NU Lanturn

horyzhnz

[10:02:17 AM] flcl: its hory xD
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Overview
########
Lanturn is an excellent Pokemon; it gains excellent momentum due to having Volt Switch. It has both Volt Absorb and Water Absorb as reliable abilities, but Volt Switch is preferred. these above two sentences don't make sense It has a unique Water/Electric typing,(AC) of Water/Electric only sharing this with its pre-evolution Chinchou and Rotom-W. Although it has access to support moves,(RC) such as Thunder Wave and Heal Bell, it lacks reliable recovery since Rest is very subpar.

Lanturn resists Steel-, Flying-, Ice-,(AC) and Fire-type moves,(AC) and nullifies Electric-type or Water-type moves depending on the ability being used. Resisting Electric-type attacks would be beneficial to Lanturn, as it already resists Water with its typing. Overall, Lanturn is a decent Pokemon with average capabilities.

Supportive Pivot
########
name: Supportive Pivot
move 1: Scald
move 2: Volt Switch
move 3: Heal Bell
move 4: Toxic / Thunder Wave
ability: Volt Absorb
item: Leftovers
evs: 40 HP / 252 Def / 216 SpD
nature: Calm

Moves
========
Scald is a reliable STAB move that helps Lanturn's poor Defensive stat Defense by crippling physical attackers with burn. Having Volt Switch on Lanturn can allow you it to gain momentum for your team when used effectively,(AC) and the fact that Lanturn has no Speed EVs ensures a slow one too allowing Lanturn to will take the hits and allows a frail Pokemon to come in after. Heal Bell is to keep Lanturn's teammates clear of status clear of status. Toxic aids Lanturn against problematic Pokemon such as Seismitoad, which has no problem dealing with the moves used on this set due to its typing and Water Absorb ability. Thunder Wave can also be used as an option to spread paralysis on the opposing team.

Set Details
========
A Calm nature is for taking Specially Defensive allows Lanturn to take hits better and for allowing allows it to Lanturn to still invest EVs in Defense to take hits from both sides. Leftovers is used, as Lanturn has unreliable recovery, and Rest isn't used all too much. The lack of Speed EVs allow a slow Volt Switch which means that Lanturn takes the damage before using Volt Switch and gives the Pokemon coming in a free switch-in. Lanturn can also consider to running a Bold nature, instead of Calm as it avoids getting 2HKOed from by Life Orb Magmortar's Earthquake without Stealth Rock on the field.

Usage Tips
========
This set is to be used as a bulky pivot. Lanturn is used to gain momentum for the team with Volt Switch; however, you'll have to be cautious with when to use it, due to an easy switch shut down by the common switch-in of Seismitoad. Lanturn is also used for spreading burns with Scald and keeping the team healthy free of status with Heal Bell. It is both defensive and specially Defensive quite bulky overall, due to the EVs that are invested in both Defense and Special Defense. Lanturn allows frail Pokemon on the team to come in and set up if needed; they can then potentially sweep or clean up the rest of the battle. This sort of strategy and usage is preferred to be used on balanced or offensive teams.

Team Options
========
Lanturn struggles to damage Grass-types, so support from bulky Grass types with access to recovery, such as Tangela, Roselia,(AC) and Vileplume, is really appreciated. Bulky Torterra works well with Lanturn, due to its Ice-, Fire-,(AC) and Flying-type weaknesses being easily absorbed covered by its typing Lanturn. Torterra can take physical hits well and has access to Stealth Rock; this can be advantageous, due to the opponent having to keep switching out from Lanturn and Volt Switch momentum. Weezing has access to Levitate and can take Grass-type attacks, which are made to hit Lanturn. Cryogonal is a good specially defensive wall that can also take Grass-type hits and is immune to Earthquake; it can also remove hazards with Rapid Spin.

Scyther has excellent synergy with Lanturn, due to its quad 4x resistance to Grass-type attacks from due to its Flying/Bug typing. Scyther also has access to Roost and can gain momentum similarly to Lanturn with its STAB U-turn, forcing Pokemon to switch or take a hard hit; this method proves to be forms an effective VoltTurn core. Hard hitters such as Zangoose, really like the free switch from the slow Volt Switch, which can be used to come in on a Pokemon that is most likely going to be scared out, therefore giving it a free turn to set up.

Choice Specs
########
name: Choice Specs
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam
move 4: Hidden Power Grass / Thunderbolt
ability: Volt Absorb
item: Choice Specs
evs: 196 HP / 252 SpA / 60 Spe
nature: Modest

Moves
========
Scald has 100% accuracy and the chance to burn your opponents whereas Hydro Pump has more power than Scald if you're willing to risk the chance of the attack missing. Volt Switch just has to be abused in is used for gaining momentum and with the Choice Specs this time you'll it'll be doing even more damage. Ice Beam is to ensure that Lanturn is not walled by Dragon-types and Grass-types which resist both of Lanturn's STAB moves. Hidden Power Grass is to catch the unsuspecting Seismitoad due to it thinking that it can take any hits. Thunderbolt,(AC) however, is also another option due to it being for a hard-hitting Electric STAB move which doesn't force you Lanturn to switch out unlike Volt Switch.

