Overview
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The first thing that sticks out about Krabby are it's exceptionally high attack and defense stats. It's attack stat being one of the highest in the tier, only behind Archen and Cranidos. It also has access to two excellent boosting moves in Swords Dance and Agility, which combined with Krabby's coverage options, allow it to sweep unsuspecting teams. Some of Krabby's downsides, however, are it's low Special Defense and HP values, making it unable to go toe to toe with most special attackers.
Boosting Sweeper
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name: Boosting Sweeper
Move 1: Agility
Move 2: Swords Dance
Move 3: Crabhammer
Move 4: Knock Off/Return
Ability: Hyper Cutter
Item: Eviolite/Berry Juice
EVs: 36 Spd / 236 Atk / 116 HP / 36 Def / 76 SDef
Nature: Adamant
Moves
========
- After an agility, Krabby outspeeds near everything, including common scarfers.
- Crabhammer is Krabby's only physical STAB. It hits very hard but unfortunately only has 90% accuracy.
- Hyper Cutter helps Krabby break through Snubbull and makes it a good switch-in to predicted Mementos.
Set Details
========
- EVs are used to outspeed all common scarfers. 116 Speed could be used to outspeed scarf mienfoo and chinchou, but generally the bulk will be better.
- Eviolite will be better for setting up against things that could threaten the OHKO without it, while berry juice is better against weaker moves and setting up against walls.
- If you do chose the berry juice route, keep in mind that many special moves will flat out OHKO you, meaning you never get to use your berry juice.
- Return has a high base power and the combination of water and normal goes nearly unresisted in Little Cup. Knock off can be used to hit things such as Ferroseed or Frillish.
-Adamant is used because you don't outspeed anything notable at 30 speed and the extra power is appreciated.
Usage Tips
========
- Switch in to something Krabby checks, and set up with Swords Dance or Agility as they switch out. Agility helps with faster threats and Swords Dance allows you to break down walls with ease.
- You should attempt a sweep after the major priority users have died, as Krabby does not have any priority itself.
Team options
========
- Krabby really appreciates hazards on the other side of the field.
- All grass types resist Krabby's weaknesses. Ferroseed being a notable one because it can also lay down entry hazards.
- Chinchou can absorb electric attacks aimed at Krabby, while carriers of Sap Sipper such as Deerling or Skiddo can benefit from the grass attacks.
Choice Scarf
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name: Choice Scarf
Move 1: Crabhammer
Move 2: Knock Off
Move 3: Superpower/Brick Break
Move 4: Return
Ability: Hyper Cutter
Item: Choice Scarf
EVs: 196 Spd / 236 Atk / 36 Def / 36 HP
Nature: Adamant/Jolly
Moves
========
-Crabhammer is the hard hitting STAB you'll want to be using the majority of the time.
-Knock is always a great move in lc, and it helps Krabby support the team.
-Superpower is there mainly for pawniard and ferroseed.
-Return gives nice neutral coverage and without it, you're completely walled by Dry Skin Croagunk.
- Hyper Cutter helps Krabby break through Snubbull and makes it a good switch-in to predicted Mementos.
Set Details
========
- The speed EVs allow Krabby to outspeed the entire unboosted metagame.
- Adamant nature can be used for more power, but then you run into the problem of speed tying many threats. Jolly will outspeed common scarfers and Scraggy after one Dragon Dance.
- This set has amazing coverage, but requires correct prediction to be used well.
Usage Tips
========
- Good revenge killer.
- Is best used in the mid-late game, once the opponent's team is weakened so it is guaranteed KO's and does not have to take retaliation attacks.
- Krabby also does not have access to u-turn or any move to switch items, making it even more important to use Krabby later in the game.
- Don't switch into special moves, Krabby has awful special defense and sub par health.
Team options
========
- Krabby really appreciates hazards on the other side of the field.
- All grass types resist Krabby's weaknesses. Ferroseed being a notable one because it can also lay down entry hazards.
- Chinchou can absorb electric attacks aimed at Krabby, while carriers of Sap Sipper such as Deerling or Skiddo can benefit from the grass attacks.
Other Options
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- You could run a life orb set that doesn't require set-up and excels at breaking walls
- Rock slide can be used on either set in conjunction with sheer force. Sheer force isn't very practical though, because of rock slide being the only physical move that notably benefits from it.
- If using sheer force and rock slide, switch out return for body slam.
- X-Scissor is another coverage move Krabby has access to, but there aren't many common threats in lc weak to bug.
Checks & Counters
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**Grass types**: All the common grass types wall Krabby hard, notably cottonee who can also encore Krabby's boosting moves.
**Electric types**: Particularly Chinchou who can switch in easily and OHKO back. Magnemite can also switch in to any move but knock off, providing it still has Sturdy intact.
**Status**: Burns and paralysis severely hinder Krabby's ability to sweep or wallbreak. Even toxic can be bothersome for the set-up set as you will have to stay in for many turns.
**Frillish and Slowpoke**: Counter all sets lacking knock off.
**Croagunk**: Can switch into any move except return with ease and then beat Krabby.
########
The first thing that sticks out about Krabby are it's exceptionally high attack and defense stats. It's attack stat being one of the highest in the tier, only behind Archen and Cranidos. It also has access to two excellent boosting moves in Swords Dance and Agility, which combined with Krabby's coverage options, allow it to sweep unsuspecting teams. Some of Krabby's downsides, however, are it's low Special Defense and HP values, making it unable to go toe to toe with most special attackers.
Boosting Sweeper
########
name: Boosting Sweeper
Move 1: Agility
Move 2: Swords Dance
Move 3: Crabhammer
Move 4: Knock Off/Return
Ability: Hyper Cutter
Item: Eviolite/Berry Juice
EVs: 36 Spd / 236 Atk / 116 HP / 36 Def / 76 SDef
Nature: Adamant
Moves
========
- After an agility, Krabby outspeeds near everything, including common scarfers.
- Crabhammer is Krabby's only physical STAB. It hits very hard but unfortunately only has 90% accuracy.
- Hyper Cutter helps Krabby break through Snubbull and makes it a good switch-in to predicted Mementos.
Set Details
========
- EVs are used to outspeed all common scarfers. 116 Speed could be used to outspeed scarf mienfoo and chinchou, but generally the bulk will be better.
- Eviolite will be better for setting up against things that could threaten the OHKO without it, while berry juice is better against weaker moves and setting up against walls.
- If you do chose the berry juice route, keep in mind that many special moves will flat out OHKO you, meaning you never get to use your berry juice.
- Return has a high base power and the combination of water and normal goes nearly unresisted in Little Cup. Knock off can be used to hit things such as Ferroseed or Frillish.
-Adamant is used because you don't outspeed anything notable at 30 speed and the extra power is appreciated.
Usage Tips
========
- Switch in to something Krabby checks, and set up with Swords Dance or Agility as they switch out. Agility helps with faster threats and Swords Dance allows you to break down walls with ease.
- You should attempt a sweep after the major priority users have died, as Krabby does not have any priority itself.
Team options
========
- Krabby really appreciates hazards on the other side of the field.
- All grass types resist Krabby's weaknesses. Ferroseed being a notable one because it can also lay down entry hazards.
- Chinchou can absorb electric attacks aimed at Krabby, while carriers of Sap Sipper such as Deerling or Skiddo can benefit from the grass attacks.
Choice Scarf
########
name: Choice Scarf
Move 1: Crabhammer
Move 2: Knock Off
Move 3: Superpower/Brick Break
Move 4: Return
Ability: Hyper Cutter
Item: Choice Scarf
EVs: 196 Spd / 236 Atk / 36 Def / 36 HP
Nature: Adamant/Jolly
Moves
========
-Crabhammer is the hard hitting STAB you'll want to be using the majority of the time.
-Knock is always a great move in lc, and it helps Krabby support the team.
-Superpower is there mainly for pawniard and ferroseed.
-Return gives nice neutral coverage and without it, you're completely walled by Dry Skin Croagunk.
- Hyper Cutter helps Krabby break through Snubbull and makes it a good switch-in to predicted Mementos.
Set Details
========
- The speed EVs allow Krabby to outspeed the entire unboosted metagame.
- Adamant nature can be used for more power, but then you run into the problem of speed tying many threats. Jolly will outspeed common scarfers and Scraggy after one Dragon Dance.
- This set has amazing coverage, but requires correct prediction to be used well.
Usage Tips
========
- Good revenge killer.
- Is best used in the mid-late game, once the opponent's team is weakened so it is guaranteed KO's and does not have to take retaliation attacks.
- Krabby also does not have access to u-turn or any move to switch items, making it even more important to use Krabby later in the game.
- Don't switch into special moves, Krabby has awful special defense and sub par health.
Team options
========
- Krabby really appreciates hazards on the other side of the field.
- All grass types resist Krabby's weaknesses. Ferroseed being a notable one because it can also lay down entry hazards.
- Chinchou can absorb electric attacks aimed at Krabby, while carriers of Sap Sipper such as Deerling or Skiddo can benefit from the grass attacks.
Other Options
########
- You could run a life orb set that doesn't require set-up and excels at breaking walls
- Rock slide can be used on either set in conjunction with sheer force. Sheer force isn't very practical though, because of rock slide being the only physical move that notably benefits from it.
- If using sheer force and rock slide, switch out return for body slam.
- X-Scissor is another coverage move Krabby has access to, but there aren't many common threats in lc weak to bug.
Checks & Counters
########
**Grass types**: All the common grass types wall Krabby hard, notably cottonee who can also encore Krabby's boosting moves.
**Electric types**: Particularly Chinchou who can switch in easily and OHKO back. Magnemite can also switch in to any move but knock off, providing it still has Sturdy intact.
**Status**: Burns and paralysis severely hinder Krabby's ability to sweep or wallbreak. Even toxic can be bothersome for the set-up set as you will have to stay in for many turns.
**Frillish and Slowpoke**: Counter all sets lacking knock off.
**Croagunk**: Can switch into any move except return with ease and then beat Krabby.
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