
QC: p2 / PK Gaming / Hootie
GP: talkingtree
[OVERVIEW]
* Kyurem-B is a strong wallbreaker able to dent defensive teams hard due to its great offensive stats and good movepool.
* Teravolt is a useful ability for Kyurem-B, as it nullifies abilities to ease prediction against Levitate users like Rotom-W, and helps Kyurem-B break past the likes of Mega Venusaur's Thick Fat.
* Kyurem-B h Has great bulk along with solid resistances to Water-, Electric-, and Grass-type attacks, allowing it to check threats such as Manaphy, Greninja, Electric Z-Conversion Porygon-Z, Mega Venusaur, and Tapu Koko lacking Dazzling Gleam.
* The ability to run a variety of different sets ranging from a Mixed Wallbreaker to a Choice Band set can make it difficult for the opponent to play around Kyurem-B until they have fully figured out its set.
* Being w Worn down easily due to its weakness to Stealth Rock can limit the turns that it is able to wallbreak.
* Kyurem-B also suffers from n Numerous weaknesses to Fighting, Steel, Dragon, Fairy, and Rock which, along with its subpar Speed stat, leave it easily checked by numerous faster threats such as Mega Metagross, Latios, and Nihilego.
[SET]
name: Icium Z Wallbreaker
move 1: Freeze Shock
move 2: Fusion Bolt
move 3: Ice Beam
move 4: Roost
item: Icium Z
ability: Teravolt
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
* Freeze Shock is the main draw for using this set, as it gives Kyurem-B a devastatingly powerful physical 200 BP STAB move when used as its Z-Move, being able to break past a number of threats that normally switch into it with ease, such as Ferrothorn.
* Fusion Bolt is a strong physical Electric-type move which complements Ice Beam and Freeze Shock well, hitting Water- and Steel-types neutrally, which would normally resist its Ice-type STAB attacks.
* Ice Beam is a safe Ice-type STAB attack that hits decently hard even without much investment in Special Attack and is drawback-free since unlike Freeze Shock, it doesn't require the usage of a Z-Move
* Roost is the preferred move in the last slot, as it allows Kyurem-B to heal off the damage that it has taken throughout the match from entry hazards and other weaker attacks.
* Substitute allows Kyurem-B to ease prediction a bit, as it is able to set up a Substitute on a predicted switch to use Subzero Slammer without fear of being KOed first; it also helps Kyurem-B to avoid status from the likes of Rotom-W and Heatran, which cripple this set with burns, as Fusion Bolt is its best way of breaking past these two.
* Dragon Claw or Outrage are also options to take advantage of this set's high Attack investment, as either move hits hard due to the STAB. boost. Dragon Claw provides consistency while Outrage hits harder with the drawback of locking into the move.
Set Details
========
* Maximum Attack and Speed EVs with a Naughty nature give Kyurem-B the most power for Subzero Slammer without lowering the power behind its Ice Beam, while also giving it enough Speed to outspeed the likes of Heatran, Hoopa-U, and Mega Gyarados.
* Icium Z is the necessary item for this set, as it gives Kyurem-B the ability to turn Freeze Shock into a 200 Base Power Subzero Slammer.
* A Naive nature may appear to be a good option for this set in order to outspeed opposing Kyurem-B, Jolly Excadrill, unboosted Porygon-Z, and Modest Hydreigon, but this set needs all the power it can get for Fusion Bolt and Subzero Slammer, so Naughty is preferred here.
Usage Tips
========
* The key to using this set is to avoid using Subzero Slammer immediately; while it may catch the opponent off guard, they will usually try to play around Kyurem-B in order to figure out what type of set it is running before trying to designate proper switchins for it.
* Merely the threat of Subzero Slammer is enough to keep the opponent at bay, so use Fusion Bolt and Ice Beam in order to weaken potential Water- and Steel-type switchins early-game to the point where they will not be able to take the Subzero Slammer.
* Try to clear the field of hazards; this will allow Kyurem-B to have more opportunities to wallbreak and switch in safely.
