is dog Overview ######## Landorus-T is one of the prime Intimidate users in Doubles. With its sky high attack, Landorus-T hits very hard especially with its STAB spread move Earthquake. Landorus-T has access to good offensive typing and coverage, with powerful spread moves in Rock Slide and STAB Earthquake dealing major damage to all the opponents on the field, while access to U-turn and Knock Off grants it greater utility and provides great coverage as well. Furthermore, a great defensive typing, with only weaknesses to Water and Ice but resists so much more in Fighting, Bug, and Poison while having two great immunities in Electric and Ground. Thanks to its well-rounded stats, Landorus is versatile and is very easy to fit onto teams. However, Landorus-T is a little bit soft on the special side, so he has trouble switching into neutral special attacks. Choice Scarf ######## name: Choice Scarf move 1: Earthquake move 2: U-turn move 3: Stone Edge / Rock Slide move 4: Superpower / Explosion / Knock Off ability: Intimidate item: Choice Scarf evs: 44 HP / 252 Atk / 212 Spe nature: Adamant Moves ======== Earthquake is the mandatory STAB move that also deals powerful spread damage onto the opponent. U-turn is great for throwing in an Intimidate onto the opponents then getting out of the battle fast. Stone Edge can be used as a concentrated Rock-type attack to deal more damage to a single target as compared to Rock Slide, while Rock Slide is a cool spread coverage move with a nice flinch rate. Explosion is to be used in a pinch to sacrifice Landorus-T and let it deal major damage to all opponents at the start of the turn, and also provides momentum to make certain plays. Knock Off cripples the opponent by removing their item, and also covering Ghost-types. Superpower is a final coverage move that allows Landorus-T to hit Dark- and Normal-types. Set Details ======== Choice Scarf boosts Landorus-T's speed greatly, but locks it to a move. The Speed EVs are to allow Landorus-T to outspeed Timid Shaymin-S.Intimidate cripples the opponents and gives Landorus-T and its partner quite a bit of cushioning to survive more turns. Adamant is used for maximum power but Jolly can be used to outrun Timid base 90 Speed opponents that hold a Choice Scarf. Usage Tips ======== Most of the time, Landorus-T will be hitting and running with Intimidate; reducing their Attack to disrupt the opponent's strategy. Landorus-T can function as a powerful late-game cleaner, but many Pokemon in Doubles are immune to Earthquake so be hesitant to use it early game. Landorus-T acts as a great revenge killer to faster threats such as Charizard, Kanghaskhan, Jirachi, Heatran, Excadrill and more. Use explosion to lure and deal a lot of damage to Landorus-T's checks such as Rotom-W and Keldeo, but DON'T SPAM EXPLOSION EARLY GAME! Wait until the time is right and when Landorus-T can't do much with its other attacks. Team Options ======== Hitmontop and Aegislash, are recommended as they have Wide Guard which protects them from Landorus-T's devastating Earthquakes, yet are amazing teammates. Hitmontop also has Intimidate to completely neutralize the opponent's physical attackers, while Aegislash has great type synergy with Landorus-T, resisting Ice for Landorus-T while Landorus-T handles the Ground-type attacks aimed at it. Flying-types and Levitate users are appropriate teammates to tolerate Landorus-T's Wide Guard spam, notable partners include Rotom-W and Mega Pinsir. Ghost-type partners are also useful as they are immune to Explosion; Aegislash receives a special mention as it fulfills the above role as well. Hitmontop and Mega Pinsir are great Feint users to counter opposing Wide Guard users, because Choice Scarf Landorus-T is hampered by Wide Guard spam. Mega Pinsir also has the advantage of being immune to Landorus-T's Earthquakes. Bulky Water-types cover its weaknesses. Azumarill is great at KOing the Intimidate Pokemon that check Landorus-T such as other Landorus-T, Hitmontop, and Scrafty. Suicune can take many hits while supporting Landorus-T with Tailwind, Icy Wind, or Snarl. Rotom-W deserves a special mention since it resists Water / Ice and is aslo immune to Landorus-T's Earthquakes. MANY Pokemon appreciate the removal of Steel-types; Fairy-types like Mega Gardevoir and Sylveon, Steel-types such as Scizor and Mega Mawile, Grass-types such as Amoonguss and Venusaur, Dragon-types such as Kyurem-B and Salamence all like having Landorus-T as a partner. Physical Attacker ######## name: Physical Attacker move 1: Earthquake move 2: Stone Edge / Rock Slide move 3: U-turn / Knock Off move 4: Protect ability: Intimidate item: Leftovers / Yache Berry evs: 184 HP / 236 Atk / 88 Spe nature: Adamant Moves ======== Earthquake is a strong STAB spread move that is can deal major damage to both opponents on the field. However, it also hurts the Landorus-T's partner as well so care must be taken to mitigate this. Stone Edge is a concentrated Rock-type coverage move that can OHKO Thundurus without bulk investment. Rock Slide is a good spread move that has nice coverage with Earthquake and can also achieve a timely flinch on the opponents. U-turn is good for Landorus-T to escape from the field when there is a bad matchup. Knock Off is good Dark-type coverage and can also neutralize the opponent's item. Protect is useful for scouting moves, stalling out field conditions, or to survive a turn when it is predicted that the opponents will viciously attack Landorus-T. Set Details ======== Leftovers is to grant Landorus-T greater longevity so that it can Intimidate opponents more often over the course of the match. Yache Berry is for Landorus-T to take down the common Electric-types in the tier that rely only on Hidden Power Ice to attack Ground-types, a prominent example is Mega Manectric. Sitrus Berry is a last option to allow Landorus-T to survive more hits and thus have more turns to deal damage. However, it is generally outclassed by Leftovers for something that is trying to live for a long time. Intimidate helps neutralise both physical attackers on the opponent's field and give your teammates greater leeway and reduce damage taken. This Landorus-T set uses extremely tailored EVs in order to perform at its optimum ability in Doubles. 