seem appealing due to its ability to rack up damage, but the fast-paced nature of Battle Spot Singles and the prominence of Levitate users and Flying-type Pokemon mean that setting up Spikes is often a wasted turn. Sunny Day and Rain Dance can be interesting for weather teams, but being forced to switch out usually isn't worth it when Mega Charizard Y and Politoed can set up weather with just their ability. Klefki can also use Rest and Sleep Talk to restore health, but Klefki's mediocre bulk usually means it isn't worth the risk. Offensively, Klefki gets Play Rough, which can deal decent damage to Dragon-types. Dazzling Gleam and Flash Cannon are also usable and can get boosted with Calm Mind. In general, though, Klefki is too weak to use these moves well and is better off sticking to Foul Play for offensive pressure.

Checks and Counters
===================
(space)
**Mega Bounce**: Magic Bounce reflects any of Klefki's status moves attacks back at Klefki itself, ruining much of its utility. The most common user if Magic Bounce is Mega Sableye.

**Taunt**: Taunt will shut down most of Klefki's movepool, making it liable to get set up on. Thundurus is by far the best choice, being immune to Thunder Wave and having its own Prankster Taunt to shut Klefki down before it can use Swagger. Whimsicott works in a similar fashion, though it must be careful about switching into Thunder Wave. Mega Gengar and Gyarados are also capable users of Taunt, but they must take a hit from Swagger or Thunder Wave before they can Taunt Klefki and are more vulnerable to Foul Play.

**Ferrothorn**: Ferrothorn's typing and Speed let it shrug off Klefki's attempts at statusing it, and it can hit Klefki hard with Gyro Ball (especially when boosted by Swagger). It can also wear down Klefki as it uses Foul Play thanks to Rocky Helmet and Iron Barbs.

**Mega Kangaskhan**: While Mega Kangaskhan is vulnerable to Foul Play, its Parental Bond Earthquake can hurt Klefki through its Substitute, making it a particularly risky target to give a Swagger boost to.

**Offensive Ground-types**: Ground-types are immune to Thunder Wave, and, (AC) as long as they don't hit themselves in confusion, they benefit from Swagger's Attack boost, all while slamming Klefki with boosted Earthquakes. Prominent examples of this group include Garchomp, Landorus-T, Mamoswine, and Excadrill.

**Defensive Pokemon**: Defensive Pokemon such as Cresselia, Porygon2, Suicune, and Chansey have no problems taking Klefki's Swagger-boosted Foul Plays, allowing them to easily stall it out. However, defensive Pokemon without Rest can get crippled by Toxic variants, and even Rest Pokemon can be defeated by the rare Heal Block Klefki.

**Electric-types**: Electric-type Pokemon are immune to Thunder Wave and can usually break through Klefki's Substitutes. The most prominent two examples outside of Thundurus are Rotom-W and Rotom-H, but Mega Manectric can be a problem as well.

**Chandelure**: Chandelure is crippled by Thunder Wave and takes massive damage from boosted Foul Plays but is notable for OHKOing Klefki through its Substitute thanks to Infiltrator and STAB Fire-type attacks.

**Fire-types**: Most Fire-types such as Heatran, Blaziken, and both of Charizard's Mega Evolutions Mega Charizards can OHKO Klefki. However, Blaziken and Charizard despise Thunder Wave and only make sense work as emergency checks.

**Lum Berry**: Surprise Lum Berries from the likes of Garchomp and Dragonite can ruin Klefki's chances at using Swagger and Thunder Wave effectively.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top