* You are able to use Kyurem-B's bulk and defensive typing to switch into weaker Water-, Grass-, and Electric-type moves as well as weaker Fire- and Ice-type coverage; however, try not to switch Kyurem-B directly into Scald users such as Toxapex, as this set will be crippled immensely if inflicted with burns.
* It is appropriate to throw out Subzero Slammer when the opponent's team has been sufficiently weakened to the point where it will guarantee a kill against what would normally be a switch-in, such as against a Ferrothorn, which can handle the rest of Kyurem-B's sets but cannot take Subzero Slammer with prior damage.
* Kyurem-B can heal itself with Roost against predicted switches in order to mitigate the residual damage you have taken throughout the match.
* In general, try not to use Subzero Slammer immediately and have the opponent keep the threat of the move in mind, as this will allow you to gain momentum on them until the point where it is appropriate to use it.
Team Options
========
* Landorus-T is able to lure in Grass-types such as Tapu Bulu, Steel-types such as Celesteela and Skarmory, and opposing Landorus-T so that it can pivot into Kyurem-B using U-turn and gain momentum; Landorus-T is also able to provide helpful Stealth Rock support.
* Rotom-W can bring in Kyurem-B with Volt Switch while assisting it in breaking down Steel- and Water-types with Will-O-Wisp.
* Latios is able to remove hazards with Defog for Kyurem-B while assisting it in breaking down opposing Steel-types with its strong STAB Draco Meteor so that they will not be able to survive Subzero Slammer later on in the match.
* Mold Breaker Excadrill can spin away hazards while also being able to eliminate Rotom-W, which is important as this set lacks Earth Power or the ability to 2HKO it with Band Fusion Bolt or Outrage.
* Magnezone is a notable partner for Kyurem-B, being able to eliminate Mega Scizor and Ferrothorn, which frees up its moveset so that it can more freely run Outrage or Roost.
* Since this set can act as a lure for normal Kyurem-B switchins such as Ferrothorn, partners that appreciate having Ferrothorn taken out, such as Mega Gyarados, find it easier to set up and sweep late game thanks to Subzero Slammer.
* Tapu Koko is a notable partner here, as it can lure in Grass-types such as Mega Venusaur for Kyurem-B and appreciates it removing Ferrothorn so that Tapu Koko can freely use Electric Terrain-boosted Thunderbolt.
* Tapu Lele can protect Kyurem-B from priority moves such as Mega Scizor's Bullet Punch and can help wear down opposing Steel-types for Kyurem-B to take advantage of while also beating Fairy- and Fighting-types for it.
[SET]
name: Mixed Wallbreaker
move 1: Ice Beam
move 2: Fusion Bolt
move 3: Earth Power
move 4: Outrage / Hidden Power Fire / Roost
item: Life Orb
ability: Teravolt
nature: Naughty / Rash
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
* Ice Beam is Kyurem-B's most reliable Ice-type STAB move, which is useful for denting foes that don't resist it and is a great neutral move to use.
* Fusion Bolt is one of Kyurem-B's main signature moves, as it allows Kyurem-B to beat would-be counters such as Tapu Fini and Celesteela due to being a strong physical Electric-type move, which complements Ice Beam well.
* Earth Power provides great coverage due to Teravolt negating abilities such as Levitate which allows it to hit the likes of Rotom-W while also nailing Alolan Marowak and Steel-types such as Mega Metagross, Heatran, and Jirachi.
* Outrage allows Kyurem-B to break past special walls that it normally has issues dealing with, such as Chansey, and is overall Kyurem-B's strongest STAB attack and severely dents even foes that resist it, although the move comes with the drawback of locking Kyurem-B into it.
* Hidden Power Fire is very useful to hit Mega Scizor and Ferrothorn, both of which would otherwise easily switch into Kyurem-B's attacks.
* Roost allows Kyurem-B to mitigate the lost health from Life Orb and other residual damage taken throughout the match.