Set Details
========
The Choice Specs,(AC) a Modest nature,(AC) and maximum Special Attack investment from the 252 SpA EVs and Modest nature is to ensures that Lanturn is getting the most out of the attacks being used. Volt Absorb is used to recover health from Electric-type attacks rather than Water Absorb since Lanturn's typing makes it so that it already resists Water-type moves. The 60 Speed EVs is are to outspeed neutral Seismitoad and be able to check it with Hidden Power Grass; however,(AC) you don't want to be switching Lanturn in on it however unless you're sure Scald is coming.

Usage Tips
========
The natural bulk of Lanturn allows it to take hits unlike other Choice Specs users which may have poor Defenses thereby making them frail. Lanturn is a great support pivot but there is no reason why it can't be an offensive pivot either and this set shows exactly why. The momentum of Volt Switch is still there and although it may be faster with those 60 Speed EVs invested, loads of Pokemon will still outspeed Lanturn,(AC) allowing Lanturn it to take the hit and let another Pokemon to come in unscathed. Lanturn doesn't want to take too many hits though,(AC) but you'll soon find it has a longer durability than other Choice Specs users. This sort of set, similar to the supportive pivot can also be seen on offensive and balanced teams.

Team Options
========
Lanturn is paired pairs well with Lilligant and Exeggutor which can absorb Ground-types and Grass-type attacks and get a Quiver Dance, Sleep Powder,(AC) or a hard hit off against the Pokemon currently on the opposing side of the battle opponent. Flying-types such as Xatu, Vivillon,(AC) and Swellow appreciate Lanturn as it can gain HP from their weakness to Electric-type attacks. Due to Lanturn having Volt Switch it can easily be effective on a VoltTurn team. Scyther provides a great synergy with Lanturn's Volt Switch and its U-turn shenanigans; you'll constantly be able to keep momentum as the opponent fears the attacks and is forced to switch constantly. Torterra can set up Stealth Rock while the opponent is continually forced to switch; withering whittling away their health slowly.

Other Options
########
Surf can be used on Lanturn as it hits harder than Scald but doesn't have the chance to miss like Hydro Pump does. Rest + Sleep Talk can be used with a bulky EV spread with Scald and Volt Switch being the other two moves,(AC) allowing Lanturn to recover the HP; however,(AC) this set is completely walled by Seismitoad with no way of touching it. Hidden Power Fire is an option as it allows you Lanturn to hit Ferroseed hard, thinking that it can come in and potentially catching it off guard. Agility can also be used to raise Lanturn's Speed; however,(AC) the fact that slow Volt Switches are really useful and you'll be switching out anyways can really put this to waste.

Checks & Counters
########
**Grass-types**: Special Grass-types, such as Sceptile, Exeggutor, and Roselia, can take any don't mind burns from Scald and resist both of Lanturn's STAB moves. They'll easily take any attack provided Lanturn isn't running the Choice Specs set. They threaten out Lanturn with their STAB Grass-type moves and easily work around it by setting up Substitutes and entry hazards. In the meantime, Lanturn switches fearing a Grass-type move coming.

**Ground-types**: The only Ground-type which can counter is Seismitoad with its Water Absorb ability but others can't switch in due to Scald; none enjoy taking a super effective hit and a chance of burn occurring risking the chance of a burn. Ground-types faster than Lanturn, such as Torterra, Golurk,(AC) and offensive Rhydon with Earthquake, can check it or force it to switch out.

**Lanturn**: Without the Choice Specs HP Grass or Hidden Power Grass or Toxic, Lanturn will be find itself being walled by another opposing Lanturn.

**Hard hitters**: Such as Choice Band Sawk, Zangoose, Life Orb Kabutops,(AC) and Kangaskhan can easily 2HKO or OHKO Lanturn due to their raw power depending on how much health Lanturn still has when they dish out the attack.

**Entry Hazards**: You want to keep hazards away from your team Entry hazards should be kept off the field when Lanturn is trying to Volt Switch and gain momentum,(AC) constantly otherwise you'll find Lanturn's health going down and putting a stop to the amount of times you can that Lanturn won't be able to keep switching in and out,(AC) as Leftovers isn't reliable enough to gain back your HP the HP lost from entry hazards.

GP 1/2
 
Last edited:

Darnell

Respected.
is a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Overview
########
Lanturn is an excellent Pokemon; it gains excellent momentum due to having Volt Switch. It has both Volt Absorb and Water Absorb as reliable abilities, but Volt Switch is preferred. these above two sentences don't make sense It has a unique Water/Electric typing,(AC) of Water/Electric only sharing this with its pre-evolution Chinchou and Rotom-W. Although it has access to support moves,(RC) such as Thunder Wave and Heal Bell, it lacks reliable recovery since Rest is very subpar.

Lanturn resists Steel-, Flying-, Ice-,(AC) and Fire-type moves,(AC) and nullifies Electric-type or Water-type moves depending on the ability being used. Resisting Electric-type attacks would be beneficial to Lanturn, as it already resists Water with its typing. Overall, Lanturn is a decent Pokemon with average capabilities.

Supportive Pivot
########
name: Supportive Pivot
move 1: Scald
move 2: Volt Switch
move 3: Heal Bell
move 4: Toxic / Thunder Wave
ability: Volt Absorb
item: Leftovers
evs: 40 HP / 252 Def / 216 SpD
nature: Calm

Moves
========
Scald is a reliable STAB move that helps Lanturn's poor Defensive stat Defense by crippling physical attackers with burn. Having Volt Switch on Lanturn can allow you it to gain momentum for your team when used effectively,(AC) and the fact that Lanturn has no Speed EVs ensures a slow one too allowing Lanturn to will take the hits and allows a frail Pokemon to come in after. Heal Bell is to keep Lanturn's teammates clear of status clear of status. Toxic aids Lanturn against problematic Pokemon such as Seismitoad, which has no problem dealing with the moves used on this set due to its typing and Water Absorb ability. Thunder Wave can also be used as an option to spread paralysis on the opposing team.

Set Details
========
A Calm nature is for taking Specially Defensive allows Lanturn to take hits better and for allowing allows it to Lanturn to still invest EVs in Defense to take hits from both sides. Leftovers is used, as Lanturn has unreliable recovery, and Rest isn't used all too much. The lack of Speed EVs allow a slow Volt Switch which means that Lanturn takes the damage before using Volt Switch and gives the Pokemon coming in a free switch-in. Lanturn can also consider to running a Bold nature, instead of Calm as it avoids getting 2HKOed from by Life Orb Magmortar's Earthquake without Stealth Rock on the field.

Usage Tips
========
This set is to be used as a bulky pivot. Lanturn is used to gain momentum for the team with Volt Switch; however, you'll have to be cautious with when to use it, due to an easy switch shut down by the common switch-in of Seismitoad. Lanturn is also used for spreading burns with Scald and keeping the team healthy free of status with Heal Bell. It is both defensive and specially Defensive quite bulky overall, due to the EVs that are invested in both Defense and Special Defense. Lanturn allows frail Pokemon on the team to come in and set up if needed; they can then potentially sweep or clean up the rest of the battle. This sort of strategy and usage is preferred to be used on balanced or offensive teams.

Team Options
========
Lanturn struggles to damage Grass-types, so support from bulky Grass types with access to recovery, such as Tangela, Roselia,(AC) and Vileplume, is really appreciated. Bulky Torterra works well with Lanturn, due to its Ice-, Fire-,(AC) and Flying-type weaknesses being easily absorbed covered by its typing Lanturn. Torterra can take physical hits well and has access to Stealth Rock; this can be advantageous, due to the opponent having to keep switching out from Lanturn and Volt Switch momentum. Weezing has access to Levitate and can take Grass-type attacks, which are made to hit Lanturn. Cryogonal is a good specially defensive wall that can also take Grass-type hits and is immune to Earthquake; it can also remove hazards with Rapid Spin.

Scyther has excellent synergy with Lanturn, due to its quad 4x resistance to Grass-type attacks from due to its Flying/Bug typing. Scyther also has access to Roost and can gain momentum similarly to Lanturn with its STAB U-turn, forcing Pokemon to switch or take a hard hit; this method proves to be forms an effective VoltTurn core. Hard hitters such as Zangoose, really like the free switch from the slow Volt Switch, which can be used to come in on a Pokemon that is most likely going to be scared out, therefore giving it a free turn to set up.

Choice Specs
########
name: Choice Specs
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam
move 4: Hidden Power Grass / Thunderbolt
ability: Volt Absorb
item: Choice Specs
evs: 196 HP / 252 SpA / 60 Spe
nature: Modest

Moves
========
Scald has 100% accuracy and the chance to burn your opponents whereas Hydro Pump has more power than Scald if you're willing to risk the chance of the attack missing. Volt Switch just has to be abused in is used for gaining momentum and with the Choice Specs this time you'll it'll be doing even more damage. Ice Beam is to ensure that Lanturn is not walled by Dragon-types and Grass-types which resist both of Lanturn's STAB moves. Hidden Power Grass is to catch the unsuspecting Seismitoad due to it thinking that it can take any hits. Thunderbolt,(AC) however, is also another option due to it being for a hard-hitting Electric STAB move which doesn't force you Lanturn to switch out unlike Volt Switch.

Set Details
========
The Choice Specs,(AC) a Modest nature,(AC) and maximum Special Attack investment from the 252 SpA EVs and Modest nature is to ensures that Lanturn is getting the most out of the attacks being used. Volt Absorb is used to recover health from Electric-type attacks rather than Water Absorb since Lanturn's typing makes it so that it already resists Water-type moves. The 60 Speed EVs is are to outspeed neutral Seismitoad and be able to check it with Hidden Power Grass; however,(AC) you don't want to be switching Lanturn in on it however unless you're sure Scald is coming.

Usage Tips
========
The natural bulk of Lanturn allows it to take hits unlike other Choice Specs users which may have poor Defenses thereby making them frail. Lanturn is a great support pivot but there is no reason why it can't be an offensive pivot either and this set shows exactly why. The momentum of Volt Switch is still there and although it may be faster with those 60 Speed EVs invested, loads of Pokemon will still outspeed Lanturn,(AC) allowing Lanturn it to take the hit and let another Pokemon to come in unscathed. Lanturn doesn't want to take too many hits though,(AC) but you'll soon find it has a longer durability than other Choice Specs users. This sort of set, similar to the supportive pivot can also be seen on offensive and balanced teams.

Team Options
========
Lanturn is paired pairs well with Lilligant and Exeggutor which can absorb Ground-types and Grass-type attacks and get a Quiver Dance, Sleep Powder,(AC) or a hard hit off against the Pokemon currently on the opposing side of the battle opponent. Flying-types such as Xatu, Vivillon,(AC) and Swellow appreciate Lanturn as it can gain HP from their weakness to Electric-type attacks. Due to Lanturn having Volt Switch it can easily be effective on a VoltTurn team. Scyther provides a great synergy with Lanturn's Volt Switch and its U-turn shenanigans; you'll constantly be able to keep momentum as the opponent fears the attacks and is forced to switch constantly. Torterra can set up Stealth Rock while the opponent is continually forced to switch; withering whittling away their health slowly.

Other Options
########
Surf can be used on Lanturn as it hits harder than Scald but doesn't have the chance to miss like Hydro Pump does. Rest + Sleep Talk can be used with a bulky EV spread with Scald and Volt Switch being the other two moves,(AC) allowing Lanturn to recover the HP; however,(AC) this set is completely walled by Seismitoad with no way of touching it. Hidden Power Fire is an option as it allows you Lanturn to hit Ferroseed hard, thinking that it can come in and potentially catching it off guard. Agility can also be used to raise Lanturn's Speed; however,(AC) the fact that slow Volt Switches are really useful and you'll be switching out anyways can really put this to waste.

Checks & Counters
########
**Grass-types**: Special Grass-types, such as Sceptile, Exeggutor, and Roselia, can take any don't mind burns from Scald and resist both of Lanturn's STAB moves. They'll easily take any attack provided Lanturn isn't running the Choice Specs set. They threaten out Lanturn with their STAB Grass-type moves and easily work around it by setting up Substitutes and entry hazards. In the meantime, Lanturn switches fearing a Grass-type move coming.

**Ground-types**: The only Ground-type which can counter is Seismitoad with its Water Absorb ability but others can't switch in due to Scald; none enjoy taking a super effective hit and a chance of burn occurring risking the chance of a burn. Ground-types faster than Lanturn, such as Torterra, Golurk,(AC) and offensive Rhydon with Earthquake, can check it or force it to switch out.

**Lanturn**: Without the Choice Specs HP Grass or Hidden Power Grass or Toxic, Lanturn will be find itself being walled by another opposing Lanturn.

**Hard hitters**: Such as Choice Band Sawk, Zangoose, Life Orb Kabutops,(AC) and Kangaskhan can easily 2HKO or OHKO Lanturn due to their raw power depending on how much health Lanturn still has when they dish out the attack.

**Entry Hazards**: You want to keep hazards away from your team Entry hazards should be kept off the field when Lanturn is trying to Volt Switch and gain momentum,(AC) constantly otherwise you'll find Lanturn's health going down and putting a stop to the amount of times you can that Lanturn won't be able to keep switching in and out,(AC) as Leftovers isn't reliable enough to gain back your HP the HP lost from entry hazards.

GP 1/2
Thanks hory :> Ready for final GP!
 

fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########
Lanturn is a great support and offensive Pokemon; it gains momentum due to having access to can gain momentum with Volt Switch, which can be beneficial to the team. Its' abilities, Volt Absorb and Water Absorb, as reliable are useful, as they allow Lanturn to gain back HP when hit by a Electric- or Water-type move, respectively, but Volt Absorb is preferred because Lanturn is already resistant to Water-type attacks. It has a unique Water / Electric (add spaces before and after the /) typing, which gives it resistances to Steel-, Flying-, Ice-, and Fire-type move only sharing this ; its typing is only shared with its pre-evolution, Chinchou, and Rotom-W, which is in OU. Although it has access to support moves such as Thunder Wave and Heal Bell, it lacks reliable recovery since Rest is very subpar apart from the subpar Rest.

Lanturn resists Steel-, Flying-, Ice-, and Fire-type moves, and nullifies Electric- or Water-type moves depending on the ability being used. Resisting Electric-type attacks would be beneficial to Lanturn, as it already resists Water with its typing. Overall, Lanturn is a decent Pokemon with average capabilities.

Supportive Pivot
########
name: Supportive Pivot
move 1: Scald
move 2: Volt Switch
move 3: Heal Bell
move 4: Toxic / Thunder Wave
ability: Volt Absorb
item: Leftovers
evs: 40 HP / 252 Def / 216 SpD
nature: Calm

Moves
========
Scald is a reliable STAB move that helps Lanturn's poor Defense by crippling physical attackers with burn, halving their Attack. Having Volt Switch on Lanturn can allow it to gain momentum for your team when used effectively, and the fact that Lanturn has no Speed EVs ensures Lanturn will take hits and allows a frail Pokemon to come in after. Heal Bell is to keep Lanturn's teammates clear of status clear of status. Toxic aids Lanturn against problematic Pokemon such as Seismitoad, which has no problem dealing with the moves used on this set due to its typing and Water Absorb ability. Thunder Wave can also be used as an option to spread paralysis on the opposing team.

Set Details
========
A Calm nature allows Lanturn to take hits better and allows it to still invest EVs in Defense to take hits from both sides. Leftovers is used, as Lanturn has unreliable recovery, and Rest isn't used all too much. The lack of Speed EVs allow a slow Volt Switch, which means that Lanturn takes the damage before using Volt Switch and gives the Pokemon coming in a free switch. Lanturn can also consider running a Bold nature, as it avoids getting 2HKOed by Life Orb Magmortar's Earthquake without Stealth Rock on the field with one.

Usage Tips
========
This set is to be used as a bulky pivot. Lanturn is used to gain momentum for the team with Volt Switch; however, you'll have to be cautious with when to use it, due to the common switch-in of Seismitoad ubiquity of Seismitoad. Lanturn is also used for spreading burns with Scald and keeping the team free of status with Heal Bell. It is quite bulky overall, due to the EVs that are invested in both Defense and Special Defense. Lanturn allows frail Pokemon on the team to come in and set up if needed; they can then potentially sweep or clean up the rest of the battle. This sort of strategy and usage is preferred on balanced or offensive teams.

Team Options
========
Lanturn struggles to damage Grass-types, so support from bulky Grass-types with access to recovery, such as Tangela, Roselia, and Vileplume, is really appreciated. Bulky Torterra works well with Lanturn, due to its Ice-, Fire-, and Flying-type weaknesses being easily covered by Lanturn. Torterra can take physical hits well and has access to Stealth Rock; this can be advantageous, due to the opponent having to keep switching out from Lanturn and Volt Switch momentum the teammate that comes in through Volt Switch. Weezing has access to Levitate and can take Grass-type attacks. Cryogonal is a good specially defensive wall that can also take Grass-type hits and is immune to Earthquake; it can also remove hazards with Rapid Spin.

Scyther has excellent synergy with Lanturn, due to its 4x resistance to Grass-type attacks due to its Flying/Bug typing thanks to its Flying / Bug typing that gives it a 4x resistance to Grass-type attacks. Scyther also has access to Roost and can gain momentum similarly to Lanturn with its STAB U-turn, forcing Pokemon to switch or take a hard hit; this forms an effective VoltTurn core. Hard hitters such as Zangoose, really like the free switch from the slow Volt Switch, which can be used to come in switch a hard hitter in on a Pokemon that is most likely going to be scared out, therefore giving it a free turn to set up.

Choice Specs
########
name: Choice Specs
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam
move 4: Hidden Power Grass / Thunderbolt
ability: Volt Absorb
item: Choice Specs
evs: 196 HP / 252 SpA / 60 Spe
nature: Modest

Moves
========
Scald has 100% accuracy and the chance to burn your opponents foe, whereas Hydro Pump has more power than Scald if you're willing to risk the chance of the attack missing. Volt Switch is used for gaining momentum and with the Choice Specs it'll even more damage. Ice Beam is to ensure that Lanturn is not walled by Dragon-types and Grass-types, which resist both of Lanturn's STAB moves. Hidden Power Grass is to catch the unsuspecting Seismitoad due to it thinking that it can take any hit. Thunderbolt, however, is also another option for a hard-hitting Electric STAB move which doesn't force Lanturn to switch out.

Set Details
========
Choice Specs, a Modest nature, and maximum Special Attack investment ensures that Lanturn is getting the most out of the attacks being used hits as hard as possible. Volt Absorb is used to recover health from Electric-type attacks rather than Water Absorb since Lanturn's typing makes it so that it already resists Water-type moves instead of Water Absorb, as Lanturn already resists Water-type attacks. The 60 Speed EVs are to outspeed neutral Seismitoad and be able to check it with Hidden Power Grass; however, you don't want to be switching Lanturn in on it unless you're sure Scald is coming it is going to use Scald.

Usage Tips
========
The natural bulk of Lanturn allows it to take hits unlike other Choice Specs users which may have poor Defenses. Lanturn is a great support pivot but there is no reason why it can't be an offensive pivot either and this set shows exactly why. This set should be used as an offensive pivot. The momentum of Volt Switch is still there and although it may be faster with those 60 Speed EVs invested, loads of Pokemon will still outspeed Lanturn, allowing it to take the hit and let another Pokemon come in unscathed. Lanturn doesn't want to take too many hits, though, but you'll soon find it has a longer more durability than other Choice Specs users. This sort of set, similar to the supportive pivot set, can also be seen used on offensive and balanced teams.

Team Options
========
Lanturn pairs with Lilligant and Exeggutor, which can absorb Ground- and Grass-type attacks and get a Quiver Dance, Sleep Powder, or a hard hit off against the opponrny foe. Flying-types such as Xatu, Vivillon, and Swellow appreciate Lanturn, as it can gain HP from their weakness to Electric-type attacks absorb Electric-type attacks, which they are weaj to. Due to Lanturn having Volt Switch, it can easily be effective on a VoltTurn team. Scyther provides a great synergy with Lanturn's Volt Switch and its U-turn shenanigans can form a VoltTurn core with Lanturn with U-turn; you'll constantly be able to keep momentum, as the opponent fears the attacks and is forced to switch constantly. Torterra can set up Stealth Rock while the opponent is continually forced to switch; whittling away their health slowly.

Other Options
########
Surf can be used on Lanturn, as it hits harder than Scald but doesn't have the chance to miss like Hydro Pump does. Rest + Sleep Talk can be used with a bulky EV spread with Scald and Volt Switch being the other two moves, allowing Lanturn to recover HP; however, this set is completely walled by Seismitoad. Hidden Power Fire is an option, as it allows Lanturn to hit Ferroseed hard, thinking that it can come in and potentially catching it off guard. Agility can also be used to raise Lanturn's Speed; however, the fact that slow Volt Switches are really useful and you'll be switching out anyway can really put this to waste.

Checks & Counters
########
**Grass-types**: Special Grass-types, such as Sceptile, Exeggutor, and Roselia, don't mind the burn from Scald and resist both of Lanturn's STAB moves. They'll easily take any attack provided Lanturn isn't running the Choice Specs set. They threaten out Lanturn with their STAB Grass-type moves and easily work around it by setting up Substitutes and entry hazards. In the meantime, Lanturn switches fearing a Grass-type move coming.

**Ground-types**: The only Ground-type which that can counter Lanturn is Seismitoad with its Water Absorb ability but others can't switch in due to Scald; none enjoy taking a super effective hit and risking the chance of a burn. Ground-types faster than Lanturn, such as Torterra, Golurk, and offensive Rhydon with Earthquake, can check it or force it to switch out.

**Lanturn**: Without Hidden Power Grass or Toxic, Lanturn will be find itself being walled by opposing Lanturn.

**Hard hitters**: Choice Band Sawk, Zangoose, Life Orb Kabutops, and Kangaskhan can easily 2HKO or OHKO Lanturn due to their raw power.

**Entry Hazards**: Entry hazards should be kept off the field when Lanturn is trying to Volt Switch and gain momentum, otherwise or you'll find that Lanturn won't be able to keep switching in and out, as Leftovers isn't reliable enough to gain back the HP lost from entry hazards.

GP 2/2
 
Last edited:

Darnell

Respected.
is a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
hi
Overview
########
Lanturn is a great support and offensive Pokemon; it gains momentum due to having access to can gain momentum with Volt Switch, which can be beneficial to the team. Its' abilities, Volt Absorb and Water Absorb, as reliable are useful, as they allow Lanturn to gain back HP when hit by a Electric- or Water-type move, respectively, but Volt Absorb is preferred because Lanturn is already resistant to Water-type attacks. It has a unique Water / Electric (add spaces before and after the /) typing, which gives it resistances to Steel-, Flying-, Ice-, and Fire-type move only sharing this ; its typing is only shared with its pre-evolution, Chinchou, and Rotom-W, which is in OU. Although it has access to support moves such as Thunder Wave and Heal Bell, it lacks reliable recovery since Rest is very subpar apart from the subpar Rest.

Lanturn resists Steel-, Flying-, Ice-, and Fire-type moves, and nullifies Electric- or Water-type moves depending on the ability being used. Resisting Electric-type attacks would be beneficial to Lanturn, as it already resists Water with its typing. Overall, Lanturn is a decent Pokemon with average capabilities.

Supportive Pivot
########
name: Supportive Pivot
move 1: Scald
move 2: Volt Switch
move 3: Heal Bell
move 4: Toxic / Thunder Wave
ability: Volt Absorb
item: Leftovers
evs: 40 HP / 252 Def / 216 SpD
nature: Calm

Moves
========
Scald is a reliable STAB move that helps Lanturn's poor Defense by crippling physical attackers with burn, halving their Attack. Having Volt Switch on Lanturn can allow it to gain momentum for your team when used effectively, and the fact that Lanturn has no Speed EVs ensures Lanturn will take hits and allows a frail Pokemon to come in after. Heal Bell is to keep Lanturn's teammates clear of status clear of status. Toxic aids Lanturn against problematic Pokemon such as Seismitoad, which has no problem dealing with the moves used on this set due to its typing and Water Absorb ability. Thunder Wave can also be used as an option to spread paralysis on the opposing team.

Set Details
========
A Calm nature allows Lanturn to take hits better and allows it to still invest EVs in Defense to take hits from both sides. Leftovers is used, as Lanturn has unreliable recovery, and Rest isn't used all too much. The lack of Speed EVs allow a slow Volt Switch, which means that Lanturn takes the damage before using Volt Switch and gives the Pokemon coming in a free switch. Lanturn can also consider running a Bold nature, as it avoids getting 2HKOed by Life Orb Magmortar's Earthquake without Stealth Rock on the field with one.

Usage Tips
========
This set is to be used as a bulky pivot. Lanturn is used to gain momentum for the team with Volt Switch; however, you'll have to be cautious with when to use it, due to the common switch-in of Seismitoad ubiquity of Seismitoad. Lanturn is also used for spreading burns with Scald and keeping the team free of status with Heal Bell. It is quite bulky overall, due to the EVs that are invested in both Defense and Special Defense. Lanturn allows frail Pokemon on the team to come in and set up if needed; they can then potentially sweep or clean up the rest of the battle. This sort of strategy and usage is preferred on balanced or offensive teams.

Team Options
========
Lanturn struggles to damage Grass-types, so support from bulky Grass-types with access to recovery, such as Tangela, Roselia, and Vileplume, is really appreciated. Bulky Torterra works well with Lanturn, due to its Ice-, Fire-, and Flying-type weaknesses being easily covered by Lanturn. Torterra can take physical hits well and has access to Stealth Rock; this can be advantageous, due to the opponent having to keep switching out from Lanturn and Volt Switch momentum the teammate that comes in through Volt Switch. Weezing has access to Levitate and can take Grass-type attacks. Cryogonal is a good specially defensive wall that can also take Grass-type hits and is immune to Earthquake; it can also remove hazards with Rapid Spin.

Scyther has excellent synergy with Lanturn, due to its 4x resistance to Grass-type attacks due to its Flying/Bug typing thanks to its Flying / Bug typing that gives it a 4x resistance to Grass-type attacks. Scyther also has access to Roost and can gain momentum similarly to Lanturn with its STAB U-turn, forcing Pokemon to switch or take a hard hit; this forms an effective VoltTurn core. Hard hitters such as Zangoose, really like the free switch from the slow Volt Switch, which can be used to come in switch a hard hitter in on a Pokemon that is most likely going to be scared out, therefore giving it a free turn to set up.

Choice Specs
########
name: Choice Specs
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam
move 4: Hidden Power Grass / Thunderbolt
ability: Volt Absorb
item: Choice Specs
evs: 196 HP / 252 SpA / 60 Spe
nature: Modest

Moves
========
Scald has 100% accuracy and the chance to burn your opponents foe, whereas Hydro Pump has more power than Scald if you're willing to risk the chance of the attack missing. Volt Switch is used for gaining momentum and with the Choice Specs it'll even more damage. Ice Beam is to ensure that Lanturn is not walled by Dragon-types and Grass-types, which resist both of Lanturn's STAB moves. Hidden Power Grass is to catch the unsuspecting Seismitoad due to it thinking that it can take any hit. Thunderbolt, however, is also another option for a hard-hitting Electric STAB move which doesn't force Lanturn to switch out.

Set Details
========
Choice Specs, a Modest nature, and maximum Special Attack investment ensures that Lanturn is getting the most out of the attacks being used hits as hard as possible. Volt Absorb is used to recover health from Electric-type attacks rather than Water Absorb since Lanturn's typing makes it so that it already resists Water-type moves instead of Water Absorb, as Lanturn already resists Water-type attacks. The 60 Speed EVs are to outspeed neutral Seismitoad and be able to check it with Hidden Power Grass; however, you don't want to be switching Lanturn in on it unless you're sure Scald is coming it is going to use Scald.

Usage Tips
========
The natural bulk of Lanturn allows it to take hits unlike other Choice Specs users which may have poor Defenses. Lanturn is a great support pivot but there is no reason why it can't be an offensive pivot either and this set shows exactly why. This set should be used as an offensive pivot. The momentum of Volt Switch is still there and although it may be faster with those 60 Speed EVs invested, loads of Pokemon will still outspeed Lanturn, allowing it to take the hit and let another Pokemon come in unscathed. Lanturn doesn't want to take too many hits, though, but you'll soon find it has a longer more durability than other Choice Specs users. This sort of set, similar to the supportive pivot set, can also be seen used on offensive and balanced teams.

Team Options
========
Lanturn pairs with Lilligant and Exeggutor, which can absorb Ground- and Grass-type attacks and get a Quiver Dance, Sleep Powder, or a hard hit off against the opponrny foe. Flying-types such as Xatu, Vivillon, and Swellow appreciate Lanturn, as it can gain HP from their weakness to Electric-type attacks absorb Electric-type attacks, which they are weaj to. Due to Lanturn having Volt Switch, it can easily be effective on a VoltTurn team. Scyther provides a great synergy with Lanturn's Volt Switch and its U-turn shenanigans can form a VoltTurn core with Lanturn with U-turn; you'll constantly be able to keep momentum, as the opponent fears the attacks and is forced to switch constantly. Torterra can set up Stealth Rock while the opponent is continually forced to switch; whittling away their health slowly.

Other Options
########
Surf can be used on Lanturn, as it hits harder than Scald but doesn't have the chance to miss like Hydro Pump does. Rest + Sleep Talk can be used with a bulky EV spread with Scald and Volt Switch being the other two moves, allowing Lanturn to recover HP; however, this set is completely walled by Seismitoad. Hidden Power Fire is an option, as it allows Lanturn to hit Ferroseed hard, thinking that it can come in and potentially catching it off guard. Agility can also be used to raise Lanturn's Speed; however, the fact that slow Volt Switches are really useful and you'll be switching out anyway can really put this to waste.

Checks & Counters
########
**Grass-types**: Special Grass-types, such as Sceptile, Exeggutor, and Roselia, don't mind the burn from Scald and resist both of Lanturn's STAB moves. They'll easily take any attack provided Lanturn isn't running the Choice Specs set. They threaten out Lanturn with their STAB Grass-type moves and easily work around it by setting up Substitutes and entry hazards. In the meantime, Lanturn switches fearing a Grass-type move coming.

**Ground-types**: The only Ground-type which that can counter Lanturn is Seismitoad with its Water Absorb ability but others can't switch in due to Scald; none enjoy taking a super effective hit and risking the chance of a burn. Ground-types faster than Lanturn, such as Torterra, Golurk, and offensive Rhydon with Earthquake, can check it or force it to switch out.

**Lanturn**: Without Hidden Power Grass or Toxic, Lanturn will be find itself being walled by opposing Lanturn.

**Hard hitters**: Choice Band Sawk, Zangoose, Life Orb Kabutops, and Kangaskhan can easily 2HKO or OHKO Lanturn due to their raw power.

**Entry Hazards**: Entry hazards should be kept off the field when Lanturn is trying to Volt Switch and gain momentum, otherwise or you'll find that Lanturn won't be able to keep switching in and out, as Leftovers isn't reliable enough to gain back the HP lost from entry hazards.

GP 2/2
Thanks fleur ^_^ Only thing I changed was...

Lanturn pairs with Lilligant and Exeggutor, which can absorb Ground- and Grass-type attacks and get a Quiver Dance, Sleep Powder, or a hard hit off against the opponrny foe. Flying-types such as Xatu, Vivillon, and Swellow appreciate Lanturn, as it can gain HP from their weakness to Electric-type attacks absorb Electric-type attacks, which they are weaj to. Due to Lanturn having Volt Switch, it can easily be effective on a VoltTurn team. Scyther provides a great synergy with Lanturn's Volt Switch and its U-turn shenanigans can form a VoltTurn core with Lanturn with U-turn; you'll constantly be able to keep momentum, as the opponent fears the attacks and is forced to switch constantly. Torterra can set up Stealth Rock while the opponent is continually forced to switch; whittling away their health slowly.

Guessing you meant 'weak' instead of 'weaj' but we all make mistakes :) Appreciate the GP check

This is my first analysis done! Thank you everyone!
 

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