88 Speed EVs allow Landorus-T to outspeed and OHKO 252 Speed Bisharp. 184 HP EVs allow Landorus-T to survive an Adamant +1 Life Orb Bisharp's Sucker Punch, Modest Mega Charizard Y's Heat Wave, Neutral natured Thundurus's Hidden Power Ice, -1 Mega Kanghaskhan's Fake Out and Double Edge combination, and Adamant -1 Conkeldurr's Ice Punch and Mach Punch combination. The remaining EVs are put into Attack to deal as much damage as possible, and it is to be reiterated that Adamant Landorus-T can OHKO Bisharp and Thundurus with the appropriate move. Usage Tips ======== As Landorus-T functions as a great check to physical attackers thanks to its ability Intimidate, take opportunity to switch in on physical attacking opponents in order to cushion both Landorus-T and the partner from their onslaught. However, in the early game, opposing Intimidate users will be switching in to check Landorus-T's attacks as well, so usually U-turn should be used until these threats have been eliminated. Landorus-T can function well both defensively and offensively thanks to its high Attack as well, so it can be used to putting a lot of offensive pressure on opponents with powerful spread Earthquakes or Rock Slides. Against a threatening opponent with Water- or Ice-type coverage, Landorus-T should switch out into a teammate with a more favorable matchup so that its Intimidate ability can be preserved. Team Options ======== Flying-type and Levitate partners should be used to avoid the dangerous Earthquakes that Landorus-T uses. Togekiss, Cresselia and Thundurus are good examples that fulfill this criteria. Cresselia deserves a special mention for having a great support movepool, with Helping Hand to support Landorus-T, Trick Room to counter opponents' Trick Room, and Icy Wind to lower concerns about speed. Jirachi is awesome, as it can use Follow Me to deter burns and Ice type moves from striking Landorus-T, but it is weak to its teammate's Earthquake. Bulky Water-types cover Landorus-T's weaknesses. Azumarill is great at KOing the Intimidate Pokemon that check Landorus-T such as other Landorus, Hitmontop, and Scrafty. Suicune can take many hits while supporting Landorus-T with Tailwind, Icy Wind, or Snarl. MANY Pokemon appreciate the removal of Steel-types; Fairy-types like Mega Gardevoir and Sylveon, Steel-types such as Scizor and Mega Mawile, Grass-types such as Amoonguss and Venusaur, and Dragon-types such as Kyurem-B and Salamence all like having Landorus-T as a partner Other Options ######## A Choice Band set is viable, but very uncommon as Landorus-T has a lack of speed to carry out this role at its full potential. Hidden Power Ice is an option to kill other Landorus-T. On the Physical Attacker set, many other options are available. Assault Vest is great to cushion Landorus-T from special attacks, and works well with Intimidate covering physical attackers. However, Landorus-T has to forego Protect to use it. Substitute can be used to ease prediction, protect Landorus-T from status effects and Intimidate, and to act as a cushion against faster checks. Swords Dance or Rock Polish can be used to boost Landorus-T's stats to terrifying levels and sweep the opponent. Stealth Rock is great to check opposing Pokemon such as Charizard, Mega Pinsir and Talonflame, but it has less utility in Doubles as compared to Singles. Imprison can be interesting to prevent the opponent's usage of the same moves as Landorus-T, for example the common Protect, Earthquake and Rock Slide. Gravity is another interesting option to cripple the opponent's Flying-types and also reduce the evasion of all Pokemon on the field. Checks & Counters ######## **Offensive Typing Advantage**: Despite Landorus-T's great coverage and high attack, some bulky opponents with Ice-type coverage and resist Earthquake can put a dent in Landorus-T's health. Cresselia functions as a dangerous check with its massive bulk being able to take multiple attacks and can retaliate with Icy Wind, which has the added effect of lowering the speed of the Pokemon on your side of the field. Azumarill also has super effective priority or it can take a hit and Waterfall. Rotom-W is a major counter to Landorus-T, as it has immunity to Earthquake and is not weak to Rock-type attacks, yet can easily defeat Landorus-T with a Hydro Pump. Politoed KOs Landorus-T with Scald and provides rain which allows Ludicolo and Kingdra to dunk Landorus-T **Speed**: Faster Pokemon with an Ice-type attack will be able to defeat Landorus-T. These checks include but are not limited to Deoxys-A, Scarf Genesect, Kingdra and Ludicolo in Rain, and Ice Shard users such as Mamoswine and Weavile. Take note that Shaymin-S and Deoxys-A can also OHKO with their STABs, after some prior damage has been inflicted onto Landorus-T. **Speed Control**: Landorus-T dislikes Trick Room, especially the Choice Scarf set, so its partners should try its best to neutralise any Trick Room setters to allow Landorus-T to function at its best. Tailwind teams also fulfill the same effect. **Utility Moves**: Due to the large amount of usage of spread moves, Landorus-T's strategy is foiled by users of Wide Guard, especially Hitmontop which also has Intimidate to cripple Landorus-T. Shuca Berry or Air Balloon Heatran can also OHKO Landorus-T easily with Hidden Power Ice, yet are able to withstand Earthquakes due to their item. Fake Out is also a threat to Landorus-T, as it immobilizes Scarf Landorus-T and renders it vulnerable to another foe's powerful attack. **Intimidate and burn**: Burns and Intimidate also reduce the overall effectiveness and damage output of Landorus-T, so care should be taken to prevent these effects from happening onto it. These include Rotom-W and Gourgeist for burns, while opposing Landorus-T or Scrafty are common Intimidate users.