* Substitute is an option which allows Kyurem-B to take advantage of the switches that it forces and guarantee that it will be able to throw out a strong hit; it works well in conjunction with Roost.
Set Details
========
* The EV spread is easily customizable, this spread allows Kyurem-B to hit as hard as possible with Fusion Bolt and Outrage while also giving its special moves the necessary firepower to break past opposing threats.
* A Naughty nature is used to bolster its Attack stat, though a Naive nature is also an option to outspeed the likes of Modest Hydreigon, Jolly Excadrill, and Porygon-Z without a Speed boost.
* If desired, a spread of 4 Atk / 252 SpA / 252 Spe with a Rash or Naive nature allows Kyurem-B to give its special moves as much power as possible while still giving Outrage the ability to 2HKO Chansey.
* Life Orb is necessary for Kyurem-B to hit as hard as possible.
* If running Substitute, you can run a spread with 56 HP EVs to avoid having its Substitutes be broken by Seismic Toss; this spread may also be run with Leftovers over Life Orb to give Kyurem-B more longevity.
Usage Tips
========
* Kyurem-B generally acts as an early-game wallbreaker, meant for punching holes in the opposing team; ridding the field of hazards is helpful so that Kyurem-B has more opportunities to wallbreak.
* Try to use the appropriate coverage option to predict what the opponent will switch into Kyurem-B to try and weaken it or take it out; Kyurem-B's coverage easily allows it to do this.
* Kyurem-B can either be brought in on double switches, with the assistance of U-turn and Volt Switch users, or by switching Kyurem-B into weaker Water-, Electric-, and Grass-type attacks, although be wary of switching it directly into Scald users such as Toxapex, as burns will decrease Kyurem-B's longevity while also affecting its wallbreaking potential.
* If running Roost, it is appropriate to use it whenever Kyurem-B is able to force out opposing threats so that you have the opportunity to heal back up.
* If running Substitute, Kyurem-B can set up Substitutes against predicted switches, which gives momentum for it to throw out the appropriate coverage move or heal back up with Roost.
Team Options
========
* Landorus-T is able to bring in Grass-types such as Tapu Bulu, Steel-types such as Celesteela and Skarmory, as well as opposing Landorus-T so that it can pivot into Kyurem-B using U-turn and gain momentum; Landorus-T is also able to provide helpful Stealth Rock support.
* Rotom-W can help Kyurem-B deal with the likes of Mega Scizor and other physical threats while also being able to bring Kyurem-B in safely using Volt Switch.
* Heatran can handle threats to Kyurem-B such as Mega Scizor and Ferrothorn while also setting up Stealth Rock for it.
* Latios is able to Defog hazards away for Kyurem-B while assisting it in breaking down opposing Steel-types.
* Steel-type partners such as Mega Scizor, Mega Metagross, and Excadrill pair up well with Kyurem-B, as they are able to assist it in weakening opposing Steel- and Fairy-types; Excadrill deserves a notable mention for being able to handle Tapu Koko, which Kyurem-B can have issues with, while also providing Rapid Spin support for it.
* Magnezone is a notable partner for Kyurem-B, being able to eliminate Mega Scizor and Ferrothorn for Kyurem-B, which frees up its moveset so that it can more freely run Outrage or Roost.
* Tapu Koko appreciate Kyurem-B's ability to wear down Ferrothorn so that Tapu Koko can more freely spam Electric Terrain-boosted Thunderbolt.
[SET]
name: Choice Band
move 1: Outrage
move 2: Fusion Bolt
move 3: Dragon Claw
move 4: Iron Head / Ice Beam
item: Choice Band
ability: Teravolt
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
* Outrage is Kyurem-B's strongest physical Dragon-type STAB move, which hits like a truck thanks to its massive Attack stat and can even 2HKO foes that resist Dragon such as Heatran, although you must be wary of locking Kyurem-B into it when Fairy-types are present on the opposing team.
* Fusion Bolt hits Water-types such as Tapu Fini and also hits most Steel-types such as Mega Metagross neutrally.
* Dragon Claw is Kyurem-B's most reliable STAB move to use on this set due to not being locked into like Outrage and still hits relatively hard.
* Iron Head is Kyurem-B's best option to hit Fairy-types such as Clefable and Tapu Bulu, which it cannot touch without Ice Beam otherwise.
* Ice Beam is very useful, as even though it is not powered by Choice Band, it is able to hit many targets that would otherwise give this set issues, such as defensive Landorus-T, while still netting coverage against the likes of Tapu Bulu.
Set Details
========
* Max Attack and Speed EVs with an Adamant nature and a Choice Band take advantage of Kyurem-B's massive Attack stat and allow it to perform as a tremendous wallbreaker.
* A Jolly nature is usable in order to outspeed opposing Kyurem-B, Modest Hydreigon, Modest Tapu Lele, and Jolly Excadrill.
Usage Tips
========
* Try to rid the field of hazards for Kyurem-B and bring it in through double switches or U-turn support.
* Sending it in on weaker Electric-, Grass-, and Water-type attacks is advisable, but take even more caution against Scald users, as this set will be even more crippled by burns than other sets.
* Dragon Claw and Fusion Bolt are generally the safer options to use early-game; avoid using Outrage when potential Fairy-type revenge killers are present, as they can take advantage of Kyurem-B easily due to this.
* If Fairy-types are either not present or the opponent has a potential Steel-type switchin that gets 2HKO'd by Outrage, then it is okay to use Outrage, but overall assess the situation and decide if it is better to use either Outrage or Dragon Claw in a specific situation.
Team Options
========
* This set requires more team support to assist Kyurem-B in taking out Steel-types such as Ferrothorn, as Kyurem-B now has difficulty doing so itself; Magnezone complements this set perfectly.
* As mentioned, Landorus-T and Rotom-W provide U-turn and Volt Switch support, respectively, to bring Kyurem-B in safely.
* Partners that appreciate Steel-types being worn down for them, such as Shift Gear Magearna, are benefitted from the sheer wallbreaking potential that Kyurem-B can provide for them.
* Tapu Lele can break down opposing Steel-type enemies so that Kyurem-B has an easier time wallbreaking.
* Other Steel-type partners like Excadrill can free the field of hazards with Rapid Spin and assist in taking on Fairy-types.
[STRATEGY COMMENTS]
Other Options
=============
* Choice Scarf is an option which allows Kyurem-B to serve as a revenge killer against threats such as Choice Scarf Landorus-T, although it misses the ability to outspeed threats such as +1 Jolly Mega Charizard X and Choice Scarf Garchomp, making this a less appealing option.
* A Choice Specs set can work due to Kyurem-B's solid special movepool and has a great surprise factor, although it set faces severe competition from base Kyurem, which has a higher Special Attack stat allowing it to hit harder overall, although Kyurem-B has Teravolt which allows it to slightly ease prediction against threats such as Rotom-W.
Checks and Counters
===================
**Steel-types**: Although switching into Kyurem-B is a difficult feat due to its strong movepool and offensive stats, Steel-types such as Mega Scizor, Ferrothorn, and Mega Metagross can easily take many of Kyurem-B's attacks and respond with a strong STAB move. Ferrothorn and Mega Scizor specifically have to watch out for Hidden Power Fire, but otherwise are great answers.
**Fairy-types**: Although they have difficulty switching into the likes of Fusion Bolt or Iron Head, Fairy-types such as Tapu Lele, Tapu Koko, and Clefable all prevent Kyurem-B from freely using Outrage and force it into using its coverage options or the safer, but weaker, Dragon Claw and can hit back hard with their STAB attacks.
**Fighting-types**: Faster Fighting-types such as Keldeo and Pheromosa, as well as those with priority such as Breloom, are able to hit Kyurem-B hard with their STAB moves despite having great difficulty switching in.
**Revenge Killers**: In general, despite not having many switchins, Kyurem-B is easily checked by faster threats which can take it out with a super effective coverage or STAB move such as Nihilego, Mega Charizard X, and Latios.
Last edited: